Caveat Emptor its been known for a while that these rings gave way too much by way of stats, yet people bought them anyhow, knowing that a fix would be inevitable. people continued to farm and sell them at highly inflated prices, because others were prepared to pay for them. now that they are 'fixed' and give the stats…
you talk a lot about returning to the 'core d+d' and core d+d gameplay. so will there be a return to cloth/leather/metal wearing for different classes, because this was fundamental in D+D..a wizard couldnt wear metal as it interfered with casting..hence cloth useage..so will they lose their steel pants, metal necklaces,…
when it goes down, it can take a while to get it back up again. come on boys, you expect us to be patient with you......the server just needs a coffee and a cigarette first <3
burnished is gone. however the mountaineer set is available with TTB or in the AH (100 TTB each piece) burnished was easy to get using seals and its bonus 5% def required you to be hit or healed for 15% of your total HP before the 5% def kicked in Mountaineer has a 5% def as soon as you enter combat..it gives 5% def in…
teamwork requires everyone to take some responsibility for themselves, to work together. entering content without potions or heals.. lacking enchants and in some cases lacking gear.. running around like its a solo encounter, aggroing lots of mobs and running back to the team for help.. running ahead to the next doorway…
thanks for all the answers guys. i was just throwing my two cents into the original question about tanks, and it only bothers me in pug rtq's i have had 4 that went the same way in 2 days..with 8 different 'not-a-tanks' i play a warlock, 54k ilvl 6400 dmg rating and stack a huge amount of incoming heals, so i can tank demo…
continuously finding myself in RTQ's like demogorgon with 2 chickenshit tanks that refuse to tank..this happened twice in a row today, 2nd time 5 people just bailed and left before Goristo, and the 5 of us that were left...someone kept aiming goristo at the black portals and healing it..doh!, still we completed it on…
my point is that ANY weapon is usable, as dmg is based on you dmg stat, sure...set bonuses are there for whatever reason you want to use a particular set for..but BiS? no, there is now only best for build. set bonuses are now as selectable and specific to your build as companion utils bonuses or mount equip bonuses..but…
what about the non advertised, no warning and not listed currency cap changes...why raise guild marks we can hold from 30k to 50k and why drop the cap on refinement points from 100,000,000 to 50,000,000...i had 80,000,000 now i suddenly lose 30,000,000 with no notice?? no recompense?? im desperately upgrading set gear so i…
right, so queue for merchant princes folly, hold everyone up while you read all that to them, then if they havent kicked you by the time you finish, try to explain a tactic to them, and if they still havent kicked you, go in and discover that the best laid battle plan falls apart when you engage the enemy. if they listened…
Key Features Completely Free-to-Play You don’t have to pay to adventure in Faerûn. All playable content from level 1 to level cap is completely free to experience! that is cryptics own description of the game. 2 things to point out though, it can read as 'free-to-play UNTIL level 80' and now if you try playing free from…
TIL - 52K, DMG 2367. can solo the +ape in valenhaas no problem dockmaster in avernus dies in 3-4 hits can solo Castle Never , 25 minute run. yet, Merchant Princes Folly, i die in 2 shots to a trash mob Batiri, which in turn seems to require 20+ hits to kill, when its not fully healing itself. now im not going to rant or…
queue Groups which require a mix of classes stand less chance of success because they simply dont have enough dmg. we took 5 DPS classes through Castle Never NO tank, No Healer NO PROBLEM had we taken a tank and healer, the loss of DPS would have been problematic. i dont believe the new combat system was designed to…
is it fit to be released now?.. no. but this is the path they always take. we all basically get used as guinea pigs on live to test the content and notice the bugs they dont know about or didnt listen to when players reported them previously in the test server. over the next few weeks you will be playing and there will be…
i would have to agree that we will need an exchange like we had after mod 16. this new system is a little complicated and if you for example as a dps followed northsides initial video and swapped all your radiants for shiny, there is no going back from shiny as there is no facility to exchange those, moreover the shiny…
i keep posting dmg like this....its impossible for me to test ANYTHING while i am constantly hitting for 1-2 billion dmg and one shotting EVERYTHING. on top of that, i immediately self heal for 1-2 billion hp. Combat (Self)]Critical Hit! Your Vorpal Weapon deals 1058065984 (2014152448) Arcane Damage to Soul-Infused…
same issue but with different rotations. im currently filling in the gap with a 'Doohickey' in my potions tray. imo they should increase the tick duration on our DoT's to cover the extended time. as it is i am also having a 4 second 'gap' where i am potentially doing zero dmg every rotation or being left with a 35…
warlock power. we lost or are losing our 20% cooldown reduction as its slot is to be replaced with a forte boost..so yes stats may be slightly higher but that 20% recharge speed loss is plain nasty. if you slot the only viable rings to cap stats, they both give %dmg to encounters...slowing those by 20% is a huge dmg…
so after valenhas and this: [Combat (Self)]Critical Hit! Your Vorpal Weapon deals 871208256 (1306812416) Arcane Damage to Barlgura [Combat (Self)]Your Bloodtheft Armor gives 1026097728 (914479168) Hit Points to you thought i would solo cragmire crypts..... [Combat (Self)]Critical Hit! Your Vorpal Weapon deals 14233752…
[Combat (Self)]Critical Hit! Your Vorpal Weapon deals 871208256 (1306812416) Arcane Damage to Barlgura [Combat (Self)]Your Bloodtheft Armor gives 1026097728 (914479168) Hit Points to you tell you now....its messed up......no way to test def, when i one shot for 871million dmg and return a heal of 1billion...or is this the…
you really dont want to be using the chain of scales. one of its primary buffs is to 'combat awareness', which hasnt been a stat since 23 april 2019.it doesnt increase awareness, it instead buffs a non existant stat.
its class dependant, adding 1000 item level- For a tank it gives 2% extra base damage.1.6% HP and 500 combined rating. For a DPS it gives 1.6% extra base dmg, 2% HP and 500 combined rating. im not sure what item you could use to increase ilvl and only increase combined rating,possibly youre thinking about mount collars. as…
im finding solo with an augment is comparable to how the game is now, some dmg comps feel weak but its a WiP still..alpha compy is pretty awesome as summoned dmg
and if they raise the caps for mod 20, no one is maxing anything, 1-2 stats if you are lucky, but finding another 5k for 4 stats will be impossible, im 50.2k in test with all offensives capped at 51k, power and CSev 90%...a 5k rise in mod20 caps and all my efforts will be bled white.