offensive stats efficiency (mod 20) (PVE version)
stats efficiency
power 1%-0.53% as power increase from 0 to 90%
CA 1%-0.53% as CA increase from 0 to 90%
accuracy 0.9%-0.5% as accuracy increase from 0 to 90%
crit (0-0.9) crit severity%-0.5*crit severity% as crit increase from 0 to 90%
crit severity (0-1.1) crit%-0.5*crit% as crit severity increase from 0 to 90%
(efficiency is defined as marginal (additional) damage increase for every 1k additinal stats)
(crit severity goes up to 1.1 with vorpal)
(mobs have 50% deflect/crit chance, 0% crit severity reduction, 90% crit/deflect severity)
How to choose offensive stats (optimization)
1. all offensive stats have decreasing marginal return, which means the higher you build one stats, the lower additional damage it gives to you.
2. The calculation is based on that you have CA 100% of the time (like in TOMM, ZARIEL); if not, efficiency of CA need to be multiplied by %time with CA
3. if you can only max 3 offensive stats at maximum, try to increase your power/CA/accuracy at the same time and make them equal.
If you can get CA 90%+ of the time, the stats you need to max are power>CA>accuracy
( with 90% or higher CA uptime, power>ca>accuracy>crit=crit severity, with less than 90% CA uptime, power>accuracy>CA>crit=crit severity
4. if you have enough stats to max 4 offensive stats, go max power+CA+accuracy only, the rest of stats go to crit and crit severity and make crit chance=crit severity
for example, 50% crit+50% crit severity>60% crit+40% crit severity, 50% crit+50% crit severity>40% crit+60% crit severity
4. if you can max all 5 offensive stats, go ahead and max all ^^
5. TR is a little different since stealth gives you 100k more crit rating, you might wanna have even less crit rating for TR
(made by xvimn134, if you have question feel free to mail
@xvimn134 or ask in nw pve discord:
https://discord.gg/zpN7R7M) (feel free to post your stats here if you think your stats are good or need help with cap:
https://discord.gg/QQKnT56ygS) picture is here, feel free to post somewhere else
Comments
So unconditionally saying 1% for CA seems wrong. CA is rather situational.
But I guess big boss fights is what we build for.