History repeats itself

They all said they felt robbed. Not by me, but by the company. I myself was running a leadership army at the time and could afford to remake my character and did. So I stayed when they all left.
Here we are. History repeating itself. People leaving all over the place giving all their stuff away because the KNOW they'll NEVER be back. You can be assured none of these people will ever recommend this game to anyone and if asked their replies will only be negative.
For me personally I am okay with the new system and once again I could afford to remake my character and will be staying. But scaling is a show stopper for me. As it stands right now. Item level determines damage. If 2 players many thousands of item level apart are scaled to the same item level, then they will have the same damage. The only things separating them will be minor stat differences and armor +damage bonuses.
It doesn't make sense to upgrade your character for higher item level when it will just be scaled away. Forget about item level. Pick gear with the best +damage bonuses regardless of item level. You are going to be scaled down anyway. Even the new dungeon will scale my 54k character to 51k. I've already decided I won't be doing scaled content going forward. If the dungeon remains scaled, I guess I'll be skipping that as well and I'm done playing altogether. I'll just continue to do what I've done for the last 8 years and hang out in PE. At this point, chat is much more entertaining then the game anyway.
Comments
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haha lol i agree since the changes i log on to collect my key (30 days left) and hang round pe as well
though i have got my toon sorted anmd those left in alliance have also got theres
but as for pug redq or rtq no way i am not wasting an hour of my time to either fail or get a black pearl3 -
I felt responsible for all my family/friends losses. I recommended the game to them. I told them what to buy.
Needless to say. I haven't recommended this game to anyone in many years. I don't ever want to feel like that again. They all said the same thing, "It's okay. It's not your fault". But no matter how many times they said it I still felt and still feel, responsible.7 -
I sympathize with the OP. I too had plenty of AD reserves on hand this go around, such that I have made tens of millions of AD in the past week, and have easily fully updated my main.
But I am sanguine about this. This is the biggest, heaping steamer Cryptic has dropped since Mod 6 and may prove more damaging if not mitigated very, very soon. I am also a guild leader of a very old guild in NWO, and like some others, we are experiencing departures, and these are only the players who are notifying me. The extent of the damage will not be known for a few weeks when I see who isn't logging in anymore.
Everything about this change is particularly cruel to low-mid range characters played by largely casual gamers. It is also a pox on alts, and even for well resourced players like me, the slide is steep as I have chosen to no longer run random queues and most dungeons. It simply isn't worth the time or high chance of failure when rolling with mid-range players between 30k-40k ilvl. These players should be much better off than they are, and many are feeling strong senses of inadequacy. How cruel. Eventually the flow of 100k RAD refinement long-term will dry up as people cannot complete queues, and this effectively ends meaningful progression. CODG is back to auto-abandon. Anecdotally, Tia and Demo are exhibiting high levels of failure.
Perhaps this is good for end game guilds filled with 50k ilvl players like me? Well, good for us then, I guess. This group of players alone is unlikely to sustain the game.
There is one simple concept that these devs should keep in mind if they want this game to stay successful, and that is "speed". Speaking with many WoW expats and others who have come to this game, the combat system is the value proposition, because it is fast, responsive, and in comparison to most other MMOs, extremely engaging. The devs should ask themselves whether what they are doing is aligning with their game's unique value proposition, and then make their adjustments accordingly.
Right now the overall flow of the game is slow, desperately tedious in combat, and as so many voices are communicating, disengaging.
This cannot last for long without causing significant financial and participatory turbulence, and my NES console is giving me longing looks. It sees an opportunity to snatch a large chunk of my time, and wants to take it.16 -
lol same - I got few ppl into the game 3 months agoph33rm3 said:I felt responsible for all my family/friends losses. I recommended the game to them. I told them what to buy.
Needless to say. I haven't recommended this game to anyone in many years. I don't ever want to feel like that again. They all said the same thing, "It's okay. It's not your fault". But no matter how many times they said it I still felt and still feel, responsible.and I can say from a 2nd hand new player perspective - they are quitting since they saw about the changes on the preview
feel sad - they even gave money to the game..
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Prior to mod 6 you could spend real cash. Buy an item and immediately feel stronger. I would recommend this or that and my family and friends who all were far to busy socially to run a leadership army 16 hours a day like I did, spent cash. When they did. They didn't regret it. They immediately felt stronger and could feel where their money went. Now the game is no longer about getting stronger... it's all about staying the same level forever.12
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Only this time the damage from this overhaul could be so severe that the game might not recover at all. Newcomers, casuals, low and mid level players are the ones that are more likely going to quit if they feel disgusted by sudden and hurtful changes. Those are the people the developers should be focusing on and catering to first since they are the ones that will decide to either spend money or simply uninstall the game and spend their time on something else that feels worth it. If enough people quit then the game will never flourish or progress forward.6
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Which is entirely ironic as NM is based on D&D which is 100% about progression (and RP of course). By removing progression they have removed the motivation to play. What's left? Just to be the first to have the new shiny toys? That doesn't work on new, mid level and casual players. They are/were playing for fun and entertainment not bragging rights.ph33rm3 said:Prior to mod 6 you could spend real cash. Buy an item and immediately feel stronger. I would recommend this or that and my family and friends who all were far to busy socially to run a leadership army 16 hours a day like I did, spent cash. When they did. They didn't regret it. They immediately felt stronger and could feel where their money went. Now the game is no longer about getting stronger... it's all about staying the same level forever.
Boudica's Sisters - A Guild For Introverts10 -
Sadly they have other games to compensate so they don't have to admit someone made a poor decision. Hopefully the patch tomorrow will save the game.netherdragon#0997 said:Only this time the damage from this overhaul could be so severe that the game might not recover at all. Newcomers, casuals, low and mid level players are the ones that are more likely going to quit if they feel disgusted by sudden and hurtful changes. Those are the people the developers should be focusing on and catering to first since they are the ones that will decide to either spend money or simply uninstall the game and spend their time on something else that feels worth it. If enough people quit then the game will never flourish or progress forward.
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I even gave good review to the game on steam - 2 months after mod16. Said that no way this happens again and no way they don't learn a lesson... I was wrong haha 1 hour lomm yesterday with fairly decent group..
changed my review.. not that it matters2 -
Wait wait wait wait wait.. If history repeats itself here.. Does that mean the templock is coming back!?The meta it's just a guideline. And guidelines are boring.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour2 -
not all history... some of it1
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This happened in Mod 6 then in MOD 16. It happened with Permabubble pallys, haste dc's, power share, etc. It happened with Twisted Weapons, to Fangbreaker Weapons, to River District, etc. The game continuously changes. It takes a month or so to get used to it and then it's back to normal. If you were endgame before the mod ull be endgame after the mod.
You think people were happy when they got rid of checking the rewards box before using key, twisted weapons in lockboxes, complete overhaul in mod 16, scaling down, bonding stone changes, account wide ad cap, etc. People will come, people will leave. Everytime something "drastic" happens, there's always a mass exodus. It happens. Stop whining about the "end of Neverwinter" and start figuring out how to adjust to the new reality.4 -
People leaving are you guys sure?
Last time I checked players love the combat changes and applauding the system with Roses and Candy for how great it is
Be optimistic guys dont be pessimistic, share the love more my friends7 -
So you're saying only endgame players matter? What about everyone new-ish, mid and not end game not being able to play content they could before. I suspect these people constitute a way larger group than endgamers and also spend way more cash than endgamers as well.larrylowlife83 said:This happened in Mod 6 then in MOD 16. It happened with Permabubble pallys, haste dc's, power share, etc. It happened with Twisted Weapons, to Fangbreaker Weapons, to River District, etc. The game continuously changes. It takes a month or so to get used to it and then it's back to normal. If you were endgame before the mod ull be endgame after the mod.
You think people were happy when they got rid of checking the rewards box before using key, twisted weapons in lockboxes, complete overhaul in mod 16, scaling down, bonding stone changes, account wide ad cap, etc. People will come, people will leave. Everytime something "drastic" happens, there's always a mass exodus. It happens. Stop whining about the "end of Neverwinter" and start figuring out how to adjust to the new reality.Boudica's Sisters - A Guild For Introverts10 -
I'm not ashamed to admit it, I am older people (and not going to say how old). I like it fun and simple, had a hard enough life as it is.littlecaprice#2524 said:
and not to sound mean or be a jerk, but there are / were a lot of stupid people that play / played this game, because it was simple. Older people playing, because its was simple. It is not simple anymore and they are or will be gone!8 -
Scale down is bad... now try the Scale UP, remove all gear and queue for TIC 30k requirement... but my char at 25k ilv enters an without gear on hit 50-70% in most status. like naked in World my tank is 51% Defense... naked in tic 71%. there ppl lv 40 playing lv80 skirmish and doing better than lv80 chars.6
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If you check out the steam charts and compare dates with modules in Neverwinter...
Avril 2015 : Mod6 new stat/combat system and aftermath
6 months after Mod6 was released, the game had lost 4 players out of 10 (-41%) compared to the average during Mod5
Avril 2019 : Mod16 new stat/combat system and aftermath
6 months after Mod16 was released, the game had lost 4 players out of 10 (-37%) compared to the average during Mod15.
February 2021 : Mod20 new stat/combat system and aftermath
(though it came out 2 weeks before the mod, it's still a mod20 feature for me)
will check out next July... if i'm still playing myself ^^.
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> @autumnwitch said:
> So you're saying only endgame players matter? What about everyone new-ish, mid and not end game not being able to play content they could before. I suspect these people constitute a way larger group than endgamers and also spend way more cash than endgamers as well.
No. What I'm saying is the grind is the grind. They aren't going to leave areas unplayable. They will fix it. Players will adjust to the changes like they have mod after mod.0 -
Few players adjust tholarrylowlife83 said:> @autumnwitch said:
> So you're saying only endgame players matter? What about everyone new-ish, mid and not end game not being able to play content they could before. I suspect these people constitute a way larger group than endgamers and also spend way more cash than endgamers as well.
No. What I'm saying is the grind is the grind. They aren't going to leave areas unplayable. They will fix it. Players will adjust to the changes like they have mod after mod.half leave and new players come... Only about 10-15% "adjust" IMO. If you think losing half of your player base every year is good bussines.. w/e dont care
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As one of the newbies...started about 2 months or so ago, Here are my comments.
I never thought he game was easy before the change. It had plenty of challenge for those that did not buy starter packs, or buy lvl 70 characters. Part of the enjoyment I thought was to build a character from scratch...gives one a chance to actually learn their class. I also prefer playing solo...except of course when group play s required.
My classes are Blademaster and Rogue Assassin,,,,Bother are primarily melee DPS. Neither is LVL 80 in fact I am in the low 60s and item level is <10k. (I keep hearing how great all these lvl 80 with 20k are doing). I have reworked stats and enchantments
Neither character can survive in any of their current quest lines or campaigns. Initially I would die in <3min....now I can fight 10min. Note I do not even get to bosses anymore. I have even tried going to previously completed areas like Ebon Downs, Neverdeath Grave Yard and it feels like I am fighting with weapons that only give paper cuts instead of doing any real damage. My armor even with enchantments is like card board where even a single kolbld knife or axe penetrations and kills me where I stand before I can close the distance.
I only have the freely available companions, and free mounts. As it stands no matter how hard I try I just cant even survive the simplest of encounters...which basic means the game is an exercise in frustration thus the fun factor is gone with my motivation to play while the game is in this particular state.
Prior to the update I was begin sufficiently challenged..Especially in Mt Hotenow and working through the Chasm. It too about 15 tries to get past the first boss in the Chasm (now I cannot imagine or want to imagine the difficulty of the task.
I tried making a new character to see if restarting in this new environment might help in adapting to the new system. That Character it level 20 and unable to progress in Blacklake. I am stuck n the merchant Guild as the axe throws rip me part. No amount of stealth or dodging is helping, I have tried all the "pro" tips from those who seem to enjoy this level of play and frustration and for me it simply does not work. Scaling up and down that they have implemented perhaps should only come into play for those at lvl80 as it does only seem that positive reviews are coming from endgame players and not new or casual players.
I will not spend money on a game that does not bring some sense of satisfaction or fun as there is simply no point and there are other games and companies that deserve my disposable dollars. At least for now I can progress on the console version as this "patch" has not infected the console game yet. It's still fun and challenging there.
Under the old system the only real complaint I had was that spell casters and missile attackers would bring down the first 2 dragons before any melee attackers could get in a blow....The dragon would be dead while flying forcing melee attacker to wait another 20 min for another chance.
That could have been remedied simply by changing the graphic to include the dragon landing thus allow everyone to begin combat once the dragon had landed. Or by simple courtesy by those with ranged attacks.10 -
but...but....i never left!shugensha said:Wait wait wait wait wait.. If history repeats itself here.. Does that mean the templock is coming back!?
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All valid comments from a presious new playerflyball#6248 said:As one of the newbies...started about 2 months or so ago, Here are my comments.
Under the old system the only real complaint I had was that spell casters and missile attackers would bring down the first 2 dragons before any melee attackers could get in a blow....
T
About the dragons - you just need to place an AOE attack on the spot where dragon lands - there are indications /circle/ for enemy presense there. Throw axes /or do a mighty leap/ or place a smoke and you will be hiting it
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I am on the same boat as you, mate. I enjoyed the game before and had a lot of fun playing it. Now, I struggle A LOT and my progression has grinded to a frustrated halt. You're not alone in this pain.flyball#6248 said:As one of the newbies...started about 2 months or so ago, Here are my comments.
I never thought he game was easy before the change. It had plenty of challenge for those that did not buy starter packs, or buy lvl 70 characters. Part of the enjoyment I thought was to build a character from scratch...gives one a chance to actually learn their class. I also prefer playing solo...except of course when group play s required.
My classes are Blademaster and Rogue Assassin,,,,Bother are primarily melee DPS. Neither is LVL 80 in fact I am in the low 60s and item level is <10k. (I keep hearing how great all these lvl 80 with 20k are doing). I have reworked stats and enchantments
Neither character can survive in any of their current quest lines or campaigns. Initially I would die in <3min....now I can fight 10min. Note I do not even get to bosses anymore. I have even tried going to previously completed areas like Ebon Downs, Neverdeath Grave Yard and it feels like I am fighting with weapons that only give paper cuts instead of doing any real damage. My armor even with enchantments is like card board where even a single kolbld knife or axe penetrations and kills me where I stand before I can close the distance.
I only have the freely available companions, and free mounts. As it stands no matter how hard I try I just cant even survive the simplest of encounters...which basic means the game is an exercise in frustration thus the fun factor is gone with my motivation to play while the game is in this particular state.
Prior to the update I was begin sufficiently challenged..Especially in Mt Hotenow and working through the Chasm. It too about 15 tries to get past the first boss in the Chasm (now I cannot imagine or want to imagine the difficulty of the task.
I tried making a new character to see if restarting in this new environment might help in adapting to the new system. That Character it level 20 and unable to progress in Blacklake. I am stuck n the merchant Guild as the axe throws rip me part. No amount of stealth or dodging is helping, I have tried all the "pro" tips from those who seem to enjoy this level of play and frustration and for me it simply does not work. Scaling up and down that they have implemented perhaps should only come into play for those at lvl80 as it does only seem that positive reviews are coming from endgame players and not new or casual players.
I will not spend money on a game that does not bring some sense of satisfaction or fun as there is simply no point and there are other games and companies that deserve my disposable dollars. At least for now I can progress on the console version as this "patch" has not infected the console game yet. It's still fun and challenging there.
Under the old system the only real complaint I had was that spell casters and missile attackers would bring down the first 2 dragons before any melee attackers could get in a blow....The dragon would be dead while flying forcing melee attacker to wait another 20 min for another chance.
That could have been remedied simply by changing the graphic to include the dragon landing thus allow everyone to begin combat once the dragon had landed. Or by simple courtesy by those with ranged attacks. </p>4 -
On serious note the problem is the game's system is against having alts
Right now on live many artifacts are breaking the system, all weapon enchants and 2 armor enchants except vorpal have huge bug that were sent to cryptic QA without answer for month now
So if they ever fix weapon enchants, vorpal would be good at its current state and another adjusting to critters would be needed since this bug contributes 20 - 28% of total dps when it should contribute 10-13.7% maximum on total dps
Some Old gear bonuses are not working like they should with new system
The current state of system is chaos whoever says it is fine has no idea what they talking about, it is to the point now that changes are done without updating tooltip
At this point personally I don't think they can recover this mess ever6 -
...and still silence from Cryptic on anything other than minor bug reports...Please Do Not Feed The Trolls
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