after the effort of capping ability and stats to align with item level in the new combat system, changing builds, buying new comps and levelling them, buying new enchants and runestones and farming different gear sets...im wondering if mod 20 is going to follow the old plans and have a 5k stat cap rise.
if so we are all going to walk into it and find everything we have struggled to raise is actually nowhere near the required cap anymore.
could we have some feedback on this please.
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now they have decided that stats are capped by item level the only way to raise the stat cap is to raise your item level
been in there a lot, and can only just cap everything, which is why im concerned about stat cap rises in mod 20 as it would bleed my stats white
Presumably if you got everything truly maxed that you wanted, and never upgraded your gear, you'd do your max damage to everything you ran into. The problem will be, without upgrading gear, your damage level and HP will never raise (because they are based on IL directly, and then modified by the other stats). Thats a problem, because the IL of creatures will go up and you'll need to counter it.
Basically, you are going to work to get things as good as you think you can, and then so as to not upset the house of cards, you'll only accept gear upgrades that are DIRECT IL and STAT upgrades from your previous gear. Nothing better than extremely limited choices...
adding 1000 item level-
For a tank it gives 2% extra base damage.1.6% HP and 500 combined rating.
For a DPS it gives 1.6% extra base dmg, 2% HP and 500 combined rating.
im not sure what item you could use to increase ilvl and only increase combined rating,possibly youre thinking about mount collars.
as ilvl has direct bleed into dmg and HP. even mount collars which dont add stats, still add ilvl, which affects base dmg, hp and combined rating.
assuming youre dps, a 100 ilvl rise would add .16% dmg, .2% hp and 50 combined rating.
That seems a bit like the wrong way round to me - surely a DPS should get 2% extra damage per 1000 item level?
Or am I missing something?
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/13169807
And second, I think there is an issue there:
He did 1k / (5k * 1.2), which is damage added as percent of the current, but the damage bonus for dps is just that a damage bonus, and will apply to the new IL the same way. So IMO it's (6k * 1.2) / (5k * 1.2) = which is 2% increase.
And will be the same for both, since tanks will have (6k/5k) = 2% increase. (The damage bonus always cancels out)
Since the thread is closed, there is no way to ask for clarification.