Oh yeah, for example the new enemies near the Dragon encounter spots are looking really cool but then you treat them like trees you can kill easily which is undignified for that creative looking foe.
I actually like that change because the most of the group need to focus on valindra for that time and not only CW's or GWFs. So you can also do it with different setups.
Right, the focus should be more on the behavior of the enemies - not their properties ;). Handicapping my team or myself should not be the only way to make it harder :P. But anyway I am not asking/demanding anything from the devs. They can continue the way they want but these are just my thoughts :)
Sorry, I do not understand this well. I get two possibilities out of it. Do you mean ... 1. When player A attacks player B and B is shifting during the attack of A so that B dodges successfully, player A's power gets "interrupted" so he does not get the cooldown for that attack and can retry using his power? or 2. When a…
Besides the content of your discussion... are you sure you have understood "mitigation"? It is not a defense debuff but a defense buff. For example, boar hide grants five stacks of 2% mitigation (means 2% damage reduction) to your all party members. Same for "Aspect of the lone wolf" which on Rank 3 gives your HR instantly…
Combine the Royal Guard set with any DoT weapon enchantment (e.g. Plague fire), because it increases chances, especially if you hit multiple targets. When many adds are dense (e.g. by CW's singularity), not often but sometimes it happens that I use rain of arrows two times in a row in 2-3 seconds - it's insane!
Do you have any trustworthy evidence for this? (its off-topic anyway) Back to the topic and in short: I would only mind the 2 second ICD. It really seems too long and I would prefer ~1 Second but not "no ICD" - it should not be a burst-protector (people always wish to be kinda invincible no matter what char they play :P)
Talking of nature build again, I think the pathfinder has some more use from that build than stormwarden - no matter, if it does less damage than other builds generally. Please also note that the build I have tried out is not exactly the same like the build asked by the thread opener. I have adepted it to still go more on…
I combined it with Pathfinder paragon, having it at a gearscore of ~12k and I am happy with it, even in PvP ;) I would guess it is better with Pathfinder than with Stormwarden (especially because of Hunter's Teamwork/Careful attack). With that at-will power you should try to target the enemies which are short before dying…
Issue already has been mentioned some times and demonstrated in a youtube link in the following post: http://nw-forum.perfectworld.com/showthread.php?676871-Careful-Attack
Despite I must admit that roar is doing more than just interrupting (as the tooltip states), the game should not be designed to allow all combinations of 1v1 to be fair. PvP is more about combining good teamwork. (which doesn't matter anymore if the gearscore difference between the teams is too high but we assume balanced…
It is not random but deterministic. Still it is a bug. The reason why it does not work sometimes is explained in this post: http://nw-forum.perfectworld.com/showthread.php?677741-hunter-s-teamwork-bug-sort-of
I want to add some more bug reports to "Hunter's Teamwork" and "Careful Attack" - Hunter's Teamwork does not drop packages in PvP when killing a player that was marked with that power (there are enough other powers from any class where the "after killing an enemy"-effect works) - As far as I can see I am sometimes able to…
I tried so but still, after some hours it freezed and I had to restart my system. I also got a Nvidia graphic card and I am really desperate about these ongoing crashes/freezes ... :/
Thank you fondlez for your overall answer. However you also mentioned some more aspects (that are irrelevant to me) and it does not tackle my problem precisely. I repeat the content of my main problem: Please verify if you can see the same tooltip at "Health Regeneration". Furthermore, what is your reference for the…
I experience the same issue - and I experimented two runs, one with and one without the skill "Bravery". It made no difference for me. Hence, I ask the developers to fix this bug - that would be great :)