I have looked up if a thread exists for this but as far as I have seen it does not.
in the character sheet, it states "Regeneration" and further down "Health regeneration".
At "Regeneration" I got about 1160 points.
When I hover my mouse over that label it states that I get additional regeneration of 9%.
At "Health regeneration" I got 0%.
When I hover my mouse over that label it states that whenever i am bloodied, I should regenerate the given percentage of my maximum health (in that case I guess 0% + 9%).
My maximum HP at the moment is about 27200.
The Problem:
Whenever I am bloodied, I only regenrate about 1200 HP.
How does this calculation make sense regarding to the explanation stated at the label "Health regeneration"? Why do I not regenerate about 2440 HP?
Even if I subtract all extra HP from enchantments and sets I have about 22600 HP and still the calculation does not make sense.
It is really disappointing that I saved up for that build and now the regeneration is not doing as expected.
Regeneration is a stat rating for the Hit Point Regeneration/Health Regeneration stat. However, I do not believe Health Regeneration updates on the Character Sheet. The tooltip for Health Regeneration stat does have a clue for how the stat works though.
Health Regeneration is,
A. a percentage-based heal
B. based on missing health
C. ticks every 3 seconds
D. up to a maximum of 50% of your missing health.
Thus, with 1374 Regeneration stat rating equivalent to 10% Health Regeneration stat and your character having 27200 Max HP, at 50% health or below (i.e. "Bloodied"), you should see ticks every 3 seconds of,
10% x 50% of 27200 Max HP = 10% x 13600 HP = 1360 HP.
Above 50% health, the ticks will be proportionally lower than 1360 HP based on your reduced missing health.
Thank you fondlez for your overall answer.
However you also mentioned some more aspects (that are irrelevant to me) and it does not tackle my problem precisely.
Thank you fondlez for your overall answer.
However you also mentioned some more aspects (that are irrelevant to me) and it does not tackle my problem precisely.
I repeat the content of my main problem:
Please verify if you can see the same tooltip at "Health Regeneration".
Furthermore, what is your reference for the calculation you mentioned?
Was this formula figured out empirically?
If yes, then it still contradicts the tooltip I mentioned above or atleast it is not very precise.
Regeneration as we have it these days, is the nerfed into the ground version of what it used to be. People cried about it and the developers changed it, without adjusting the tooltips.
Comments
Health Regeneration is,
A. a percentage-based heal
B. based on missing health
C. ticks every 3 seconds
D. up to a maximum of 50% of your missing health.
Thus, with 1374 Regeneration stat rating equivalent to 10% Health Regeneration stat and your character having 27200 Max HP, at 50% health or below (i.e. "Bloodied"), you should see ticks every 3 seconds of,
10% x 50% of 27200 Max HP = 10% x 13600 HP = 1360 HP.
Above 50% health, the ticks will be proportionally lower than 1360 HP based on your reduced missing health.
However you also mentioned some more aspects (that are irrelevant to me) and it does not tackle my problem precisely.
I repeat the content of my main problem:
Please verify if you can see the same tooltip at "Health Regeneration".
Furthermore, what is your reference for the calculation you mentioned?
Was this formula figured out empirically?
If yes, then it still contradicts the tooltip I mentioned above or atleast it is not very precise.
Regeneration as we have it these days, is the nerfed into the ground version of what it used to be. People cried about it and the developers changed it, without adjusting the tooltips.
But otherwise, it is true that it would be too powerful.
I will see how I will stay with this regeneration build for GWF.