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  • They're performing as expected. Trapper is performing too low.
  • Doing all right is not the same thing as actually being competitive with other top tier builds. That's really the problem. I still run trapper style because warden just plain isn't fun to me. My trapper build can still "do all right". I can speed run dailies in less than 5 minutes. I top the damage charts in pug REDQ and…
  • If you want personal heals while soloing, there are LOTS of options. There is no need to reintroduce mechanics that will further trivialize and replace the heal role. There are potions, healthstones, bloodtheft, lifedrinker, and multiple insignia bonuses. There are even companions that heal you. If you don't want to use…
  • I'm pretty sure you're missing the point. He's telling you that if you want to circumvent needing a healer, that SHOULD be a sidegrade because the game is moving away from that, and it shouldn't swing back that direction. The ability to do that already exists more than it should.
  • That's really just a way of circumventing requirements though. If a healer isn't ready and capable to do the content, then they shouldn't be doing it, the same as everybody else. That's not a reason to start reintroducing mechanics that were removed to increase the need for the role to exist. If my DPS isn't good enough I…
  • You're kinda preaching to the choir. I think scaling is stupid. We're already hard capped at 50% on most stats, so scaling serves no purpose outside of HP and Power and Weapon Damage which could easily just be set caps instead of scaling. But since the devs aren't wavering on the concept of making "old dungeons relevant",…
  • The biggest problem with this suggestion is that overshields function as stretching the HP bar in ways that HOTs and heals can't. Even if everyone had the ability to give overshields, it would still actually be a problem because it changes how the devs have to try to kill us. As we are ALREADY seeing, content has to be…
  • Actually, he was suggesting longer runs would reward higher I think so that speed runs wouldn't be necessary. That way lower gear scores would be just as welcome because a faster run is less rewarding. I don't know if I like the idea, but I think that's what he's suggesting.
  • It is, but that's part of why this needs to be done, and done now. Before it gets worse. Right now, there's only a small amount of content that would need to be adjusted. The longer this goes on without being handled, the more content there will be that would need adjusted and the harder it will be to do.
  • It's easy to hate on nerfs. I usually don't agree with the ones made either, but that doesn't mean that reducing things is inherently bad. The game has a sort of line where everyone is intended to perform in terms of their role. And the various classes zigzag back and forth across that line as changes are made with the…
  • That is a LOT easier on PC than console. We don't have the luxury of hot swapping powers mid battle because we have to go through two menus to get there. So whatever we put in has to be good enough to get through the entire fight. It would be really nice for this power to be made more generally useful with an increase in…
  • I actually don't mind KF the way it is with the scaling mag, personally, but maybe if the floor was raised a little it would help? Like if the range was 550-750, that way the damage is never gonna be too low on our "big hit" but it won't be out of hand compared to other classes. It would still in line with Assassinate for…
  • So here's an idea my husband and I were kicking around today as we discussed this. In other games we've played where shielding existed as a "healer" mechanic is existed in lieu of heals. The "healer" places the shield or temp HP on the teammates to slow the damage to an extent that natural recovery was able to fill them up…
  • There's also a difficulty with people being able to see that just because something doesn't benefit ME directly right now it can still be good in an overall sense. It's hard for people to admit that it's okay for something to give good loot if they may not be able to do it because games like this push the individual's…
  • So, while I do sort of agree, I will point out that he's trying to move all three healers to more ST healing and less AoE healing. That's not a bad thing in theory IF we had better targeting. In other games where this is successful to have large ST heals balanced by small AoE heals, they have better targeting. And the…
  • Fiery bolt is already just a power to mass curse in a hurry for curse bite because the damage is terrible, so honestly, I'd take 135 mag to all targets. Better than what it is now tbf. 150 would be REALLY nice and give a very small boost to AoE which would be very welcome. The CD is pretty short compared to some other…
  • Pretty sure that's what we've been saying since M16 beta. And things aren't changed.
  • How about gives us some damage back so that we could *actually* use it in dungeons or between heal checks to STAY ACTIVE AND HELPFUL.
  • The whole point of the cooldown timer and the limited health gain from potions was, and would still be, to make the healer more necessary. That's the whole point of about three mods now.
  • There should be. I'm not arguing that. I'm just saying, 5 years of experience tells me it won't happen becuase they're afraid it'll overperform again. Anything that's overperformed in the past doesn't get a revive. That's why I said I hope they just rip it out and give us something else.
  • I actually like this idea in theory. Don't like it? Skip it! That would be really cool. Like the way I skipped SOMI and got the RD weapons instead because SOMI gave me migraines. But, there's not another weapon set with the same IL for me to get if I don't like Zariel or if I find the flashy lights nauseating. There isn't…
  • If you're going to design the shields in such a way that we will be forced to frequently swap between having them or not, are you going to make this a class feature instead of a feat so that we can switch it as required?
  • This is a step in the right direction and I'm glad to see you're FINALLY acknowledging it, but there are STILL problems that persist with this. And it took you almost two years to even make a single change, whereas with some classes that even have a whiff of overperforming, they're immediately chopped at the knees. You're…
  • Yeah, my point is that is completely irrelevant now BECAUSE it was relevant and doing what it was supposed to do before. We used CC. We "overperformed". Now everything is control immune so we can't control.
  • It needs be allowed in the Legacy Campaing section so it can go to Sybella since they messed up the math really bad on the amount of acorns you can earn in a week through the weeklies.
  • It was overperforming in all content. At one point. Roots were ridiculous good. And, as they do with all overperforming things instead of a small reduction, they changed it so that it couldn't do anything. It was the same as the CW holds. They stacked, and actually provided control against enemies. HR was one of the most…
  • I can't speak to the way it is on PC because I don't play there except for Preview, but on console, it is overwhelmingly easiest to drop the healer. The trial goes smoothest (for us which I assume is probably different due to the way PC and console play differently) with 2 tanks, 1 Pallyheal, and 7 DPS. It is the easiest…
  • Well, nobody was complaining too loudly at least. There are certainly worse things in the game that could have been chosen first imo, but it seems like healing was the priority choice because it isn't where they want it to be and until it is they can't balance content. The goal is to need all three roles in every group for…
  • You'll get used to feeling ignored. Though I will say, for the most part someone reads what we post. I'm not sure it's always the person who needs to read it, but someone does. As much as we'd all like to see them post here and interact with us, we all want them actually working on things more. TBH, that's one of the…
  • Dude, nobody said nerf wizard. What was said was that the Celestial bonus is by design more favorable to certain classes than others because of the speed with which encounters can be used. CW is among those who will receive a much higher buff rate from the weapons. I play a DC, so I actually stand to gain probably the most…