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  • This doesn't address the discrepancy probem AT ALL. Some classes will get Divine Fury two or three times faster than others. (DC and CW come to mind) These classes will be able to stack it and fire off a dozen *at least* encounters during the time frame of Divine Fury while it's stacked. Other classes will struggle to get…
  • Tanks matching and beating DPS for damage during a dungeon (if they're properly doing their job) are gone. And if it does happen, it will be swiftly fixed. M16 and everything following was designed to crush the whole one-man-army concept entirely. It's only partially successful as they have yet to truly make healing a…
  • I don't want to have a find a group to run regular campaign kinda missions. That's my quick stuff during my kids' nap time. If I'm gonna have to go through the trouble of getting a group together for it, it needs to provide rewards proportional to time spent. And I'm betting a regular quest doesn't do that if any of the…
  • Basically, every time new a new mod comes out, the previous mod will begin to scale. Because we will have new gear and raise our IL sufficiently for it to kick in. So everything previous to the most recent mod is scaled essentially. You just notice it more in the oldER content because it's further from you. At least,…
  • Second the do NOT make tougher. I like my group content to be difficult, not my solo content. I don't wanna have to wait for someone to be online to run my solo stuff to get it out of the way. I like to knock that out quick on my schedule so I'm ready for dungeons.
  • I can answer the why. BiS gear players were trashing old content sub five minutes or so and leaving less geared players chasing after them the whole dungeon. Scaling was introduced to try to slow down content so that it was "more relevant" and to help lower geared players perform better in older content versus higher…
  • Look, I'm glad to see that you're listening and making changes.That's a welcome improvement over some *ahem* times in the past. Proportional scaling is better than flat scaling. I admit this. However, the problem with this is *still* that is is OLD content. Even if I'm not capped for armor pen on the newest content, I…
  • OP says they could only use one potion per battle. The rest of us are discussing the potential reasonableness of such a possible change.
  • Truth. But that doesn't mean it isn't contributing to a problem. :/
  • This game doesn't really explain story, let's be honest. Even if you complete all the missions and dungeons and read the lore, >_> which yes some of us do, the story is incomplete and largely incomprehensible unless you already know the gist of it. The player base at large doesn't even know there IS story behind the game…
  • From what it looks like right now, the cost part of your build isn't going to change a lot tbh. The playstyle however was destroyed. Agree there.
  • Health stones can entirely replace a healing role on a team at this time. There are teams that *regularly* run IC Tank+4DPS. Anything lower than that can be done with 5 DPS pretty easily. The only thing I know if right now that still actually needs a healer is ToMM, and that's only because of the sutained damage phases.…
  • Old school clerics had pretty limited casting, so damage, and sometimes even tanking, was part of their repertoire. There's a reason old school clerics carried a mace and wore armor. I miss the days of bashy clerics .... New school clerics are pretty hefty damage though, this is truth.
  • Warlock is a (newish depending when the last time you played seriously) spontaneous caster along the same lines as a bard really. Just like a bard, it has access to healing and buffing capabilities. I don't know for sure since I haven't actively played in a few years, but I think there's also a subclass that specializes in…
  • Tacticals alone are pretty much sufficient to completely negate the penalty on live. Those have no affect to your offensive capabilities. Some people use the guild boon to go positive, again no affect to your offensive capabilities.The only ICH companion a dps would use also pairs with power and goes in a def slot, so no…
  • Yes, the means to counteract it *will* be less, and that is exactly the point. Currently, the penalty is 0. ICH can still be soared to high positive values (I've personally seen as high as +18%) while wearing the leggings. There is almost double the buff for no penalty. That's why the -25% needs to actually stay in M19.…
  • I'm going to point out three things here to be considered. The first is that the exchange was offered before only because the actual functionality of the enchantments had been changed. They literally did not do the same thing as before. This is not the case with tacticals. They still perform the same functionality just at…
  • The Rusted Iron Leggings are the only of piece of equippable gear in the game that give more than 3% of buff (iirc). That extra 2% increase is almost like wearing an entire extra piece of gear and needs to be offset by a penalty to balance that out, and that penalty has to be big enough to be a choice. If the penalty…
  • I think this is an appropriate time to point out that the cooldowns on our non-resource powers are disproprtionately long for maintaining an engaging combat. I have to manage/ration my resource which means I have to wait to cast it until it is necessary. That's not a bad thing. It's not. That makes a skill requirement of…
  • Also, a feat choice allowed the choice between channeling resource recovery or instantaneous, static resource recovery which single-handedly solved the whole stand praying do nothing problem while maintaing resource recovery as an active management skill. Seriously Asterdahl, I really, really hope you're reading this and…
  • And THIS right here is WHY they need to be removed. Content is being created and tuned to one power for one class. This is why Permabubble was removed. This is why AAspam was removed. This is why smurf bar needs to be removed. Furthermore that is why it needs to be done now while there is limited content that would need to…
  • Ugh, I hate that editing removes posts. Summary again @asterdahl Instead of trying to make SW into a Cleric/Pallyheal mashup, do the opposite. You are admitting with these changes that your healing system is flawed and fundamentally not fun. There is too much down time standing around to pray. With the changes there's too…
  • My first post was deleted when I tried to edit to add the cyan, so I will summarize what I said. Praying to regain divinity is not fun. Standing around doing nothing when I would have been praying is not fun either because I have nothing meaninful to replace praying with in that time span. So taking away "resource…
  • I have two things I wish to bring up to you @asterdahl. I know it is too late for both, but I will waste my time to say them anyway. The first is the overshield. It is a problematic, divisive mechanic and it needs to go away. Completly. For real. Overshields are a proactive form of preventing damage. That in itself negates…
  • I recently switched from heal cleric to heal SW on live because SW is just plain more fun. Yes, my Cleric is better and it is undeniably my main forever, but it's actually pretty ho-hum to play these days. SW is a much more active healer, and prettier. The change to the Soul Sparks is incredibly disappointing. I like…
  • That would swing the pendulum back too far the other way so that Augments are pretty much useless. Unless they made it so that the extra HP are a necessity, in which case we're back where we started with "You can only have this companion summoned." Edit: Also, while you're at it, can we decide if companions are allowed to…
  • I think the saddest part of this is that I really, really like the way Soulweaver plays on live right now. All it needed was a mag buff to a few powers to make it competitive with Cleric. This is .... butchery?
  • It's not apples to oranges. If you're using the powers will be affected by the healing changes as a tank loadout, you are the one making your job harder. Right now I don't know a single Pallytank that ever needs to touch those, and Pallisade is pretty awesome for blocking damage. You're complaining that it's becoming…
  • I have a question about this. If the "new paradigm" of healing is going to be don't take damage because I can't heal all of you, then what's the point of a heal role? Already everything except ToMM (to my knowledge) can be run without a healer anyway if you know how to avoid mechanics properly. Health stones and insignia…
  • I didn't find it impossible to handle solo, but yes the AoE aspect hurt. Sustained damage is going to be a bear. It's not impossible. I learned how to manage my divinity efficieently when they created it, and I can unlearn that just as easily. But, my biggest problem with this change as it stands right now is that divinity…