So what you're saying is that you nerfed rogues to shut up the whiny fighters who felt too impotent in pvp. I've deleted my characters and will certainly not recommend your game to anyone.
I'd just like to take a moment and thank all whiny crybabies who got rogues nerfed and ruined yet another mmo. Because YOU can't create a decent character build and compete fairly, you have to tie the other players' hands. Hope you're proud of yourselves, losers.
I agree with you completely. In d&d rules, a rogue can use many weapons other than merely daggers. Where are the bows/crossbows? Throwing axes? Why does stealth have a time limit? In any other mmo I've played, I've been able to stealth across an entire area as long as I stay out of combat. While we're on the topic of…
I'd like to see a change or addition to your pvp system. As it stands, it seems to really be just like every other mmo out there: more-or-less "capture the flag". How about a pitched battle where it continues until all players on one side have been eliminated? Or add a "duel" mode where it is just one player v. one player.…
You need to eliminate the whole "need/greed". My reasoning is such: most items that drop are "unidentified". If an item is unidentified, a player can't honestly say he/she "needs" it, since they don't know if it is better than what they have already. Ironically, it seems the honest players hit "greed" on such items while…
Not so much a new companion, but I'd like to have the ability to give armor and weapons to my companions. Also, an option to pay to be able to train them higher than 15th level. I understand you need to make money, which is why I suggest pay rather than free. But in the higher level instances, 15th level companion doesn't…
Your argument seems redundant. What is the point to begin with? "I'm going into a dungeon to get better gear so I can go into a dungeon to get better gear so I can go into a dungeon and get better . . . ad infinitum." Where does it end? Seems like just so much circular logic to begin with. For those of us who are not…
That is the whole problem with "dungeons" in general - in every mmo I've played. To get the top tier gear, you are FORCED to group up, FORCED to go through a dungeon and, in most mmos, there might be only 1 or 2 decent drops, which then you are FORCED to contend with dishonest players who hit "need" on everything - whether…
Also, unless the exposition is life-or-death important at that moment, you can break it up further by having bits of it found in journals or notes lying around, by "random" conversations of npcs in the staging area, etc. A video game is more like a tv show than a book, storywise.
I agree 100%. This is NEVERWINTER. It is part of the Forgotten Realms, a campaign system that's been in existence for about 30 years. There is PLENTY of background material available to tie a quest or campaign in to the actual world of Toril. Forgotten Realms has it's own wiki. Please USE IT.
Given the size and variety of critters in the D&D monster manual, it would be very nice to see you expand YOUR monster manual. I really get tired of fighting the same monsters over and over in different quest lines.
Same problem as many other people. Get to load screen, Protector's Enclave, load gets to 100% then just stays on the load screen. WTF? You will lose a lot of players if you don't concentrate on fixing the important bugs, not just the $$$ making bugs. Second thing: I see a lot of whining about "class balance". I've seen…
Not just with purple, but with EVERY single piece of gear. If it's "unidentified", how do you know you "need" it? If it can't be used by your class, you shouldn't even get a roll. I just booted my entire party out of Mad Dragon Dungeon near the end because I am so sick of this behavior. Also, too many noobs act like a…