I play TR, I agree, their damage should get toned down a bit, maybe 15%. But buff the rest, rather than nerf TR into the ground. EDIT: TR still needs to remain above the CW in DPS, unless TRs are given more CC to compensate for loss of DPS, lest TR become redundant. I think all classes should have a DPS spec or a utility…
You can NOT avoid damage by dodging after being hit. You are simply not taking latency into account. Your opponent has dodged before you hit him, it only seems like he dodged after you hit him, because of lag. You are simply out of synch with what's happening server side. This can NOT be fixed!!! I play from Australia and…
Is there a way to report this post? This guy never has anything constructive to say. OP if you think WoW is better, then why aren't you playing it? This game is obviously not for you. EDIT: Nevermind, found the report button.
Things that need to be fixed to make PVP less frustrating: 1. The kill should be awarded to the player that caused the most damage to the dying player, instead of the player that got the last hit. 2. Crowd control effects need diminishing returns. 3. Remove the "I win/HP" pots. (or at least nerf the speed at which they…
LOL!!! Because it takes skill to kill a player that can't fight back, because of endless CC chain right? You obviously have no idea what "skill" is. +1 for DR on CC.