your right, they can hold aggro and be a very good member of a team. The problem is : only when there geared in T2 or better , anything less then that and there pretty worthless. >-<
really? thats how things get changed? so how many people need to "whine" about aggro issues or the over all uslessness of GF's and GWF's before something is done about them?. It's not so much that they took out the chests, it's more a trend of "immediatly smaking down anything that makes people money (zen/AD) and not…
Yes it's astral shield that invalidates 2 entire classes, not aggro generation or aggro management. Or lack of dps and survivabilty of 2 said classes. It's deffinetly the astral shield......>-<
This, is this really the biggest problem? or the most pressing? really? I mean, how about aggro? any issues there? or maybe the general uslessness of GF's and GWF's? Lets be honest here, this "fix" is not about pvp. It is about cheap pvp gear being on the AH and the economy, they want people to be spending real money for…
That my very well be your experience, but hardly the truth or the facts. The fact is that there are almost 3x as many pve'rs then pvp'rs. It's just that pvp'rs, historicaly, complain more and louder. Pvp'rs almost always start the post that start : " game sux, i'm done" or " to many bugs, i'm out" and of course "pvp is…
/sigh, you make my point for me. The whole point of the post was/is that the 2 classes that are supposed be the "defenders" are virtualy not needed. I honestly don't know how i can make it any clearer. I have absolutly no problem what so ever with rogues doing the most dps, none. But doing the most dps AND tanking? really?…
i'm guessing your talking about pvp? I am not, seriously are all rogues unable to actually read and comprehend? is that why so many ppl play the "ez" class?
Just did a T2 , grp was 2 clerics, 2 rogues and one CW. Was a breeze. I'm also starting to think that your density level could not be calculated with modern tech. I never said anyone was OP, and i'm getting tired of asking you to actually read what i did say.
once again, reading comprehension would be prefered here, i believe i stated in my OP that GW's and GWF's wern't needed in end-game content. This is the whole point of the thread. At the moment "my problem" is that i'm concerned that a large part of the community is or has failed there reading and comprehension equivilancy…
yes, my shield does block some damage, not all but a good portion i'd say. Still in no way should this let a TR tank a boss. A glancing blow from a boss should do major damage to a TR, let alone several direct hits or a cpl crits.
once again, i'm not calling/asking for any nerfs to dps, i said "balancing". It appears few people actualy understand the meaning here. By balancing i mean, for example, take clerics. I have good survivability, low dps (balance). take rogues, high dps-high survivability- no balance. I hope this helps clarify.
i did say "end game content" didn't i? My point in "balancing" is this: top dps, fine, wheres the trade off? top dps and great survivability? no trade off, no balance.
ok, i'll agree with you just as soon as the nerf TR's and CW's that can one shot me at will w/o my shield. I'll agree with you when i don't pull every mob west of the mississippi delta every time i cast a heal regardless of weather the tank is hitting it or not
OK, i agree they should prolly do the most DPS. But wheres the trade off? I , as a cleric, have good survivability, but do HAMSTER for damage, thats the trade off for me. CW's are fairly squishy, Tanks are, well, tanks. GWF just suck in general, they really do need some love. TR's _ great dps, great survivability, easy to…
I never said anything about pvp, or who does the most damage. I believ i also mentioned CW's being tuff as well and not needing a tank. my concern was/ is end game pve, learn to read. Better yet, learn to comprehend.
i can't kill much of anything w/o help, don't see how this makes me OP in anyway, as far as pvp, sure 2 clerics might be hard to kill , unless 2 rogues are doing it >-<
while i don't dis-agree at all with the "over-represented" class statement. That still, in no way, addresses the fact that 2 other classes are still not needed for end-game content.
if only groups worked like this, in reality maybe 5% of them do. Most of the time everybody gets tunnel vision and tries to nuke the boss, if they die or the group wipes, it's obviously the healers fault, ya know the cleric thats running around and being chased by every mob in the room and waving his hands in the air,…
while i understand your premiss, and some what agree with it. The problem is when "engaging" a pack of mobs ( let's say some elites or a boss encounter), there will be several mobs that go straight to the cleric before anything has been touched/hit or cc'd. This would suggest that there is some sort of "residual" threat…
If this "band-aid" does, in fact, work. Then that would certainly mean that there is a problem that needs attention. A pretty serious problem at that. It's still "beta" , so i suppose it's good that this is pointed out to the devs. Now we just have to wait and see (hope) that it will be addressed.
that works for every thing but boss fight's where there are constant "re-spawns". The mobs spawn, have no aggro table, tank is on boss, mobs eat cleric. Even if the tank and the rest of the grp. kill the adds, there still another one coming, then another wave, then another.... you see where i'm going here? The question…