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  • Not sure why be complaining about rogues. A good 'Control' Wizards can lock someone down for over 80% of the time... and the other 20% they just kite. And also, they can "kill with impunity and laugh all the way to the bank" way more often. Like huehuehue you can't touch this I mentally strangle you to death, oh your…
  • Mounts are not P2W for pvp per se, yes they do have the advantage in mobility but you can still get mounts with AD (when you can afford it; likely later than those who pay). I do not have a mount, refused to try the 5 hour ones too, but I also agree that removing mounts from pvp will make it more fair; though it does not…
  • WHOA! Patch Notes – NW.1.20130416a.23 "Players will now be removed from PvP for being AFK." A step forward. Probably can still exploit through this fix fairly easily but I see a ray of hope!
  • In the first day after I get to level 10 or 20 about 5-10k AD from dailies. At around level 30-40 I can easily get the cap of 24k rough AD a day and some extra from dungeon/skirmishes reward chest.
  • and... P2W where? you say P2W in this game is... then you go OFF topic talking about in game currency and the convenience of having more AD (which, fyi, can be obtained without paying what so ever; hope you learned something new).
  • If complaining and ranting is all you see maybe you should skim it in more detail. It's pointing out exploits with possible suggestions added in. But I'm sure sooome people (not pointing fingers) just loves to take full advantage of the exploits and therefore demands it stays that way because it is just a 'tiny extra' they…
  • @morpheas768 1 minute for auto kick is fine; the 30 second I proposed is just an example on the spot to point out that it is much more effective than the 15 minute. Whether it is 30 seconds or a minute though, as long as there is a warning before hand and assuming the player is not afk while capping then it should not be…
  • In a perfect world, everyone who will ever play NW has one of each dye on all their characters... it will not sell anymore. If it is one time use it will be on higher demand because players will need to dye gears every now and then. When new gears come out they will need more dyes and so forth. Dyes that last 10 levels may…
  • ^ This, I am not even level 60 and already I knew...
  • I think they should follow a curve somewhat too, but out of curiosity I tested it right now; my power/crit was not high but it seems to be linear increment rather than curve. Power @ 1415 - "Damage and Healing Bonus: 56.6"; Power @ 706 - "Damage and Healing Bonus: 28.2" Crit @ 575 - "Critical Chance: 6%"; Crit @ 285 (half…
  • Gold DOES have value. It is just that each piece of gold is worth less than Astral Diamond which is worth less than Zen. Probably a bit negligible compared to Astral Diamonds and Zen but it is there. They are used to buy all the more basic stuff, so I do agree that a large portion of the game is more based around AD and…
  • I agree 100%. The Scoring system would be much better if each scales differently according to the class but apparently that does not seem to be the case or it is just poorly done. However, I still stand by my statement that gear score is the most reliable source at the moment to 'rank' players so to say; another way is to…
  • Gear score does not equal skills, but I think some of those who put a requirement are smart. I personally would too. Gear score does not mean skills, but skill does not mean you will be able to carry your part either. Optimally you want players who are skilled and with decent gear score, but you can't really go around…
  • "base damage +11%=372.83 or base damage +7.28%=372.83" This, and so much other factors like enemy defense, etc may make calculating it straight out difficult. Lets say you do 500 damage, but in reality do 1000. So if enemy defense was flat it would mean he reduce 500 damage. From 2/3 to 3/3 feat you yield 510. Whoo! 2%…
  • "(Increases the amount of bonus damage strength gives you by 2/4/6%)" This sounds for like multiplicative to me. If you have 20 Str it yields 10% bonus damage from strength. Feat says increase the amount of bonus damage (10% as mentioned just above) strength gives you by 2/4/6%. Reading off this, it is basically saying to…
  • Can't prove opinions, only facts. What might look bad for you may be revered by others; what you might like others may loathe. No matter how much I say I like or hate it, it will prove nothing but it may change your opinion. I could easily say this even with no idea what level 60 TR gears look like. From what I see, it…
  • I think that most of us will agree that damage from combat advantage is greater than damage dealt when not. Correct me if I am wrong, but when in stealth we do combat advantage damage 100% of the time. Assuming that this build does indeed provide stealth 90% of the time ("This is what i use to basically stick to stealth…
  • I am not sure about the numbers on healer or the aggro capabilities of a tank. Any good game, healers should draw aggro otherwise they never need to care about anything and chill in the game. That being said, any good tank should be able to keep aggro. Number should only be changed if a healer can somehow take aggro away…
  • I do not want to create own thread and this covered some important points, so I will contribute an easy formula that anyone can solve without the need of sufficient math skills. Pay2Win if and only if: Player B pays real money and becomes superior to Player A (assuming similar skills) who has infinite in game currency and…
  • Yes it is, you say? How? Which item(s)? Apparently going around saying this or that is pay to win but not sure yourself why is not really convincing. Cryptic and PWE makes money... so? Name one free to play MMORPG that is so charitable as to not make money? I can't think of any; care to enlighten us? From what I know, free…
  • My assumption for what it's worth Given a situation where your strength is 20, then your damage bonus from strength is 10%. I think the 6% from feat will be 6% more of 10% making damage bonus from strength 10.6% Another possibility is that 6% will be added to the 10% for a 16% bonus from strength. In this case it is a bit…
  • "I don't mind not being able to queue for dungeons too high for you, but not being able to queue for lower level dungeons/skirmishes if you're only a few levels higher than it's recommended level should be removed." I think you 'should' be able to queue in as party Assuming you both can queue for that dungeon solo. If…
  • "Queuing: The inability to queue with friends who are only slightly lower/higher level than you is crazy obnoxious, the difference in level should be increased to a 10 level difference for every dungeon/skirmish to prevent people from speed running their friends, but still allow friends to queue together. " I personally…
  • I said you get minimal glory; you DO get glory but obvious not as much as those who contributed or won as shown in my example. And I have a possible suggestion (also took from Tera) for premades. They should make PvP either solo queue or full premades of 5 players. Those premades can only match up with others who premade.…
  • First of all I suggest adding in a kick system that allows anyone in the party to start a vote kick (not just the party leader), for instances and PvP alike. If at least 3 or 4 players agree then the person is booted and leader can queue up for another member. A better kick system will not solve much, but it is mainly for…