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  • Been 2 weeks now. I been too depressed to even refine RAD on live. If they didn't butcher the gameplay with their dogmatic dumbed down approach, I could at least enjoy playing after being pretty much ROBBED of everything I grinded towards. But really, start all over and grind spamming the same very limited encounter…
  • They could have easily solved the LS and daily spam issue. The code already exists to do it. That ultimately wasn't their real goal. They were simply too lazy to do actual class balancing and just decided to lift the rug from under the game's feet. Make all classes the same so then they don't have to bother anymore.
  • Old timers... When the basic class and combat revamp feel like they're from 1000 years ago. That's all that's left now, and who would want a watered down MMO experience?
    in Sad News Comment by ghoulz66 March 2019
  • Kidding me? They put in more effort with mod 15. Mod 16 is just signaling that they're giving up and praying that people are dumb enough to keep throwing away their money over a butchered product that they have no more plans of salvaging. All your money is going towards funding PWE's next cash grabs.
  • Spamming smite is your idea of fun? I'd rather remain in mod 15 preserved as it is, with my legs broken and an endless migraine than have that new garbage shoved down my throat. It's a sham, a fraud, and an insult disguised as a rebalance.
  • Eaten barely anything in the past 48 hours and things keep getting more grim. It really feels like someone close has died.
    in Sad News Comment by ghoulz66 March 2019
  • I don't smell a coincidence at all that they're dumbing down the game to make it easy to manage with a skeleton crew along with removing the foundry....
    in Sad News Comment by ghoulz66 March 2019
  • Not to mention the master boons are all just pretty much the same thing. Heal someone chance to proc useless X, or attack something for chance for useless X. Rest is just power, and w/e left that's useable. This is considerably less creative than what we already had.
  • Don't see the game recovering with this new bland class and combat. Nothing is unique anymore. Everything feels robotic. New players? That's a @#$%in joke. They're going to take one taste, and go check out another game that offers vastly more diversity. They literally destroyed everything that made this game unique with…
  • It started happening with mod 15. Before that you always healed back up after each jump.
  • Undo the dumb split all encounters in half and limit the choices paragons have? Allow you to actually grind with at-wills, that you could do back during the birth of the game all the way up to present day? I might stay if that happens. Right now it is not even remotely fun being limit to 2-3 encounters for your everyday…
  • Leave the game as it was, nerf lifesteal to oblivion, put a cap on recharge speed/damage buffs, nerf/make other feat trees viable for classes. Nah, that was too much for them. Just butcher the entire thing and pray that the game continues to make money with dramatically oversimplified classes and combat. This tedious new…
  • No, that's just a bug, THAT THEY NEVER fixed..........
  • Name me another non-PWE MMO where they rebooted the game to a primitive alpha state with pretty much no options?
  • High dps. If you say so. Playing with classic archery using split the sky and others. It feels real bad now. Real fun, just waiting around for StS and thorn ward to finish off things while aimed shot aims to tickle them. Old trapper style is good and dead, and feels terrible to play. Combat probably not much better.
  • I don't blame em. OP and DC are so robotic and boring on preview. Spam harmless at-wills, pop encounter, repeat. Spam encounters on OP, hold down shield or hold tab and just stand there like an idiot. Who designed this childish dumbed down system? If you don't enjoy that deep level of gameplay, don't bother waiting.…
  • Why do you keep parroting your words? I want all and not earn anything? I gotta earn fun interesting combat? How does that make any sense? And this is nothing like real D&D btw. Yes, healers heal. That could have been done, without destroying everything about the game that currently exists. Yeah it's really worth…
  • It's too much to ask for a game that's dynamic and creative? Well enjoy your cookie cutter phone game. If management of this game want to try and be like their competitors, they are going to be destroyed. Every other class tank/healer/dps mmo is more unique than what mod 16 is offering.
  • Because the way many classes are in mod 16, it's going to make grinding much more tedious and slower.
  • Dreadtheft damage is laughable now anyway. Without any utility and locking down your mobility, should warrant far greater damage.
  • So then HB has less AoE damage....? Not that it was doing good damage in the first place. Curse bite is just too clunky now to properly apply lesser curse to everything without wasting extra time. Why not just BUFF soul scorch so it's an actual useful single target power?
  • Take a healer companion. Oh that's nice, cut your dps by half and make the grind even slower. Pretty @#$% sad I need to rely on the companion for a chunk of damage, since the at-wills and HAMSTER aren't doing anything. Know what would be better design..? Having the lesser trash mobs melt easier by your at-wills, making you…
  • Very fun... NOT All healer can do is spam bane and smite while grinding...? Burning light nerfed to oblivion, at-wills tickle mobs. Then you run out of divinity to use bane and smite.... so then what do you do? How are you supposed to grind with this? I originally complained about the lack of options devotion had to make…
  • Game is all about packs of mobs, and the DC isn't given enough to deal with it.
  • Kinda funny that I can dps with my SW using dreadtheft and arms of hadar on live just fine. Here, it's like watching mobs die of old age. Not to mention could actually kill @#$% with my at-wills also on live! Think this is the end for me if there aren't significant changes. Who's going to grind old and new campaigns with…
  • How is this new system better than what we currently got? At-wills are time wasters. Dailies are mindless nukes, encounters do all your pack clear damage. No fun and synergy in-between.
  • Played MoF since mod 2. Guess I'm recoloring my char blue and swapping to the lightning path now. Overall the CW has been butchered and all the joy of playing it has been stolen. Gave up damage to slow frost enchantment to support the party, now completely useless. Now I'm just straight up dps with no heart or soul? Wth is…
  • Was originally excited by the blog for the arbiter dps path, but now the horror hit me upon trying it. Trying to do dailies with this is not going to be fun at all. No damage on chains or divine glow now... so wtf is a dps path supposed to do if it can't dps mobs? New players aren't going to give the game a chance. The…
  • Everything has been dumbed down too much. I can't believe they want to go through with this rather than balance what we already had...
  • Messing on preview just made my heart sink and I'm legit depressed now. This is going to kill the game. Classes are no longer fun to play nor unique. Everything has been dumbed down too much.