This will be as bad as getting an MSVA group. No recovery for DC's? Really? So AA is done. Are these changes set in stone? Like temp hp gone for tw and no circle? Paladins have to use their shields to not get one shotted and don't get to swing? So change all offense to all defense slots? Wow, such fun. You will see. You are driving support away. This isn't looking promising.
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Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
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Who designed this childish dumbed down system?
If you don't enjoy that deep level of gameplay, don't bother waiting. They're committed to forcing players to play like this. The time of interesting classes and gameplay is over. Welcome to communist Neverwinter where you have no choice but to play one way and that's it.
To summerise i wont be playing an OP, if at all, in mod 16
There was also massive amounts of silveries that went up for sale as well.
Console players plan now for the later so when the update lands players can go right into the content without any worries.
Yeah there maybe changes but the devs will be limited on how many more than can do before the content is released. My expectation is what we are testing now will go live and that will be followed by a patch within a week fixing most of the issues that pop up during the testing.
The changes are drastic and impact each class core mechanic; not only the core but the removal of players having some customization on how we build our characters. These changes IMO are horrible and really hurt the game fluid play style that kept me here. Now it is slow, tedious and boring when engaging in combat. In fact, the update makes ESO combat look fluid and as someone who always felt ESO combat was clunky and still do when compared to NWO mod 15, that should tell you something.
If combat is not improve by the time this mod hits console I know I'll be playing ESO with its better combat mechanics.
there are pros and cons.. right now a bit more cons , then pros.
Enchants you can exchange are bound. Thats really bad..
They implemented a rng upon rng factor again (same level insignia leveling.. ) no one like that with enchants.. they didnt have to do it with insignias either.
They totally botched up companion stuff.. and its terrible.. go read the previews..
The game play is a alot slower..
There are some glitches/bugs and such in scaling.. that are not working at all.
They removed the ability to wear masterwork/game won items in comps.. also no more regular enchants.. all that millions of dollars down the drain.. you can exchange things.. but you lose all of its up front value because they come bound. This isnt good, it FORCES you to try to find some kind of gear.. even though we all know rng upon rng is factored here.. (limitations of this sort are never good imo, as they force you to go with comps you might have gear for.. vs what you want..
pros.
Lifesteal was out of control.. while I think they couldve reworked it a bit and made it vialbe (reduction of like 50% straight lifesteal and cap it and get rid of the sharadar boon.. wouldve worked wonders as well, without totally destroying the solo areas.
Recovery.. no recovery.. who cares, just lower damage on all encounters and time they pop.. waiting around for 20 seconds isnt fun for an ecounter to come up.
While it reminds me of old days (mod 1 and 2) .. the game play is a bit on the slow side.
I would say if they relented a bit on things like the exchange and companion gear.. and rework scaling a bit.. and stuff, it wouldnt be that bad.. but I doubt they will.. so alot of it I wont like much.
Its "ok"
Dont know if will hold my interest..
They never learn do they..
Look to Failcom.. even today most ppl run away from anything they launch.
Combat is slow and clunky... the combat engine actually works beautiful for fast paced combat... 5 seconds cooldowns for encounters is just right. Instead of carefully making adjustments based on 5th edition D&D they took the HAMSTER pace of a HAMSTER pen & paper tabletop game... 3 years old FBI rings work fine stat-wise they are ok, 5 years old Loyal gear still works fine on companions.
The relatively new masterworks gear can't even be equipped anymore after only a few months. That's pretty sad.
Yes, they would be outdated anyways, but still more then good enough for medium geared toons, alts, casual players... not everyone is bis or needs to be bis. I think they are targeting the dying state on PC it's in its what 7th year or so?
I mean changes on a larger scale itself aren't bad, it's what and how they change things. Since last mod was basically a half mod we're looking at changes that would normally occur over 2 or 3 mods so I don't think there's a grand strategy behind it.
Everyone just hope and pray that the changes now lead to a brighter longer NW future, and not the opposite 😞
That is their fault, not the players.
Most other mmos increase from expansion to expansion.. but, simply doesn't get anywhere close to the mind boggling percantages that were allowed here.
Do you REALLY think they will stop selling power? I dont.
So whatever changes we have.. they will sell more power.. then re nerf it to sell more.
All this new design does, is allow them to tune the nerf bats faster so they can sell more power (hello new shiny anti stats!)
I have no access to their #s, however pc population was fine.. now PC spending? might have been a different story.. if spending was down across the board, they might have figured this was the time to re-tune everything.. so they can reap faster cash turn arounds.
All being told, while some of mod 16 was needed.. alot of is garbage. Including this companion gear thing.. limiting resources of companion gear isnt good design... not at all.
Companion enchants.. dont like at all.
Dumbing down of the game with removal of feats and power trees.. dont like at all..(mobile game app features here we come =P)
Slowing down and grindy process of doing campaigns in mod 16.. will be way to slow. Dont like that at all.
New rank of enchants.. after of course nerfing the old ones (400 to 1 to 500 to 1.. ) hate. and spewing vitriol about this one.. What a crock.. all so they can make money.. if the only way they can figure out how to make money is constant nerfing and reselling, its pathetic.
overall.. I would say there is like a 80/20 split of whats new and fun to whats.. blah , boring , bad .
Will I stick around for it? I dont know yet.. still waiting on more re works to see if I can hack the wait around new style of the game.
(its really different.. very slow in comparison, it reminds me of casting FF back in mod 1 on my dc.. and running around for 3 mins waiting for things to die)