Infernal Citadel is bugged as part of advanced dungeon queues now. In the chain maze Enter the Abyss part before the first boss, the floor gets covered with poison killing everyone - making it impossible to enter the portal to continue the dungeon.
Some sort of cost reduction system would be great, as I have 9 toons. I can’t imagine players with more… I’ve been playing since mod 6, and have always gotten all the campaign boons on all characters with decent time and effort. Menzoberranzan is the first campaign that is an uphill battle.
Gzemnid’s Reliquary is too difficult for random trial queue. The phase with 4 ghost beholders and fire beams one-shot players right and left, bodies grounded everywhere. If not adjusted, it will soon be the new demo where people just abandon when it pops in queue.
On the Free from the Web quest when Opening the West and East Cell, you cannot interact with them if the cell doors are already open. You have too keep changing instances to a less populated one with the doors closed to complete the quest.
Many players have reported several bugs after yesterday's patch. Hopefully we can note them all in one place to be fixed. I've experienced: 1. Lag/rubberbanding 2. Server not responding errors 3. Disconnections 3. D-pad arrow up/down can't be held down in store menus, it has to be spam pressed Other players have reported:…
Was just disconnected after defeating the final boss in FBI. After rebooting the game, I was sent to Protectors Enclave and couldn't return to dungeon. Other players have reported similar issues when opening final chests in dungeons this week.
The D-pad arrow up/down also can't be held down on the character sheet to view stats, campaign menu, Stronghold coffer, Emotes list, and inspecting players in your group.
> @"sageone#7098" said: > i would ask if the cw can be reviewed again and to have the following changes implemented: > > Ray of frost magnitude increased from 55 to 60 > > Scorching Burst magnitude increased from 30-80 to 45-80 > > Chill Strike Spell mastery magnitude increased from 225 to 325 > > Shatter Strike: Powers…
> @darthpotater said: > Well I did spect not only changes to magnitudes or numbers but also changes to some powers for example Lightning bolt for something like Chain Lightning (targeted spell with jumps) to make AoE more fluid and more front damage fast like other classes and not the slow buggy lighning bolt. > > Also I…
> @unknowndrama said: > This what i can say and add if there is something to be change made better some powers are never used and some are used because they are less awful then others and some other wizards player can add. > Frequently used: > Ray of enfeeblement thaumaturge arcanist > Entangling force thaumaturge arcanist…
Thaumaturge should have more buffing/debuffing capabilites. Many wizards miss the old Renegade Master of Flames - where is wasn't all about damage, but helping the team make the run more smooth. Changes to Thaumaturge feat/class feature choices should keep in mind the option of more dps choices OR more buff/debuff - or a…
A new bug I've witnessed this weekend is dragon hunts playing random boss audio dialogue from dungeons/trials I ran earlier that day Lomm, Svardborg, MSP.
Ever since mod 23 launch, the exit portal after defeating the final boss in vault of stars has been bugged. You can't interact, you have to signpost out.