test content
What is the Arc Client?
Install Arc

elmeister#2511 Arc User

About

Username
elmeister#2511
Joined
Visits
74
Last Active
Roles
Member
Points
42
Badges
7
Posts
24

Comments

  • Adding wards to the bazaar at a price point of exactly 500 ad/Zen would actually largely solve the issue. At any ZAX rate under 500, Zen store would be the most economic way of buying wards.
  • > @"midental#5256" said: > DO use BTS and PoD and DG and AC use DG FF + Ex. Michela made an accurate study about timing and buff..... This +100 there is no reason to use another setup unless your goal is to kill stuff slower. Also, if you are dropping any divinity encounters in combat you are doing something wrong. You…
  • 15k Team doing 11 minutes t9 seems highly unlikely, given that the wr is 10m29 iirc , and an 11 min run is a difficult achievement for any team with mod 13 changes to daily procs and dcs. To op, sw or a hr is best for boss buffs, with the caveat that an hr needs to know what they are doing while sw buffs are much more…
  • Failing 10 times in a row at 25% is 5.6% so not that unlikely
  • Mc set is bis for endgame pally. Powershare and recovery for bane is the only thing that matters. As a side, there's not a huge difference in dps between mc and orcus.
  • As a paladin you will general have high combat advantage due to charisma, and depending on whether you use crit severity pets or archons, fey or vorpal might be best single target.
  • Did you seriously post a 15 minute tiamat as proof that Dev OP dps is viable end game, when actually end game viable groups complete it in 6 minutes with 10-15 members?
  • I use wolf guise, 3 primals, gwf sigil, eye, key of fragmented stars and orcus shard, 2xhellig on character, primal/hunter/ig crit arpen on con artist. This lands me to about 240k hp and 45k shareable power, just recently dropped one azure from comp since i was at 107% crit.
  • > @dragonsbane3 said: > Can we please move out of the era of participation trophy's please. This is not World of Warcraft and we don't have looking for raid,.... Holding peoples hands and coddling then will not teach them how to play their perspective class correctly. If you don't know how to play your class/ correct…
  • Is there a mechanic on withers? I always thought it's just a practice dummy with switched graphics. In 15 runs noticed taking any damage only on the few slower runs where some gfx interference flames appear. Even on my 1st run I was just told to go hit the tower to the max
  • Yeah, my hunch is that bonding will be BiS but it's mostly a theory crafting exercise. If tenebrous dies I suspect it kills any chance of augment working. Also I'm expecting it to scale with flat rate buffs, but being PS myself no idea. Also all r14 40k is actually too low, that's my current r12 value
  • My initial thought on the augment vs bonding discussion was that there's no way an augment will ever be able to surpass bonding comp with the power share mechanic, even with bondings nerfed, but now there's a few consecutive changes in the brewing, with the bonding nerf, double dc nerf and now lightning proccing on BL…
  • I generally go TW/CoP/bane on Orcus, and if I feel extra dps is needed I switch out TW for SW once I hit a good TW. I've found that beyond the first hit once everything procs, a big TW can sustain about 15 hits from the wand. 2nd boss CoP/SW/Vow or bane, never once died, even in 1 DC no templock groups 3rd boss can put a…
  • Btw, since the tanking requirement isn't very high for most content, if you're able to hold agro the 10k extra powershare might be close in group utility, even if you sacrifice half of personal dps. But then you get beaten by the DOs on paingiver, and that's annoying. :P
  • DO+AC+OP will fairly easily cap at 160k power added (OP at roughly 70k AC DC at 90k and DO at 15k), at mod 12 levels, BiS. Thing is, that powershare as a 133% dps buff being somehow shocking just goes to show how poorly the actual extent of buffs is understood. The actual multiplier to raw base damage is about 6-7 times…
  • The difference between mamalion's and thefabricant's numbers is in the companion level bonuses. My calculations are consistent with mamalion's results if we are factoring in that: A) There are legendary comp bonuses increasing the power transfer B) The companion stat bonuses received from Expert Strike, Master Striker and…
  • Btw, I'm generally not opposed to rolling back the power bondings are giving, and I like the idea of not everyone being basically a power build since crit and arpen is capped by even support and tanks. Just emphasizing how MASSIVE the impact of cutting all powershare to 25% of the current level will be for the OP class.…
  • TW damage output is not really why you use it as compared to CT, it's ease of use and more consistent temp hp. CT is really great for 10 man trials, but the variance is huge, in my experience anywhere from a 500k low to 6 mil temp hp. But regardless of that, whether or not paladin tanking AND buffing being based on an…
  • Temporary hitpoints and their generation is a huge part of tanking as a paladin. And that's directly affected by power. As for most op tanks being close to damage resist cap, how do you figure? All the top end game paladins I've ran with on PS4 run between 5k and 8k defense, and are not even close to capping resist without…
  • The problem I see with making this work is that it will kill personal power and tanking ability since you lose a TON of power due to no powershare on augment. While you will get 10k more shareable base, which is a lot more party buff, that's it. I have slightly under 40k base on my OP, 250k hp = 65k shareable base, on…
  • New meta is a lot of divine judgement, not SoF
  • Dungeons being AD farm locations is the best thing that can be. Running the most difficult dungeon content with a competent group needs to be the best AD farm value/time, otherwise there is no point in dungeons. I did 200 runs of FBI on my tank to complete my relic set. With my cleric it took me a lucky 12 runs (to find…
  • Endgame players by definition do not have progression left. That said, this game definitely needs more endgame challenge, coupled with comparable rewards. But by definition these rewards can not be progression, but rather a tradeable currency (AD) or boasting rights (record times) because endgame challenge literally means…