well i am okai with both versions either i get 7 procc in 20 sec , or either i get 7 procc in 60 seconds. but you cannot compare it with power, as we have 4-5 encahnts that debuffs enemy power and not to mention situation in witch tenebrous can procc from only 1 dot or glyphs meaning that there are different situation in…
what they wanted to make is 20 ICD divided by 7 enchants = 2.2s, 2.2s would be the gap of seconds between each tenebrous, meaning that in 20 seconds all your 7 enchants would procc. but what is for the best is to get 60 icd divided by 7 enchants = 8.5 seconds would be the gap of seconds between each tenebrous, meaning that…
feedback : for deflect chance , i dont think it is a good idea of having deflect chance increased on unstopable, even thou i wish too, but this will make it immortal imo, like the TRs are for example with ITC. but i do agree with deflect severity being increased to 75% , the normal base. and if they increase at lvl 70 the…
FEEDBACK : STR : stamina regen / dot resist give you trice more than it gaved you before. Temporary hitpoints from unstopable should be based on maximum hitpoints and it should grant 20-30% of Max HP that isn't affected by HealingDepression and it should persists even after the unstopable ends. Stamina should be a little…
the healin was increased to 2.4k . Tranquil Enchantments: The amount of Hit Points gained has increased starting at Rank 8 and up by about double with Rank 12 giving 2400.
yea you are right with that, the tenes are in a pittyful state, because he never even tested them to see that his changed is nto wai. i am not familiar with dissintegrate, but it seem to be powerfull.
darks will be great in PVE. radiants it will give at max 8% dmg bonus. azure? gwf,cw,tr,hr atleat will handle without that. but the spike damage you will have from the boons mostly : elven ferocity, avalanche, shadowtouch, feythistle so idk man, like i said 17.5k damage over 1 min is better than 60k damage over 1 min.
so you have 7 tenebrous of 5% = 35% out of max hp deal as damage, so lets say you have 100.000 hp, meaing that 35000 of that is damage and half of it is miticated = 17.5 damage. so in 1 minute you will deal 60000 DAMAGE. and this is really to much, my suggestion is 17.5 damage/1minute. instead of 60000 damage. the…
how is my suggestion a nerf when i make all 7 tenes procc in 1 min, instead of 1 tenebrous that procc 3 times in 1 min, do you even do math? i know that you want all the 7 tenebrous procc in 20 seconds, somethling like 20 / 7 with a 2.5seconds cooldown between them, but this is no different of makin them procc at the same…
you get 1 procc every 20 seconds. there is no difference having 7 tenebrous or 1 , cause it will be same, do you even test this changes? you always do bad changes. this is how you can fix this: you have 7 tenebrous, each tenebrous have its own cooldown of 60 seconds. so tenebrous1 procc and it goes in cooldown for 60…
their data shows everything is correct, so whenever you want to do a daily it will take you 2 days to finish .. because in adventurer takes alot of time to finish a task. so imo it should be even more harder to do it.
feedback : Sentinel - iNTIMIDATION MAKE IT RESPECT ARMOR PENETRATION. Bring the amplifiers back (MARK , COMBAT ADVANTAGE , CRIT ) and if the weapon damage of the elemetnal legendary weapon is 2000, the intimidation damage should be 175% out of weapon damage. but if you want to haveo nly damage bonus as amplifier, than you…
old bug with Restoring strike, if u use restoring strike with the elemental pvp set 1 stack from the set bonus will go to you. so you get a debuff of 5% movement by using a restoring strike.. btw: whats with the nerf on the encounter damage? and no patchnotes?
like i suspected the temp HP is not enough. the destroyer/instigator gets far more than the sentinel, because they have more damage bonus (capstones). so scaling out of damage bonus is another bad idea, when you just could've increased the % out of max HP . feedback : Sentinel - iNTIMIDATION damage needs his amplifiers…