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  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited March 2015
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited March 2015
    xgrandz02 wrote: »
    Sticky: Official Feedback Thread: Great Weapon Fighter!

    44 Pages
    Replies: 431
    Views: 35,641


    There is more than enough feedback for this class, i do not understand why the DEVS don't listen to us!

    This thread - just 2days live - Yesterday 03:32 AM

    PVP GWF on preview server.

    Pages 9
    Replies: 85
    Views: 2,277


    Devs as you see, the GWF class is Not working how it should, pls take it serious.
    there is a bunch of gwf players out there, who want to enjoy their class again.

    GWF right now on live server, is absolutely broken, defense stats doesn't work,
    unstoppable is broken, our dmg is on a real low level.

    I do not want to be OP,
    just a realistic balance which fits the class much Better,
    for what we was supposed to be: a Melee Single Target Class.
    the way which gwf is currently going is not the right way on M6.

    with all the respect, someone can agree about gwfs needing some buffs of some kind but dont bring up the pages number as proof.
    more than 30 pages are from 4-5 people talking like in a tea party with SIZE = 5

    just another thing
    I do not want to be OP,
    just a realistic balance which fits the class much Better,
    for what we was supposed to be: a Melee Single Target Class.
    the way which gwf is currently going is not the right way on M6.

    the first problem with your class is that not even gwfs know how their class should work.
    you ask for single target, others to be unkillable, others to be aoe dps machine, others to be god.
    there is no agreement between the same players.
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  • koalazebraiikoalazebraii Member Posts: 108 Bounty Hunter
    edited March 2015
    thank the high heavens that mod6 is delayed
  • pando83pando83 Member Posts: 2,564 Arc User
    edited March 2015
    abaddon523 wrote: »
    snip

    You must be specific when giving feedback in the official thread. Jumping in and saying "i ran some HE with GWFs, they were happy with where the class is" after opening with "i see an awful lot of complaints here", is not the way to go and of course mods will delete all "non-feedback" posts, so posting afterwards to say "hey, i was talking about DPS in PvP" is not "allowed".

    Also, survivability might be an issue for all classes but there's a difference: a ranged class being protected by a tank GF can dish out full DPS no worries. A GWF must jump in the middle of the brawl and if they cannot reliably absorb most AoEs and dodge only the big ones, they end up running here and there half of the time while a CW does not need to deal DPS while staying in red areas. GWF, instead, even with a tank to hold aggro, is forced to stay in melee range where you get hit, one way or the other unless you have stacked CWs to keep mobs CCed the whole time so they cannot AoE.
    The difference is pretty obvious.
    macjae wrote: »
    Snip

    It's not entirely legitimate feedback for the reasons i posted above. Official feedback must be very focused and precise. You can't jump in saying GWFs you meet are happy with the class in module 6 then say "oh, well, iwas specifically referring to PvE DPS".

    I remember quite well in module 3 CWs were a river of complaints about "spammable unstoppable" and how unfair it was that the GWF could not take damage during unstoppable and was "invulnerable". The reason was not unstoppable but rather determination gain A) too fast with roar B) scaling up with HP pool cause it was not based on % of HP lost (aka: HP whales were going unstoppable after losing 10% HP and healing back).
    But again, superficial feedback resulted in both determination huge nerf and unstoppable huge nerf.

    It's also quite different from what i described about TRs: module 3 GWF WAS CANCELLED in premades cause 2v1 you just needed to prone and burst. Period. And you got time to do so. Unstoppable was related to how the enemy attacked. TR stealth and tools allowed for full TR-side survivability. TRs got to just make a rotation and time it, and no matter how many enemies you faced, you would have close to no vulnerability. Reason why the only option was to "learn to predict" their movements during stealth. Which was not a solution but rather "skills overcoming game mechanics". Vs Unstoppable you didn't need such skills, just needed to prone and burst in between unstoppable. So the only fix needed was determination gain to make that "window of opportunity" long enough for any class to do so (GWFs and GFs got no real issues on that since they got good prones in module 3. The issue you described was related to the fact that CWs needed avalanche to prone and determination gain was fast enough to pop unstoppable before you could land your prone. It was a class-specific issue related to prones).

    Some CWs never asked for avalanche nerf and procs, but the majority of CW community was very vocal asking devs to make GWF vulnerable, failing to see where the real issues were.

    If devs know "more than i think they do" then you perhaps can explain why balance sucks so much since the game was released.

    Also: they show no intention to remove piercing damage and auto procs and change them in real damage on encounters you must aim and time to land. So the changes requested after 2 full modules of this auto-proc and piercing damage <font color="orange">HAMSTER</font> are well thought.

    If they ever decide to revert the broken stuff they injected into CWs, TRs, HRs, DCs, then GWFs like me and ayroux and tyrion and many others, will propose specific changes to GWFs to counter balance those changes. We already did it in module 3.
    Ayroux and me were very vocal asking for a determination gain change to % of HP lost so that HP whales would be easier to take down and not immortal. We asked for roar fix. We asked for threat rush limitations and i myself posted about CW lack of survivability tools in module 3. So it's not like GWFs didn't recognize their OPness during those periods. We just tried to give proper feedback while you guys were going "berserker" against the class.

    abbadon was NOT specific for the simple reason he posted DPS datas but talked about "GWF class" being fine. He himself said he tried to correct himself later.
    That's also why i say you must be very careful and specific when giving feedback about another class.

    Panderus is a producer but if a veteran GWF who tried to give good feedback through 5 full modules, tells you there are issues, you should at least report it to crush or whoever works on the class instead of dismissing it as "we have datas showing us GWF is in line".
    I recall Panderus answering to feedback on another class (CW maybe) saying "i ran to crush desk and told him to fix it since it was an easy thing to do".

    Now, if we keep repeating unstoppable vs piercing damage is not working and someone proposes easy fixes such as: make unstoppable/ sprint DR like CW shield, he should do the same. That much, as a producer, he can do.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited March 2015
    rayrdan wrote: »
    the first problem with your class is that not even gwfs know how their class should work.
    you ask for single target, others to be unkillable, others to be aoe dps machine, others to be god.
    there is no agreement between the same players.

    Nope. GWFs, at least the ones giving feedback on PvP, know quite well where the issues are. Plus, nobody asked to be god or unkillable. But, for example, to rework the class mechanic since piercing damage makes DR useless and a TR can oneshot a GWF pressing one button (SE) no matter if the GWF times his sprint, unstoppable or tries to fly away.

    GWFs ask for

    AoE DPS in PvE on par with other DPS classes.
    Working Unstoppable class mechanic to do not die as fast as a squishy SW but have tools to mitigate damage like any other class except SW.
    Single target DPS encounters/ rotations for PvP GWFs.

    It's quite simple, specific feedback.

    The problem of our class is that OTHER CLASSES do not understand how GWF works. Which is, quite simple, a melee DPS fighter class that must have enough tools to have a chance if used well, to mitigate incoming DPS while trying to get in melee range. CWs specifically kept complaining cause "if you have DPS you must be as squishy as me", even if they were talking about a freakin' melee fighter. Now GWF is as squishy, or even squishier than a CW, and the result is they go down like flies and HEAVILY underperform in PvP unless they get to 20k or so GS and start using a weird tank build which is still squishy but can deliver massive single target DPS through a couple of utility AoE encounters, and a feat.
    Such build going to hell in module 6, leaving GWFs with no viable PvP builds.

    Lol?
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    i don´t really think this is a tea party, its a thread about a class i only know as a victim in PVP, from a warlocks sight btw !
    everyone who plays PVP and has a little backbone would say the same, there is nearly no GWF in PVP i saw until now who could face equal geared classes, nearly none i met in lots of hundred games
    so at least everyone would benefit from a buff to bring back a bit balance ingame
  • zwergenschubserzwergenschubser Member, NW M9 Playtest Posts: 41 Arc User
    edited March 2015
    read this thread and was thinking of this old movie...

    blackknight.jpg
    [Mitteilung] Von [Brienne von Tarth]: ach du bist der klugscheißer aus dem forum, wird ja immer schöner xD
    [Mitteilung] an [Brienne von Tarth]: ja genau der bin ich
    [Systemmeldung] Brienne von Tarth ignoriert Sie.
    [Mitteilung] an [mich selbst]: pvp ist schon geil
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  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    question

    Can you kill SW's 1 on 1?
  • koalazebraiikoalazebraii Member Posts: 108 Bounty Hunter
    edited March 2015
    animalust wrote: »
    question

    Can you kill SW's 1 on 1?

    its 50-50, if intimidation doesn't crit, you're done
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    pando83 wrote: »
    You must be specific when giving feedback in the official thread. Jumping in and saying "i ran some HE with GWFs, they were happy with where the class is" after opening with "i see an awful lot of complaints here", is not the way to go and of course mods will delete all "non-feedback" posts, so posting afterwards to say "hey, i was talking about DPS in PvP" is not "allowed".

    ...

    abbadon was NOT specific for the simple reason he posted DPS datas but talked about "GWF class" being fine. He himself said he tried to correct himself later.

    You've completely misconstrued this. Many, many GWF's complained something along the lines of "we have terrible PvE DPS." I stepped in and said "I ran this X HE, with Y group composition, and here are the results. I don't see the problem." And now I'm the one who has not been specific enough? Seriously?

    Anyone, anyone at all can take their GWF over to that specific Heroic Encounter on the preview server and give it a try. Then compare their results with what I posted. It's as specific as feedback gets.

    50k DPS is a ton of damage. When I'm soloing content as a CW on live I'm usually around 35k DPS. Anyone with experience parsing data in Neverwinter would KNOW that 50k is really, really high DPS. I just saw a pic of a GWF on live completing Epic TOS solo while doing 28k DPS. So for someone on preview to churn out 50k tells me that GWF's have gotten a substantial buff.

    And take note, I did not jump in the thread and say "WAAAAAAAH, this GWF out-damaged me! NERF them! NERF them!" I have no problem with GWF's out-damaging CW's. In fact, I think they should out-damage CW's. I have no problem with that GWF having much more DPS than me. I want the CW class to be more of a controller class with less DPS. But the question has to be asked, how much DPS is enough for GWF's? What is the appropriate damage output? If 50k in that HE isn't enough, what is? 75K? 100k? Because any further adjustments to GWF damage output are going put those elite GWF's up that much more.

    It's truly baffling for me to post specific, valid feedback and have it greeted with the following objections:

    -That's false feedback because weapon damage is different in Protectors Enclave and other places (a completely irrelevant red-herring)
    -PVP GWF's are awful and I dare you to grab a GWF and try to PvP (when I said absolutely nothing about PvP)
    -CW's hate GWF's and have ruined the class with all of your whining about GWF's! (an ad hominem attack-and a baseless one at that as I've never once complained about GWF's)
    -That TR and CW must have sucked (an uninformed, bald assertion)

    It's embarrassing. Not one person has said

    "wow, that's great DPS, can I see what skills that person was using and where their damage came from? Maybe I can learn something."

    Not one person has said:

    "maybe I should take my GWF over there and try to replicate those results to see if they are valid."

    Not one person has said:

    "This feedback is inaccurate. Here is a parse of me doing X dungeon as a ____ GWF. I did ____ DPS using ____ skills. These are clearly underperforming compared to the other classes of characters I was running with."

    Nothing of substance has been posted in response to my comment. All I've seen is irrelevant nonsense and attacks. If a GWF came onto a the CW feedback thread and posted a parse of a CW doing bananas damage that I didn't think was possible the FIRST question I would ask is "where is that damage coming from? Can you show me more?"
    [SIGPIC][/SIGPIC]
  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    i abandoned the Test server after the black hole bs, so Ive not heard what a 70 SW can do 1 on 1 with a 70 GWF each with the new gear stats
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited March 2015
    the black knight is really scarefull, looks like a remis
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    clonkyo1 wrote: »
    No offense again, but, the problem with your feedback is the fact that you did not post any of the gear weared during those HEs... So, from that point, we can assume that GWF-player were wearing level 70 Elemental set while you were still wearing High Vizier's set.

    Edit due i forgot to mention it: also, take into account and unless devs fixed it already, for a strange reason, GWF's damage on IWD is buffed as hell, even doubled it in some cases.


    EDIT 2:



    While Pando told you about it, i will be a bit more specific:

    All us know and agree that GWF-class (at least, destroyer tree) must be the "CW damage dealer of melee classes". This is, we shall be ON PAIR with CW-class in AoE DPS... or even have far more DPS than them due, obvious facts, GWF class lacks of that massive CC and due our "target cap".
    As the class needs to facetank all income/incoming damage, the class needs more defense and HP (in case of Sentinel, be near to GF class but not as tank but bit more powerful than it [conq expect]). Not be running away from a red circle when a CW can stand on it due tabbed SHIELD or completly nullifing it due "dodge" mechanic on shift.


    On PvP, is even more easier than the said previously: the class just need to be viable on PvP on a lot more ways rather than just "Intimidation" build... which is also dead on Mod6.

    Hey, there we go. Some progress. Some actual constructive criticism and questions about the parse.

    I was wearing the Eternal Armor set since it gives 40k HP. I can't wander around in Icewind Dale with High Vizier on. I get one-shotted left and right doing that. Enemies do way too much damage. Especially those in Heroic Encounters. Even if I were wearing the High Vizier set that wouldn't give me a damage boost over the GWF. High Vizier stacks increase ALL incoming damage on the affected enemy. So the GWF would get the same damage boost I got since we were attacking the same enemies.

    When a level 60 character of any class enters a level 70 zone all of their stats are "scaled up" to level 70. Part of that scaling is to double weapon damage. This isn't a bug and it isn't specific to the GWF class. As you increase in level you get less and less scaling benefit. When you are level 70 you get no scaling. Thus, your character is the same in Icewind Dale as in Protector's Enclave.

    All four characters in that parse were level 70 and were not on the receiving end of scaled weapon damage which would have made it an unfair comparison.
    [SIGPIC][/SIGPIC]
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  • koalazebraiikoalazebraii Member Posts: 108 Bounty Hunter
    edited March 2015
    stop this PvE GWF discussion, this thread is about PvP
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    teribad15 wrote: »
    the best thing so far that could be done is to get ride of stack system.

    1000% agreed. Remove our "stack" system. Make DR from Unstoppable and Sprint on its own "layer" just like CW shield and GF block - giving slightly more DR overall since it could not be mitigated.

    Then we would need a boost to Stamina gain (easiest would just be to buff STR = 2% damage and 2% stamina). To boost our base + stamina gain.

    Then give ALL GWFs the ability to gain determination off both damage received and dealt and that would be a good START.
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited March 2015
    abaddon523 wrote: »
    You've completely misconstrued this.

    Nope. The precise statement you ended your post with was this:
    Frankly, if you're really, really unhappy with where the GWF class is at in Mod 6 to the point that you think it is unplayable, it's not because the class is bad. The problem is elsewhere.

    Here you talked about the "class". And that's why i quoted you. Would it be just posting DPS data i wouldn't mind.

    As i said, if you want to give feedback be careful on what you write and avoid such statements.

    If you want to give feedback about DPS in PvE, which is 1 aspect of the class and game, then avoid mocking players talking about the CLASS and implying they are not good at playing it.

    Thanks.
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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    Not really, stacking works assuming you live long enough to engage a face to face fight. It puts as right back to how stay alive long enough in the 1st place.
    Stack's don't build up if your dead b4 they have a chance to give you a good head of steam.In the pvp test with dev gear on stacking took too long to build up to matter. I had about 10 to 20 sec of F2F combat at the most. CC and TR oneshots and SW doom were on me right away. With all of that the stacks got reset my attacks were also reset at a rate my toon looked like it was having siezurs.
    Almost every circle of changes to the GWF will lead you right back to the same thing (got to live long enough 1st).

    tnx

    False,

    Stacks is the ability to attack targets consecutively. Considering they removed GWFs CC, its impossible to have consecutive stacks.

    I am not talking about Capstone stacks - although that is PART of the problem. I am talking about both Weapon Master and Destroyer. Both of those require consecutive hits, with Destroyer stacks literally falling off nearly immediately if you are not attacking.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited March 2015
    abaddon523 wrote: »
    You've completely misconstrued this. Many, many GWF's complained something along the lines of "we have terrible PvE DPS." I stepped in and said "I ran this X HE, with Y group composition, and here are the results. I don't see the problem." And now I'm the one who has not been specific enough? Seriously?
    "

    Because noone gives 2 ***** about PVE DPS. PVE content (what we have seen on the PTR) is a joke, its not hard at all, doesnt require BIS gear - so the fact you can do it with nearly any group combination and subpar gear or w.e - who cares. The fact that a good geared GWF does the same DPS as an average CW - who cares. As long as GWF deal DECENT damage its fine.

    The ISSUE with the class currently is PVP. Not PVE. PVE is not challenging, players do not get uber bent out of shape because in their PVE dungeon some CW with less gear did 20% more DPS than them.

    Players get bent when they run into pvp and get 1 shotted by a TR then get trash talked by that TR saying we need to L2P and he is just "uber leet".

    Players get bent when they go into PVP, cant kill a DC while they whittle your HP down because you cant self-heal/sustain while they can. You cant burst them down anymore so they just outlast you.

    Players get bent because a GF hides behind his shield while you beat on it, when his short CDs are up he lunges+Bull Charges+Anvil of Doom then hides again leaving you no room to deal any DPS thus he outlasts you.

    Players get bent when a CW is untouchable because they whined so hard in module 3, they got all our decent control removed and anytime we get CLOSE To a CW and deal ANY damage their Severe Reaction procs, and they blink away and then proceed to CC us followed by a fat ice knife to the face.

    Now in an IDEAL world we would have "fair" PVE DPS. But we dont and WONT ever have that. But the MORE pressing issue is the PVP META - why? Because atleast PVE GWFS are PLAYABLE. Atleast they CONTRIBUTE to the dungeons DPS - now if its 20% less or w.e than A CW, atleast it CONTRIBUTES.

    What does a GWF do in PVP? He provides kills for the other team. Thats basically it. A waste of space since he cant solo ANY class but an SW, thus cant hold nodes. He cant do ANY good damage due to our crappy stacking mechanics, thus even at "mid" over HALF the other classes are better at clearing the node than us. Literally any "role" you can think of in a PVP game, other classes perform better. Have better CC, DPS, survival.
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