Actually the difference between WoW and any cryptic game is that i'm guaranteed regular content updates when I play WoW. Do I have to pay regularly? Sure. The thing is however, that money isn't really the point here, the point is I don't like having the things I actually want to pay for being held for ransom behind an even…
Or in my case, the thing that drives me away from purchasing it. I mean I don't really have much interest in the pack to begin with, but I remember being willing to spend money on the drow race but being put off by it due to it comming in a 200 dollar wallet buster pack. What really gets me is that these packs make it…
Because pointing out that you did not read what I wrote (Or did not read thoroughly enough) Is somehow rude...You know what I think is rude? Not taking the time to thoroughly read what someone types before responding to them. Also great insult at the end there, that really adds a lot to your argument.
The thing is, you're not even paying for a race, you're paying for a race you already have with slight number changes. At least wit hthe drow you could argue that there was at least a change in skin tone. You cannot hope to support a game by selling me something I already have at an obnoxiously inflated price.
Honestly that's probably the cruelest thing you can do for them in a certain light, since they still have to pay for your use of the server. But yeah, Cryptic is like that one director that has never made a movie that was a success but people still keep hiring him on despite his apparent inability to make a good movie.
A "need" is something that is required for a given person/place/thing/what-have-you to continue existing. So yes, PWE NEEDS to make money in the same sense that I NEED to keep breathing. Now that's not to detract from the overall point, as it stands I find the game to be nothing short of shameful, and the lengths PWE is…
Or, instead you could just ignore people who are trying to ruin your good time and get on with whatever you were doing. There's absolutely no reason to give trolls or people who are interrupting you a moment of your time or to let them take focus away from what you were already doing. This depends heavily upon context of…
Actually it has -everything- to do with it. The guy's point was that cashshops that are successful become horrible bloo-from-a-stone nightmares, and he used EQ2 and SWTOR as examples...But those games STARTED with really bad F2P models, they didn't have them to begin with, so using them as examples makes no sense.
I've seen four different robes so far, the problem is just that they're all made in the same style and all share the same color so it tends to look rather samey.
Not really. I just went over this: "Realistic"=/="Logical" Just because a world is fantastical and magical doesn't mean it can't make sense. Let me remind you by the way, this is not Wonderland. This is Neverwinter, a significantly more grounded fantasy setting.
A versatile (Can AoE or Single Target relatively well) tanky dps is about as definitive as you're going to get, GWF doesn't have a clearly defined roll, it wasn't made to have one. It is the bard of warrior types as it stands.
I am so **** tired...................Of people who confuse "Realistic" with "Logical". I don't ask that Neverwinter be "realistic" I ask that it make sense. See, in -real- DnD, where your arrows come from matters and is something the player has to consider. Things don't just appear out of thin air like they do in…
This may be a matter of opinion, but if you check more than three times a day, you're likely checking too often. These forums move rather slow when it's not a weekend beta.
Except the identity scroll argument doesn't make a lick of sense as all stats are usable by all classes, and are all valid to stack. Really the only possible reason they have for doing this is the difference in armor class, and even then that doesn't apply to weapons, rings, necklaces and the like. My theory is that…
Apples and oranges. SWG was a completely different game, not just in gameplay or IP, but in it's construction. Neverwinter does not have the capacity for the same things that SWG did. Edit: Also, let's wait until AFTER the game is released before we conclude just how loyal that fanbase is, yeah?
I shouldn't have to point this out, but this is not SWG. There isn't even an open world to speak of. It's also worth pointing out that player owned structures served a purpose and eventually lead to siege warfare.
I don't seem to recall DnD being about settling down with a wife and taking up the merchant's trade...Just saying, that makes for a pretty boring story of adventure, treasure, danger and the like.
This is where I need to disagree with you. GW2 doesn't require teamwork, GW2 instancing requires that you not stand in the bad <font color="orange">HAMSTER</font>, use your heal skill wisely and that's all. I don't need to work with groupmates when doing instances (Which the "open world" element renders rather redundant,…