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Soooo can you stop selling stuff in packs?

devoneauxdevoneaux Member Posts: 0 Arc User
edited July 2013 in General Discussion (PC)
So I understand why you do it, so that way we consumers cannot judge the individual worth of choice objects and therefore the pack as a whole, but it really doesn't foster any goodwill with me. What if I just want the mount and don't give a flying <font color="orange">HAMSTER</font> about whatever Race-already-in-the-game-with-a-mild-change-in-texture-or-stat-numbers? What if I want said race but could not be asked to care about the pet/mount? This seems like you're foolishly limiting the market by selling this stuff in bulk but not allowing players to purchase just the bits and pieces they actually want.
Post edited by devoneaux on

Comments

  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited July 2013
    I imagine they know more about how their marketing works than you do. By enticing people to spend more for something they really want, despite getting a bunch of stuff they don't and overpaying for that privilege, I'm fairly sure they aren't limiting their market. Or at least not their profit margins. They obviously think they can make more revenue that way and they are more than likely correct since they have years of experience and data backing it up.

    I'm not saying that makes it fine and dandy from a customer perspective. But this isn't a charity.
  • martybeganmartybegan Member Posts: 2 Arc User
    edited July 2013
    Packs help the overall economy of the game. For example: I buy a professions asset pack, I get 1-2 things I want, and then 1-2 items I can trade (a blue alchemist and a blue tailor for example). I then traded in chat those items for blues I wanted, thus creating trade.

    On a lark I opened a nightmare box and got a blue ward for enchanting. I was low level at the time, so i sold it for AD's thus allowing me to buy a mailsmith and a man at arms, thus giving AD's to someone who was selling thier unwanted crafting assets.
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited July 2013
    martybegan wrote: »
    Packs help the overall economy of the game. For example: I buy a professions asset pack, I get 1-2 things I want, and then 1-2 items I can trade (a blue alchemist and a blue tailor for example). I then traded in chat those items for blues I wanted, thus creating trade.

    On a lark I opened a nightmare box and got a blue ward for enchanting. I was low level at the time, so i sold it for AD's thus allowing me to buy a mailsmith and a man at arms, thus giving AD's to someone who was selling thier unwanted crafting assets.

    Wrong packs. Read this time.
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited July 2013
    rapticor wrote: »
    I imagine they know more about how their marketing works than you do. By enticing people to spend more for something they really want, despite getting a bunch of stuff they don't and overpaying for that privilege, I'm fairly sure they aren't limiting their market. Or at least not their profit margins. They obviously think they can make more revenue that way and they are more than likely correct since they have years of experience and data backing it up.

    I'm not saying that makes it fine and dandy from a customer perspective. But this isn't a charity.
    Starting out with an appeal to authority? Also what years of experience and data? Care to cite your source here or are you making it up as you go?
  • martybeganmartybegan Member Posts: 2 Arc User
    edited July 2013
    devoneaux wrote: »
    Wrong packs. Read this time.

    I stand corrected, but the principle still stands.

    and try to get out of your mother's basement from time to time and into the sunlight. It may help you with your attitude.
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited July 2013
    martybegan wrote: »
    I stand corrected, but the principle still stands.

    and try to get out of your mother's basement from time to time and into the sunlight. It may help you with your attitude.

    Because pointing out that you did not read what I wrote (Or did not read thoroughly enough) Is somehow rude...You know what I think is rude? Not taking the time to thoroughly read what someone types before responding to them.

    Also great insult at the end there, that really adds a lot to your argument.
  • dzogendzogen Member Posts: 550 Arc User
    edited July 2013
    Why do hot dogs come in packs of 10 and buns come in packs of 8?

    Answer this and you shall have the answer you seek.
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  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited July 2013
    dzogen wrote: »
    Why do hot dogs come in packs of 10 and buns come in packs of 8?

    Answer this and you shall have the answer you seek.

    LOL! Too true! You can say this about a lot of different bundled offers.
    12.jpgRanger.jpg
  • cinj216cinj216 Banned Users Posts: 0 Arc User
    edited July 2013
    dzogen wrote: »
    Why do hot dogs come in packs of 10 and buns come in packs of 8?

    Answer this and you shall have the answer you seek.

    Stop being a slave to the evil capitalist system and just eat the extra 2 hotdogs without a bun? Insane idea, I know.
  • honeylieshoneylies Member, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited July 2013
    Bun-Length Hot Dogs come in packs of 8.

    AND they are Bun-Length.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2013
    I agree, OP. I've read in other threads about these so called "whales" - MMO consumers who have a lot of money and buy up this higher-priced stuff when it first comes out... when sales start to dip, then they'll start to release things piece-meal. I have no doubt that, given they've already put the time into developing a unicorn mount model, that they'll sell a T2 or even a T1 version of it eventually.

    Similarly, with the non-renegade Drow becoming available sometime in the future, perhaps a variant of the Moon Elf will be made available to all...
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  • pelomixapelomixa Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited July 2013
    rapticor wrote: »
    I imagine they know more about how their marketing works than you do. By enticing people to spend more for something they really want, despite getting a bunch of stuff they don't and overpaying for that privilege, I'm fairly sure they aren't limiting their market. Or at least not their profit margins. They obviously think they can make more revenue that way and they are more than likely correct since they have years of experience and data backing it up.

    I'm not saying that makes it fine and dandy from a customer perspective. But this isn't a charity.

    EXACTLY, so they should stop calling it as such. This game is NOT free to play. You just said it yourself. The moment you spend a dime, its not free to play. Ask yourself what % of people have not spent a DIME, and then take that number as your answer.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited July 2013
    pelomixa wrote: »
    EXACTLY, so they should stop calling it as such. This game is NOT free to play. You just said it yourself. The moment you spend a dime, its not free to play. Ask yourself what % of people have not spent a DIME, and then take that number as your answer.

    You are incorrect in that statement. The game IS free to play and download. Spending money is completely optional. Simply because one exercises the option to spend money does not abrogate this fact.

    This game, after all, is not run by a charity. A revenue stream has to come from somewhere, and that somewhere is people who are willing to spend a little to show their support for the game.
    ROLL TIDE ROLL

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  • werealchemistwerealchemist Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    You are incorrect in that statement. The game IS free to play and download. Spending money is completely optional. Simply because one exercises the option to spend money does not abrogate this fact.

    This game, after all, is not run by a charity. A revenue stream has to come from somewhere, and that somewhere is people who are willing to spend a little to show their support for the game.

    I agree with most of what you said with the exception of
    spend a little
    . I would be willing to spend a little but not $60-$200 for an entire pack when all I want is an item with a $10 value from it.
    21.jpg
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2013
    I agree with most of what you said with the exception of . I would be willing to spend a little but not $60-$200 for an entire pack when all I want is an item with a $10 value from it.

    I think the mod was speaking on the Zen store as a whole. I do agree that, since I already have a T3 mount, the $60 price tag for the other stuff just isn't worth it for me...
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited July 2013
    I agree with most of what you said with the exception of . I would be willing to spend a little but not $60-$200 for an entire pack when all I want is an item with a $10 value from it.

    Oh yes, I understand. It's like wanting the one baseball card that only comes in a huge block of baseball cards sold for a high price. I completely agree that some things are better off sold individually.

    However, it's the draw towards the big items that drives players to spend the money they do. That big payoff sort of thing.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited July 2013
    Oh yes, I understand. It's like wanting the one baseball card that only comes in a huge block of baseball cards sold for a high price. I completely agree that some things are better off sold individually.

    However, it's the draw towards the big items that drives players to spend the money they do. That big payoff sort of thing.

    Or in my case, the thing that drives me away from purchasing it. I mean I don't really have much interest in the pack to begin with, but I remember being willing to spend money on the drow race but being put off by it due to it comming in a 200 dollar wallet buster pack.

    What really gets me is that these packs make it incredibly difficult to determine the price of individual items, and I am willing to bet that was intentional. You can't even get a close to an -estimate- without looking through the forums for posts that break it down as best they can.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    I would probably be willing to pay a smaller price to unlock just the race. The rest of the pack doesn't appeal to me enough to seriously consider it, even though it is technically more bang for the buck than the one I already own.
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  • rapticorrapticor Member, NW M9 Playtest Posts: 1,078 Arc User
    edited July 2013
    Oh yes, I understand. It's like wanting the one baseball card that only comes in a huge block of baseball cards sold for a high price. I completely agree that some things are better off sold individually.

    However, it's the draw towards the big items that drives players to spend the money they do. That big payoff sort of thing.

    The difference in that analogy being that you can keep that one card you do want and sell (or give away) the rest of those baseball cards if you choose.

    I know that's due to stuff being per account so you don't want people selling an item then go to the vendor and claim another. However I'm sure if Cryptic really wanted the could find a way to get around that.

    But then that gives no reason for a lot of people to spring for the whole pack so I can see it from a business angle as well.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited July 2013
    Most the "value" in these 60$ packs is pets and fashion garb and mounts and also notice the moonstone regalia looks exactly like noble finery, and the Moon elf regalia is being announced suddenly they announce the sun-elf noble set..id bet money they look almost identical with some minor differences.

    im also betting when common drow get released we will get a blue or green spider mount, these packs are all about making someone feel cool or unique for a few months but they probably wont have a lasting impact on the game long term as they add more and more mounts pets and costumes.

    notice the packs don't include areas or classes. in WOW most their 60$ expansion boxes included 2-3 races a class, a profession, and whole swaths of area and end game content. that would be of course put on sale or bundles when the next pack was released.
    AND they charge 15 a month on top of this. the difference here is not only can you get most the in game equivalent for AD exchanged zen and all the real game breaking stuff is free.

    Defiance started the game with 2 races and is making people pay for casti, TOR charges for quick-slots and caps your money that you earned already so if you are over the cap you lose the money even if you pay again, other games if you drop out of gold status youd get your characters frozen.

    In this game I can leave for 6 months and come back without fearing any money or character loss. yeah sure some of the side costs are higher but I can supplement those costs with AD and auction sales, buy a costume pack sell 2 parts on AH keep the third, buy a 4 pack of dyes sell 3 keep the fourth.

    oh also...I cut the extra 2 hot dogs up into mac and cheese. Sometimes your not being as exploited as you think. they just expected you to be more creative. some people think outside the box...I try to figure out how to use the box itself to solve my quest without resorting to exploits and cheating.
  • devoneauxdevoneaux Member Posts: 0 Arc User
    edited July 2013
    Most the "value" in these 60$ packs is pets and fashion garb and mounts and also notice the moonstone regalia looks exactly like noble finery, and the Moon elf regalia is being announced suddenly they announce the sun-elf noble set..id bet money they look almost identical with some minor differences.

    im also betting when common drow get released we will get a blue or green spider mount, these packs are all about making someone feel cool or unique for a few months but they probably wont have a lasting impact on the game long term as they add more and more mounts pets and costumes.

    notice the packs don't include areas or classes. in WOW most their 60$ expansion boxes included 2-3 races a class, a profession, and whole swaths of area and end game content. that would be of course put on sale or bundles when the next pack was released.
    AND they charge 15 a month on top of this. the difference here is not only can you get most the in game equivalent for AD exchanged zen and all the real game breaking stuff is free.

    Defiance started the game with 2 races and is making people pay for casti, TOR charges for quick-slots and caps your money that you earned already so if you are over the cap you lose the money even if you pay again, other games if you drop out of gold status youd get your characters frozen.

    In this game I can leave for 6 months and come back without fearing any money or character loss. yeah sure some of the side costs are higher but I can supplement those costs with AD and auction sales, buy a costume pack sell 2 parts on AH keep the third, buy a 4 pack of dyes sell 3 keep the fourth.

    oh also...I cut the extra 2 hot dogs up into mac and cheese. Sometimes your not being as exploited as you think. they just expected you to be more creative. some people think outside the box...I try to figure out how to use the box itself to solve my quest without resorting to exploits and cheating.

    Actually the difference between WoW and any cryptic game is that i'm guaranteed regular content updates when I play WoW. Do I have to pay regularly? Sure. The thing is however, that money isn't really the point here, the point is I don't like having the things I actually want to pay for being held for ransom behind an even BIGGER paywall for things I -DON'T- want to pay for.

    Oh yeah, and ToR's payment scheme is utter garbage. That's not really relevant I know, but it's worth saying.
  • vrtesseractvrtesseract Member Posts: 631 Arc User
    edited July 2013
    But here is the theme you ARE getting the class(archer or warlock), sun-elves which are mechanically slightly better than the moon elf with a 2% AP bonus rather than 1%, possibly 2 more professions weapon-craft and artificing and the campagn system and all the Regular content free its all the cosmetics they charge for.

    and all this stuff in wow would have been charged in the box almost all the classes races and professions beyond the initial allotment were purchased in the box sets and only became free later on when they were no longer new and exciting. when thi game went live we got alchemy and gaunt-grimm free as well.

    the different is this game seems to release 1-2 things each month some free some not and a big box every 3-5 (consideing founders boxes started being sold in feb-march) most games would release them all at 6 month- 12 month intervals probably with same ratio of free vs pay if you factor in the 15$ subscriptions for them and the amount of AD you can get free here with only minor changes and bug fixes in the interim.

    City of heroes also started releasing paid stuff packs and paid expansion packs after a few years where all new classes and a good deal of the best costume parts like wings and foxtails were charged in fact AFTER they went FTP they started charging for controllers and masterminds freezing the ones already out there. and freezing all character slots over 2 if you dropped to free.

    and new classes like great weapons and dual pistols and street fighting all were premium. heck they even had chance boxes with exclusive pets and costumes that you couldn't even sell on the auction. also there was no way to get paragon points their version of zen from in game play you were FORCED to pay real money if you wanted these goodies. and yet city was considered one of the most beloved games.

    The big difference being they started expansion pack gouging after a few years of "vanilla" content. where modern games do it right out of the gate. And there is no amount of whining that can stop games from doing this as long as people pay and most the people who pay feel its worth it.
  • nonsenseinonsensei Member Posts: 0 Arc User
    edited July 2013
    Prices right now are ridiculous across the board. 10 dollars for an inventory bag on one of your characters? 6 dollars to slightly expand you bank storage space on one character? 15-35 dollars for a companion or a mount?

    The prices are totally out of control, and its because Neverwinter happens to be relatively popular. I don't plan on spending a single cent until the prices come down significantly. I remember a time when F2P MMO's would put real deals in the cash shop because they wanted to make a sale happen. Literally everything you can buy in this game is a blatant rip off. A full featured Neverwinter account is looking to cost like 2000 dollars. Its totally nuts.
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