wolfsong84Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
My cleric was amazing, and I look forward to playing cleric again. You pretty much just need to pinpoint your own personal healing preference and use forethought and strategy in developing a skills, stats and items build to match your style (I mean like the extra stats for the cleric gear). Know which skills suit both you and your situation. As a result, there were a few skills I wasn't really interested in using at all, but this is just an aspect of customizing her to fit me. My parties were always very well maintained, hp-wise, and I was able to use Divinity/Daily to recover them in an emergency. Party still needs to use their brains though.
0
ordainedoneMember, Neverwinter Beta UsersPosts: 0Arc User
edited March 2013
My Fav thing about PWE is that they are 100% p2w! If you have loads of cash you buy everything! The potions and such, they'll never change, in fact I hear they are making them stronger so you won't have to have a group for any end game content. You can just spend X dollars here and win! I love PWE!
As far as the OP, too me, sounds more like a Tank issue vs a Heal Issue.
in bw2 you oculd go into into instance on lvl 42 wich was easy
BUt the endboss have fun with rnd group
you cant outheal bosses dmg aoe output only with pots you need a cleric
if you are **** group you will not kill him happened to me twice
if you know you are good player and know what to do 100% you will have respec your dmg skills for heals and buffs for team because you will die without clerics heal
this boss was first chlange in game since lvl 1 because everything is faceroll till this boss wich could mean endgame content could be be something good
@ for thread starter you missunderstud cleric as class in NWo he is not to heal you he is to prevent dmg from mobs
@ to everyone who dont know soemthing^^ cleric is only class wich has skill where can can run and cast ^^ very OP in pvp
I play a cleric, and use a tank companion, and he holds aggro great, you just have to think, pull the target to activate you companion to attack, and before you blow the target up, let the companion get aggro.. wait a couple seconds for him to fire off his skills, then attack HIS! TARGET! very important that you stay on his target, when fighting a group ill throw one lance at the toughest target and let the tank grab him, then ill burn down the little mobs that die in 2-3 hits, and by then, your companion will have sufficient aggro for you to goto town on him. Same applies to a player tank.. allow him a couple seconds to get his skills off, before you heal or dps. and stay on target! No, its not easy, it meant to be a challenge, if it was easy, the game wouldn't be fun.
GW2 went without trinity. Groups feel like 5 soloists sharing a chat channel. It is boring beyond measure. It sucks beyond measure.
With trinity you have roles, interdependence, trust, coordination, and when acting as a group, the chance to take on tougher content.
You simply have NONE of that without trinity, as illustrated by GW2, and it doesn't even feel like grouping. The only real difference between a 5-man and an outdoor zerg for an event in GW2 is that the 5 man is in an instance and even more soloists can't just pile on at will. It's just a smaller zerg. It's boring.
If you want to solo, play other genres - or play GW2.
Most people that have problems finding groups in trinity-based games suffer from one of a few problems - 1, they want to play solo when the entire genre is founded on grouping and social, 2, they don't make friends or join a guild of like minded people, 3, they suck at playing and nobody wants to play with them, 4, they are so annoying that nobody wants to play with them.
All of these can be addressed by the player. If you want to be successful at MMORPGs, embrace grouping, make friends, join a good guild (of like minded people, not a guild that is useless), be good at something (even dps, the bottomfeeders of MMOs can be good dps or bad dps) - usually this means learn how to play in a group, and play nice (few people wanna play with jerks).
Just jumping in to say you're incredibly wrong about GW2. I've only steamrolled one dungeon and that was the story mode version that you go through the first time. Otherwise, everyone had a role, it just wasn't as simple as "You keep the guys on you and I'll keep all the guys alive and she'll get them all dead." There was a degree of self-sufficiency that everyone had, but in good groups, my warrior could focus on debuffs, buffing/healing allies, and keeping enemies unable to attack or blocking and countering them or setting off Blast combos with my hammer for AoE stuff. It was great.
The open world events were more zergy, but I think that's natural, and even then, I usually found that folks would form some impromptu groups and work together.
Sorry about your experiences, but lack of a trinity doesn't mean lack of teamwork. It just means that the game needs to be designed with more creative ways to stimulate that teamwork. And I don't mean to say GW2 is perfect by any means, but I think it's a step in the right direction and proves the concept.
The open world events were more zergy, but I think that's natural, and even then, I usually found that folks would form some impromptu groups and work together.
Sorry about your experiences, but lack of a trinity doesn't mean lack of teamwork. It just means that the game needs to be designed with more creative ways to stimulate that teamwork. And I don't mean to say GW2 is perfect by any means, but I think it's a step in the right direction and proves the concept.
This is where I need to disagree with you. GW2 doesn't require teamwork, GW2 instancing requires that you not stand in the bad <font color="orange">HAMSTER</font>, use your heal skill wisely and that's all. I don't need to work with groupmates when doing instances (Which the "open world" element renders rather redundant, btw.) All I need to do is keep up and not get hit by stuff that would otherwise be avoidable.
GW2 was built so each class could be self-sustaining. Seems they did the same with heal pots (unless you really f up royally)
Its a deeeps fest, spec accordingly!
Comments
As far as the OP, too me, sounds more like a Tank issue vs a Heal Issue.
BUt the endboss have fun with rnd group
you cant outheal bosses dmg aoe output only with pots you need a cleric
if you are **** group you will not kill him happened to me twice
if you know you are good player and know what to do 100% you will have respec your dmg skills for heals and buffs for team because you will die without clerics heal
this boss was first chlange in game since lvl 1 because everything is faceroll till this boss wich could mean endgame content could be be something good
@ for thread starter you missunderstud cleric as class in NWo he is not to heal you he is to prevent dmg from mobs
@ to everyone who dont know soemthing^^ cleric is only class wich has skill where can can run and cast ^^ very OP in pvp
Just jumping in to say you're incredibly wrong about GW2. I've only steamrolled one dungeon and that was the story mode version that you go through the first time. Otherwise, everyone had a role, it just wasn't as simple as "You keep the guys on you and I'll keep all the guys alive and she'll get them all dead." There was a degree of self-sufficiency that everyone had, but in good groups, my warrior could focus on debuffs, buffing/healing allies, and keeping enemies unable to attack or blocking and countering them or setting off Blast combos with my hammer for AoE stuff. It was great.
The open world events were more zergy, but I think that's natural, and even then, I usually found that folks would form some impromptu groups and work together.
Sorry about your experiences, but lack of a trinity doesn't mean lack of teamwork. It just means that the game needs to be designed with more creative ways to stimulate that teamwork. And I don't mean to say GW2 is perfect by any means, but I think it's a step in the right direction and proves the concept.
This is where I need to disagree with you. GW2 doesn't require teamwork, GW2 instancing requires that you not stand in the bad <font color="orange">HAMSTER</font>, use your heal skill wisely and that's all. I don't need to work with groupmates when doing instances (Which the "open world" element renders rather redundant, btw.) All I need to do is keep up and not get hit by stuff that would otherwise be avoidable.
Its a deeeps fest, spec accordingly!