Notes:Attempting to make the quest more solo friendly * Adjusted mob placement to accommodate solo players. * Adjusted boss fight & added optional NPC Support to fight boss for solo players. * Made minor changes to quest order for multiple active quest. * Corrected some grammar errors. * Added minor detail for optional…
Given that the intent of the rating/reviews is to give other players an idea of what to expect, a solution would be to disable showing (publicly) every single review in chronological, and only show at random reviews that depict what the average or near average rating is, eliminating ratings of extremes.
Ive modified the barriers, and updated many of the interactions to remove items after usage. If you read the story more closely you should have your answer. if not pm me.
it's better to have someone else proof read for you on those test runs, so bring a friend. it can also be helpful to have a OCD grammar freak as a friend declaring each infraction as the next elephant in the room lmao.
Reviewed. I felt it was a good adventure overall with very detailed environments but, some minor issues: 1. (early in quest) near the chest in the wagon there's a tree in a small hole, intended as a trap? 2. Excessive backtracking. example: NPC scribe laying on ground right in front of me, but i have to run way over to far…
Sorry, but there is no grind to make level 60, once i made level 15 about two months ago i went straight into the foundry to work on my quest (that im still tweaking) and aside from logging into the main game for praying to get coins and the occasional friend dragging me out for air on a quest, ive spent 90% of my time in…
When testing my quest i put a NPC i named Authors Guardian informing the player that the quest is in testing and published for that reason only, and drops a key to the door to enter the quest if the player answers correctly, the guardian only has one correct path but many false paths to discourage learning the route for…
My suggestion has nothing to do with allowing a text area like the review does, but a check list of common bugs or issues the player might have, such as *Items required to complete the quest being out of sight. *Required items not droping or available. *Dialog not advancing or completing quests *Mob difficulty *Mob…
maybe add bug report option for players unable to complete the quest, make it a box with various options that can be checked indicating why the quest was not able to be complete, giving the author the opportunity to contact that user for further information if he/she wanted to.
Sorry kid, but if you had such great success with that "quest" you wouldn't be on here complaining about conspiracies from cryptic and their families to hoard the foundry spotlight.
Unless you can provide proof of that statment I'm going to assume your just angry people dont want to play a 2 min quest with a name that took no imagination. When an author can't be bothered to invest in his work, I wont be bothered to try it.
just to be clear, this means that simply mentioning or using a known character or deity in your story prevents a foundry spotlight?, or are we talking about re-creating entire quests from former D&D story's only prevents the spotlight? where exactly is that line drawn?
Redneck isn't a race, so there is no racism here, but your assumption that "redneck's" must be from the south, is misguided and can certainly be considered offensive.
Id like to see a Full monster designer within foundry to expand on the costume editor: that would include: Model choice/Editing to include vocal sounds Combat AI Drop Box Choices, such as Melee,Ranged Weapons used, Powers used. Health Levels choices such as: Are they Minon, ELite, or a Boss ect..
as a player i shouldn't have to focus on what type of money the vendor wants, like i said i get having the certain types for real money,pvp,pve ect, but theirs way to many "unimportant" currencys and that can be very daunting to a new player.