Campaign Name Dagger of Silence
Short Code: NW-DATCYKTZN
Mission Type: (Dungeon crawl, lite story loosely based on lore, optional lite puzzle)
Average Duration: 30+ min
Amount of Combat: Medium+
Starts at: Protector's enclave
Mission Summary: Search for Dalga, Jack Burkhard's Grandfather.
Author tips/hints: Recommend solo players be well prepared or bring a friend.
Current Version:
2.7cStatus Down for Maintenance
Updated Screenshots:
Please review.
Comments
I designed this as a short, compact dungeon crawl for a quick Foundry Daily run. It being my first Foundry quest, I figured this would be a good way to learn the ropes without getting too ambitious. Though, now I think I may be on to something with this "hack n' slash with optional back story" format and would like add more to the series.
Any feedback would be great!
"An Occurrence at Faolon's Field" (daily eligible)
Shortcode: NW-DGPROFMWU
"A Lunacy in Havenlock" (needs reviews!)
Shortcode: NW-DUY2JXAQQ
sure, will do.
EDIT: Did a quick playthrough, because I was trying to rush before the servers went down for the patch. I'll give more thorough feedback when I get the chance to do a slower playthrough. A few quick issues off the top of my head:
Quest Items should disappear after being used. There's quite a number of quest items, and them not disappearing makes even less sense when the dialogue says that you gave X item to Y person.
Bashing down barriers/walls feels awkward via dialogue. Consider changing them to "interactable" objects, with an accompanying player character animation. If you want it to take several hits, have each "interaction" cause a more worn down object to spawn in the old objects place. Repeat until the wall/barrier is "taken down."
Like I said, I'll give better feedback when I get the chance to do a slower playthrough.
As a side note, (Possible Spoilers) is this meant to be a quest chain that ultimately involves Bhaal? That's his holy symbol on the left of your banner.
Cheers!
shh.. lets not scare the kiddies.
Ive modified the barriers, and updated many of the interactions to remove items after usage.
If you read the story more closely you should have your answer. if not pm me.
"An Occurrence at Faolon's Field" (daily eligible)
Shortcode: NW-DGPROFMWU
"A Lunacy in Havenlock" (needs reviews!)
Shortcode: NW-DUY2JXAQQ
Edited with additional updates.
The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
Over all I think the story was good it just took a while to figure it out.
small things I picked up, which is just the usual.
-most of the doors have f to interact instead of open
-talking to the 3 girls the only response option is search for a key.. am I searching them?
-books have interact instead of read.
-the old man disappears after every time you talk to him (not sure if it was intended)
-two of the dungeon doors in the prison have the default name 'dungeon door - openable'
-Drak's door (prison) it looks like there may be two doors here overlapping
-dialog (henry) I'm guardian (missing 'the'?)
-the body and the potion both have f to interact instead of investigate or search
-(history book) he emerged victories (victorious?)
-(history book) we known (were?)
-(book of sisters) "...time to get the her..." (extra 'the')
-this one is just personal opinion, the last door you need to find a spell to open but the door is instant interact. maybe use short or medium and have the read scroll animation?
-last dialog "...least i can do.." (lower case I)
-exit says go to next map instead of exit
Over all the design and encounters were well layed out nothing too hard (i chose to have help in the end, they just distracted the mobs and died lol) and the story not bad now that I understand it better from reading the history and the sisters book at the end.
ps i didnt find the puzzle, got the scroll, missed the dagger.
The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
Thank you for the feedback