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Dagger of Silence: Quest Review

deimosesdeimoses Member Posts: 0 Arc User
edited July 2013 in The Foundry
Campaign Name Dagger of Silence
Short Code: NW-DATCYKTZN
Mission Type: (Dungeon crawl, lite story loosely based on lore, optional lite puzzle)
Average Duration: 30+ min
Amount of Combat: Medium+
Starts at: Protector's enclave
Mission Summary: Search for Dalga, Jack Burkhard's Grandfather.
Author tips/hints: Recommend solo players be well prepared or bring a friend.

Current Version:2.7c
Status Down for Maintenance



Updated Screenshots:

screen1.jpg



screen2.jpg


Please review.
Post edited by deimoses on

Comments

  • voxx75voxx75 Member, Neverwinter Beta Users Posts: 61
    edited July 2013
    I'll check it out if you wouldn't mind giving mine a whirl :)

    "An Occurence at Faolon's Field"
    Shortcode: NW-DGPROFMWU
    Author: @voxx75

    Synopsis:
    Your quest begins with a summons to Faolon's Field, an ancient graveyard built on the site of a long-forgotten battle. A grizzled elf ranger by the name of Fenrir is the warden of the nearby woods and is troubled with recent strange sights and sounds coming from the graveyard. He's calling for any willing adventurers to help him investigate the mysterious occurences.

    TL;DR: Zombies! Skeletons! Crypts! FOG!

    *HELPFUL HINT: Be sure to read all item descriptions and interact-able dialogues!

    SETTING: Horror, Undead
    STYLE: Action, Hack N' Slash, Light Puzzles & Story
    TONE: Suspenseful, Light Humor
    DIFFICULTY: Solo=Moderately difficult. Recommended party of 2-3 players


    I designed this as a short, compact dungeon crawl for a quick Foundry Daily run. It being my first Foundry quest, I figured this would be a good way to learn the ropes without getting too ambitious. Though, now I think I may be on to something with this "hack n' slash with optional back story" format and would like add more to the series.

    Any feedback would be great!
    @voxx75:
    "An Occurrence at Faolon's Field"
    (daily eligible)
    Shortcode: NW-DGPROFMWU
    "A Lunacy in Havenlock" (needs reviews!)
    Shortcode: NW-DUY2JXAQQ
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    voxx75 wrote: »
    I'll check it out if you wouldn't mind giving mine a whirl :)





    I designed this as a short, compact dungeon crawl for a quick Foundry Daily run. It being my first Foundry quest, I figured this would be a good way to learn the ropes without getting too ambitious. Though, now I think I may be on to something with this "hack n' slash with optional back story" format and would like add more to the series.

    Any feedback would be great!

    sure, will do.
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    Updated with better(current) Screenshots
  • delthanindelthanin Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 188 Bounty Hunter
    edited July 2013
    All you had to do was show the symbol on the left of your signature banner, and you've got my interest. I'll make sure to review this at some point today or tomorrow. :)


    EDIT: Did a quick playthrough, because I was trying to rush before the servers went down for the patch. I'll give more thorough feedback when I get the chance to do a slower playthrough. A few quick issues off the top of my head:

    Quest Items should disappear after being used. There's quite a number of quest items, and them not disappearing makes even less sense when the dialogue says that you gave X item to Y person.

    Bashing down barriers/walls feels awkward via dialogue. Consider changing them to "interactable" objects, with an accompanying player character animation. If you want it to take several hits, have each "interaction" cause a more worn down object to spawn in the old objects place. Repeat until the wall/barrier is "taken down."

    Like I said, I'll give better feedback when I get the chance to do a slower playthrough.

    As a side note, (Possible Spoilers) is this meant to be a quest chain that ultimately involves Bhaal? That's his holy symbol on the left of your banner.

    Cheers!
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    delthanin wrote: »
    All you had to do was show the symbol on the left of your signature banner, and you've got my interest. I'll make sure to review this at some point today or tomorrow. :)

    shh.. lets not scare the kiddies. :)
  • delthanindelthanin Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 188 Bounty Hunter
    edited July 2013
    Edited previous post with quick feedback.
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    delthanin wrote: »
    All you had to do was show the symbol on the left of your signature banner, and you've got my interest. I'll make sure to review this at some point today or tomorrow. :)


    EDIT: Did a quick playthrough, because I was trying to rush before the servers went down for the patch. I'll give more thorough feedback when I get the chance to do a slower playthrough. A few quick issues off the top of my head:

    Quest Items should disappear after being used. There's quite a number of quest items, and them not disappearing makes even less sense when the dialogue says that you gave X item to Y person.

    Bashing down barriers/walls feels awkward via dialogue. Consider changing them to "interactable" objects, with an accompanying player character animation. If you want it to take several hits, have each "interaction" cause a more worn down object to spawn in the old objects place. Repeat until the wall/barrier is "taken down."

    Like I said, I'll give better feedback when I get the chance to do a slower playthrough.


    Cheers!



    Ive modified the barriers, and updated many of the interactions to remove items after usage.

    delthanin wrote: »
    As a side note, (Possible Spoilers) is this meant to be a quest chain that ultimately involves Bhaal? That's his holy symbol on the left of your banner.

    If you read the story more closely you should have your answer. if not pm me.
  • voxx75voxx75 Member, Neverwinter Beta Users Posts: 61
    edited July 2013
    I didn't get a chance to run your dungeon last night, deimoses. I didn't have anyone to run it with me and didn't have time to try to solo it. I will try to see if I can catch some guildies on tonight.
    @voxx75:
    "An Occurrence at Faolon's Field"
    (daily eligible)
    Shortcode: NW-DGPROFMWU
    "A Lunacy in Havenlock" (needs reviews!)
    Shortcode: NW-DUY2JXAQQ
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    Updated with some suggested changes by Delthanin.
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    Notes:Attempting to make the quest more solo friendly

    1. Adjusted mob placement to accommodate solo players.
    2. Adjusted boss fight & added optional NPC Support to fight boss for solo players.
    3. Made minor changes to quest order for multiple active quest.
    4. Corrected some grammar errors.
    5. Added minor detail for optional objectives.

    Edited with additional updates.
  • thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    Have to go to work but will try this one once home. leaving this post as a reminder to my self.
    [SIGPIC][/SIGPIC]

    The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
    The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
  • thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    just finished. I can tell you put some work into and the lvl design wasn't bad but the story was a bit disjointed. I found most of the time i had no idea what I was doing or why and had to look at the quest objective to see what was required of me. I think you had a great idea while building this but it didn't come through too clearly. some reach points with 'dm speech' may help clarify things. also not knowing any back story before going in made the place seem odd until later when I could read the history and it became more clear.
    Over all I think the story was good it just took a while to figure it out.

    small things I picked up, which is just the usual.
    -most of the doors have f to interact instead of open
    -talking to the 3 girls the only response option is search for a key.. am I searching them?
    -books have interact instead of read.
    -the old man disappears after every time you talk to him (not sure if it was intended)
    -two of the dungeon doors in the prison have the default name 'dungeon door - openable'
    -Drak's door (prison) it looks like there may be two doors here overlapping
    -dialog (henry) I'm guardian (missing 'the'?)
    -the body and the potion both have f to interact instead of investigate or search
    -(history book) he emerged victories (victorious?)
    -(history book) we known (were?)
    -(book of sisters) "...time to get the her..." (extra 'the')
    -this one is just personal opinion, the last door you need to find a spell to open but the door is instant interact. maybe use short or medium and have the read scroll animation?
    -last dialog "...least i can do.." (lower case I)
    -exit says go to next map instead of exit

    Over all the design and encounters were well layed out nothing too hard (i chose to have help in the end, they just distracted the mobs and died lol) and the story not bad now that I understand it better from reading the history and the sisters book at the end.
    ps i didnt find the puzzle, got the scroll, missed the dagger.
    [SIGPIC][/SIGPIC]

    The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
    The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
  • deimosesdeimoses Member Posts: 0 Arc User
    edited July 2013
    thalazar1 wrote: »
    just finished. I can tell you put some work into and the lvl design wasn't bad but the story was a bit disjointed. I found most of the time i had no idea what I was doing or why and had to look at the quest objective to see what was required of me. I think you had a great idea while building this but it didn't come through too clearly. some reach points with 'dm speech' may help clarify things. also not knowing any back story before going in made the place seem odd until later when I could read the history and it became more clear.
    Over all I think the story was good it just took a while to figure it out.

    small things I picked up, which is just the usual.
    -most of the doors have f to interact instead of open
    -talking to the 3 girls the only response option is search for a key.. am I searching them?
    -books have interact instead of read.
    -the old man disappears after every time you talk to him (not sure if it was intended)
    -two of the dungeon doors in the prison have the default name 'dungeon door - openable'
    -Drak's door (prison) it looks like there may be two doors here overlapping
    -dialog (henry) I'm guardian (missing 'the'?)
    -the body and the potion both have f to interact instead of investigate or search
    -(history book) he emerged victories (victorious?)
    -(history book) we known (were?)
    -(book of sisters) "...time to get the her..." (extra 'the')
    -this one is just personal opinion, the last door you need to find a spell to open but the door is instant interact. maybe use short or medium and have the read scroll animation?
    -last dialog "...least i can do.." (lower case I)
    -exit says go to next map instead of exit

    Over all the design and encounters were well layed out nothing too hard (i chose to have help in the end, they just distracted the mobs and died lol) and the story not bad now that I understand it better from reading the history and the sisters book at the end.
    ps i didnt find the puzzle, got the scroll, missed the dagger.


    Thank you for the feedback
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