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What is the Arc Client?
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  • Friendly NPC's can also be made to attack. What you have to do is set up an encounter, then select each mob within the encounter and assign one of your NPC costumes instead. From there it's just a matter of setting up a trigger to make the NPC invisible while making the encounter visible. You can't make encounters fight…
  • One other thing: Anyone who already has the adventure in their log will still have the old version even after the new one has published. In other words, they can accept it and not do it right away. Meanwhile, you publish a new version and it finishes publishing before they enter. When they finally get around to playing the…
  • I don't care what number of stars is being given, a review should be required. Except that the recalcitrant types will leave useless reviews. Down-voting those kinds of reviews helps, but let's face it: most players don't read through more than a couple reviews, if any at all. So those votes for removal of a bad review…
  • 1) Don't give the item directly to the player. Instead, have your NPC "place" it for them to pick up. On a table or whatever. That item is your "door" object for the transition. I'm not totally sure this will work as it may only be possible for transitions to use actual doors or portals. But in that case you could use a…
  • I ran a Foundry mission earlier today and the chest did have loot. Nothing particularly special, but that's par for the course. Let's face it -- the loot from the chest at the end is never as good as the stuff you pick up from killed enemies while playing the adventure. That applies not just to the Foundry, but to…
  • What's really funny about that statement is that before the soft launch hit I had made comments in a few places that this would end up being a problem and the most common response was to the effect that, "It's the same system they use for STO and CoH and that worked just fine!" So I couldn't help but laugh when I read your…
  • It's damned hard to get new stuff looked at by anyone. It's increasingly seeming like if you didn't already have a following before the soft launch, good luck trying to get one now. :( I'm trying to review people's stuff and give them feedback but the only people who've even touched mine are a few real-life friends.…
  • There's no method for that at this time, and friendly NPC's are notoriously squishy. The only thing I can think of is to fake it by setting up duplicate NPC's that will spawn when the originals are killed.
  • I think the only option is what you describe -- using interactable objects and letting the player remember the info on his own.
  • Here's a bit of feedback for you. I've tried to be comprehensive while also offering constructive criticism for how to make it better. 1) There should be the appearance of an exit behind where you zone into the map. It's a little odd to just find yourself teleported into the corner of a dungeon. Even though that's what's…
  • It really wouldn't be hard to make it so that chests can't be exploited: 1) The total dungeon budget for chests would be based on room values. A large room, for example, would have a budget of 3, medium 2, small 1. Corridors no budget. Outdoor maps would have a budget based on the size of the map. 2) Each room can have…
  • Update: I've now taken the adventure out of beta. I've also created a thread for the campaign: Click Here Thanks!
  • I'll do this today! Mine is "Desolation" under @MTDMS
  • Very cool of you to do this! My first one is: Desolation (Campaign), Sunken City of Pazar (first quest). Desolation's short code: NWS-DQM7EZIQO The Sunken City of Pazar: NW-DLV22PT54 @MTDMS I have it listed as beta, but plan to remove that designation once I've had a few people report no issues.
  • I'm really glad to see this thread. It was driving me crazy! All the sounds were working fine in the Foundry, but when it's played from within the game none of the sound queues were firing. The only sounds were those made by creatures or inherently part of placeable objects. Nothing used as a placed sound worked --…
  • I published a quest today and it took about 15 minutes to actually publish. After that, it appeared in the searches within an hour. I made a couple updates to it and published again with the same results. I have heard that there are some issues with searches, though. Be sure to jot down the quick number for your quest so…
  • You can't make an NPC hostile but you can put a costume on an encounter. So to accomplish what you want you will need two separate items: the NPC that the characters talk to and then an encounter that has been given the same costume. The player will initially talk to the NPC. When the dialogue is complete, the NPC will be…
  • Just an update -- I tried my cliff idea. It looked awful. The texture is too low of resolution to look decent from anywhere even remotely close.
  • For me it would be 1F 2C
  • Also, if I remember correctly from the FAQ thread you cannot go from map A to map B and back to map A again. The story system only lets you go A-B-C. The way to get around this is by duplicating map A to serve as map C.
  • Here's a thought I was toying with before I decided to run with Desert of Desolation instead of Ravenloft: Would it be possible to put the fortune reading into the adventure (albeit in a somewhat truncated form), providing the player with a token for their inventory? This token would then "key" the encounters and possibly…
  • Working on the "Sunken City of Pazar" part of my Desert of Desolation adaptation (not published yet), I converted the empty plane into desert ground by using a ton of dirt decals. I placed a square cluster of 9 of them, then copied and pasted it a few times to create a column, then copied and pasted that multiple times to…
  • I guess you didn't actually read the initial post. So here is the info again: Or maybe you did read it and didn't understand? Or maybe you read it and just want to throw a temper tantrum?
  • This one has actually been sitting on my desk as something I've been wanting to take on. I'm currently working on "Desert of Desolation", though. I wouldn't be surprised if someone beats me to Ravenloft. I agree -- it would be awesome to see it done well.
  • My biggest wish is to have a way to add details to the map while in 3D edit mode. It's incredibly frustrating to be looking around my room and decide I'd really like to have a particular detail, then have to return to the Foundry to search for and add the detail, then return to the preview, enter 3D Editing mode again and…