OK. I haven't read All the posts because there are too many, but disregard this if it is already suggested! This is an important suggestion though. Please make the keys account bound instead of character bound. Otherwise it will put support classes in a serious disadvantage which at the end makes dungeon runs harder. It…
I play on Xbox and it is almost impossible to get accurate data from the game, so Sharp's guide has helped us a lot more than PC players. I kept my CW as my main after all the nerfs just because of his guide. I want to thank him for all he has done. I was lucky to download the guide before it was made private, but I know…
I timed my toons a few times. Some days I get it done in about 15 minutes (when I finish I can do the first invoke), and some days it takes around 25 minutes. On average I think 20 min is not bad!
First of all, I don't think devs "listened" to our feedback. I think a lot of players stopped playing (or limited the time they play) and they noticed it. It's been so horrible in my guild and alliance in last few days on Xbox (which we just had a new mod). So, don't get your hopes up people! I was actually going to post…
I have some more calculations as well: Right now the fastest T2 dungeon is eTos. Let's say on average you get a medium size equipment which salvages for 11,000 AD (with VIP and during 2xAD). This dungeon takes around 10-15 minutes with a 2.3k-3.5k group. Let's use the fastest number: 10 minutes. It means that you earn…
OK, let's do the math! It's been said that the Drop rate of a Legendary Ring in CN is 0.03%. It means if you run it 3,333 times, you might get it once. Now, Cryptic wants us to use keys on every chest. A Legendary Dragon Key is worth 60 Zen. With current Xbox1 zen prices (400 AD for 1 Zen) it means it is worth 24,000 AD to…
I understand your points. However, I don't think that game should give level 70s any incentive to run a level 12 dungeon. It ruins the dungeon for lower level players who just want to enjoy the game. And it just doesn't make sense to me. A higher level dungeon should give a better reward than daily AD you can get form a…
NOTE: I don't own any level 60 set; no one in my guild owns one; no one I regularly play with owns one; I have been in dungeons with HP set a couple of times and the runs weren't extraordinarily fast. I don't want to argue about how effective they are. My problem with this "nerf" is more substantial. If I sell you a laptop…
I understand your point. You guys on PC have ACT but on Xbox we are stuck with in game log which is VERY long and hard to use! I appreciate the help we get from PC players! By the way, I was talking with my friends who play HR as main and with IL ~3.6k (and lots of buffs) they say the highest they can hit is around 2-3M…
Now this is over my pay grade! I thought the numbers you see are for each hit! On Xbox we have no external tool to look at our damage so apparently I know nothing in this field :(
I wanted to add that although Disintegrate hits really hard (as hard as Ice Knife) and most CWs are slotting this, it doesn't mean it has to be nerfed. My CW has 50k power, and with a T.Dread and a lot of external buffs the hardest Disintegrate hits is 2.7M (with "Focused Wizardry" which by the way is a weird feat; you get…
First of all, I see that people are fine with the fact that CW is not going to compete for top DPS. Why not? Why CW shouldn't be able to compete with a GWF? I believe every well-tuned DPS class should be competitive. Assuming that best builds are chosen and characters are played well, an HR with higher stats should be able…
When it comes to CW, CC is only helpful to survive in soloing. CW is way too squishy, and without CC, CW dies very fast unless you use tones of potions every time you face a new group of enemies. Other than that, CC is not helpful in dungeons. Mobs dies fast and bosses cannot be controlled anyway (which reduces CW's damage…
I like the nerf of Pally/DC! It makes the game a lot more interesting. On the other hand, GF now becomes a lot more important. I am disappointed in not seeing other changes though. GWF is way more powerful than other classes. It seems they pretend it i not the case. I was actually hoping for a nerf for them. No one can…
My main concern is the balance. Classes like CW and GF (especially CW) have lost their importance. Nobody wants a CW now because of the nerf. Most of the times my CW finishes worse than any DPS class even when I have more ArP. Now with pally, no one needs the mobs to get frozen, just bring a DPS and they do the trick. Look…
I have a CW and a DC (haste). imo the game has absolutely become ridiculous. My DC with two pally can do any dungeon in around 20 minutes without even using an injury kit. We are simply invincible. But with any other group it's hard as hell. I have to use way too many kits and if we are lucky and glitch the boss, we win.…