I've never been in a group with mof that was even remotely close to me in damage.
What you are failing to comprehend is that without SS MoF is equal or better build. It plays better with team concept which was the DEVs stated goal for MOD 6, TEAM WORK not a CW running ahead of group and killing mobs with a broken class feature. All the classes are being brought into line with the team role idea in mind. Adapt or die or worse go play WoW!
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited June 2015
OK. Using OF is the difference. Fine.
I don't think Ive ever been in a group without a Terror or PF. There are usually both. You don't think a DC with bigger heals is a good thing?
Please name one control class in this game that does not do a lot of damage.
You want to be able to control every mob while still doing tons of damage. Well guess what, YOU CANT.
Of course I can. I've been doing it since open beta. I did it today, and I'll do it tomorrow after this change.
A GWF/SW will DPS better than you, period
Some are. Most aren't. I don't care if I do more than other classes, as long as we all do enough.
I have no idea which HRs are trappers, and which aren't. Why is that relevant? They're both strikers.
I want to play a DPS class, so I rolled a CW. I'm OK with that. You seem to be the one who is not.
. Your attitude is why i keep bringing up paingiver, all people like yourself care about is "Me me me", which is why you are focused on what you can do as an individual and not the whole team and what you can accomplish together.
Didn't you just say not to make this about me? Log into the game and ask in legit if any of the things you just said about me are true. Which teammates were those?
What makes you think that high DPS CW is not indicative of good teaamwork? We are all working together to kill the mobs, before they kill us. As a SS Rene CW, I do this with lot of DPS, control, group buffs, and even heals. That is my job in my team, and I do them all. A tank does it by holding aggro off of us and buffing the team. A DC does it by Healing, buffing and debuffing....etc. That is team work
Of course I can. I've been doing it since open beta. I did it today, and I'll do it tomorrow after this change.
Again proves my point of wanting to be able to do everything.
You dont get it at all do you? If a CW can do just as much damage as a GWF then why would anyone being a GWF when a CW can do more than just damage? Same with SW? Thats what they did in mod 6 thats great, they made classes have a ROLE. CW is NOT to do massive amounts of damage.
Didn't you just say not to make this about me? Log into the game and ask in legit if any of the things you just said about me are true. Which teammates were those?
Which is why you then made it about you when i told you not to make it about you. Its an example, which again you missed the point. Which again inst surprising at this stage.
CW spreads mobs, 2 teammates get pissed off. That's the example, read. Learn.
What makes you think that high DPS CW is not indicative of good teaamwork? We are all working together to kill the mobs, before they kill us. As a SS Rene CW, I do this with lot of DPS, control, group buffs, and even heals. That is my job in my team, and I do them all. A tank does it by holding aggro off of us and buffing the team. A DC does it by Healing, buffing and debuffing....etc. That is team work
The same reason i think a tanky SW isnt good for “teamwork”, someone else can do it better and its NOT their main role.
Been playing two years and really don't post much in the forums, I read them a lot. I liked this game. I've spent more money than I would like to admit on it and devoted a great deal of time learning and experimenting on every class. Some I like better than others at different times / mods. I won't try to respond to the plethora of self proclaimed experts in here dictating who should play what how. I do know this: The group that I play with regularly enjoy playing our characters together and WE know our roles in a dungeon. We do not pug often for this reason. Call it team work, call it synergy, call it whatever, but part of the enjoyment I glean from this game is the friendship, fun and laughs we have. Tiamat entry mechanics were a death knell for that kind of play.
Change is certain, the problem however is that Cryptic has consistently and persistently rolled out nerf after nerf of classes with minimal understanding of what their ripple effect will have. Some players will like it when other classes get nerfed. Pretty sad little existence to my mind but it's their right I suppose to point and whinge and preach about who should play what how. Others will suck it up and try to adapt. Every time this happens though there is an impact to the players that play those classes. TT for SW, DJ for OP recently (arguably not really a nerf but it impacts playstyle) etc. and now this for CW. I play all of these classes. Noone on this thread can say anything that will make me think I am having fun when I'm not. Cryptic cannot convince me I'm having fun when they continuously subject me and my friends to changes that causes some of them to just give up and move on to another game.
Massive changes to a character's powers have both an impact on the playability / enjoyment as well as a financial impact for some who choose to spend money. When it's boiled down, Cryptic is a business that needs to make money. Their business model is baffling much of the time, though I suspect a good part of it is not favorable to established players. I hope that somehow they understand that these constant untested 'nerfs' cost them customers, some times well established customers, sometimes new. Will I try to adjust to this change? of course. But the reality is that for my CW I am not happy about it. I have all but stopped playing my SW. I'm sure I'm not the only person with a NW account who may reduce their play time because a character becomes less fun to play. If playtime diminishes, then so does the opportunity for Cryptic to make money from those players, and this I believe is the key point that they just don't seem to get, no matter how blatantly obvious it is.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited June 2015
The point is that using my vorpal is best for the team more often than than the others. If I had more AD and bagspace, I'd carry all 3 and switch them out once I inspected the group. But I don't, so I keep the vorp.
A trapper HR is a striker, not a controller. He just has more control than the other HRs. He has less than a TR, less than a CW and less than a tank.
Again proves my point of wanting to be able to do everything.
I never denied that. Who doesnt want to do everything. I do as much as I can, with what they give me. Tomorrow, they'll give me a little less, and I'll still do as much as I can. I expect everyone on my team to do the same.
If a CW can do just as much damage as a GWF then why would anyone being a GWF when a CW can do more than just damage? Same with SW? Thats what they did in mod 6 thats great, they made classes have a ROLE. CW is NOT to do massive amounts of damage
Ask them. In my case, I do it because it's a different play style. All classes should be ale to compete. Classes had the same roles in every mod. In mod 6, they certainly made 5 DPS groups more challenging though. Of course CWs are supposed to do massive damage. It's in their description. Talk about being willfully ignorant and not getting it.
Missed the point entirely
No. I corrected your erroneous statement.
One is more focused on control one isnt for a start. For someone that plays “every class” you are very ignorant to their roles.
An HRs role is to DPS.It is either poorly equipped for that job, or else most HRs, including myself, suck at playing them. That doesn't change the fact that I have to ask, to know their path . They can all use the same powers.
Because its NOT a primary DPS class, it is a CONTROLLER CLASS. Seriously how ignorant are you at this point? Want DPS? Play a DPS class like a GWF
Do yourself a favor and look up Control Wizard. Educate yourself, if you dare. I mostly quit my GWF because my CW does more DPS, and is a lot more fun. How can you tell me a CW is not a DPS class, when thye can usually out DPS every class, while filling 2 DPS roles?
While I really wish OF didn't move mobs at all, you're acting like it's Ice Storm. It barely moves the mobs, and a smart CW moves them all in the same direction. Ive never had OF screw up any of my other characters rotations. Not even IBS, Daunting Light, Sudden Storm, RoA or Shard. You're exaggerating and just trying to find fault
I love this role talk, a nerf that you like happens and suddenly everyone turns into a neckbearded grognard saying it should be this way because DnD. For as long as Neverinter has been around cw has been dps. It still will be its just going to be weaker until its stronger again. And now that they're weaker you better believe the gwf nerfs are in the mail.
the nerf is only like 15% or so drop in overall dps anyways according to logs in some other thread. personally, i am completely fine if a wizard wants to dps....just control the mobs so the rest of us don't die to the 1-shots.
unfortunately, i can't deny a nerf will happen when a cw suggests it. anything the cw community wants nerfed almost always gets nerfed and several classes was hit by that.
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
Dont think so.. at HIgh level pvp.. CW is OP damage. too over
The point is that using my vorpal is best for the team more often than than the others. If I had more AD and bagspace, I'd carry all 3 and switch them out once I inspected the group. But I don't, so I keep the vorp.
A trapper HR is a striker, not a controller. He just has more control than the other HRs. He has less than a TR, less than a CW and less than a tank.
I never denied that. Who doesnt want to do everything. I do as much as I can, with what they give me. Tomorrow, they'll give me a little less, and I'll still do as much as I can. I expect everyone on my team to do the same.
Ask them. In my case, I do it because it's a different play style. All classes should be ale to compete. Classes had the same roles in every mod. In mod 6, they certainly made 5 DPS groups more challenging though. Of course CWs are supposed to do massive damage. It's in their description. Talk about being willfully ignorant and not getting it.
No. I corrected your erroneous statement.
An HRs role is to DPS.It is either poorly equipped for that job, or else most HRs, including myself, suck at playing them. That doesn't change the fact that I have to ask, to know their path . They can all use the same powers.
Do yourself a favor and look up Control Wizard. Educate yourself, if you dare. I mostly quit my GWF because my CW does more DPS, and is a lot more fun. How can you tell me a CW is not a DPS class, when thye can usually out DPS every class, while filling 2 DPS roles?
While I really wish OF didn't move mobs at all, you're acting like it's Ice Storm. It barely moves the mobs, and a smart CW moves them all in the same direction. Ive never had OF screw up any of my other characters rotations. Not even IBS, Daunting Light, Sudden Storm, RoA or Shard. You're exaggerating and just trying to find fault
Controller
Controllers influence fights by controlling either the field of battle or targets directly. Their role is to ensure threats are minimized or handled efficiently.
Control Wizard
Controller / Striker
See what is listed first? Read the description? Control Wizard is THE ONLY class who's primary role as listed on Neverwinter wiki is CONTROLLER. Educate yourself....
An HRs role is to DPS.It is either poorly equipped for that job, or else most HRs, including myself, suck at playing them. That doesn't change the fact that I have to ask, to know their path . They can all use the same powers.
Do yourself a favor and look up Control Wizard. Educate yourself, if you dare. I mostly quit my GWF because my CW does more DPS, and is a lot more fun. How can you tell me a CW is not a DPS class, when thye can usually out DPS every class, while filling 2 DPS roles?
This is my last attempt, because honestly, this is getting borderline pointless.
First off, don't be a condescending tool if you want me or anyone else to take you seriously. "Educate yourself, if you dare", just pathetic to resort to such nonsense in a debate.
Secondly, im going to make this as CLEAR as a i can for you.
A GWF, and a SW, can Only provide DPS under certain paths, especially SW FURY. Now, why would you ever bring a SW FURY along if you could do the same or more DPS with a CW, while the CW is also providing buffs and control, and whatever else they might be useful for?
This is why in previous mods tanks were NOT needed. This is why healers were NOT needed. Hell most dps classes wernt even needed or wanted at All. And do you know why? Because whenever I played my CW i simply didnt need them. Why do i need a tank or a healer when i can perma CC an entire mob hoard and on top of that, murder that entire hoard at the same time? Why would i need a GWF or a TR when i can kill the entire mob hoard before they even land 1 melee strike? This was Mod 5 and before, Mod 6 is not like that as much, like i said, you now require different classes.
But hey, if you see no issue with a CW being able to fill "2 DPS Roles", then theres no point in even trying. Just delete every other class and roll a CW, that's what it always boils down to in this discussion. "I want everything and i want it now".
As for "CW not being a DPS class" Ill repeat again, they are PRIMARY controllers and SECONDARY strikers. A secondary striker being able to do more DPS than a primary striker is just moronic.
Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties. They can only wear cloth armor. - Direct from Neverwinter Wiki Control Wizard page
No one has said that CWs shouldn't be able to do good dps, good players/good geared players find ways to do good dps but average players with mediocre gear should not be able to do the best damage in a dungeon.
You fail to understand why DG was a problem. It was because with one feat you could get plenty of DPS then go IV sent and be nigh invulnerable too. GWfs now get great DPS but can be kind of fragile. If you think CW's controlis bad you whould try...... EVERY OTHER CLASS IN THE GAME. I happen to know their control was fine past Mod4 because I was using one. Everyone's control is dimi9nished Mod6 this is true. But when you play a class that has a dozen utility powers complaining about a loss of DPS just sounds like whining.
+1. and that gwfs in general are expensive destroyers-sword masters, by the way. using a very specific rotation. is like a one eye guy complain because the mute can see... pure revenge or pride. no one objective argument.
Here's a very simple example off the top of my head.
Ranger uses Rain of Arrows.
CW then uses Oppressive Force.
Oh look, the mobs are now not only spread all over the place (The complete Opposite of control by the way), but you've actually messed up what your party is attempting to do.
Compared to say, a CW that uses Singularity or Furious Immolation to bring the mobs closer together, then the HR fires his Arrows into the pack of mobs instead of missing completely due to one CW wanting to get top DPS.
yes, cws and rogues have the behaviour to "run to the inside" the mobs and use your cc . but rogues will daze/aggro (good thing for the party). cws, spread and sustain that position (it+of+st). every video about cw is the same behaviour. in game, in fact you see a lot of cws using very well your range/cc to do the general job better. is not something about "what power use" but how use that power. but is really, really hard do a mess using Singularity or Furious Immolation. give more easy cc tools is not a problem im my opinion.
back to the main problem: i dont will have much things to do w/o the farm things. well, i will wait for some 2xrp event and see if the effort will have return.
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
edited June 2015
Is CW's SS nerf equivilent to GWF's prone being taken away at Mod 3 or CAGI/DS being nerfed at mod5 and again mod6?
This change is not a surprise to me. The entire philosophy behind game balance in this game is the opposite you see in a lot of other games, the idea of 'Power Creep'. This is something I've stated a lot in PE main chat but I think this change should really strike home with people, and finally get them to face up to this design philosophy.
However, having said that, I'm fine with this change. CW should be more about control, in many ways they have had it easy up until now, comparative with other classes, so the fact that people have to change the way they play to be more control focused can only be a good thing. I do expect other things will get buffed if this is too much of a change in the negative, but SS was a far too generous feature, and I say this as a CW player primarily.
Is CW's SS nerf equivilent to GWF's prone being taken away at Mod 3 or CAGI/DS being nerfed at mod5 and again mod6?
^ This.
Classes get buffed, Classes get nerfed,
I wasn't happy with the GWF nerfs in mod 4 and 5 and the CAGI/DS nerf in mod 6, But I adapted. The ONLY thing GWF does is phat DPS, it doesn't really control, It doesn't tank (reliably) Its "buff" skills are pretty <font color="orange">HAMSTER</font> (other than HD, which is far too strong imo) and its debuff is just copied from GF.
Suck it up, try out other builds that don't rely on all the damage coming from one passive, and stick to the class roots. When Lostmauth gets its nerf (I mean, seriously, this set IS SO OP, that classes that dont even benefit from its stats use it!) Everyone will complain again, but they know its going to happen. People who try out other strategies or think outside the box are the ones who help shape the new meta. I remember when CW had the mindset that Thaum was the only way to go, and that renegade was useless, Now everyone loves renegade because someone tried something different. People still say bad things about Oppressor, yet theres multiple videos of a CW using an oppressor build successfully. and hey, you can still go Negation + shield and be pretty much magneto.
Live, Learn, Adapt.
People who try out other strategies or think outside the box are the ones who help shape the new meta. I remember when CW had the mindset that Thaum was the only way to go, and that renegade was useless. People still say bad things about oppressor, yet theres multiple videos of a CW using an oppressor build successfully.
Live, Learn, Adapt.
Did you ever hear about the guy who killed his parents and wanted sympathy for being an orphan? Stormspell got buffed because they took so much damage off the encounters. It was a compensation.
As for adapt. I hate to break it to you but switching to renegade wasn't an adaptation the devs buffed it, we saw it was more efficient and we moved. This isn't rocketscience. Your roleplaying a strategic thinker is pretty amusing though. After an unpleasant nerf announcement its most welcome. Have an apple.
Icewind Dale: Heroic Encounter rewards have been reduced.
Trickster Rogue Rare primary weapons level 61+ are not only usable in the main hand.
I see. So people farm to much and stop to buy from bots. So now drop is reduced. That's makes sense.
Is that a fixing of bug, that Tr's can use enchants (vorpals for example) on both - main and offhand? Or something else?
Seems like he is saying "You just upgraded the RP drops 2 days ago and made it something we could farm but you comically decided to take it away for no reason, so why did you add it in the first place?"
Comments
And now thats over, and should of been over 5 mods ago.
Adapt or die.
What you are failing to comprehend is that without SS MoF is equal or better build. It plays better with team concept which was the DEVs stated goal for MOD 6, TEAM WORK not a CW running ahead of group and killing mobs with a broken class feature. All the classes are being brought into line with the team role idea in mind. Adapt or die or worse go play WoW!
I don't think Ive ever been in a group without a Terror or PF. There are usually both. You don't think a DC with bigger heals is a good thing?
Please name one control class in this game that does not do a lot of damage.
Of course I can. I've been doing it since open beta. I did it today, and I'll do it tomorrow after this change.
Some are. Most aren't. I don't care if I do more than other classes, as long as we all do enough.
I have no idea which HRs are trappers, and which aren't. Why is that relevant? They're both strikers.
I want to play a DPS class, so I rolled a CW. I'm OK with that. You seem to be the one who is not.
Didn't you just say not to make this about me? Log into the game and ask in legit if any of the things you just said about me are true. Which teammates were those?
What makes you think that high DPS CW is not indicative of good teaamwork? We are all working together to kill the mobs, before they kill us. As a SS Rene CW, I do this with lot of DPS, control, group buffs, and even heals. That is my job in my team, and I do them all. A tank does it by holding aggro off of us and buffing the team. A DC does it by Healing, buffing and debuffing....etc. That is team work
Sigh. You are either willingly ignorant or just dont get the point.
I did, trapper HR will do alot less damage than a GWF. Next.
Again proves my point of wanting to be able to do everything.
You dont get it at all do you? If a CW can do just as much damage as a GWF then why would anyone being a GWF when a CW can do more than just damage? Same with SW? Thats what they did in mod 6 thats great, they made classes have a ROLE. CW is NOT to do massive amounts of damage.
Missed the point entirely.
One is more focused on control one isnt for a start. For someone that plays “every class” you are very ignorant to their roles.
Because its NOT a primary DPS class, it is a CONTROLLER CLASS. Seriously how ignorant are you at this point? Want DPS? Play a DPS class like a GWF.
Which is why you then made it about you when i told you not to make it about you. Its an example, which again you missed the point. Which again inst surprising at this stage.
CW spreads mobs, 2 teammates get pissed off. That's the example, read. Learn.
The same reason i think a tanky SW isnt good for “teamwork”, someone else can do it better and its NOT their main role.
Change is certain, the problem however is that Cryptic has consistently and persistently rolled out nerf after nerf of classes with minimal understanding of what their ripple effect will have. Some players will like it when other classes get nerfed. Pretty sad little existence to my mind but it's their right I suppose to point and whinge and preach about who should play what how. Others will suck it up and try to adapt. Every time this happens though there is an impact to the players that play those classes. TT for SW, DJ for OP recently (arguably not really a nerf but it impacts playstyle) etc. and now this for CW. I play all of these classes. Noone on this thread can say anything that will make me think I am having fun when I'm not. Cryptic cannot convince me I'm having fun when they continuously subject me and my friends to changes that causes some of them to just give up and move on to another game.
Massive changes to a character's powers have both an impact on the playability / enjoyment as well as a financial impact for some who choose to spend money. When it's boiled down, Cryptic is a business that needs to make money. Their business model is baffling much of the time, though I suspect a good part of it is not favorable to established players. I hope that somehow they understand that these constant untested 'nerfs' cost them customers, some times well established customers, sometimes new. Will I try to adjust to this change? of course. But the reality is that for my CW I am not happy about it. I have all but stopped playing my SW. I'm sure I'm not the only person with a NW account who may reduce their play time because a character becomes less fun to play. If playtime diminishes, then so does the opportunity for Cryptic to make money from those players, and this I believe is the key point that they just don't seem to get, no matter how blatantly obvious it is.
A trapper HR is a striker, not a controller. He just has more control than the other HRs. He has less than a TR, less than a CW and less than a tank.
I never denied that. Who doesnt want to do everything. I do as much as I can, with what they give me. Tomorrow, they'll give me a little less, and I'll still do as much as I can. I expect everyone on my team to do the same.
Ask them. In my case, I do it because it's a different play style. All classes should be ale to compete. Classes had the same roles in every mod. In mod 6, they certainly made 5 DPS groups more challenging though. Of course CWs are supposed to do massive damage. It's in their description. Talk about being willfully ignorant and not getting it.
No. I corrected your erroneous statement.
An HRs role is to DPS.It is either poorly equipped for that job, or else most HRs, including myself, suck at playing them. That doesn't change the fact that I have to ask, to know their path . They can all use the same powers.
Do yourself a favor and look up Control Wizard. Educate yourself, if you dare. I mostly quit my GWF because my CW does more DPS, and is a lot more fun. How can you tell me a CW is not a DPS class, when thye can usually out DPS every class, while filling 2 DPS roles?
While I really wish OF didn't move mobs at all, you're acting like it's Ice Storm. It barely moves the mobs, and a smart CW moves them all in the same direction. Ive never had OF screw up any of my other characters rotations. Not even IBS, Daunting Light, Sudden Storm, RoA or Shard. You're exaggerating and just trying to find fault
the nerf is only like 15% or so drop in overall dps anyways according to logs in some other thread. personally, i am completely fine if a wizard wants to dps....just control the mobs so the rest of us don't die to the 1-shots.
unfortunately, i can't deny a nerf will happen when a cw suggests it. anything the cw community wants nerfed almost always gets nerfed and several classes was hit by that.
Dont think so.. at HIgh level pvp.. CW is OP damage. too over
Controller
Controllers influence fights by controlling either the field of battle or targets directly. Their role is to ensure threats are minimized or handled efficiently.
Control Wizard
Controller / Striker
See what is listed first? Read the description? Control Wizard is THE ONLY class who's primary role as listed on Neverwinter wiki is CONTROLLER. Educate yourself....
This is my last attempt, because honestly, this is getting borderline pointless.
First off, don't be a condescending tool if you want me or anyone else to take you seriously. "Educate yourself, if you dare", just pathetic to resort to such nonsense in a debate.
Secondly, im going to make this as CLEAR as a i can for you.
A GWF, and a SW, can Only provide DPS under certain paths, especially SW FURY. Now, why would you ever bring a SW FURY along if you could do the same or more DPS with a CW, while the CW is also providing buffs and control, and whatever else they might be useful for?
This is why in previous mods tanks were NOT needed. This is why healers were NOT needed. Hell most dps classes wernt even needed or wanted at All. And do you know why? Because whenever I played my CW i simply didnt need them. Why do i need a tank or a healer when i can perma CC an entire mob hoard and on top of that, murder that entire hoard at the same time? Why would i need a GWF or a TR when i can kill the entire mob hoard before they even land 1 melee strike? This was Mod 5 and before, Mod 6 is not like that as much, like i said, you now require different classes.
But hey, if you see no issue with a CW being able to fill "2 DPS Roles", then theres no point in even trying. Just delete every other class and roll a CW, that's what it always boils down to in this discussion. "I want everything and i want it now".
As for "CW not being a DPS class" Ill repeat again, they are PRIMARY controllers and SECONDARY strikers. A secondary striker being able to do more DPS than a primary striker is just moronic.
where is nerf of GF super damage?? and thief permanent stealth??
+1. and that gwfs in general are expensive destroyers-sword masters, by the way. using a very specific rotation. is like a one eye guy complain because the mute can see... pure revenge or pride. no one objective argument.
yes, cws and rogues have the behaviour to "run to the inside" the mobs and use your cc . but rogues will daze/aggro (good thing for the party). cws, spread and sustain that position (it+of+st). every video about cw is the same behaviour. in game, in fact you see a lot of cws using very well your range/cc to do the general job better. is not something about "what power use" but how use that power. but is really, really hard do a mess using Singularity or Furious Immolation. give more easy cc tools is not a problem im my opinion.
back to the main problem: i dont will have much things to do w/o the farm things. well, i will wait for some 2xrp event and see if the effort will have return.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Thanks for the changes to tenacity too
However, having said that, I'm fine with this change. CW should be more about control, in many ways they have had it easy up until now, comparative with other classes, so the fact that people have to change the way they play to be more control focused can only be a good thing. I do expect other things will get buffed if this is too much of a change in the negative, but SS was a far too generous feature, and I say this as a CW player primarily.
thats correct, 90% of stuns dont work when work its for 1s wtf
^ This.
Classes get buffed, Classes get nerfed,
I wasn't happy with the GWF nerfs in mod 4 and 5 and the CAGI/DS nerf in mod 6, But I adapted. The ONLY thing GWF does is phat DPS, it doesn't really control, It doesn't tank (reliably) Its "buff" skills are pretty <font color="orange">HAMSTER</font> (other than HD, which is far too strong imo) and its debuff is just copied from GF.
Suck it up, try out other builds that don't rely on all the damage coming from one passive, and stick to the class roots. When Lostmauth gets its nerf (I mean, seriously, this set IS SO OP, that classes that dont even benefit from its stats use it!) Everyone will complain again, but they know its going to happen. People who try out other strategies or think outside the box are the ones who help shape the new meta. I remember when CW had the mindset that Thaum was the only way to go, and that renegade was useless, Now everyone loves renegade because someone tried something different. People still say bad things about Oppressor, yet theres multiple videos of a CW using an oppressor build successfully. and hey, you can still go Negation + shield and be pretty much magneto.
Live, Learn, Adapt.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Ha ha ha...i think i found my new top signatur quote ^^. Thx.
Did you ever hear about the guy who killed his parents and wanted sympathy for being an orphan? Stormspell got buffed because they took so much damage off the encounters. It was a compensation.
As for adapt. I hate to break it to you but switching to renegade wasn't an adaptation the devs buffed it, we saw it was more efficient and we moved. This isn't rocketscience. Your roleplaying a strategic thinker is pretty amusing though. After an unpleasant nerf announcement its most welcome. Have an apple.
I see. So people farm to much and stop to buy from bots. So now drop is reduced. That's makes sense.
Is that a fixing of bug, that Tr's can use enchants (vorpals for example) on both - main and offhand? Or something else?
.Suicide Squad.
not = now?
Maybe it's still ok. We'll have to test and see. If it's not, maybe move to MoF.