It's a control Wizard not dps Wizard, your job is to control a mob or player. Also, as a Rogue player our time is coming to, Rogues and control wizard was only class in game that did not have to stack crit in order to get a 100% crit chance,now they do (well at least wizards do now).
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
Repel: This spell should no longer be able to be dodge cancelled infinitely.
Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
Been gone a while. Came back and was levelling my CW. He's focused on having a lot of crit. He's only at 65. This change made a huge difference. A few days ago he could easily solo three groups of mobs while questing. Today he struggles with one.
I'm not saying a change wasn't called for. I'm also levelling a TR and SW. Neither of them could have easily soloed three groups of mobs before. But on the other hand, they don't have as much trouble with one and my CW does now. I only hope you guys monitor this. And consider easing up on the cooldown or letting it crit.
I agree with this, yes the t2's are doable without exploits or bugs, with proper team where everyone play their class, but "No over geared player" ? And you say t2 mobs do not need a nerf?
Please upload a video of you doing t2, with any team you choose, I am not asking for PUG, but condition is :
1. No T-feytouched
2. No epic MH or OH (Max to blue)
3. No enchantments more than rank 7
4. No Paladin+GF combo where the two tank classes do the highest ABSURD damage (Take either GF or OP as tank, or OP/DC as a healer, and GF as a tank)
5. No augument or any other companion at legendary, max at epic.
6. No weapon or armor enchantment at greater or more than that, max lesser or normal
7. No artifacts at mythic (max at epic).
8. Not a single piece of legendary equipment.
I can think of more conditions but well these will do fine as I am sure you are not gonna upload a single video. If you really want to do, I will add soem more.
"Give others like GWFs time to get these mobs and absolutely destroy them" - God you sure are a GWF main who loves to look and judge players with the top DPS chart
Given that, T2's starts at IL2000, following the conditions which I have mentioned, a new player can actually manage that IL, even more than that, easily, even if he/she started playing a few time ago and have nto spent anything, I mean no real money. If all members in the team is alike new player and not BIS, T2's, specially the final bosses are not doable.
Yes I have done them all legit, more than once, with guild, with premade team with my friends, and I know they are not doable without BIS players, at least you need 2BIS in your team to do them all legit. But then again I do not claim myself a normally geared causal player, and even after that I do think t2 mobs are hitting absurd damage, like over 90k in a single shot, which is abomination and quite insulting,I may add.
TRs can effect all mobs you say? explain how..with smoke bomb? Path of blade? Dazing strike? those are not control powers imo, I have big doubt you have even went into a t2 still now, or fought the final boss, you do know that t2 mobs have about 90% cc resist right? they just need 1 sec to hit you, eventually you will get hit, and that one hit WILL kill you, let alone the server behavior if you are super lucky you will be having latency at that time, that does not matter on your skill, so spare me your L2P talk, I play all the classes and love'em all, they all work in their perspective way. I do not call any single class my main (used to think CW as my main but after this ner-fhammer, oh no, all of them are my main )
You read a lot more in to my post than is actually there especially considering you have ran all the T2's and finished them. The restrictions you place on the video are in fact a little over board do you not think? 2000 ilvl in T2 is a joke and you know it. A compentent group of 2500 ilvl or better can finish eTos. My point was you do not need everyone to be BIS to do this. The other point was that a CW is not needed to accomplish it. The T2's do not need to be dummy down to the lowest level of skill to be done. They are at the moment our "end game" content and should be a challenge. The biggest mistake I see is groups ignoring the "little adds" for the tough adds and those "little adds" (huntsman. archers, spitting spiders, cut throats, ect.) ripping groups to shreds. All Striker classes can dispatch those adds easily if they can get to them, a Sing or Smoke bomb is all that is needed to allow Striker Classes to get to the mobs. The mobs do not need to be perma controlled at all just distracted to allow for the group to close. I run on 3 toons a DC, GWF, and SW the lowest ilvl being 2700 on the SW to the highest 4k on the GWF and DC being 3600 ilvl. The groups I run with are guild and people from my friends list and they some good geared to some meh geared. eToS is by far the easiest of the three T2's and should be were groups start higher content (sans exploits).
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
hey now. you are talking about a geared gwf. how about a non-geared cw that throws this 60% damage to anything, especially to a gwf that has a broken damage mitigation mechanics.
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
I agree. Mod 6 has totally ruined the CW's as it is and now this. I'm not making another tune. Maybe someone will wake up and fix this. Same with the Warlocks who have to follow everyone around for just the elemental stuff to get it done. Enough already.
Comments
I wish this class was the only class I had to worry about, and that person said geared GWF, not some ****ty green geared guy.
-Kymos
-Kymos
Been gone a while. Came back and was levelling my CW. He's focused on having a lot of crit. He's only at 65. This change made a huge difference. A few days ago he could easily solo three groups of mobs while questing. Today he struggles with one.
I'm not saying a change wasn't called for. I'm also levelling a TR and SW. Neither of them could have easily soloed three groups of mobs before. But on the other hand, they don't have as much trouble with one and my CW does now. I only hope you guys monitor this. And consider easing up on the cooldown or letting it crit.
You read a lot more in to my post than is actually there especially considering you have ran all the T2's and finished them. The restrictions you place on the video are in fact a little over board do you not think? 2000 ilvl in T2 is a joke and you know it. A compentent group of 2500 ilvl or better can finish eTos. My point was you do not need everyone to be BIS to do this. The other point was that a CW is not needed to accomplish it. The T2's do not need to be dummy down to the lowest level of skill to be done. They are at the moment our "end game" content and should be a challenge. The biggest mistake I see is groups ignoring the "little adds" for the tough adds and those "little adds" (huntsman. archers, spitting spiders, cut throats, ect.) ripping groups to shreds. All Striker classes can dispatch those adds easily if they can get to them, a Sing or Smoke bomb is all that is needed to allow Striker Classes to get to the mobs. The mobs do not need to be perma controlled at all just distracted to allow for the group to close. I run on 3 toons a DC, GWF, and SW the lowest ilvl being 2700 on the SW to the highest 4k on the GWF and DC being 3600 ilvl. The groups I run with are guild and people from my friends list and they some good geared to some meh geared. eToS is by far the easiest of the three T2's and should be were groups start higher content (sans exploits).
hey now. you are talking about a geared gwf. how about a non-geared cw that throws this 60% damage to anything, especially to a gwf that has a broken damage mitigation mechanics.
I agree. Mod 6 has totally ruined the CW's as it is and now this. I'm not making another tune. Maybe someone will wake up and fix this. Same with the Warlocks who have to follow everyone around for just the elemental stuff to get it done. Enough already.
What excactly is broken? Can you explain plz?