PVP: Armor Penetration Resistance now correctly works as expected against players.
Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
Control Wizard
Repel: This spell should no longer be able to be dodge cancelled infinitely.
Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
Great Weapon Fighter
Punishing Charge: Rank 4 now correctly increases your number of charges.
Guardian Fighter
Line Breaker Assault: This power will now consistently activate when hitting targets.
Hunter Ranger
Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.
Items and Economy
Icewind Dale: Heroic Encounter rewards have been reduced.
Trickster Rogue Rare primary weapons level 61+ are not only usable in the main hand.
User Interface
Inspecting a player defaults to the equipment tab again.
Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
Classes and Balance
[*]Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
]
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
I always felt that 60% of ones damage from a class feature was pretty insane considering typically these yield 3% for other classes -- but I am not saying that they should all behave uniformly either. Even with this change it will still likely always be used in all cases I would imagine.
PVP: Armor Penetration Resistance now correctly works as expected against players.
Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
Control Wizard
Repel: This spell should no longer be able to be dodge cancelled infinitely.
Storm Spell: This class feature now has a .5 second ICD and can no longer critically strike.
Great Weapon Fighter
Punishing Charge: Rank 4 now correctly increases your number of charges.
Guardian Fighter
Line Breaker Assault: This power will now consistently activate when hitting targets.
Hunter Ranger
Thorned Roots: This damage component of this power is no longer incorrectly resisted by control resist.
Items and Economy
Icewind Dale: Heroic Encounter rewards have been reduced.
Trickster Rogue Rare primary weapons level 61+ are not only usable in the main hand.
User Interface
Inspecting a player defaults to the equipment tab again.
Hey, I play CW and I am totally okay with the nerf to storm spell and stuff... but what I am upset about is you took the time to put CW on blast when TR has been effectively immortal piercing damage dealing gods in BIS pvp for like 2 mods... straight. Every single patch you release people are asking for a piercing damage nerf and you keep making it strong, would you please look into it? The last time I fought a TR his shadowy opportunity did 9k damage per hit on me.. piercing... from stealth. My ice knife did 120k damage deflected down to 4k on a TR. It seems really imbalanced and I feel kind of neglected when every patch it is mentioned and you haven't even acknowledged it as a problem.
Again trying my best not to be a crier, I usually don't post on this sort of stuff at all, but the current pvp strategy involves trying your best to 2 v 1 a TR and not die. It seems like the only way this will ever get fixed is when everyone makes a TR and pvp involves 5 TR's floating around not killing each other.
Anyways that is really the whole of my concern, Please look into pvp... talk to some top tier pvp guilds and see what they say about TR. Talk to the people that have to fight TR's in every premade and deal with 110k piercing damage over 15 seconds while not being able to see a target. Its very frustrating and not fun for the game. I'd rather fight the 100% unkillable paladin than fight a TR.
The trinity is DPS, Tank, and Heal. Control is NOT a part of the trinity. Control wizards are a DPS class. Why are you killing our DPS? This is not part of the imbalance in the game! So many things are actually broken, but you are focusing on nerfing stuff? Where are our priorities?!?!
-Nacho Skymont Quixaltic Guild Leader GH20, pm for inv
0
mutjinninjaMember, NW M9 PlaytestPosts: 93Arc User
I always felt that 60% of ones damage from a class feature was pretty insane considering typically these yield 3% for other classes -- but I am not saying that they should all behave uniformly either. Even with this change it will still likely always be used in all cases I would imagine.
The re-balancing shouldn't kick the class in the teeth though. It should balance it; meaning that other things get buffed while the OP things get toned down. I guess we're back to breaking things hopelessly as other people cry for nerfs and hope their own OP skills don't get noticed.
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
LOL, if it was up to me i'd have put a 10s ICD. CW is way too broken dmg wise for a ranged CC machine. They are the reason why many other dps classes are behind because CW does similar or better dmg + great CC from a safe position with much better survivality due to broken shield.
The re-balancing shouldn't kick the class in the teeth though. It should balance it; meaning that other things get buffed while the OP things get toned down. I guess we're back to breaking things hopelessly as other people cry for nerfs and hope their own OP skills don't get noticed.
LOL, if it was up to me i'd have put a 10s ICD. CW is way too broken dmg wise for a ranged CC machine. They are the reason why many other dps classes are behind because CW does similar or better dmg + great CC from a safe position with much better survivality due to broken shield.
Obviously another class QQer. If you've played this game for any length of time, or ever stepped into a cws shoes (and why not join the winning team? I don't get you guys who refuse to play another class and cry for its nerfing), you would know that we're not a CC class. We're not even that ranged tbh, with our best rotations making us jump into mobs. Steal time and Icy terrain have no range. Conduit is maybe our best ranged power and is only used for utility. So our "great CC" is never from a safe range.
I'm not even gonna touch the shield comment as that's a pvp complaint and I prefer pve.
And other dps classes are behind the cw because they haven't been buffed. I'd rather see buffs get handed out than people cheering as my main gets shot in the face.
First they nerf CWs control abilities, then we have to rely on random procs to do dmg (30-40% of our dmg) and then they take it away with ZERO compensation. Look at the dps charts and you will see, that SS CWs WITHOUT the nerf did less dmg then similar GWFs. Now they deal a 5th of GWFs dmg?
But you have CC you say? Yes against mobs with 90% cc immunity or players who deflect it with decent gear.
Is there a wheel with all classes and once a month one of them gets a 'rebalancing' bc. there are no other issues at hand, all is dany and you get bored?
Obviously another class QQer. If you've played this game for any length of time, or ever stepped into a cws shoes (and why not join the winning team? I don't get you guys who refuse to play another class and cry for its nerfing), you would know that we're not a CC class. We're not even that ranged tbh, with our best rotations making us jump into mobs. Steal time and Icy terrain have no range. Conduit is maybe our best ranged power and is only used for utility. So our "great CC" is never from a safe range.
I'm not even gonna touch the shield comment as that's a pvp complaint and I prefer pve.
And other dps classes are behind the cw because they haven't been buffed. I'd rather see buffs get handed out than people cheering as my main gets shot in the face.
I've played enough to realize that you dont even need tank in most dungeons because CW can just perma CC adds and do great dmg on top of that, while tank get 2-3 shoted if he get too close. That is the reality which i see daily in dungeons.
Comments
The last big run tonight.
Making them drop nothing or just a chance at a stone.. boo to that.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I feel like the whole cw community is speechless in shock. I know storm spell was out of line, but this change harkens back to the old dev team who just smashed things with the nerfhammer and left them broken. If you're going to slaughter the skill that does 60% of our damage, maybe you should buff something to compensate? This will leave us with barely any damage. If you felt cws were doing too much damage, maybe you should take a look at the insanity that a geared GWF can pull off.
Time to make another toon my main until this debacle is scaled back.
Any ETA on avalanche boon?
I reported this bug awhile ago - http://nw-forum.perfectworld.com/showthread.php?892951-BUG-Icewind-Date-last-boon-quot-Avalance-quot-multiprocs
These aren't the droids you're looking for...
I wondered that as well. Who cares about having to change tabs if most of the time the feature doesn't even function.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That's EXACTLY what they want.
Hey, I play CW and I am totally okay with the nerf to storm spell and stuff... but what I am upset about is you took the time to put CW on blast when TR has been effectively immortal piercing damage dealing gods in BIS pvp for like 2 mods... straight. Every single patch you release people are asking for a piercing damage nerf and you keep making it strong, would you please look into it? The last time I fought a TR his shadowy opportunity did 9k damage per hit on me.. piercing... from stealth. My ice knife did 120k damage deflected down to 4k on a TR. It seems really imbalanced and I feel kind of neglected when every patch it is mentioned and you haven't even acknowledged it as a problem.
Again trying my best not to be a crier, I usually don't post on this sort of stuff at all, but the current pvp strategy involves trying your best to 2 v 1 a TR and not die. It seems like the only way this will ever get fixed is when everyone makes a TR and pvp involves 5 TR's floating around not killing each other.
Anyways that is really the whole of my concern, Please look into pvp... talk to some top tier pvp guilds and see what they say about TR. Talk to the people that have to fight TR's in every premade and deal with 110k piercing damage over 15 seconds while not being able to see a target. Its very frustrating and not fun for the game. I'd rather fight the 100% unkillable paladin than fight a TR.
Quixaltic Guild Leader
GH20, pm for inv
The re-balancing shouldn't kick the class in the teeth though. It should balance it; meaning that other things get buffed while the OP things get toned down. I guess we're back to breaking things hopelessly as other people cry for nerfs and hope their own OP skills don't get noticed.
LOL, if it was up to me i'd have put a 10s ICD. CW is way too broken dmg wise for a ranged CC machine. They are the reason why many other dps classes are behind because CW does similar or better dmg + great CC from a safe position with much better survivality due to broken shield.
Karma? We did not do anything to your class... We just played ours.
Quixaltic Guild Leader
GH20, pm for inv
Those CWs will still continue to melt you with their SS/lostmauth combo. They can easily just switch to a plague fire instead of the vorpal.
Aren't T2s hard enough as it is?
Obviously another class QQer. If you've played this game for any length of time, or ever stepped into a cws shoes (and why not join the winning team? I don't get you guys who refuse to play another class and cry for its nerfing), you would know that we're not a CC class. We're not even that ranged tbh, with our best rotations making us jump into mobs. Steal time and Icy terrain have no range. Conduit is maybe our best ranged power and is only used for utility. So our "great CC" is never from a safe range.
I'm not even gonna touch the shield comment as that's a pvp complaint and I prefer pve.
And other dps classes are behind the cw because they haven't been buffed. I'd rather see buffs get handed out than people cheering as my main gets shot in the face.
But you have CC you say? Yes against mobs with 90% cc immunity or players who deflect it with decent gear.
Is there a wheel with all classes and once a month one of them gets a 'rebalancing' bc. there are no other issues at hand, all is dany and you get bored?
I've played enough to realize that you dont even need tank in most dungeons because CW can just perma CC adds and do great dmg on top of that, while tank get 2-3 shoted if he get too close. That is the reality which i see daily in dungeons.