Now I don't normally go on these forums to complain about PvP. I usually just try to get better and learn some things along the way. But this experience was just, in my opinion, over-the-top OP.
I was in Gauntlgrym, capping a node as a healing/defensive spec cleric, and a paladin comes running up and literally one-shots me with Divine Judgement.
I was at full health, at 83K HP, have chosen full defensive boons, specced for defense. I didn't even have time to react to this.
I was like, what the ... how is this fair at all? If I had any sort of idea that this could happen (and enough time) I would have placed an empowered astral shield, but really ... I could only see this getting worse as more pally's get BiS gear.
This Daily of the paladin seriously needs to be toned down - in PvP more so than in PvE (they do need some offensive power in PvE, but how it works now in PvP seems imbalanced).
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR
Comments
Empowered Astral shield doesnt even help.
I was inside it and OP came up with that daily, i remember it was something like: <font color="orange">HAMSTER</font> dealt 100599 (282900) to you with divine judgement. my build: 33.5 dm resistance, 28 defl chance, 91k HP.
Of course this daily is Overthetop!. and worse yet if they haven't fixed it, it is because it is working as intended.
Pallies hit not that hard...I mean they can hit much harder.
Don't try to play victim potato.
Both of these classes are broken.
Sure it does M.tomato
im a cucumber!!!!!
Tomatoes and potatoes... LOL! Banter like this one is actually preferred, I'd say
its a lot better than some of the other words and it doesnt break the rules. then again i did get in trouble for using potatoes as my sig by lew.
.Suicide Squad.
1. NERF pally's only damge.
2. NERF pally's survivability healing and temporary hit points.
no just the damage. dont nerf it hard just enough to make it balanced. they have at wills and its near impossible to kill one so they shouldnt have a 1 hitter also.
"Only" or no, why should they have that much damage in the first place when they have that much survivability?
I mean, did the people not complain about the toughest Sentinel GWFs, being able to near one-shot people with the idiotic burp of the century" attack? Did the people not complain about the most powerful survivalist Sabo TRs, also having access to one of the most powerful daily attacks SE?
If the OPals are allowed to be that tough and resilient, but still able to near 1-shot people, then where's the "weakness" of the class to be exploited?
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
i made a cw to combat pallys and to enjoy gameplay im at 66 now. man im loving it as long as i play smart i can take down pallys eventually it just takes a really long time and dodging that daily. eventually they wont be able to outheal my damage.
Bring a friend and stay close, even crit won't kill you then.
This is literally the only pally damage move and its a daily.
Its also easy to dodge thanks to delayed and obvious animation.
Dodge single, slow daily and win.
Thats pretty much the guide to killing one(unless its bulwark prot, you'll have to CC this one hard for it to go down).
Lashing blade on executioner TR does the same if not more thanks to all the modifiers for the first strike you can stack, is faster and can be used much more often.
So is SE.
As if "daily" means anything in this day and age of 1min SigDiv and AP cloaks.
If you were equally geared and feated right, wouldn't you have about 120K hp? Gift of Faith should heal you back full instantly. Then cast a bunch of Divine Bastions again and you're solid for the next attack. You're supposed to be the only class to go toe to toe with them xD
Empirically speaking, if you were about 20k GS during mod5:
- 3 x legendary artis
- 2 x legendary weapons
- 2 x legendary gear (neck, belt)
- around rank8~9 enchants
...and you make the transition to mod6, get the burning grade armour, get the new main/offhand, feed the old legendaries to your new weapons, you land at around 100k HP with two purple weapons and at 2.5k-ish IL... and that's with a moderately CON-invested build.
If they didn't invest in CON and had just the typical PvE builds (which would equate to less than 30k HP in mod5), even when getting burning grade gear, they'd be around maybe 80~90k HP.
When you start upgrading enchants to over rank11, change the armour/weapon special enchant to transcendant status, change your belt/neck to the new lv70 standard "greater" versions, and then start changing up all the new artifact/artifact weapons up to their max refine... that pushes you over 3.5k IL and around the "BiS" standard.
Should take around 500~1k dollars or more if someone takes the "honest" route, but of course, no such problem at all for those who've abused the hell out of the "Astral Resonator" fiasco and had stashed bajillion ADs in their mule accounts, lol
If that were us, we wouldn't be here on forums looking for honest balance, or we'd just roll a new BiS toon over to the next overpwered class when the nerf bat hits. But I did see DCs with 120K HP.
Riight. Because Paladin's at-wills are so powerful. Paladin is only tanky if he slots 2-3 defensive encounters. If he slotted all 3 offensive / buff encounters, he'd be squishier than any class and still deal petty damage. Their only power is Divine Judgement and it's nowhere near as broken as SE.