The Lostmauth set is seriously overpowered. CWs use it even though it doesn't add to their primary or secondary attributes. It can almost double DPS with the right builds.
It's been about, what 3? patches now since the introduction of the Lostmauth set with Mod 6 and I think it's about time the Dev's have a look at this set bonus in particular. I am hoping that they make appropriate changes to attempt to balance out these problems that the OP has highlighted.
Shouldn't have to keep saying this, but: Respect each other's opinion or just refrain from posting.
Really? then why is it that there are still alot of black propaganda threads againts one class? You should wipe it out too right coz its disrespecting everyone whos using that class alot of people asking for nerf and l2p issue and you didnt remove it. you bias or something? Im not afraid of you.
Really? then why is it that there are still alot of black propaganda threads againts one class? You should wipe it out too right coz its disrespecting everyone whos using that class alot of people asking for nerf and l2p issue and you didnt remove it. you bias or something? Im not afraid of you.
Community Moderator? bahhh! I read forums everyday and your not moderating anything. Should be Ejector coz thats all you do hypocrite. Do you think the NW community doesnt know the secrets? we cover our nose not our eyes and mouth. phweh!:mad:
Community Moderator? bahhh! I read forums everyday and your not moderating anything. Should be Ejector coz thats all you do hypocrite. Do you think the NW community doesnt know the secrets? we cover our nose not our eyes and mouth. phweh!:mad:
thats one way to get as thread you dont like closed.
1) Remove 100% crit chance
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
1) Remove 100% crit chance
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
lol you want mod 3 TR? easy life for you main huh?
1) Remove 100% crit chance
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
1:no
2:yes
3:maybe
4:yes
5:no
and i dont main a tr.
1) Remove 100% crit chance
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
1. double CD for CW tab
2. fix CW feats
3. ICD on all CW cc
4. Reduce CW range
5. Increase CW dodge stamina consumption.
you guys still complain about trs but what about gf/gwfs that could kill you with 1 rota or 1shot you with the wheel of stupidity? The playstyle of gf/gwf is like block,block daily up finish it! Its so stupid as the tr's are now forced to play and i think most of the trs dont enjoy this playstyle. Thats the reason i decided to play my hr in this mod but now i play against oneshotting gf/gwfs with wheel of elements and thanks to god cryptic created mythic artifacts so they can do this every 60sec -.-. Cw are tanky as **** with multi autoproccs of stormspell, hr can nearly perma daze a target (and guess what? its also no fun to play like this),tanky classes deal more burst dmg than strikers classes, tr is op as ever but becomes easier to play with every mod, pala deals no dmg except their dailys...Cryptic takes away the fun and skill from every class...today its all about dailys and passive proccs of feats
I think cryptic has to set the classes back before they came up with this "classes re-balancing" patch and remove the active artifact slot in pvp or set the cd from 60sec to 240sec otherwise its all about dailys! -.- and finally focus on bugfixing! Its a god **** joke what they are able to fix in months! If i would work like this i would lose my job in a couple of days -.-
Here a nice video of rare "skill" footage.... i guess its his movement and how he presses his buttons on keyboard/mouse *lol* the quality is so bad i cant see if his enemys are pugs but i guess so. https://m.youtube.com/watch?v=0zh5xSSHRgE
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
1) Remove 100% crit chance
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
I think it would be more fair to do:
1) Remove 100% crit, the stealth bonus now gives you DOUBLE YOUR crit chance. Have 30% crit? Stealth is now 60%. Have 50% crit? Stealth remains 100%. Doesnt affect PVE TRs much, affects PVP TRs.
2) Fix SO - yes. Double procs need to go as well as (IMO) SO needs to NOT be piercing damage. I think that would fix the damage there.
3) I dont like this. Charges are really lame. Adjusting #1 and #2 fixes this issue already.
4) Yes I think this is fair as well. Stealth reveal makes this less about "contesting" and much more about playing an assassin/striker class.
5) I agree, I think ITC duration should be down to ~3 seconds but provide total immunity. So its a CC break, and invulnerability for a shorter period of time. Id like to see a feat in scoundrel that would buff ITC allowing them to be a more "out of stealth" fighter.
My main was my tr but Black Turtle Gaming is a small pvp guild so im forced to play what ever it needs, tr beta-mod2, mod 3 hr (quit the game in mod4) and mod 5 tr otherwise we had no chance against other premades because no one else plays those classes besides me and the known pvp guilds have at least 1-2 op classes in every pm . now i can play hr because one of us plays pala so we have one that could contest the homenode so i dont have to play tr anymore.
And no its not only the wheel of stupidity/elements. I tested my hr build on our GWF Squishy and hes way undergeared, has no wheel and a critchance of 30% and he can kill my with one rota if his destroyer stacks are full. Gwf get a huge buff in mod6 40%dmg,15dmg resistance and no loss of temp. Hitpoints after untoppable ends. Idk what it is on gf side but usually they use cruscendo,bullcharge and hammer. And no surviability doesnt mean to spam the forums too finally get so much DR that you can survive everything by just standing around even if you are dumb enough to miss your cc's 3-4 times in row, a gf has at least to press shield to get his shield up but it also increases his ap gain so all he does is block the attacks and run in circels until his daily is up, a gwf has it much better he can just stand there and attack until destroyer stacks are up and then let the burst begin so its pretty similar to a tr back in mod 4 but with more burst/dmg
And as i said cws are tanky as hell and deal massive dmg with 2 procs of stormspell.
Im just saying people that complain about tr's are gwfs/gf/cw and are the ones that complain about other classes when they got wrecked. Tr is in a bad spot all they do is adapting to every nerf since beta but its not even fun to play it anymore...and people still want to nerf itc, dodges etc do you guys realise that tr already lost 30% of their stealth with mod6? If they cant spam LA they would be ****ed and thats not a problem with trs the issue is the wheel,dc artifact and the changes to lifesteal/reg that makes the piercing dmg even worse but cryptic wants gamedynamics like this...
And no its not my gear im full orange,r10-12, trans neg. And holyavenger (to get at least some dr against those beasts). Squishy had only perfect enchants and r8-9, no wheel and not even the oh is orange but at least he is not braindead like the other gwfs
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
Well i wouldn't call Squishy undergeared but i suppose that on a premade level he is undergeared. And yes he's a good GWF, makes good use of sprint and every GWF tool.
GWFs are terrifying once their stacks are all up but it's also not that hard to kite them and make it difficult for them to build stacks, dodge their FLS-CC and they can't land IBS...
I play HR too and i have to say it's a bad matchup since GWFs are hard to CC and current HR is trapper and squishy.
On the other side a good mix of forest ghost-dodges-marauder and bunnyhopping may allow you to kite them quite a bit.
Your only hope is to get them out of sprint, stunlock and burst as fast as you can then right before they go big and red, move out with MEscape and go forest ghost, circle them,, then bunnyhope around a bit and their unstoppable is usually over.
I'm no HR expert, but my impression is just that HR is weak currently vs GWF, due to the fact HRs apply DoTs and CC-roots, and GWF is strong vs DoTs and CC.
Other classes i think find it easier to deal with GWF destroyers since base survivability of the build is not that great (can boost with negation and lifedrinker+high LS stat).
Also hidden daggers buff is short, after a GWF uses HD you must avoid. Same goes for focused destroyer.
The window of time during which all damage buffs are up is short, and if you can dodge CC, the GWF will lose his chance to land IBS nuke.
Playing both GWF and HR what i can say is that i found HRs who could hurt and stunlock a lot if i didn't dodge, and as a HR i found GWFs i could not allow to land too many hits on me once their stacks were up or they'd kill me in seconds.
Well i wouldn't call Squishy undergeared but i suppose that on a premade level he is undergeared. And yes he's a good GWF, makes good use of sprint and every GWF tool.
GWFs are terrifying once their stacks are all up but it's also not that hard to kite them and make it difficult for them to build stacks, dodge their FLS-CC and they can't land IBS...
I play HR too and i have to say it's a bad matchup since GWFs are hard to CC and current HR is trapper and squishy.
On the other side a good mix of forest ghost-dodges-marauder and bunnyhopping may allow you to kite them quite a bit.
Your only hope is to get them out of sprint, stunlock and burst as fast as you can then right before they go big and red, move out with MEscape and go forest ghost, circle them,, then bunnyhope around a bit and their unstoppable is usually over.
I'm no HR expert, but my impression is just that HR is weak currently vs GWF, due to the fact HRs apply DoTs and CC-roots, and GWF is strong vs DoTs and CC.
Other classes i think find it easier to deal with GWF destroyers since base survivability of the build is not that great (can boost with negation and lifedrinker+high LS stat).
Also hidden daggers buff is short, after a GWF uses HD you must avoid. Same goes for focused destroyer.
The window of time during which all damage buffs are up is short, and if you can dodge CC, the GWF will lose his chance to land IBS nuke.
Playing both GWF and HR what i can say is that i found HRs who could hurt and stunlock a lot if i didn't dodge, and as a HR i found GWFs i could not allow to land too many hits on me once their stacks were up or they'd kill me in seconds.
makes no sense to post it here you guys listen like cryptics devs i waste my time here
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
Im just saying people that complain about tr's are gwfs/gf/cw and are the ones that complain about other classes when they got wrecked. Tr is in a bad spot all they do is adapting to every nerf since beta but its not even fun to play it anymore...and people still want to nerf itc, dodges etc do you guys realise that tr already lost 30% of their stealth with mod6? If they cant spam LA they would be ****ed and thats not a problem with trs the issue is the wheel,dc artifact and the changes to lifesteal/reg that makes the piercing dmg even worse but cryptic wants gamedynamics like this...
To be honest many suggestions/ complaints never asked for nerfs alone but rather for changes. I kill most TRs i meet in game or make them run away with my GWF and usually put up a good fight even vs geared ones (hopeless sometimes, but still a fight).
But this does not mean i can't recognize a cheap braindead gameplay when i see one.
HR gameplay is very proactive and requires timing and building your toon well, switching stances and be very mobile. Requires skill unless you go for buggy cheesy broken trapper builds with cooldown reduction.
TR is the same.
Now, pointing out where and when TR gets OP and braindead and asking for changes which also include buffing other tools after toning down the broken ones, is no different from asking for CWs to have SS procs toned down/ removed and damage moved on proactive skills such as shard. Just an example.
Im just saying people that complain about tr's are gwfs/gf/cw and are the ones that complain about other classes when they got wrecked. Tr is in a bad spot all they do is adapting to every nerf since beta but its not even fun to play it anymore
So in your opinion everyone crying about TR's being OP ( What is obvious fact becouse TRs can smash people by throwing a few daggers), but for you TR is fine
My main was my tr but Black Turtle Gaming is a small pvp guild so im forced to play what ever it needs, tr beta-mod2, mod 3 hr (quit the game in mod4) and mod 5 tr otherwise we had no chance against other premades because no one else plays those classes besides me and the known pvp guilds have at least 1-2 op classes in every pm
So...for me it looks like: TR are in bad situation, they can't be nerfed again, but throught few modules i was playing TR becouse our enemy has always 1/2 OP classes, and if i was playing any other class, we always loose.
Well...For me you have confirmed about TR being OP or maybe i am misunderstanding you or you make a mistake in your testimony?;p
Tr potato syndrome at it's best. This cannot even be real... Somebody please wake me up.
You dont get it i dont play tr anymore and i hate to play it since mod5. The playstyle/skill/fun is in a bad spot not the dmg but several nerfs lead us to this because trs always get nerfed on the wrong side but you people wont get it. There are so many posts from tr side to adress those issues. But ok nerf the dodges/itc/piercing dmg/tab mechanic and we are at the point the tr was back in mod4. And guess what? Pugs will still whine about the opness of holding a node while in stealth so it goes on and on.
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
In previous mods alot of junkies ask for TR modifications like stealth depletion when using At-wills and stealth reveal for 2 seconds. Now your asking for more adjustments that will greatly reduce current TR state for no other than selfish reasons. TR is in its rightful place you junks want to return rogues to mod 2-4 state where no party will welcome rogues and no role in pvp. There are other over performing class like CW and OP Im sure they use rogues to cover themselves coz that is what hypocrites do.
In previous mods alot of junkies ask for TR modifications like stealth depletion when using At-wills and stealth reveal for 2 seconds. Now your asking for more adjustments that will greatly reduce current TR state for no other than selfish reasons. TR is in its rightful place you junks want to return rogues to mod 2-4 state where no party will welcome rogues and no role in pvp. There are other over performing class like CW and OP Im sure they use rogues to cover themselves coz that is what hypocrites do.
Yep Tr kd ratio 10-1 second best other class 3-1 2nd 2-1 rest less Tr are in its rightful place and rest are just wanting ?? yea what a fighting chanse maby or see what kills them maby or actually be able to hit something before they die ?? but I guess thats to much to ask in your world brighbrain..................
Yep Tr kd ratio 10-1 second best other class 3-1 2nd 2-1 rest less Tr are in its rightful place and rest are just wanting ?? yea what a fighting chanse maby or see what kills them maby or actually be able to hit something before they die ?? but I guess thats to much to ask in your world brighbrain..................
I will agree with you when your CW gets half range and remove shield
Comments
It's been about, what 3? patches now since the introduction of the Lostmauth set with Mod 6 and I think it's about time the Dev's have a look at this set bonus in particular. I am hoping that they make appropriate changes to attempt to balance out these problems that the OP has highlighted.
Really? then why is it that there are still alot of black propaganda threads againts one class? You should wipe it out too right coz its disrespecting everyone whos using that class alot of people asking for nerf and l2p issue and you didnt remove it. you bias or something? Im not afraid of you.
of course they are bias. they play cw's so they take down any nerf cw threads.https://www.google.com/search?q=i%27m+not+afraid+of+you&biw=1024&bih=667&source=lnms&tbm=isch&sa=X&ei=bCBYVdG2EsWvggSJ3YDIBA&ved=0CAYQ_AUoAQ#imgrc=PIsiRBBmSpRFPM%253A%3B9GhlKA73OziljM%3Bhttp%253A%252F%252Fimages.sodahead.com%252Fpolls%252F000207109%252Fpolls_mot_fearless_3708_968627_answer_2_xlarge.jpeg%3Bhttp%253A%252F%252Fwww.sodahead.com%252Fliving%252Fdo-you-have-a-completly-irrational-fear%252Fquestion-207109%252F%3B350%3B280
2) Fix shadowy opportunities
3) CoS with limited charges like before
4) Bring back stealth reveal
5) Reduce ITC duration, or increase stamina cost for dodging
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
lol you want mod 3 TR? easy life for you main huh?
2:yes
3:maybe
4:yes
5:no
and i dont main a tr.
1. double CD for CW tab
2. fix CW feats
3. ICD on all CW cc
4. Reduce CW range
5. Increase CW dodge stamina consumption.
I think cryptic has to set the classes back before they came up with this "classes re-balancing" patch and remove the active artifact slot in pvp or set the cd from 60sec to 240sec otherwise its all about dailys! -.- and finally focus on bugfixing! Its a god **** joke what they are able to fix in months! If i would work like this i would lose my job in a couple of days -.-
Here a nice video of rare "skill" footage.... i guess its his movement and how he presses his buttons on keyboard/mouse *lol* the quality is so bad i cant see if his enemys are pugs but i guess so.
https://m.youtube.com/watch?v=0zh5xSSHRgE
Deadpool // HR
Shakur // Tr
I think it would be more fair to do:
1) Remove 100% crit, the stealth bonus now gives you DOUBLE YOUR crit chance. Have 30% crit? Stealth is now 60%. Have 50% crit? Stealth remains 100%. Doesnt affect PVE TRs much, affects PVP TRs.
2) Fix SO - yes. Double procs need to go as well as (IMO) SO needs to NOT be piercing damage. I think that would fix the damage there.
3) I dont like this. Charges are really lame. Adjusting #1 and #2 fixes this issue already.
4) Yes I think this is fair as well. Stealth reveal makes this less about "contesting" and much more about playing an assassin/striker class.
5) I agree, I think ITC duration should be down to ~3 seconds but provide total immunity. So its a CC break, and invulnerability for a shorter period of time. Id like to see a feat in scoundrel that would buff ITC allowing them to be a more "out of stealth" fighter.
Id rather see #1-4 changed before looking at #5.
And no its not only the wheel of stupidity/elements. I tested my hr build on our GWF Squishy and hes way undergeared, has no wheel and a critchance of 30% and he can kill my with one rota if his destroyer stacks are full. Gwf get a huge buff in mod6 40%dmg,15dmg resistance and no loss of temp. Hitpoints after untoppable ends. Idk what it is on gf side but usually they use cruscendo,bullcharge and hammer. And no surviability doesnt mean to spam the forums too finally get so much DR that you can survive everything by just standing around even if you are dumb enough to miss your cc's 3-4 times in row, a gf has at least to press shield to get his shield up but it also increases his ap gain so all he does is block the attacks and run in circels until his daily is up, a gwf has it much better he can just stand there and attack until destroyer stacks are up and then let the burst begin so its pretty similar to a tr back in mod 4 but with more burst/dmg
And as i said cws are tanky as hell and deal massive dmg with 2 procs of stormspell.
Im just saying people that complain about tr's are gwfs/gf/cw and are the ones that complain about other classes when they got wrecked. Tr is in a bad spot all they do is adapting to every nerf since beta but its not even fun to play it anymore...and people still want to nerf itc, dodges etc do you guys realise that tr already lost 30% of their stealth with mod6? If they cant spam LA they would be ****ed and thats not a problem with trs the issue is the wheel,dc artifact and the changes to lifesteal/reg that makes the piercing dmg even worse but cryptic wants gamedynamics like this...
And no its not my gear im full orange,r10-12, trans neg. And holyavenger (to get at least some dr against those beasts). Squishy had only perfect enchants and r8-9, no wheel and not even the oh is orange but at least he is not braindead like the other gwfs
Deadpool // HR
Shakur // Tr
GWFs are terrifying once their stacks are all up but it's also not that hard to kite them and make it difficult for them to build stacks, dodge their FLS-CC and they can't land IBS...
I play HR too and i have to say it's a bad matchup since GWFs are hard to CC and current HR is trapper and squishy.
On the other side a good mix of forest ghost-dodges-marauder and bunnyhopping may allow you to kite them quite a bit.
Your only hope is to get them out of sprint, stunlock and burst as fast as you can then right before they go big and red, move out with MEscape and go forest ghost, circle them,, then bunnyhope around a bit and their unstoppable is usually over.
I'm no HR expert, but my impression is just that HR is weak currently vs GWF, due to the fact HRs apply DoTs and CC-roots, and GWF is strong vs DoTs and CC.
Other classes i think find it easier to deal with GWF destroyers since base survivability of the build is not that great (can boost with negation and lifedrinker+high LS stat).
Also hidden daggers buff is short, after a GWF uses HD you must avoid. Same goes for focused destroyer.
The window of time during which all damage buffs are up is short, and if you can dodge CC, the GWF will lose his chance to land IBS nuke.
Playing both GWF and HR what i can say is that i found HRs who could hurt and stunlock a lot if i didn't dodge, and as a HR i found GWFs i could not allow to land too many hits on me once their stacks were up or they'd kill me in seconds.
makes no sense to post it here you guys listen like cryptics devs i waste my time here
Deadpool // HR
Shakur // Tr
To be honest many suggestions/ complaints never asked for nerfs alone but rather for changes. I kill most TRs i meet in game or make them run away with my GWF and usually put up a good fight even vs geared ones (hopeless sometimes, but still a fight).
But this does not mean i can't recognize a cheap braindead gameplay when i see one.
HR gameplay is very proactive and requires timing and building your toon well, switching stances and be very mobile. Requires skill unless you go for buggy cheesy broken trapper builds with cooldown reduction.
TR is the same.
Now, pointing out where and when TR gets OP and braindead and asking for changes which also include buffing other tools after toning down the broken ones, is no different from asking for CWs to have SS procs toned down/ removed and damage moved on proactive skills such as shard. Just an example.
You're right. My bad for trying to reply and share points of view/ experience. I have to agree with your last 5 words.
Have fun.
he will replace trs with acrobat dodge and dmg burst
So in your opinion everyone crying about TR's being OP ( What is obvious fact becouse TRs can smash people by throwing a few daggers), but for you TR is fine
And in this same post you wrote :
So...for me it looks like: TR are in bad situation, they can't be nerfed again, but throught few modules i was playing TR becouse our enemy has always 1/2 OP classes, and if i was playing any other class, we always loose.
Well...For me you have confirmed about TR being OP or maybe i am misunderstanding you or you make a mistake in your testimony?;p
You dont get it i dont play tr anymore and i hate to play it since mod5. The playstyle/skill/fun is in a bad spot not the dmg but several nerfs lead us to this because trs always get nerfed on the wrong side but you people wont get it. There are so many posts from tr side to adress those issues. But ok nerf the dodges/itc/piercing dmg/tab mechanic and we are at the point the tr was back in mod4. And guess what? Pugs will still whine about the opness of holding a node while in stealth so it goes on and on.
Deadpool // HR
Shakur // Tr
https://youtu.be/voNmKcNAR7M
Yep Tr kd ratio 10-1 second best other class 3-1 2nd 2-1 rest less Tr are in its rightful place and rest are just wanting ?? yea what a fighting chanse maby or see what kills them maby or actually be able to hit something before they die ?? but I guess thats to much to ask in your world brighbrain..................
I will agree with you when your CW gets half range and remove shield
But how long have these classes been like this? Do what you have to do in order to have fun I suppose!