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what do you think of mod 6? (player feedback)

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  • whitesonic1whitesonic1 Member Posts: 3 Arc User
    edited May 2015
    ya know when i heard of the new mod especially minsc and boo i was soooo pumped but then i logged in and... vigilance quests? I mean i will defend some aspects... but the mod is terrible as is. Bugs rampant, lag and disconnects, areas that should be soloable are requiring TOPNOTCH (not even just regular people, a group with legendary arti equips to actually survive most encounters in IWD or Well) parties to just get dailies done... i mean i get it you want it to be more group oriented well then make new dungeons? I was so pumped for new areas to explore not just rehashes of the old areas ive already seen... new dungeons to fight more epic bosses and we get.. harder difficulty dungeons that have nothing changed about them except them being impossible..? and then the story.. i was seeing misnc and boo and automatically though "YEAH!! we got a good story!!" and then logged on to be.. extremely dissapointed. those vigilance quests turned me off the game i mean i finished spineward rise and now i dont wanna level any other toon because i know what awaits me at the lvl 60 mark... my poor TR and CW are 60 and i only get on them to lvl their professions... when i first got to the drowned shore i was so pumped for a nice area that i can actually get immersed in and then to see a rehash? well i guess thats fine to an extent and i can tolerate it but then... vigilance... i was so angry at this and we have to do 16 of them to move on? Its repetitive... there is no reward big enough to complete them... i mean i could see if it was giving me 4-6k exp each time i compelted a vigialnce hourly but i was getting 2k exp and barely enough gold to even afford an injury kit for the amount of times i died doing it...

    Here is my conclusion: I voted for not being able to stand it.. Cryptic if you care for your user base you will scrap this mod, and even if you have to turn off the servers for a few weeks to give us something substantial at least show us your willing to keep your players... as is right now i stopped playing even my main and only use the gateway to continue my proffessions and thats it... im not putting more money into the game... im not playing it.. all im doing is getting on for 10 mintues to start up new professions and then going off to league of legends or even WoW (which is sadly better as is...) so please.. listen to your fans, your users, your players... fix this.. it wasnt completed in launch and it wont be completed for a while... just fix all those bugs... give us something that we want to play... the end game in mod 5 was fine, mod 6 i just dont care to because i know i have to crawl through barbed wire to get to it... i want to solo my dailies again... i dont wanna group for em... i want to be able to do Tiamat again to get to my end game... i want to be able to go through the dungeons again without having to use some kind of bug or glitch to get thru it... listen to your players and just fix this please...
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited May 2015
    ya know when i heard of the new mod especially minsc and boo i was soooo pumped but then i logged in and... vigilance quests? I mean i will defend some aspects... but the mod is terrible as is. Bugs rampant, lag and disconnects, areas that should be soloable are requiring TOPNOTCH (not even just regular people, a group with legendary arti equips to actually survive most encounters in IWD or Well) parties to just get dailies done... i mean i get it you want it to be more group oriented well then make new dungeons? I was so pumped for new areas to explore not just rehashes of the old areas ive already seen... new dungeons to fight more epic bosses and we get.. harder difficulty dungeons that have nothing changed about them except them being impossible..? and then the story.. i was seeing misnc and boo and automatically though "YEAH!! we got a good story!!" and then logged on to be.. extremely dissapointed. those vigilance quests turned me off the game i mean i finished spineward rise and now i dont wanna level any other toon because i know what awaits me at the lvl 60 mark... my poor TR and CW are 60 and i only get on them to lvl their professions... when i first got to the drowned shore i was so pumped for a nice area that i can actually get immersed in and then to see a rehash? well i guess thats fine to an extent and i can tolerate it but then... vigilance... i was so angry at this and we have to do 16 of them to move on? Its repetitive... there is no reward big enough to complete them... i mean i could see if it was giving me 4-6k exp each time i compelted a vigialnce hourly but i was getting 2k exp and barely enough gold to even afford an injury kit for the amount of times i died doing it...

    Here is my conclusion: I voted for not being able to stand it.. Cryptic if you care for your user base you will scrap this mod, and even if you have to turn off the servers for a few weeks to give us something substantial at least show us your willing to keep your players... as is right now i stopped playing even my main and only use the gateway to continue my proffessions and thats it... im not putting more money into the game... im not playing it.. all im doing is getting on for 10 mintues to start up new professions and then going off to league of legends or even WoW (which is sadly better as is...) so please.. listen to your fans, your users, your players... fix this.. it wasnt completed in launch and it wont be completed for a while... just fix all those bugs... give us something that we want to play... the end game in mod 5 was fine, mod 6 i just dont care to because i know i have to crawl through barbed wire to get to it... i want to solo my dailies again... i dont wanna group for em... i want to be able to do Tiamat again to get to my end game... i want to be able to go through the dungeons again without having to use some kind of bug or glitch to get thru it... listen to your players and just fix this please...

    Haha..yes shutting the servers down for a few weeks and giving all the players who return two free rank twelves would do the trick I think. As long as the game was actually fixed. As things are now I do not think a free full set of bis gear would keep the players around if nothing changes.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited May 2015
    Haha..yes shutting the servers down for a few weeks and giving all the players who return two free rank twelves would do the trick I think. As long as the game was actually fixed. As things are now I do not think a free full set of bis gear would keep the players around if nothing changes.

    A BiS gear set won't help in the current state. My HR has the gods' own defense short of T2 gear: a smidge over 18,500. I could probably push it over 20k by swapping out brutals and radiants for azures, but only at the cost of maybe 10k HP -- not worth it. Current DR is allegedly 54.9%. Even with all that, one T2 dungeon minion can take 90k HP off (out of a total of 100k) with one hit. Been there, seen it, got the T-shirt with my toon's blood on it. You can chase defense, but with whatever ungodly armorpen that enemies have, it won't get you through to the end.
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  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited May 2015
    hustin1 wrote: »
    A BiS gear set won't help in the current state. My HR has the gods' own defense short of T2 gear: a smidge over 18,500. I could probably push it over 20k by swapping out brutals and radiants for azures, but only at the cost of maybe 10k HP -- not worth it. Current DR is allegedly 54.9%. Even with all that, one T2 dungeon minion can take 90k HP off (out of a total of 100k) with one hit. Been there, seen it, got the T-shirt with my toon's blood on it. You can chase defense, but with whatever ungodly armorpen that enemies have, it won't get you through to the end.


    I could've told you that stacking defense was a bad idea even before mod 6... You gotta build your characters the same as before, HP comes from the new gear. A good balance of DPS, control, healing and buffs are needed to beat all epics now. People are stacking offensive stats just like before and are more reliant on others to survive in dungeons.

    In the solo areas I can certainly see how some classes will have MUCH more trouble than others, I'm just thankful I'm done with all that because I'd be pitching a ***** too if I were leveling a DC or a HR or GWF and trying to do campaigns...
    [SIGPIC][/SIGPIC]
  • nwmorolnwmorol Member, NW M9 Playtest Posts: 10 Arc User
    edited May 2015
    Along with not being able to come even CLOSE to what I was able to do before, (solo the Sharandar and Dread ring lairs), I don't see a new gear progression path. The purples I had were useless. Completing all the new zone quests would just barely get me to 1600 IL, which is nowhere near adequate for the "1600" dungeons. So how is one supposed to get adequate gear to progress? I have no idea how people that hadn't already finished the Sharandar and Dread campaigns could even start on the new quest zones. A new 60 character has no way to work thru either campaign or the new zones. If the plan was to farm dragons in WOD for gear, that is not gonna happen either.
  • bishqueenagainbishqueenagain Member Posts: 2 Arc User
    edited May 2015
    So, I've been playing this mod since release, and I have to say I want to curl up into a ball and cry. I miss having fun in the game with my guildmates in dungeons, well I miss having fun in the game in a whole. The leveling from 60 to 70 is absolute and utter garbage, so boring. And now I'm gonna adress my biggest reason for hating playing the game right now. The dungeons. I dont see the point in making harder enemies, and making us get atleast 50-60k more HP to just try to survive. My favorite class is the HR, I love the class, it's awesome to play. But now I feel utter useless, cause this mod its all about survivability and DPS, not for what you want to play. I wish the dev's would actually listen to players, and do something about it. Getting geared now is a big pain. Now, dont take me the wrong way, I quite enjoy that you now need to have a healer and a tank in your team, but I still feel its way to hard to actually manage to win the dungeon. I were a 19k trapper HR last mod, and had a blast playing. Now im a lvl 70 hr that cant even carry itself in dungeons, and there is really nothing i can do about it, cause I have all my artifactgear in purple, and all my artifacts. So I should tecnically be able to manage ELOL with my team, right?

    I'm sorry for the lack of consistency in the post, I just miss my game. This is not fun anymore.
  • umt1982umt1982 Member Posts: 50 Arc User
    edited May 2015
    I have been saying it since this mod released on preview.

    Copy and Paste. All it is. Now, don't get me wrong, I do enjoy a very small amount about this mod but most of it is, well, just meh. I like the dificulty but don't understand the lack of rewards. The harder the content the better the rewards.... Well, in just about every other game but this one that is. Epics give you 50 seals for the first run and 10 for every subsequent run after. Everything from these duneons is BOP. VT, MC, eLOL and KR are easier and give chances at better rewards, What? But I have done each of the latter thousands of times each before this mod, why would I want to do them thousands of times again? In previous mods when something got boring there were more choices to at the least sway the boredom, even if only temporarily. I.E. Heroic Encounters in IWD/DV or WOD, Joining a PUG (queueing alone) to help groups that would normally have a hard time beating the dungeons, doing a different dungeon from time to time cause at least the choice was there, help run guildies or friends through dungeons they were too low for to get in a group through LFG chat, etc.

    I have all 4 Elemental Elven pieces, 4 mythic artifacts, new rings (companion ones included), new shirt and new pants. Literally, all I have left is to refine my artifact gear (spand from 48 to 52 atm) and enchants (2 rank 11's and the rest are still 9). So, I get to run the same content I have been running since I first started playing this game a million mroe times..... Mind you, now that there are no mroe free chests, we have to spend 5k AD every run for the final chest. 10k a key for VT, MC and KR with eLOL key costing 20k PLUS the campaign resources and gold required to make those keys. With the lack of AD making and lack of rewards in general there is nothing worth making these key for. I have got the same stuff from each of the previously mentioned dungeons "special" chests 3-4 runs in a row. 2,500 to 10,000 refine points and the exact same stones. 15k AD to 25k ad a run just for keys (not including campaign resources or gold here) and with the refining amount still at 24k we can do one run a day.......every 2 days technically for eLOL with the 24k limit.

    I don't share the same issues regarding the old campaigns since I have finished all of them (100% and all boons) but I can, to a point, understand where these people are coming from. I first started a couple months before mod 4 release and back then there was no option for DPS as a DC. Doing IWD/DV as a low geared DC wasn't very appealing lol. Now it is ALL classes it doesn't appeal to. Even at maxed gear the content is just boring. I find myself playing other games cause the RP farm is even more boring than the same 3 dungeon choices to get protector seals. Now that I have all 4 elemental elven pieces I only do the 3 epics if a friend or guildie asks for my help. If I am not asked for help I will not go near them. Now I am stuck doing one of the t1's to give myself anything to do. Just an example, from the time I unlocked elol until a couple weeks after Tiamat release I did 8000 eLOL runs. Obviously Tiamat killed any reason to do any other content.

    The game doesn't need a rollback. It just needs more. More content and not old content copy and pasted with level scaling. More rewards and better rewards for harder content. When I first started doing Epics in this mod I assumed the Elven gear or even the alliance gear had a very small chance to drop from the final bosses (like the t2 gear in previous mods had chances too) and would not be bound. I was a bit wrong yea? That would have, IMO, saved some peoples aggravation even if only for a little while. Now it would be pointless to implement this as most have the alliance gear already.

    A suggestion would be to add CN or epic DV and give a .0000001% chance at elven gear drops THAT AREN'T BOUND. Add more refine point rewards to chest/heroic encounters. Increase the drop rate of hoard enchants <---- this I don't see as a problem since these ones would be bound. I don't have an issue with the old campaigns as they are now but without any other area worth going to something needs to give. A suggestion for this would be to make, lets say, Drowned Shore, Reclamation Rock, Fiery Pit and Spinward Rise Heroics a bit easier.

    PVP in this game is a bigger joke than it has ever been. Before this mod it was who had the most TR's now it is who has the most CW's and who can spam the same rotation the most. Still no matchmaking so most of us play against the same 1-3 premade teams (all of which are full BIS). No one wants to play PVP cause lets face it, doing the same 3 dungeons is more appealing......
  • adent086adent086 Member Posts: 108 Arc User
    edited May 2015
    1. Difficulty is off the chart compared to all of the nerfs that you stacked on the characters. Yes, level 70 characters are WEAKER than the old level 60 characters were. By a lot. Even when properly built and geared. This is just wrong. Needs to be fixed ASAP if the game is going to survive.

    2. Because of issue 1, you removed virtually all solo-ability from the game. Having to group to do dailies? Really? I have seen much smaller issues than this kill bigger titles than this. The game WAS very solo friendly PRE mod 6, but then all of the sudden, in mod 6 it is like you declared war on solo play. Instead, the devs seem like they are DEPENDING on people being FORCED into groups to keep them in game. Well, guess what? The strategy isn't working at all. All three of the guilds I am involved with have had their numbers crash. Almost no one logs in any more to play. Needs to be fixed ASAP if the game is going to survive.

    3. The "auto-leveling" feature needs to be gone, like yesterday. It should have never been added. I mean, if whenever I go into a zone YOU the developer are going to "adjust" my character and stats to whatever YOU want no matter how hard I have worked to build them up with progression, gear, build, and hard work; then what is the point? Why am I playing this game if MY character is going to behave with stats the way YOU want whenever YOU want? Again, what is the point of playing at all with this system in place? Needs to be GONE ASAP if the game is going to survive.

    4. A big part of a game being "fun" is meaningful rewards. There are none in the game anymore. Even the ones that you can build, through effort and play (i.e. Dragon Hoard Enchantments) remain "broken" with complete silence from the dev team on them getting fixed. Leading everyone to (rightfully in my opinion) believe that they aren't "broken" at all; they are just being "throttled" by the devs in a bold faced attempt to get people to PAY for their progress instead of PLAY for their progress. Also, the HP and Heath Stone scheme is another OBVIOUS money grab attempt, steering the game dangerously straight towards a "pay to win" model. Another case of this is the insane levels of refinement point requirements to advance that are being heaped on the players coupled with the complete invalidation of refinement points they had already worked so hard to gather. Simply put, because of all of these cheap, money grabbing tactics, the game isn't "fun" to play anymore. Needs to be fixed ASAP if the game is going to survive.

    Lots of these have already been covered by others, just adding my .02 AD. I could go on, but honestly, I am growing tiered of having to spend so much extra amounts of my time to help the devs do and keep their jobs. You guys want to stay employed: fix these and the thousands of bugs that you introduced with mod 6. Oh, and you might want to look into the game breaking lag and frequent random disconnects too. Basically, get to redesigning your entire game because you messed it up so bad with mod 6.

    Oh, and so I am directly on topic; voted: I can't stand it. Obviously.

    Peace out.
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • dionchidionchi Member Posts: 919 Arc User
    edited May 2015
    I think the poll just about says it all.
    Out of 604 respondents:
    • 31 people say; "I dont notice a difference or I dont care."
    • 66 people say; "I love mod 6!!!"
    • 507 people say; "I cant stand mod 6!!!!"

    And this is just a straw poll of people who visited this thread...

    I wonder what the response would be it the ARC games people or the people at Perfect World Entertainment would put a poll like this on their sign in page where everyone who has an account had the opportunity to submit a vote?
    DD~
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    dionchi wrote: »
    I think the poll just about says it all.
    Out of 604 respondents:
    • 31 people say; "I dont notice a difference or I dont care."
    • 66 people say; "I love mod 6!!!"
    • 507 people say; "I cant stand mod 6!!!!"

    And this is just a straw poll of people who visited this thread...

    I wonder what the response would be it the ARC games people or the people at Perfect World Entertainment would put a poll like this on their sign in page where everyone who has an account had the opportunity to submit a vote?


    Probably a lot better because people generally come to these forums to complain not to tell everyone how great everything is...
  • dionchidionchi Member Posts: 919 Arc User
    edited May 2015
    Is that why you are here "to complain"?

    I can't speak for other people only myself, but I visit the forums in an attempt to be informed, to find out what other people are saying about things relevant to activities I'm involved in.

    For instance among the things I learned, I discovered the next CTA event will be delayed for a week and discovered that of the people who visited this thread and voted, an overwhelming number of people have expressed their dislike of the module 6 update.

    Personally I haven't met anyone other than new players who have no experience for what things used to be or folks I suspect of being corporate shills who hasn't had a complaint about the game. Especially if they have spent substantial real world currency to purhase in game items that with the advent of Module 6 and the player level cap increase saw their purchased items become essentually worthless, or no longer able to be used for the purpose they purchased the item for.

    At any rate we are both just speculating on how a public poll would turn out... but I still think it would be interesting to see how an actual poll of respondent account holderw would turn out.

    Then neither of us would have to speculate.
    DD~
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited May 2015
    Man, people are on edge here! I was just stating what I think such a poll would say, not saying I have no complaints.
  • linaduinlinaduin Member Posts: 187 Arc User
    edited May 2015
    Probably a lot better because people generally come to these forums to complain not to tell everyone how great everything is...

    I would normally agree with you but those people who have left the game presumably weren't happy and from what I read in zone chat those that hung around aren't too impressed either. I think the discontent is genuinely widespread.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited May 2015
    Game needs:
    1) meaningful PVE rewards that have ways to earn you AD for running them.
    2) real PvP matchmaking (based on total item level).
    3) less character bound items, more account bound items (I used to play 3 characters during and pre mod1 and up to mod 3, now I can only afford to play 1...)
    4) better difficulty scaling for PVE. I'd love to see a DEV team complete the current T2s.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited May 2015
    ayroux wrote: »
    Game needs:
    1) meaningful PVE rewards that have ways to earn you AD for running them.
    2) real PvP matchmaking (based on total item level).
    3) less character bound items, more account bound items (I used to play 3 characters during and pre mod1 and up to mod 3, now I can only afford to play 1...)
    4) better difficulty scaling for PVE. I'd love to see a DEV team complete the current T2s.

    Mob difficulty should be based on item level score. Not level. I've been saying that from the start.
    header.png
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  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    ayroux wrote: »
    Game needs:
    1) meaningful PVE rewards that have ways to earn you AD for running them.
    2) real PvP matchmaking (based on total item level).
    3) less character bound items, more account bound items (I used to play 3 characters during and pre mod1 and up to mod 3, now I can only afford to play 1...)
    4) better difficulty scaling for PVE. I'd love to see a DEV team complete the current T2s.

    Agree with all, and point 4 is what i am hoping to see in a twitch stream, like Akro used to make them.

    Wonder why there isn't a stream now? Cause without god mode, even a Dev couldn't do it and the reaction from players wouldn't be so welcoming as it was back then, i would bet on it.
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    David Icke

  • arakk00arakk00 Member Posts: 166 Arc User
    edited May 2015
    Agree with all, and point 4 is what i am hoping to see in a twitch stream, like Akro used to make them.

    Wonder why there isn't a stream now? Cause without god mode, even a Dev couldn't do it and the reaction from players wouldn't be so welcoming as it was back then, i would bet on it.

    Pandaman has said they're working on scaling it down some.
    A <Friendly Dragon>!
  • velnivorevelnivore Member, NW M9 Playtest Posts: 4 Arc User
    edited May 2015
    There is some good, well stated feedback on this thread. I'll add this:
    I used to be a dedicated WoW player, and before that a City of Heroes player. City of Heroes had issues with end game, and in trying to correct it they did a big release which brought it down into a death spiral, which was too bad, I liked it and for the time it's graphics were good. The reason I stopped playing WoW was that the ONLY way to get good gear was to do instances, and to do any of the good instances required that you be a member of a good guild. Which all equated to essentially a part time job where you MUST schedule times for runs. Way way too much commitment for me. I like most everyone else was psyched to see Mod 6 and leveled a pally up to 70 and a couple other of my 20K+ GS toons. Then I tried to figure out what to do next. And lo and behold, the only way to get good gear is to grind instances, and you better have a good team, the PUG fail and fail. The reason I really have liked playing NVW and the reason I have played it so much and recommended it to friends was that it was "lite" if you will, It was possible to do some fun end game stuff more casaully - and it was very possible to solo a lot of stuff (and progressively easier if you just stuck with it).
    So, Mod 6 feels like we're taken a 90 degree turn towards a WoW-like end game, and that I do not like, so that's my reason for giving it a great big thumbs down. Good news though is Sword Coast Adventures wasn't broken :) I still play that while I await the next move by the content managers there....
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    arakk00 wrote: »
    Pandaman has said they're working on scaling it down some.

    Pandaman said "They're looking into" whether they might've overdone it.

    Where I live, when an official promises to "look into" some problem, with like 90% probability that means that he pulls the folder from the shelf or registry, opens the lid and the index card, gives the first page a passing glance, closes and repositions the folder and goes to sleep with a clean conscience.

    I do hope the dev team has a different work ethics... :^)
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    Personally, I can't wait for this Mod to hit the xbox platform, and watch how that newbie community reacts.

    you wont like it if they all quit and shut it down.
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    edited May 2015
    you wont like it if they all quit and shut it down.

    It will not be like what we're experiencing.

    We're beta testing for them.

    By the time it's time it is ported on to Xbrick they'll have enough feedback from the PC platform to somewhat making appealing to the stingy Xbrick community who is used to relatively bug free gaming.
  • blackxxwolf3blackxxwolf3 Member Posts: 1,539 Arc User
    edited May 2015
    lowendus wrote: »
    It will not be like what we're experiencing.

    We're beta testing for them.

    By the time it's time it is ported on to Xbrick they'll have enough feedback from the PC platform to somewhat making appealing to the stingy Xbrick community who is used to relatively bug free gaming.

    very true.
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    A lot of the people who voted they love it were doing so on good faith that it would improve fairly quickly, bugs would be fixed so on. Time goes on, nothing noticeable is fixed and in fact subsequent "fixes" actually make things worse and those same people have run out of patience and now hate it. While those who have hated it originally have now bottomed out and are facing the reality that they wasted so much time and money here. The characters you have invested time and money in are now worthless unless you put more time and money into them to do the same things which you had already earned the privilege to do previously, you can no longer do the same areas you had once enjoyed doing, friends you have made have left the game....I mean really, there is a point where people face that it is the end of their time here. The game has ruined its self and it is time to move on.

    So ya, people hate it with a passion. The more they loved it before, the more committed they were to their characters, to the game its self, is how much they hate it now.

    Dark dark days and what we get as a silver lining or light at the end of the tunnel is that the bound status of bags has changed, and a bunch of talk. "Oh hey we know you hate our game now and feel utterly betrayed by our actions as a company, but hey, a playable game didn't make it into this weeks patch. But we are working on it! Maybe it will make it into next weeks patch! Who knows lol."

    I don't think I would be holding my breath waiting for the fix.Been over a month now which gave them 4 patches to fix or change this stuff.And a lot of the things that are wrong could of been fixed by now if they had really wanted to bother. I have not logged in ,in about 2 weeks now but keep a active eye on the forums to see what they are doing. So far I have seen nothing to say "oh we really do care about the players " and will have a fix to this garbage shortly.
    So if anyone was hoping they would fix it guess your hoping up the wrong game. This mess is here to stay ,as they cannot pull it back now for it would show the gaming community a loss of face. Even thou their reputation right now is going lower by the day.
    So if any one really is reading these posts other than the "delete happy mods" most players would be happier if you would bring us a game tha'ts both fun and meaningful to play .
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    edited May 2015
    dingoballz wrote: »
    I don't think I would be holding my breath waiting for the fix.Been over a month now which gave them 4 patches to fix or change this stuff.And a lot of the things that are wrong could of been fixed by now if they had really wanted to bother. I have not logged in ,in about 2 weeks now but keep a active eye on the forums to see what they are doing. So far I have seen nothing to say "oh we really do care about the players " and will have a fix to this garbage shortly.
    So if anyone was hoping they would fix it guess your hoping up the wrong game. This mess is here to stay ,as they cannot pull it back now for it would show the gaming community a loss of face. Even thou their reputation right now is going lower by the day.
    So if any one really is reading these posts other than the "delete happy mods" most players would be happier if you would bring us a game tha'ts both fun and meaningful to play .

    Exactly. All we've received are vague promises and the supposed increased communication has been one note from the new lead dev that was full of honeyed words and platitudes and not much else, and apparently one or two proactive community managers that have no impact on the game itself and don't even work for the same subsidiary (a nice gesture, but nothing more than that, as there's no evidence that the feedback they convey to the Devs, if any, is actually making an impact).

    Trash mobs still one shot characters in full Burning or Raid gear. Lag and rubber banding still plague a great many zones (half the time I'm in Kessel's Retreat, it's a coin flip on whether or not I'm playing an MMO or a pinball game), and nothing has been done to address the ludicrous cost and expense, either in time or in real world money, of upgrading to Mythic or its like, which is all around necessary in order to survive in the zones that we once used to be able to enjoy playing through either casually or with friends. Player trust has been all but shattered with this module, and there doesn't seem to be much being done to address that problem. :(

    In sum: the problems persist, and words are cheap. Or to paraphrase Minsc himself "Bold words, Devs. Now show me deeds!"
  • vaelynxvaelynx Member Posts: 182 Arc User
    edited May 2015
    nwmorol wrote: »
    Along with not being able to come even CLOSE to what I was able to do before, (solo the Sharandar and Dread ring lairs), I don't see a new gear progression path. The purples I had were useless. Completing all the new zone quests would just barely get me to 1600 IL, which is nowhere near adequate for the "1600" dungeons. So how is one supposed to get adequate gear to progress? I have no idea how people that hadn't already finished the Sharandar and Dread campaigns could even start on the new quest zones. A new 60 character has no way to work thru either campaign or the new zones. If the plan was to farm dragons in WOD for gear, that is not gonna happen either.

    Dunno about Sharandar, but Dread Ring stuff, at least Dread Spire I found fairly comfortably soloable (just takes longer). And, not like my SW got all that great kit. (ilvl 1608 atm, I did it with 1540ish). You just have to do it carefully, and find a strategy - for example , I know that I need to use the first few seconds of a mob fight to stack up at least one stack of soul sparks, and only then throw in WS+DT, to make me survivable (the big thing are servitors as they have a nasty ranged attack).

    Same goes for dailies, in fact some of it's been downright fun, i.e. sneaking around the rib cage looking for crates of explosives, mission impossible style , clearing out weaker mobs before moving on to key stronger ones. But then, eh. I was a fan of doing dungeons in mod 5 with one-two other people, which felt similar.
  • mh0rammh0ram Member Posts: 310 Arc User
    edited May 2015
    khimera906 wrote: »
    You should have put a 4th option; complete apathy, cause that's what I feel.
    There are bits and pieces that I like, but those could've been introduced as a regular update, not with a new module. I don't like or dislike M6, I just don't give rat's furry behind about it. However, I hate what this game has turned into, and I will not support it anymore.
    People that keep saying it's a free MMO, so it's ok not to hold them to a higher standard need to shut the frick up, btw.

    /seconded

    Now the game for me is hoarding funds and buying up resources for guild housing. Why? So my guild mates can have the nicest guild house available. I don't even have any enchants anymore, and I refuse to level up to 70. Economics is the only interesting part about this game since they took away any reason for doing dungeons. And now that's WORSE. I've said it once and I'll say it again, **** all of the dragons. Put the DUNGEONS back into D&D.
  • azlanfoxazlanfox Member Posts: 436 Arc User
    edited May 2015
    jimmyhar wrote: »
    Yeah, I share that pain. It seems that you need to dungeon for the equipment but you need the equipment before you can dungeon. And I don't want to dungeon in any case. I just want to be able to survive in IWD and WoD. Right now I'm stuck in Lvl 61 Eternal gear.

    A problem that I have seen is there is no interim level 70 quest gear. Blue level gear that can make you slightly more survivable while you try to grind for the tiers.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
  • darklighter42darklighter42 Member Posts: 1 Arc User
    edited May 2015
    Voted against. It obviously needs some work done.
  • nonamedamnnonamedamn Member Posts: 16 Arc User
    edited May 2015
    M6 its unplayable because of difficulty reasons (the mobs/bosses damage) and because tanks cant tank.

    Basically, game has no tanking class atm.

    Basically, teams are trying to 4man epic dungeons/encounters without any tank (since the 5th, the "tank" cant tank, and cant dps, and cant heal - he just follows the rest of the team and tries to look important)

    SO basically, M6 removed tanks - and ppl cant do content without tanking class.
    Of course ppl get owned and cant finish anything and cant progress anywhere if TANKS CAN NOT TANK !

    Wake up Cryptic !
    We love you, but all things have a limit...
  • bastardangelbastardangel Member, NW M9 Playtest Posts: 10 Arc User
    edited May 2015
    nonamedamn wrote: »
    M6 its unplayable because of difficulty reasons (the mobs/bosses damage) and because tanks cant tank.
    I agree. Tank definitely should have more HP.. and their defense should work properly.
    Maybe then we will be able to play and do the dungeons.
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