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what do you think of mod 6? (player feedback)

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  • henry404henry404 Member Posts: 690 Arc User
    edited May 2015
    Based on some of the official noises on the forum recently I'm becoming slightly more optimistic for the future of the game but there is still a long way to go to put the fun back into it.
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    henry404 wrote: »
    Based on some of the official noises on the forum recently I'm becoming slightly more optimistic for the future of the game but there is still a long way to go to put the fun back into it.

    Not sure what you are referring to here? But with the way they screwed up this game so far not sure if they can fix it.
    As I go around the net reading/writing reviews it come to light that even the Xblock crowd is not a happy unit either.
    I think back to when I was a play tester ,this is different then a beta tester,play tester you get game in alpha stage and test all threw the stages till release, for Microsoft on a game called MechWarrior 4. We gave them the feedback of problems that required immediate attention. But in their great wisdom of needing to get the product to market come hell or high water they were disregardful our concerns and had the attitude they would fix it as they went. So game was released in it's current glitched/buggy form and in a few months the game had gone from great and fun to empty guilds and loss of players till it slowly died out.

    PS: I play tested the very first MechWarrior (wire frame) game all the way up to number 4 .So I do have a little knowledge on what is suppose to happen in the different stages of developing a game.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • henry404henry404 Member Posts: 690 Arc User
    edited May 2015
    dingoballz wrote: »
    Not sure what you are referring to here? But with the way they screwed up this game so far not sure if they can fix it.

    I was referring to the recent arrival of the new lead programmer chappie. Can't find a link to it now but the general sentiment was one of "Yes, I know there is stuff not right and we'll be making an effort to makes some of it better but it will take time."

    Of course, we all want everything fixing immediately but at least it's a start, and an acknowledgement that they got it wrong. TBH they could probably get a long way by just knocking a level or two off the trash mobs in the "end game" explorables, especially IWD and WoD. It hurt a lot of people to find that suddenly they could not survive solo dailies in those zones.
  • spy356spy356 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
    edited May 2015
    I use to like playing this game but since mode 6,the only character that got to 70 with no problem was the new paladin.
    My old warlock is useless now only just got passed Drown shore, lvl 66 forget about fiery pit can't even solo it even with a companion
    2-4 shoted if it's that hard for a mage my ranger wont get far.So im stuck with my cleric now.
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    spy356 wrote: »
    I use to like playing this game but since mode 6,the only character that got to 70 with no problem was the new paladin.
    My old warlock is useless now only just got passed Drown shore, lvl 66 forget about fiery pit can't even solo it even with a companion
    2-4 shoted if it's that hard for a mage my ranger wont get far.So im stuck with my cleric now.

    Highest I got to was 62 I think.And most of that came from praying not questing. Only did the first 3 quests with the 'Idiot" and spent most of that time trying desperately to kill him off . Then did 2 or 3 quests at the next place ,it took me over 2 hours to do those .Most the time was wasted waiting for the mobs needed to respawn and running back from camp after a 3 min wait on injurys seeing how most stuff was way over powered to kill off. I think killing off solo play was a major bad move seeing how most players did quests solo.Solo play has a long history in D&D.Many times over the years I've sat at tables where due to RL players could not make it so DM would use solo adventures to fill in , or even have each player go off to do tasks solo during full table events. Not sure where they are headed with this game or even if they do have a target in mind. But this release set the game back big time with this exodus of players and the bad name it's gotten now.
    Of course very concerned players could always goggle Wizards of the Coast to get their email and let them know first hand what your true feelings on the matter are.
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited May 2015
    They have simply gated things too much, we all expect grind, but when you sigh every time you turn in a quest for leveling.. its not good.

    Its not that much faster to play the game, then to just log in and invoke. I think the break down is FAIRLY accurate of the playerbase, there is a percentage that like this mod, as it put challenge back into DD's. I dont mind the difficulty per se of most of the DDS (some of the highest damage pool is a little over the top) I think they went too far in landscape and the return of time for playing is boringly long.

    In addition, they removed to much of the AD gain, gated RP too harshly , and too many AD sinks now.. LIKE way too many. They actually should reduce the cost of much of their AD sinks.

    There is some of the game I like, some I loathe, but above all, the pure slap in the face I felt the playerbase recieved on this last testing phase, where we pinpointed problem over problem and much of it was ignroed, was what aggravates me the most.

    Its like they simply refuse to listen or "cant" listen because management isnt getting the concept.

    A fun game is the vehicle for your profits, a broken boring one ISNT a vehicle at all.

    In addition your cash grab xbox, will DUMP its profits as well if you release mod 6 into it without fixing it first.

    Its a BAD example to use the PC crowed to see how far you can push it first. Please dont do this again.
  • blanndeblannde Member Posts: 76 Arc User
    edited May 2015
    I started playing NWN at the start of the year, I had 3 characters to level 60 all 3 in IWD, and I enjoyed my trips round the Shar, dread WOD etc. Mod 6 came, ended up getting 1 to 70, other 2 to 66. Like a lot of people, by then figured it wasn't getting any better and also like a lot of others I deleted my 3 characters as this was not the game I had built them for or the gear I had spent both time and real money on (approx at eh time 540 hrs. and $130 over 5 months).

    A week later I decide to try the Paladin and the GWF starting from scratch. Did not spend any money or any of the zen I had left getting them to level 62. And this is the issue, basically after 60 the game is just tedious, there's no Shar or Dread Ring to break up the grind of getting to 70. No reason to buy fancy gear as its now pretty much useless. If mod 6 had not been so game breaking I would have brought extra slots, I would have prob spent another $50 easily on them at level 60 to get good gear and companions.

    There is simply no reason or desire to spend money on the game now. I was having fun before mod 6 and I didn't mind spending real money to make it more fun (no I wasn't into pvp). I find it very odd that they are planning on another release with out fixing the last one. More code that goes on, the harder it will be to fix. Another thing I have noticed is that lots of little things are making so that unless you are very careful you are forced to buy zen to go forward. Wrong move, force people to spend, it wont last long, give them a reason to want to because you are enjoying playing, your onto a winner.

    That said making $80 of gear obsolete over night with one mod does not make any one want spend any more and there are lot of people who would have spent way more than myself or spent a lot of hours to in game to get it.
  • webbigwebbig Member, NW M9 Playtest Posts: 30 Arc User
    edited May 2015
    I voted: >> i cant stand mod 6!!!! <<

    The dev's should have kept the old 60 zones intact and created actual new content for leveling 60 to 70.

    Making everything 70+ doesn't make the game more interesting to play, it makes it bloody depressing. It's now more like a job then a game!

    I used to play 6+ hours/day... now I'll be hard pressed to play 1 hour a day.
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited May 2015
    edit: hmmmmmmmmmmmmmmmmmmm. waiting on thursdays patch. =X =X =X =X
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • noetic2noetic2 Member Posts: 150 Arc User
    edited May 2015
    I am not sure what to make of the threats to leave the game. For me, it's not something I'm going to make a decision about. The day is just going to arrive when I am no longer interested. In fact, I've hit the wall several times, already, where it just seemed like too much work to log on. Mighty hard for the devs to keep coming up with new content. Mighty hard balancing act to keep new players coming in and old hands hooked on the game. Can't tell if they are ever going to get it right. All the bugs sure make it hard to keep up the faith. Just amazes me that software developers can get away with putting out products that don't work properly. Guess that "free to play" gives them license for that, but after investing hundreds, if not thousands of dollars, customers are not going to feel that way.
  • rversantrversant Member Posts: 896 Arc User
    edited May 2015
    noetic2 wrote: »
    I am not sure what to make of the threats to leave the game. For me, it's not something I'm going to make a decision about. The day is just going to arrive when I am no longer interested. In fact, I've hit the wall several times, already, where it just seemed like too much work to log on. Mighty hard for the devs to keep coming up with new content. Mighty hard balancing act to keep new players coming in and old hands hooked on the game. Can't tell if they are ever going to get it right. All the bugs sure make it hard to keep up the faith. Just amazes me that software developers can get away with putting out products that don't work properly. Guess that "free to play" gives them license for that, but after investing hundreds, if not thousands of dollars, customers are not going to feel that way.

    Exactly. whats the point of "threatening to leave". its shown no changes before. if you're going to leave, do it, and maybe come back in a few weeks/months when things change. I bounce between never-winter and GTAV , and a few other MMO's quite often. I always come back to neverwinter though, more so for my friends than for the current state of the game. and although a LOT of changes are really needed to make the game super fun again. I cant say I'm not enjoying myself at times.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • junmunmjunmunm Member Posts: 1 Arc User
    edited May 2015
    Having trouble gearing up because monsters are just hitting way too hard and dying in a few hits is not how a game should be. Even the dungeons here are insanely too tough compared to 5 man dungeons in WoW
  • dingoballzdingoballz Member Posts: 148 Arc User
    edited May 2015
    rversant wrote: »
    Exactly. whats the point of "threatening to leave". its shown no changes before. if you're going to leave, do it, and maybe come back in a few weeks/months when things change. I bounce between never-winter and GTAV , and a few other MMO's quite often. I always come back to neverwinter though, more so for my friends than for the current state of the game. and although a LOT of changes are really needed to make the game super fun again. I cant say I'm not enjoying myself at times.

    I spend most my time now back on UO ,always seems to be my fallback game. Also waiting for the next Skyforge beta to start ,that is a fun, fun game. Also look's like it has a wicked great design team
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • lizshirakolizshirako Member, NW M9 Playtest Posts: 32 Arc User
    edited May 2015
    noetic2 wrote: »
    I am not sure what to make of the threats to leave the game. For me, it's not something I'm going to make a decision about. The day is just going to arrive when I am no longer interested. In fact, I've hit the wall several times, already, where it just seemed like too much work to log on. Mighty hard for the devs to keep coming up with new content. Mighty hard balancing act to keep new players coming in and old hands hooked on the game. Can't tell if they are ever going to get it right. All the bugs sure make it hard to keep up the faith. Just amazes me that software developers can get away with putting out products that don't work properly. Guess that "free to play" gives them license for that, but after investing hundreds, if not thousands of dollars, customers are not going to feel that way.

    "Neverwinter: The Cash Grab" has broken my interest in the game. I'd just gotten back into putting money into the game (they finally fixed Fey Thistle, and I'd promised I'd be a paying customer again if they ever did!) and had been doing so repeatedly...I don't even want to think about that money. Almost everything I did, nearly everything I'd ground for, paid for, fought long and hard for was *invalidated* by Mod6. I'll admit I haven't bothered to check in some time now, but when I last played a few weeks back, the stuff I'd worked hard to get and upgrade (not to or past purple, thank goodness!) was not scaling past 60. My Golden Dragon items started AND stopped at level 60. Really? You couldn't even plan THAT far ahead?

    I'm not sure why I bothered to read the forum today. Nostalgia, I suppose. Also, I won't even get INTO the "Boo and Minsc Nostalgia Cash Cow" stuff...

    I'm not threatening anything; it's already done. I and my entire guild have stopped playing. We weren't whales, but we paid, we RP'd, we supported the game with fun interactions AND cash, and we're done. HOPEFULLY only for now...we'll see. Thankfully, I have other games to play. The Secret World and Wildstar have had a lot of fun updates recently, and they are now getting my funds and my play-time. I haven't deleted all my characters or anything stupid, but I am (once again) voting with my wallet. This Module was stupid, ill-thought-out and poorly implemented, and your punishment is that I am not playing or paying you. I haven't even bothered to upgrade my game client. It's not uninstalled, but why bother?

    The last, the VERY last straw for me was as stupid and tiny of a thing as it is fundamental...Invocation. I found the threads that mentioned from Test that Invocation wasn't resetting. You KNEW all along that Invocation wasn't resetting for some people all throughout the Test era. Bug reports were filed, comments were made, the whole bloody MODULE got a pushback to fix it up more before release...but you didn't even bother to fix THAT? It went live, and had that bug in it still. Even after all the feedback, even after a huge hold-off to 'fix bugs'...no, huh? Okay.

    Well, as a really nifty portion of TSW reminded me recently, "You reap what you sow". I have no idea what the heck you thought you were sowing here...whenever you get the field cleared up enough, maybe I'll be back. Right now it's all filled with brambles and moneysucker vines, and I have games that I want to PLAY. Good luck; I loved this game, and hope I will get to again.

    -liz
  • sevrienasevriena Member Posts: 2 Arc User
    edited May 2015
    I'm fairly disappointed with the current content. esp the end game content where trash mobs require a group to do or to be so heavily geared that you can barely solo them. i'm also not the only one that feels this way. When simple basic content is virtually unlikely to be soloable by most players there is a serious overtune problem and whoever decided to do things this way needs to be removed from there current position to do something else and someone else put to task. we're talking about basic scaling of power. and its not very hard to do. I've been playing mmo's since EQ days and this is the only game i've played that this Overtune problem on mobs 70+ have taken so long to be fixed. any mmo i've played has either gotten it right the first time or had the prob fixed with a 2 week period.
  • laggaliciouslaggalicious Member Posts: 15 Arc User
    edited May 2015
    It's not about threats to leave the game. I still come in and invoke and do professions. I go to the patch notes to see if that "light bulb" moment has happened yet. Patches to date don't indicate any sense of urgency on the part of Cryptic to fix much of anything in a timely manner. So far the light bulb hasn't gone on. Many folks still play the game to some degree but, like me, they have shifted to F2P mode as opposed to being contributors at the Zen store. For all practical purposes, those people and I have "left the game" in a sense. F2P doesn't pay the bills. F2P with content compelling enough to make players want to spend their money on your game pays the bills. MOD 6 was a major fail in that sense and I don't see it keeping many people's interest very long in it's current state. Time will tell.
  • xxquisitexxquisite Member, NW M9 Playtest Posts: 3 Arc User
    edited May 2015
    I'm a social, casual player. I've played for quite some time. One of the reason I chose Neverwinter is because of the solo content. If I have a few free moments in my day I could log on - work on my campaigns. Enemies were tough enough to keep me on my toes, but they were do-able. Weekends I could play with my friends. We had tons of fun. Since this Mod I have played very little. Even at level 70 (HR) most areas I used to have fun playing, are now too difficult to solo. All I do is die. Before the Mod I had a respectable set of gear. The gear I have gotten while leveling to 70 has not been able to keep up with the difficulty of the mobs - even with a friend. My friends and I are now discussing other games. Sad, because we really used to enjoy Neverwinter. We had high hopes of a better game after the Mod - fun new adventures - better gear. The new Mod has been hugely disappointing and certainly not fun.
  • iwand3riwand3r Member, NW M9 Playtest Posts: 7 Arc User
    edited May 2015
    khimera906 wrote: »
    You should have put a 4th option; complete apathy, cause that's what I feel.
    There are bits and pieces that I like, but those could've been introduced as a regular update, not with a new module. I don't like or dislike M6, I just don't give rat's furry behind about it. However, I hate what this game has turned into, and I will not support it anymore. Unless something drastic happens"

    I hate that I have to write this, I really do. There has to be something said about taking something that was pretty awesome to play and enjoying the fact that you were working towards something.

    Yes Free to Play! awesome, A great way to spend sometime and ill spend some money also along the way!! Spend hours researching (which i love doing) whats the best way to build my character (s), level up some artifacts, etc.

    Hey 7 of my characters are doing well!! Some glitches are to be expected, Hope they dont NERF any of these guys again, hmmm Wonder how im gonna be good for a team in Mod6 if they keep <font color="orange">HAMSTER</font> around with my feats and abilities?
    I wonder if they knonw that most of the folks that play this game, dont care about who gets thier butt kicked by a (?) in PVP??

    Ok with that said, ill keep my nose to the grindstone and use these white pearls to level up my purple artifact. Whew!! that almost made me a big boy for this New Mod6 coming out!!

    Mod6 is out, Finally lets go look at all the cool spots!! Hmm something is wrong Theres only one spot that is new, Spinward Rise.. after about five minutes of playing.. WTH?? I just did this quest!! Someone thinks im a brain dead moron, working and working and not getting nothing!! I cant Level up doing this stuff!! Ill go back to killing dragons. yeah its the same ol boring <font color="orange">HAMSTER</font>, but at least i get more level up points. besides how long can someone go to a map that we've all played for hours anyway?? Wheres the new stuff?? I can just keep going on this for another hour, about how silly it is...

    Lets go a few more lines.. LOL

    OK the gear that i spent probably a few hundred bucks to be able to have for this new Mod6, ummm IS JUNK! Well at least the gear they give us has hit points YEAH cus thats cool. OH <font color="orange">HAMSTER</font>!! ALERT!! man down!! man down!! I took a potion and it only heals me for 1/6 of my HP's?? and when they hit me again, cus lag is gonna rubberband me back to the unsafe zone WILL make me a corpse!! LOL Someone is thinking i am not too bright again!!

    Screw this!! Ive finished this long drawn out. sloppy, laggy, no points paying trudgery.. Im gonna go thru some of these dungeons and get me some gear now that im 70....

    OH WTH??? Everyone is looking for Way Higher GS than I have?? Hmmm must be a mistake cus they fixed that so everyone will go in and not worry bout GS?? LOL UMM I digress, that is another day, another story.

    I finally made a dungeon, got a decent team. cant take more than one potion, spend more on heal kits than I think I ever did on armor, NO DROPS to say, Not even them AWESOME Pearls to level up my artifact. LOL. made it thru, its totally bugged, BUT on a Great NOTE, I got another Belt..

    Cryptic?? I haven't even addressed anything thats majorly wrong with this game, BUT I HAVE without a doubt, addressed what the majority of the players feel, and who are probably disgusted with this Mod6.

    My Hopes are that you can somehow get back to making this game something people look forward to coming into, spending sometime with friends and enjoy accomplishing something for the better, not making us feel like idiots cus we spent hard earned money, and time to be ready for this mod, and cant fight an overpowered skeleton without taking a team on every journey, BTW?? the more anyone has to use a team in this game.. IS A PAIN IN THE BUTT!! FYI.

    Well I think ill go and do something else, No one has wanted me to join a team for dungeons, Icewindale is so LAGGY im getting vertigo playing it, besides NOW I NEED A TEAM to do Biggrins Tomb.. BUT IM NOT HIGH ENUF GS?? bummer. maybe Pogo.com has a crossword puzzle or something fun to do?? LOL
  • iwand3riwand3r Member, NW M9 Playtest Posts: 7 Arc User
    edited May 2015
    runonnike wrote: »
    I don't want to level my toon. If I go to open world PvP and have better damage at 60 than 70, why should I level? I don't need new artifact weapons. I don't need more RP.

    I wish we had an option to turn off experience gain.

    I commented on this Mod6 earlier, and have since spent the last hour reading more of the same of the same of the same. I want to say a couple more things that have really concerned me about this game. I just think that the distinction between PVE and PVP have turned this game into a wishy washy I dont know what my TR, GWF, CW, etc. is gonna be like from one minute to the next it seems.

    Let me first state that ive tried other MMO's and before this mod, always without a doubt came back to this one. the gameplay was awesome. from the first time i layed my hands on it. it seemed like i was playing COD rather than D&D online. Kudo's Cryptic. But I have some questions that will definetly need addressed before i spend one more dime on this game. Here Goes be patient LOL.

    Howcome everytime I get my Character to a place where i can feel good about making damage and having fun, It gets NERFED? If I get NERFED, How does this HELP dungeon teams?? Just throwing that out there!

    Why do you think, I should think that a peridot here a aquamarine there etc. is actually leveling up my artifacts and artifact weapon at all?? Its like a raindrop in the ocean, Have you ever seen on the test site JUST HOW MANY RANK 10 Enchantments it takes to Rank up Artifact? and you expect us to throw a 100 pt piece of gear in and expect us to get anywhere?? LOL. (Not only insult your Loyal Players , But Stick them in the Butt, and expect us to say THANK YOU, Can I have more PLEASE!! Come on!! give us a 50,000 pt Peridot. five in every chest.. (AT least it would feel like something is happening!)

    Howcome since this Mod6, I feel cheated, mad, frustrated, bewildered, bored, insulted, and let down? I heard that you have let people go and fired and hired a new team.. right or wrong.. Bring back the same team that cared about something the first day of BETA when i started playing this AESOME GAME, make it worth playing by NOT changing my character because some PVP'r got butt hurt. NOTHING AGAINST PVP, I just wasnt asked what i wanted before the change.. that gripes me to NO FRIGGIN END..

    Bottom line on this: If your gonna make me spend more money to fix what I already had fixed before YOU Fixed it without warning me. Then, Ill just not worry about Playing him. Every two three months I either have the most powerful Character or the Crappiest. all to address someone's concern's except mine.. LOL. In a world of progression, There needs to be progression. Dont know who said that but it makes sense.

    This is written with not only my concern's, but listening to many others rant and rave about what i'm typing here. I am just the one willing to type it out for them.

    Have a Great Day, cant wait for all the fixes, that makes us WANT TO PLAY NW Again!!
  • b100d31fb100d31f Member Posts: 64 Arc User
    edited May 2015
    It's not entirely the dev's fault...

    nvw_arrow.jpg
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited May 2015
    Hi fellow players!

    I wish to emphasis again, the original Dev team, who made this- i mean the game we loved- has no relations, whatsoever.

    Let's see this Dev team:

    Combat design: epic failure, in all aspects, list would make a new forum space necessary. Never so many bugs, badly calculated damage, class balance issues and and and...

    Content: new zero, some utterly recycled stuff and a badly programmed Spinward Rise. DnD, without Dungeons.

    Art design: all pieces of armor ugly as hell, either it was done by a cubist or an epic failure.

    Music: no new ideas, all recycled content too.

    Solution for content: make 1 shot trash mobs so that utterly boring few maps feel out the space for missing content. Sorry but wasn't it the producer, who said, he would like to see fast paced dungeons? Wasn't he, who promised that phrase with 4 new big things....

    Sadly current Dev team can do only 1 thing, program each week some Zen Shop items.

    My verdict: entire Mod looks like an ultra budget build full with hasty "work" and not qualified craftsmanship. One that doesn't need that server capacity it had back before Mod 6. This is why actually most maps have way less instances and they can accommodate the remaining population.

    But what is the most outrageous thing, that all the epic fail didn't get any response, still every Dev, who made this mess is the same to this day! Just look at LinkedIn for yourself, no personal changes.

    Still we don't see a Road Map, patches are compared to other game's patches a bad joke. No real improvement at all! Where are those dungeons, that were supposedly taken off for re work?

    Dungeons aren't even worth to do. You need a key during DD too. I mean lol. 5K for an epic key and 3k for salvage, if the chest even opens or is there, like it isn't many times in VT for example.

    Dungeons drop- for me at least- only belts and necklaces- no piece of armor yet on 3 toons. Why should i sit hours here and do anything?

    I got nearly all my boons, done all the campaigns, entertainment value now zero. On my new toons i don't even bother to get the boons, i was mainly a solo/group player, now solo is dead and i hate to do even BI gathering in groups.

    PVP another bad joke, GS gone, item level here and rank 12s, transcendent negation, so power creep even bigger, than it ever was. PVP DOM only premades, GG PVP premades and unbalanced parties against premades mostly. No ELO, no brackets, so only option to jump out, but as i see the lobby is here, they want to shut down even the leaving opportunity.

    LAG, rubber banding... Some dungeons could host the olympic ice skating championships, like VT, rubber banding is so bad.

    Huhh, i got still plenty in me, but enough for now.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • paxpoxpaxpox Member, NW M9 Playtest Posts: 20 Arc User
    edited June 2015
    :

    One of the things I am finding particularly frustrating about Mod 6 is the PvE gear progression beyond the IL 120 stuff that's (supposed to be) available in Sharandar and DR. I'm caught in a circle where I need skirmish seals to get gear, but I can't get seals because every time I queue up I get kicked for not having gear...

    How is this supposed to work?
  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited June 2015
    I will agree: Epic Fail.

    Not because it's harder. No, not exactly. Challenging content is fine, but they went about it the wrong way. First, why I think it is an Epic Fail and then second, what I think should have been done.

    First: Mod 6 is a total and complete failure because it was designed to increase the level with new grinding material. Here's the problem: after enduring 1 toon from 60 to 70, and finding that I can't solo grind anymore, there's no incentive for me to raise my other 7 level-60s to level 70. Ugh. Why? My level 70 actively avoids all trash mobs in WoD. How is that conducive to me logging in every day and grinding (while getting enticing coupons for Zen spending)? It isn't. I don't want to grind the new brutally hard content solo. Solo quests should be able to be done solo. Now? Forget it. /logout = Epic Fail.

    Second: Mod 6 should have simply raised the level, including scaling our hero-abilities with mob difficulty. Instead, We're no longer heroes; we're chew toys. More challenging play could have been introduced by Epic Zones of WoD and ToD and Shar and DR. Normal 70 for soloers, just like it was before. More challenging option to enter Epic Zone version for those who feel 1-shot deaths are uber fun. I would even go so far as to say Epic+ versions of end-game dungeons. You want brutal? We got your brutal right here. But to make the game fun for a small handful of bored guys while snatching the fun out of everyone else's game is Epic Fail.

    So, Mod 6 is Epic Fail.

    When the average player finds the grind so brutal that he logs out, then this mod is a big MISS. No wonder the zone instances are shrinking in number. Who wants this kind of pain?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited June 2015
    rversant wrote: »
    what class are you? I found the giants reasonably easy on my Pally, TR and GWF. I might have been more geared though.
    are you SW / CW or something?

    Was playing my SW. Dragging her through the EE quests has been nothing but pure frustration. It's been an effort to not punch my laptop.

    The devs took the difficulty TOO FAR. I've well and truly had it.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • norcaine1990norcaine1990 Member Posts: 93
    edited June 2015
    rversant wrote: »
    what class are you? I found the giants reasonably easy on my Pally, TR and GWF. I might have been more geared though.
    are you SW / CW or something?

    Paladin is OP atm, everlasting temp hp makes everythink a breeze + them free stats (20% recharge increase from aura, holy shiet), TR can go invis or perma invis if ordinary stealth is not enough and GWF is in a very good health this mod and makes content look like a playground. You should try SW/HR and then say content is easy :D

    @hustin1
    I had like 16k SW mod 5, pretty much comfort zone, soloing HE's and stuff. Got him to 70 which was anti-fun and then I've bought blues from AH and went to Sharandar. Holy mother of God, I've done Arcane Reservoire and it was the most frustrating thing happened to me in my entire life. I felt like dropping to corner of my room crying like a little girl. Unless I critted luckily (over 4k crit for starters) my Dreadtheft couldn't even kill a Witherer to prevent beefy mobs from being topped off on hp. That was ridiculous.

    I tried different loadouts but the least ****ty of them all was my 60-70 loadout: Vampiric Embrace (mandatory for temp HP), Warlock's Bargain (for healing, 3k/7,7% LS is uber **** and can't keep me upright), and Dreadtheft (for some AoE and damage reduction). I tried BotVA but being so low on LS it does nothing, I tried Fiery Bolt for AoE nuke but then I lack beefy mobs killing power, I tried Arms of Hadar but animation is SO SLOW and are of effect so inconsistent that it's more of a hinderance than anything usefull. I tried feated Killing Flames but then I lack survi as well.

    I'm benching my SW and I'm done with NWO for now, it's garbage at this state and I don't know how much longer I'm gonna be willing to wait for things to get better. And the longer it takes, the further behind others (which classes actually work) I will be, so there might as well be no reason at all to come back. A real shame considering time and effort I've put into this class.
  • b100d31fb100d31f Member Posts: 64 Arc User
    edited June 2015
    Paladin is OP atm, everlasting temp hp makes everythink a breeze + them free stats (20% recharge increase from aura, holy shiet), TR can go invis or perma invis if ordinary stealth is not enough and GWF is in a very good health this mod and makes content look like a playground. You should try SW/HR and then say content is easy :D

    @hustin1
    I had like 16k SW mod 5, pretty much comfort zone, soloing HE's and stuff. Got him to 70 which was anti-fun and then I've bought blues from AH and went to Sharandar. Holy mother of God, I've done Arcane Reservoire and it was the most frustrating thing happened to me in my entire life. I felt like dropping to corner of my room crying like a little girl. Unless I critted luckily (over 4k crit for starters) my Dreadtheft couldn't even kill a Witherer to prevent beefy mobs from being topped off on hp. That was ridiculous.

    I tried different loadouts but the least ****ty of them all was my 60-70 loadout: Vampiric Embrace (mandatory for temp HP), Warlock's Bargain (for healing, 3k/7,7% LS is uber **** and can't keep me upright), and Dreadtheft (for some AoE and damage reduction). I tried BotVA but being so low on LS it does nothing, I tried Fiery Bolt for AoE nuke but then I lack beefy mobs killing power, I tried Arms of Hadar but animation is SO SLOW and are of effect so inconsistent that it's more of a hinderance than anything usefull. I tried feated Killing Flames but then I lack survi as well.

    I'm benching my SW and I'm done with NWO for now, it's garbage at this state and I don't know how much longer I'm gonna be willing to wait for things to get better. And the longer it takes, the further behind others (which classes actually work) I will be, so there might as well be no reason at all to come back. A real shame considering time and effort I've put into this class.

    I used to be an adventurer like you... But then I took an arrow (mod6) to the knee. :rolleyes:
  • elfwizard1970elfwizard1970 Member Posts: 5 Arc User
    edited June 2015
    iwand3r wrote: »
    I commented on this Mod6 earlier, and have since spent the last hour reading more of the same of the same of the same. I want to say a couple more things that have really concerned me about this game. I just think that the distinction between PVE and PVP have turned this game into a wishy washy I dont know what my TR, GWF, CW, etc. is gonna be like from one minute to the next it seems.

    Let me first state that ive tried other MMO's and before this mod, always without a doubt came back to this one. the gameplay was awesome. from the first time i layed my hands on it. it seemed like i was playing COD rather than D&D online. Kudo's Cryptic. But I have some questions that will definetly need addressed before i spend one more dime on this game. Here Goes be patient LOL.

    Howcome everytime I get my Character to a place where i can feel good about making damage and having fun, It gets NERFED? If I get NERFED, How does this HELP dungeon teams?? Just throwing that out there!

    Why do you think, I should think that a peridot here a aquamarine there etc. is actually leveling up my artifacts and artifact weapon at all?? Its like a raindrop in the ocean, Have you ever seen on the test site JUST HOW MANY RANK 10 Enchantments it takes to Rank up Artifact? and you expect us to throw a 100 pt piece of gear in and expect us to get anywhere?? LOL. (Not only insult your Loyal Players , But Stick them in the Butt, and expect us to say THANK YOU, Can I have more PLEASE!! Come on!! give us a 50,000 pt Peridot. five in every chest.. (AT least it would feel like something is happening!)

    Howcome since this Mod6, I feel cheated, mad, frustrated, bewildered, bored, insulted, and let down? I heard that you have let people go and fired and hired a new team.. right or wrong.. Bring back the same team that cared about something the first day of BETA when i started playing this AESOME GAME, make it worth playing by NOT changing my character because some PVP'r got butt hurt. NOTHING AGAINST PVP, I just wasnt asked what i wanted before the change.. that gripes me to NO FRIGGIN END..

    Bottom line on this: If your gonna make me spend more money to fix what I already had fixed before YOU Fixed it without warning me. Then, Ill just not worry about Playing him. Every two three months I either have the most powerful Character or the Crappiest. all to address someone's concern's except mine.. LOL. In a world of progression, There needs to be progression. Dont know who said that but it makes sense.

    This is written with not only my concern's, but listening to many others rant and rave about what i'm typing here. I am just the one willing to type it out for them.

    Have a Great Day, cant wait for all the fixes, that makes us WANT TO PLAY NW Again!!


    I am an old time player of MMORPG's infact I played a game back in the day if you remember called everquest yeah thats right everquest, which at one time boasted "the Largest MMORPG in hsitory" it had on line at any given time over 400000 players and needed 50 servers to keep up.Well now lets see where they are ohh that's right they are down to 2 servers and have not done an update in years. Now you may ask "what happened to them" its simple they did the exact same thing you people did they got rid of their original design team brought in a whole new team and then nerfed everything and everyone. You would have to spend a minimum of four hours to even get one thing done we called this "grind intensive" and it made tons of people leave the game for good. If you think hey we are too big we don't have to worry about what we do to our players my suggestion is you read a above cause Everquest is owned by Sony not a small company and look at what happened to them. Just my two cents.
  • daalydaaly Member, NW M9 Playtest Posts: 84 Arc User
    edited June 2015
    I am an old time player of MMORPG's infact I played a game back in the day if you remember called everquest yeah thats right everquest, which at one time boasted "the Largest MMORPG in hsitory" it had on line at any given time over 400000 players and needed 50 servers to keep up.Well now lets see where they are ohh that's right they are down to 2 servers and have not done an update in years. Now you may ask "what happened to them" its simple they did the exact same thing you people did they got rid of their original design team brought in a whole new team and then nerfed everything and everyone. You would have to spend a minimum of four hours to even get one thing done we called this "grind intensive" and it made tons of people leave the game for good. If you think hey we are too big we don't have to worry about what we do to our players my suggestion is you read a above cause Everquest is owned by Sony not a small company and look at what happened to them. Just my two cents.

    Hmm since I still play EQ2 in addition to NWO I can say last I looked (maybe a month ago) the origional everquest has more that 2 servers currently operating last i check it was around 8-10 and as for updates they have been getting updates and xpac's like the rest of the former SOE now Daybreak franchises so not sure your experience and knowledge.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited June 2015
    Whats funny is the some of the same poeple defending mod 6.. were also exploiting it and were counter arguing valid points from the playerbase..

    Just simply so they could continue to exploit as long as possible!!!

    however, in terms of pvp, thats simple due to cryptics terrible decisions, there used to be a fairly large and healthy population in pvp.. its just gotten worse and worse and worse.

    They shouldve installed a two tier system AGES ago.

    However, if players were not so crappy.. we could make our own.. GG for sub 3k and in need of gear and dom for 3k+ and have gear.

    In this manner we could all be alot happier.. I could bring my alts through while I gear up and then could play dom afterwards.

    I have no defense for the people without any enchant at all. (not even a lesser plague) and green gear. Thats simply either a new player or.. I dont know.. no other answer to that one.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited June 2015
    It is getting better... all but the epic DDs
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