Probably said before, but saying it anyway...
- the new areas (level 61-69) should get some more work put into, to tone done the difficulty and the grind
- campaign areas should also be easier for fresh level 70, with regular equipment. this should be the place to go, to gear up, get boons and get ready for dungeons
- normal dungeons should provide more better gear, and be the next step on the way to epic dungeons, IWD and WOD
- and if we have to deal with difficult enemies, at least make sure, that if we succeed the reward machtes the effort/time we put into the fight
overall the game should become more accessible to everyone.
While I'm still playing, I'm playing a *lot* less nowadays. I've entirely stopped playing my alts; one at a time I've dragged them through the EE campaign (except for the GF), and now all of them are nothing but members in my leadership army. Dragging them through the "revamped" dungeons in pursuit of seals isn't worth the frustration, health stone charges, and ultimately Zen that I would have to expend.
Mainly, though, it's not worth the frustration. I play games to have fun and relax, not to be stressed out by mobs that one-shot, lag that gets me killed, mechanics that misfire, and so on. Mod 6 just is not fun.
I'll never PvP. E-V-E-R. I've met too many people who do. If the folks at Cryptic are seeking to "nudge" me into PvP'ing, they are sorely mistaken. Hell will freeze over first. Heck, the Cubs will win the Series first.
So I'm gradually amassing AD and leadership assets, which lead to more AD. That's it until the situation improves in a tangible and drastic manner.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
[Combat (Self)] Dragonsoul Veshal deals 72693 (174589) Physical Damage to you with Claw.
This is stupid. This was within an empowered astral shield and feated Foresight, wearing full burning set and nothing lower than Rank 8. PUG run and the GF couldn't manage to hold threat, and the boss kept chasing me. After running out of dodges this happens...
With the scaling down of Defense already, giving Mobs extreme Armour Penetration just makes DR ineffective.
There are so many valid suggestions and ideas here provided by the people actually playing the game, but the Devs only come up with more and more nerfs?
If there is a "bigger picture" here, the Devs might want to share it with the players at some point...
Atm i'm playing my OP, any other character might get to 70 at some point through professions and invoking too, and then perhaps the artifact weapon from going through the ToD campaign.
But i won't go through Spinward Rise for artifact weapon, unless the Devs lessen the grind, and change a lot of other things in the other "new" areas too.
A game should be fun, NWO was fun for a while, but that ended pretty much with module 6, and i'm not counting on any big changes with module 7 or 8.
And with even more artifact equipment to come... anyway, the Devs have it in their hands to change the current course.
I loved it up until I got to the part with, repeat this quest 5 gazillion times.
Then I just stopped with my toon's quests. Doing the same thing that many times sure save the devs time from having to make quests or campaigns. But it kills any amount of fun there is in the game having to do the same thing that many times in a row. Now if it was like Well of Dragons with repeatable quests that is fine. But the mod 6 quests that just never ends for me they just clutter up my quest journal until I abandon them when I realize they are just pointless ones.
Comments
http://steamcharts.com/app/109600#6m
what happened around May 15 ?
- the new areas (level 61-69) should get some more work put into, to tone done the difficulty and the grind
- campaign areas should also be easier for fresh level 70, with regular equipment. this should be the place to go, to gear up, get boons and get ready for dungeons
- normal dungeons should provide more better gear, and be the next step on the way to epic dungeons, IWD and WOD
- and if we have to deal with difficult enemies, at least make sure, that if we succeed the reward machtes the effort/time we put into the fight
overall the game should become more accessible to everyone.
Mainly, though, it's not worth the frustration. I play games to have fun and relax, not to be stressed out by mobs that one-shot, lag that gets me killed, mechanics that misfire, and so on. Mod 6 just is not fun.
I'll never PvP. E-V-E-R. I've met too many people who do. If the folks at Cryptic are seeking to "nudge" me into PvP'ing, they are sorely mistaken. Hell will freeze over first. Heck, the Cubs will win the Series first.
So I'm gradually amassing AD and leadership assets, which lead to more AD. That's it until the situation improves in a tangible and drastic manner.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
This is stupid. This was within an empowered astral shield and feated Foresight, wearing full burning set and nothing lower than Rank 8. PUG run and the GF couldn't manage to hold threat, and the boss kept chasing me. After running out of dodges this happens...
With the scaling down of Defense already, giving Mobs extreme Armour Penetration just makes DR ineffective.
If there is a "bigger picture" here, the Devs might want to share it with the players at some point...
Atm i'm playing my OP, any other character might get to 70 at some point through professions and invoking too, and then perhaps the artifact weapon from going through the ToD campaign.
But i won't go through Spinward Rise for artifact weapon, unless the Devs lessen the grind, and change a lot of other things in the other "new" areas too.
A game should be fun, NWO was fun for a while, but that ended pretty much with module 6, and i'm not counting on any big changes with module 7 or 8.
And with even more artifact equipment to come... anyway, the Devs have it in their hands to change the current course.
I'm now convinced that they don't have a plan. It's totally reactionary.
Then I just stopped with my toon's quests. Doing the same thing that many times sure save the devs time from having to make quests or campaigns. But it kills any amount of fun there is in the game having to do the same thing that many times in a row. Now if it was like Well of Dragons with repeatable quests that is fine. But the mod 6 quests that just never ends for me they just clutter up my quest journal until I abandon them when I realize they are just pointless ones.
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