silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited April 2015
Forgive me if this has been asked, but where are the GWF changes! These were to be rolled out 2-3 after the mod release! Shouldnt they be on this patch?
Can someone answer, this is sort of critical honestly!
I think lostmauth price will drop down now very good its too expensive in AH and guys please give them time they gonna fix everything they just need time be patient
[SIGPIC][/SIGPIC]
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besi6Member, Neverwinter Beta UsersPosts: 13Arc User
I wish the "inspect" option should get fixed. I loved the idea of it by how some stalkers wouldnt be able to inspect me, or the guild Im currently in, but on the other hand creating teams from lfg is hell now, without this option.. yesterday I was searchin for a CW with high dps, dude told me he has p.vorpal and epic artifact etc, so ok I invite, we enter dungeon, I inspect him - blue artifacts,one green, no ench in weapon and armor - awesome!
Also Item Level is bugged when inspecting others - it shows our Item Lvl instead of theirs.
What about rank 4 anointed army not giving damage resistance like it did at rank 1-3? so your fixing the bugs that make clerics stronger but not fixing the bugs that make them weaker?
ok this hasn't happened to everyone, but when im in a group, the player portraits go across the screen instead of down the side....it is so anoying..please fix this....
Most of Warlock's Encounters and Class Features are ridiculously useless or utterly unusable in endgame play.
And yet there's still no fixes.
Great job.
agreed to the 1000% I mean my sw I can make it work but give us something useful oh and anyone else notice no dungeons are in the notes of returning pretty sure I saw a post that said some would make it back today.
agreed to the 1000% I mean my sw I can make it work but give us something useful oh and anyone else notice no dungeons are in the notes of returning pretty sure I saw a post that said some would make it back today.
Oh don't worry, I'm sure they're saving the rest of the "old" dungeons for "new" modules... They don't even have the people to make any decent new content, they're gonna be recycling for a long while unless PWE lets them hire some new talent...
Fix for break the spirit pending for a half year.
annointed army bugged too in rank 4.
and really dont know what else is bugged on dc class, i wonder what is working and not
What are you really doing there in PW?? Drinking coke and smoking cigarettes?
Why Shadow of Demise is not fixed?
Do you really want to kill PVE TR?
I expect free respect token.
What you do is misleading players, while description say one thing, actual effect is different.
You got tons of pages with feedback, bug and exploit reports and yet you do almost nothing, fixing 10% of bugs every two weeks.
I don't know if there is any reason to play on preview if you, as dev team ignore so many things.
sad to see overwhelming negativity is all most people can muster for the latest patch notes.
I just wanted to say, this is the only MMO i play now, and i exclusively PVP.
thank you for adding unique classes and giving me a place to match my skill vs others.
your pvp system should be the envy of the mmofps market. I hope one day people realize it.
Pleas keep up the excellent work everyone.
Yes we had a free one with mod6. But as we can all see in game, there are many things not working atm . So Yes ! we ll appreciate a new free respect token to adapt our gameplay.
Ty for fixing the DC bug as the pvp was not really fair recently...
and Ty for all the work done in this patch.
Indalord I & II
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aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
edited April 2015
The list of fixes in this patch are impressive. Are there more needed... you bet. But this is a great start. It's too bad all some people do is whine and cry because a certain issue that affects them hasnt been fixed yet... but they are of course the most important person in their world. There are a couple of issues that affect my character that didnt get fixed, and some that were reported to be fixed and after a test on preview last night, they are not. I will keep posting the bugs... but you wont see me being a witch about it.
Mod 6 is a disaster. But it is refreshing to see a new lead designer jump in and put out a letter like he did to the community. From the tone of some of the posts above, I am sure some have not bothered to read it.
Take the time... its worth the read, and a letter like this... sent by a lead developer to a game community is unheard of.
There are a lot of things broken right now. They have to start somewhere, and its going to take time. If what Scott has said about his plans and intent as lead dev are any indication, a lot more fixes are coming. I really hope they can get Neverwinter back on track, and make it even better.
There are those who wont agree and that's fine. Everyone has their own opinion. There are also those that are going to complain no matter what... let them.
Enemies
Death Slaad: Cloudkill now deals 150% more damage.
this is great news this is what players want in mod 6 another 1 shot kill ^^
this mob realy dont need that 150% boost dmg they hit like 20 000 in 1 shot +150% is 50 000 hp burned in 1 shot
Bags of Holding: These items are now all Bind on Equip. Any current bags slotted will become bound.
Bound to Account I'd hope as BtC wouldn't make much sense... if not this is pretty lame move.
I understand the idea you wouldn't be able to use then sell them but that doesn't even seem worthy of binding them... only the end-user gets shafted on this... if it's a response to circumventing the Zen cap, it missed it's mark?
Don't believe 12 hours before making a permanent binding status change on the Live server is a sufficient amount of time especially when it's placed in the middle of a wall of text
... is this the same method that'll be used to deliver the notice when enchantments/runestones are made bound as they seem to be the last use & can still sell item left?
Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refined.
Hope the "crits" bug has been fixed using stacks in refining?
Hate breaking stacks into groups of 5 to avoid wasting up to 5 rp items at a time... be awesome to waste stacks at time instead.
Been looking forward to upgrading my Perfect Sarcasm font, but due to recent changes it seems I will need to grind the Nine Hells for my Pure Sarcasm font... ironic isn't it?
Comments
Can someone answer, this is sort of critical honestly!
Also Item Level is bugged when inspecting others - it shows our Item Lvl instead of theirs.
agreed to the 1000% I mean my sw I can make it work but give us something useful oh and anyone else notice no dungeons are in the notes of returning pretty sure I saw a post that said some would make it back today.
Oh don't worry, I'm sure they're saving the rest of the "old" dungeons for "new" modules... They don't even have the people to make any decent new content, they're gonna be recycling for a long while unless PWE lets them hire some new talent...
Exploits fixed, numerous broken powers/skills/feats/features stay broken...
annointed army bugged too in rank 4.
and really dont know what else is bugged on dc class, i wonder what is working and not
Yup, bound to char.
On preview, if the bag was slotted you can un-equip without issue.
BUT when you re-equip its bound to char.
Note - Cult bags do not bind on preview.
Why Shadow of Demise is not fixed?
Do you really want to kill PVE TR?
I expect free respect token.
What you do is misleading players, while description say one thing, actual effect is different.
You got tons of pages with feedback, bug and exploit reports and yet you do almost nothing, fixing 10% of bugs every two weeks.
I don't know if there is any reason to play on preview if you, as dev team ignore so many things.
I just wanted to say, this is the only MMO i play now, and i exclusively PVP.
thank you for adding unique classes and giving me a place to match my skill vs others.
your pvp system should be the envy of the mmofps market. I hope one day people realize it.
Pleas keep up the excellent work everyone.
Thank You.
a pvper.
http://nw-forum.perfectworld.com/showthread.php?904051-Elemental-Evil-Preview-Patch-Notes-NW-45-20150416c-3
Ty for fixing the DC bug as the pvp was not really fair recently...
and Ty for all the work done in this patch.
Mod 6 is a disaster. But it is refreshing to see a new lead designer jump in and put out a letter like he did to the community. From the tone of some of the posts above, I am sure some have not bothered to read it.
http://www.arcgames.com/en/games/neverwinter/news/detail/9213383-neverwinter%3A-looking-into-elemental-evil
Take the time... its worth the read, and a letter like this... sent by a lead developer to a game community is unheard of.
There are a lot of things broken right now. They have to start somewhere, and its going to take time. If what Scott has said about his plans and intent as lead dev are any indication, a lot more fixes are coming. I really hope they can get Neverwinter back on track, and make it even better.
There are those who wont agree and that's fine. Everyone has their own opinion. There are also those that are going to complain no matter what... let them.
Pandora's Misfits Guild Leader
Need more paragraphs, bold, italic and underlined fonts .
It didn't copy/paste well.
Try this list instead:
http://nw-forum.perfectworld.com/showthread.php?904051-Elemental-Evil-Preview-Patch-Notes-NW-45-20150416c-3
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Death Slaad: Cloudkill now deals 150% more damage.
this is great news this is what players want in mod 6 another 1 shot kill ^^
this mob realy dont need that 150% boost dmg they hit like 20 000 in 1 shot +150% is 50 000 hp burned in 1 shot
Bound to Account I'd hope as BtC wouldn't make much sense... if not this is pretty lame move.
I understand the idea you wouldn't be able to use then sell them but that doesn't even seem worthy of binding them... only the end-user gets shafted on this... if it's a response to circumventing the Zen cap, it missed it's mark?
Don't believe 12 hours before making a permanent binding status change on the Live server is a sufficient amount of time especially when it's placed in the middle of a wall of text
... is this the same method that'll be used to deliver the notice when enchantments/runestones are made bound as they seem to be the last use & can still sell item left?
Hope the "crits" bug has been fixed using stacks in refining?
Hate breaking stacks into groups of 5 to avoid wasting up to 5 rp items at a time... be awesome to waste stacks at time instead.