I agree except for the part about paying more. I do take issue with the fact they have a very easily obtaining set on day 1/2 that why could of pre-farmed for, and that issue needs to be address to maintain parity.
Yeah it isn't really very fair , pvpers can pre farm existing currencies to get BiS gear as soon as the module lands but the gear that is currently BiS for pve not only has to be crafted using lvl 5 black ice crafting but the base gear that we need to buy to be upgraded is also bought using a completely new currency that cannot be pre farmed.
Cryptic! Good Choice on delaying release!!! Shows that there is still some hope for you guys after all ;p
Now, Fix the Black Hole issue on lvl 70 Paladins, Or Provide items to level a toon to 70 in a few clicks etc.
you need the old Paladins to come back and continue testing for you
0
dragonikingMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 18
edited March 2015
1. Sharandar lvl 71 still has 3k xp not 8k
2. Rewards in drowned shore 2xBlue pants (why 2x, different quest same reward) and one Green shirt (why green) still for GF not for GF and Paladin
3. Loot in common chest from lvl 61 to 72 (runestone and enchantment) are rank 3 or 4 not 5
4. Power points and boons can't be stored again.
5. Dread Ring - 3k xp as sharandar
0
doriangreighMember, NW M9 PlaytestPosts: 707Arc User
Is there a black hole where you're character used to be? If so then yes maybe when you click delete your character in favor of a new one the game will crash just like mine did when I tried to remove or inspect my black hole slots that used to be my CW elemental pvp gear that seems to have disappeared not only from my character but from ToB as well.
So does this mean that all of the Linus that people are currently farming in Tiamat can't be used for level 70 rewards?
No , people were pre farming the Dragon heralds and then not collecting the rewards to save them up for module 6's release so they could get lvl 70 artifact gear on the first day of module 6 , this won't effect your Linu's .
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited March 2015
No, it means the Draconic Heralds rewards will not give you the new "Greater..." level 70 artifact belts.
However, you still get rank 5 Draconic enchantments and the new RP stones, although I got less total RPs after this patch.
Overall DC is just for fan ppl that like to play it, becouse we are not good at nothing and we are easy replace by all other class's.
That's how I feel as a HB Fury. Except we literally have nothing to offer but dps, and with a lack of any type of control, stealth, invincibility, or even a power to knock things off of us were bottom of the barrel thanks to the nerfing of a mechanic that we were built around.
I'm fairly certain you will find a similar argument from every class honestly, as we all think our fav class should be top of the food chain.
0
n4ujaMember, Neverwinter Beta UsersPosts: 5Arc User
edited March 2015
I dont take out your reason drtysnchz, but the small difference is that i talk overall about Dc no matter the feats, paragons etc, and you are talking about a specific way on HB.
Take some time and read the new stuff on DC and explain me what the hell is that, or the heroic feats we got since beta (5 points to give 1% crit).
I dont take out your reason drtysnchz, but the small difference is that i talk overall about Dc no matter the feats, paragons etc, and you are talking about a specific way on HB.
Take some time and read the new stuff on DC and explain me what the hell is that, or the heroic feats we got since beta (5 points to give 1% crit).
I have looked at it, I have a DC, and I agree with you...
Let me just say one thing: Patience is a virtue!
That there's nothing in the patch notes about GWF, Warlock,... doesn't mean they aren't working on it.
Same counts for PvE gear, etc. Did people unlearn to be patient?
Give them some time and keep in mind that they only upload content to preview of which they think it's ready to be tested. I bet there are many other things they are working on.
Let me just say one thing: Patience is a virtue!
That there's nothing in the patch notes about GWF, Warlock,... doesn't mean they aren't working on it.
How long have people been asking for the GWF and SW to be raised on par with the rest? What did the SW get? A nerf....
0
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited March 2015
1.) I upgraded my Ioun Stone Of Allure to Legendary and also got it up to the level 40. I did not notice any stat increase, but maybe I am looking at things wrong, IDK. The description also seems a bit confusing to me(maybe someone can explain):
Legendary Bonus
Owner gains 15% of summoned pet's ratings.
Applies to your summoned companion as long as this companion is active.
2.) I was in Fiery Pit and then went back to Drowned Shore and none of the NPCs have an exclamation mark above their head even though I can get missions from them.
twitch.tv/kaligold
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
An assortment of feat icons across all classes have been adjusted to increase clarity.
New Class Features: Each class now correctly has a class feature unlocking at 65. Existing characters may want to respec if they experience issues purchasing or slotting powers.
Hunter Ranger
Fox's Cunning: Rank 4 of this power no longer makes the player invulnerable and is correctly removed after each hit.
Gushing Wound: This power no longer causes an infinite loop with weapon enchants.
Oathbound Paladin
Banishment: Rank 4 Banishment now cleans up correctly when expiring.
Cure Wounds: This heal can no longer be improperly deflected.
Divine Call energy is no longer emptied upon dying.
Scourge Warlock: Feats: Dark Revelry: This feat now grants Power as expected.
Enemies
Named enemies in Elemental Evil have had their difficulty increased.
Items and Economy
Heroic Encounter Rewards are now clamped to level 60 values if earned then.
Lowered the overall item level of the quest rewards from Elemental Evil content.
Pure Terror Enchant no longer does 10 times the damage it should.
Content and Environment
Elemental Evil: Slightly reduced the amount of gold and experience non instance quests give.
Epic Lair of Lostmauth and Kessell's Retreat now properly require level 70.
Epic Lair of Lostmauth, The Shores of Tuern Epic, and Kessell's Retreat now show the correct minimum item level in their descriptions.
Epic Skirmish queues will now place at least one tank and healer into each party.
The non-epic versions of Lair of Lostmauth and Shores of Tuern are no longer available.
The first tier of endgame dungeons and skirmishes now require a minimum Item Level of 1600, down from 1700.
Sharandar: Reduced costs for early parts of Sharandar campaign to bring the campaign more into line with later ones.
Valindra's Tower: Reduced the total number of enemies in this dungeon.
You many now only have up to 4 hourly vigilance quests down from 5.
User Interface
Artifacts and Enchantments now display their Item Level.
Drowned Shore and Reclamation Rock are now pulled away more from Black Dagger Ruins and Helm's Hold respectively.
Health bar trim for Heroic Encounter enemies is now larger to make them more distinguishable from regular enemies.
Queues now properly support Oathbound Paladin roles in all cases.
There is now a notification when you are being level scaled.
what about enchantments not working with encounter powers?
Perfect lightning is not working with smokebomb on TR anymore (for example)
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
by demonmonger what about enchantments not working with encounter powers?
Perfect lightning is not working with smokebomb on TR anymore (for example)
Smoke Bomb: Drop a smoke bomb in front of you, Dazing opponents while inside of it.
Stealthed:Now adds a Slow effect
please explain in short what a weapon enchantement should deal in case of doing no damage with an encounter but dazing and slowing?
if lightning enchant procs by smoke bomb it must be seen as a bug, same with lightning+ aoe permadaze effekt
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Smoke Bomb: Drop a smoke bomb in front of you, Dazing opponents while inside of it.
Stealthed:Now adds a Slow effect
please explain in short what a weapon enchantement should deal in case of doing no damage with an encounter but dazing and slowing?
if lightning enchant procs by smoke bomb it must be seen as a bug, same with lightning+ aoe permadaze effekt
smoke bomb does damage...
the lightning / bilethorn / vorpal / p fire / etc all proc off this damage in mod 5
All encounters proc enchantments except path of the blades!
This is how it always has been.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
when you "clamped" my avatar of war chest peice at 60 it caused it to unequip and I lost a greater soulforged and a rank 10 radiant and now I cant equip ANY chest armor on my lev 70 GWF. when I mouse over my empty chest slot I get am "error getting item info" message pop up and cant equip anything via double click or drag and drop and the scroll down menu or right clicking causes my game to crash
I coulds care less about the enchants I just want to be able to play my lev 70 on test server so can i get some help on getting my chest slot unbugged please?
Valindra's Tower: Reduced the total number of enemies in this dungeon.
Why guys did you do this ? It was my favourite dungeon due to its big amount of mobs !
And i didn't find it difficult enough anyway... Please take it back to its original state !
0
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
Why guys did you do this ? It was my favourite dungeon due to its big amount of mobs !
And i didn't find it difficult enough anyway... Please take it back to its original state !
Not sure why they did this. Maybe the mobs hit too hard given the entry requirements to get into the dungeon. On that note, there were many whiners in the past complaining about adds in dungeons and the result was the Lord Of Laustmouth dungeon which feels empty and unrewarding from a gameplay aspect.
The class synergy was originally based around many mobs to deal with and it should be kept that way.
twitch.tv/kaligold
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited March 2015
If by "class synergy" you mean bring 3 CWs, I'm glad they're reducing the number of mobs.
I'd like all my characters to get a fair chance to join dungeon runs, thank you very much.
HR"s Rapid Shot and Strike is showing 0 damage in combat log while i was attempting to fight 2 normal lvl 73 bears in IWD.. BTW OMG turn them down a notch.. I got hit 3 times and was dead... each hit for over 24K damage. I didn't even bother go after one of the ice giants, Yeti's or any of the HE"s...
IWD is 3x more difficult now on preview for lvl 70's then when it was first introduced originally.. If you have anything you need to get done in IWD.. do it now becuz Mod 6 IWD version is **** near impossible unless your wearing really good blue lvl 70 gear or Epic lvl 70 gear...
BTW I'm still not happy with us PVE's getting hit with the Herald lvl 60 reward hit..
and
PVP glory being able to be accumulated beyond the 50K cap currently on live.. I know several friends that have over 100 - 150K worth of Glory beyond cap and over 200 GG coins ready and waiting to buy all the Epic lvl 70 pvp gear on the VERY 1st Day of Mod 6.... This is not fair to those such as myself that does not PVP for own personal reasons and for me to gain any decent comparable epic lvl 70 gear is going to take a very long time of grinding dungeons just to be able to buy even 1 piece to start with.. Let me put it into perspective..
1 piece of the new elven Raid gear from seal vendor costs: 400 seals of the protector.. (this is only the initial piece to upgrade with)
WHICH do the math: (400 Seals / Seal drops avg. 10 per Epic Dungeon = 40 only if successful)
THEN I have to make or earn over 20 Unified elements.
WHICH means a ton of grinding the new hourly Dailies just to be gather the 4 elemental air, earth, fire, and water to make Elemental Aggregates..
WHICH can only be made
AFTER... Getting alchemy to 25..
WHICH Is going to take 3-5 days if I don't have over 200K AD to finish the tasks early..
THEN has to be discovered with the experimentation rank 25 alchemical experimentation
BUT WAIT Theres more!
IT takes 7 days just to make 1 ELemental Aggregate.
THEN It takes 4 of the elemental Aggregates to make 1 Unified Elements..
WHICH Also has to be discovered with the Rank 25 Alchemy Experimentation
AND the Uified Elements.. Takes 12 Days per 1 to be crafted...
THEN.. have to make 15 Unified elements..
Just to get to this point.. (7 day Per elemental aggregate @ 4 per Unified elements @ 20 for 1 epic item @ 12 days to make one...) Thats a LOOONG time to just to get to that point of making 1 Item)
JUST to get Rank 5 black ice forging..
WHICH also takes 75,000 Black Ice and 15 Unified Elements...
THEN have to make another 4 Unified Elements for the upgrade..
THEN I can finally take that Elven Raid Chest item and upgrade it finally..
I am not even going to try to figure out how many gaming hours and days involved JUST to make ONE piece of the Epic PVE gear..
And if you compare all that time you spend for that one Epic lvl 70 PVE Chest Armor to the lvl 70 PVP chest armor.. Yeah those stats dont lie.. the EPic PVP 70 Item that the PVPer's get to buy on Day 1 of Mod 6 release is better then all those days and hours grinding spent, JUST to make one PVE Item..
You tell me what you see fair bout this...
Put a block on the Glory cap.. at 50K is 50K.. not to be able to keep earning and hoarding it beyond the cap..
VT and MC are L70-70 now but the equipment is still the same?!
Do you plan to rework those equip or keep it like it is?!
Why don´t you keep the 60s content like it is?
0
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited March 2015
"PVP glory being able to be accumulated beyond the 50K cap currently on live.. I know several friends that have over 100 - 150K worth of Glory beyond cap and over 200 GG coins ready and waiting to buy all the Epic lvl 70 pvp gear on the VERY 1st Day of Mod 6.... This is not fair to those such as myself that does not PVP for own personal reasons and for me to gain any decent comparable epic lvl 70 gear is going to take a very long time of grinding dungeons just to be able to buy even 1 piece to start with.. Let me put it into perspective.."
I hope someone can respond to this and clarify. As a PVE player, if this is true, then it needs to be fixed so that pvp and pve players require the same effort post-mod6 to get this type of gear.
"pvp glory being able to be accumulated beyond the 50k cap currently on live.. I know several friends that have over 100 - 150k worth of glory beyond cap and over 200 gg coins ready and waiting to buy all the epic lvl 70 pvp gear on the very 1st day of mod 6.... This is not fair to those such as myself that does not pvp for own personal reasons and for me to gain any decent comparable epic lvl 70 gear is going to take a very long time of grinding dungeons just to be able to buy even 1 piece to start with.. Let me put it into perspective.."
i hope someone can respond to this and clarify. As a pve player, if this is true, then it needs to be fixed so that pvp and pve players require the same effort post-mod6 to get this type of gear.
i feel the same this issue needs addressed im not asking for anything free just a even playing field
"PVP glory being able to be accumulated beyond the 50K cap currently on live.. I know several friends that have over 100 - 150K worth of Glory beyond cap
Eum how is that possible if I may ask, never seen my glory above 50k on any of my characters ??
Comments
Yeah it isn't really very fair , pvpers can pre farm existing currencies to get BiS gear as soon as the module lands but the gear that is currently BiS for pve not only has to be crafted using lvl 5 black ice crafting but the base gear that we need to buy to be upgraded is also bought using a completely new currency that cannot be pre farmed.
Now, Fix the Black Hole issue on lvl 70 Paladins, Or Provide items to level a toon to 70 in a few clicks etc.
you need the old Paladins to come back and continue testing for you
2. Rewards in drowned shore 2xBlue pants (why 2x, different quest same reward) and one Green shirt (why green) still for GF not for GF and Paladin
3. Loot in common chest from lvl 61 to 72 (runestone and enchantment) are rank 3 or 4 not 5
4. Power points and boons can't be stored again.
5. Dread Ring - 3k xp as sharandar
Is there a black hole where you're character used to be? If so then yes maybe when you click delete your character in favor of a new one the game will crash just like mine did when I tried to remove or inspect my black hole slots that used to be my CW elemental pvp gear that seems to have disappeared not only from my character but from ToB as well.
So does this mean that all of the Linus that people are currently farming in Tiamat can't be used for level 70 rewards?
No , people were pre farming the Dragon heralds and then not collecting the rewards to save them up for module 6's release so they could get lvl 70 artifact gear on the first day of module 6 , this won't effect your Linu's .
However, you still get rank 5 Draconic enchantments and the new RP stones, although I got less total RPs after this patch.
Still get endless loop with paladin aura of courage.!
That's how I feel as a HB Fury. Except we literally have nothing to offer but dps, and with a lack of any type of control, stealth, invincibility, or even a power to knock things off of us were bottom of the barrel thanks to the nerfing of a mechanic that we were built around.
I'm fairly certain you will find a similar argument from every class honestly, as we all think our fav class should be top of the food chain.
Take some time and read the new stuff on DC and explain me what the hell is that, or the heroic feats we got since beta (5 points to give 1% crit).
I have looked at it, I have a DC, and I agree with you...
That there's nothing in the patch notes about GWF, Warlock,... doesn't mean they aren't working on it.
Same counts for PvE gear, etc. Did people unlearn to be patient?
Give them some time and keep in mind that they only upload content to preview of which they think it's ready to be tested. I bet there are many other things they are working on.
green level 60 robe has "0 maximum hit points"
+6 Cruel Robes of Parrying
How long have people been asking for the GWF and SW to be raised on par with the rest? What did the SW get? A nerf....
Legendary Bonus
Owner gains 15% of summoned pet's ratings.
Applies to your summoned companion as long as this companion is active.
2.) I was in Fiery Pit and then went back to Drowned Shore and none of the NPCs have an exclamation mark above their head even though I can get missions from them.
what about enchantments not working with encounter powers?
Perfect lightning is not working with smokebomb on TR anymore (for example)
WTB Class Reroll please
Smoke Bomb: Drop a smoke bomb in front of you, Dazing opponents while inside of it.
Stealthed:Now adds a Slow effect
please explain in short what a weapon enchantement should deal in case of doing no damage with an encounter but dazing and slowing?
if lightning enchant procs by smoke bomb it must be seen as a bug, same with lightning+ aoe permadaze effekt
smoke bomb does damage...
the lightning / bilethorn / vorpal / p fire / etc all proc off this damage in mod 5
All encounters proc enchantments except path of the blades!
This is how it always has been.
I coulds care less about the enchants I just want to be able to play my lev 70 on test server so can i get some help on getting my chest slot unbugged please?
And i didn't find it difficult enough anyway... Please take it back to its original state !
Not sure why they did this. Maybe the mobs hit too hard given the entry requirements to get into the dungeon. On that note, there were many whiners in the past complaining about adds in dungeons and the result was the Lord Of Laustmouth dungeon which feels empty and unrewarding from a gameplay aspect.
The class synergy was originally based around many mobs to deal with and it should be kept that way.
I'd like all my characters to get a fair chance to join dungeon runs, thank you very much.
IWD is 3x more difficult now on preview for lvl 70's then when it was first introduced originally.. If you have anything you need to get done in IWD.. do it now becuz Mod 6 IWD version is **** near impossible unless your wearing really good blue lvl 70 gear or Epic lvl 70 gear...
BTW I'm still not happy with us PVE's getting hit with the Herald lvl 60 reward hit..
and
PVP glory being able to be accumulated beyond the 50K cap currently on live.. I know several friends that have over 100 - 150K worth of Glory beyond cap and over 200 GG coins ready and waiting to buy all the Epic lvl 70 pvp gear on the VERY 1st Day of Mod 6.... This is not fair to those such as myself that does not PVP for own personal reasons and for me to gain any decent comparable epic lvl 70 gear is going to take a very long time of grinding dungeons just to be able to buy even 1 piece to start with.. Let me put it into perspective..
1 piece of the new elven Raid gear from seal vendor costs: 400 seals of the protector.. (this is only the initial piece to upgrade with)
WHICH do the math: (400 Seals / Seal drops avg. 10 per Epic Dungeon = 40 only if successful)
THEN I have to make or earn over 20 Unified elements.
WHICH means a ton of grinding the new hourly Dailies just to be gather the 4 elemental air, earth, fire, and water to make Elemental Aggregates..
WHICH can only be made
AFTER... Getting alchemy to 25..
WHICH Is going to take 3-5 days if I don't have over 200K AD to finish the tasks early..
THEN has to be discovered with the experimentation rank 25 alchemical experimentation
BUT WAIT Theres more!
IT takes 7 days just to make 1 ELemental Aggregate.
THEN It takes 4 of the elemental Aggregates to make 1 Unified Elements..
WHICH Also has to be discovered with the Rank 25 Alchemy Experimentation
AND the Uified Elements.. Takes 12 Days per 1 to be crafted...
THEN.. have to make 15 Unified elements..
Just to get to this point.. (7 day Per elemental aggregate @ 4 per Unified elements @ 20 for 1 epic item @ 12 days to make one...) Thats a LOOONG time to just to get to that point of making 1 Item)
JUST to get Rank 5 black ice forging..
WHICH also takes 75,000 Black Ice and 15 Unified Elements...
THEN have to make another 4 Unified Elements for the upgrade..
THEN I can finally take that Elven Raid Chest item and upgrade it finally..
I am not even going to try to figure out how many gaming hours and days involved JUST to make ONE piece of the Epic PVE gear..
And if you compare all that time you spend for that one Epic lvl 70 PVE Chest Armor to the lvl 70 PVP chest armor.. Yeah those stats dont lie.. the EPic PVP 70 Item that the PVPer's get to buy on Day 1 of Mod 6 release is better then all those days and hours grinding spent, JUST to make one PVE Item..
You tell me what you see fair bout this...
Put a block on the Glory cap.. at 50K is 50K.. not to be able to keep earning and hoarding it beyond the cap..
VT and MC are L70-70 now but the equipment is still the same?!
Do you plan to rework those equip or keep it like it is?!
Why don´t you keep the 60s content like it is?
I hope someone can respond to this and clarify. As a PVE player, if this is true, then it needs to be fixed so that pvp and pve players require the same effort post-mod6 to get this type of gear.
i feel the same this issue needs addressed im not asking for anything free just a even playing field
Eum how is that possible if I may ask, never seen my glory above 50k on any of my characters ??