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  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    edited January 2015
    PREFACE: I have played GF as my main toon since beta (April 2013). For those that have not been around for that long, I can say that the current state of the GF is not as bad as it has been. GFs are wanted in parties because of the ability to buff/debuff (not for tanking). There was a time when no one wanted a GF in a party for any reason (except an occassional speed run in FH so that the GF could kite the mob at final boss). So, I will take what I can get, even if I have to be a buff bot. It is good to be wanted.

    SUGGESTIONS for Improvements:
    1. Higher softcap/hard cap on stats that will make the GF tankier: Regeneration, Deflect, Defense, Life Steal
    2. Change total formulaic limit of defense from 80% to 95%. If a GF can make it to 95%, why not?
    3. Change Protector path Capstone feat to debuff more (how about something like -5% defense and -2% crit chance, stackable 5x, for 8sec) and while defending and/or attacking (I don't play Protector). It would be like Conqueror in Reverse.
    4. Increase base stamina by 10%.
    5. Increase base weapon damage by 5-10%.
    6. Bring back AP gain for all dailies. We know it was nerfed because of the 100% uptime of SoS in PvP. But this depended on the enemy players attacking while the GF had SoS up. It is their fault for attacking, not the GFs fault for having it up. It is also interesting that the GF was nerfed immediately after mod 4 release, because of complaints of the community, but other classes get no such nerf until, perhaps, months and months and months of flaming and trolling and complaints.
    7. Increase Frontline Surge damage back to pre-GWF crossover level (for GF only). I do not play Iron Vanguard, but this nerf remains in place because of the inherent damage that a GWF can do. Also, increase the # of hits from 5 to whatever is in range. The area of effect and direction of effect is the limiting factor.
    8. Add more kinds of transmutes for the GF. I would love more options with hammers, spears, tridents. The Sword and Board does not have to be so bland.
    9. If soft cap and hard cap for defense remains the same, be more imaginative for GF armor/equipment stats than loading it up with defense stat that is diminishing in return.
    10. If other classes can have a perma-build, and give up other functionalities to achieve it, the GF should have the ability to become perma-guard. If you do the math, even with Profound set, artifacts that increase stamina gain, feats that increase stamina and reduce guard loss, offhand artifact shield talent increase, offhand artifact extra stamina stat, boons that increase stamina regeneration, and with jewels for stamina gain, you cannot be in guard 100% of the time. Why not give the GF a build option to be perma-guard, at the sacrifice of dps? To do this, make a feat on the Protector line that increases stamina regeneration by 5% per feat point, and put this as the second tier option. With Enforced Threat, Boon, and this, you can hit 55% regeneration of stamina. Just saying...


    FIXING BUGS:
    1. Make shield transmutes correctly fit the race selection and height of PC. I play Dragonborn, and the only three shields that don't look like bucklers are the two Thayans (which look the same) and the Orc Transmute. I know you can do this because the Dread Spire Knight has a huge shield, as does the Whispering Canyons ToD mini-lair boss. Please fix it.
    2. Fix shield defense so that it procs when it is supposed to, on the use of every daily.
    3. Fix Villain's Menace immunity to CC so that the TR's dazed attacks do not immobilize.
    4. Fix the inability to come out of guard after fights. Because the GF can be in guard and it moves more slowly in guard, this makes running a dungeon burdensome for teammates because the GF is last to get to the next mob.
    5. Remove the lag-inducing, blue glow from Knight's Valor. My parties love it when I run KV at the beginning of dungeons (like eLoL) and are begging me to turn if off by the end. Also, KV in Tiamat (I am not arguing its usefulness or wisdom), but if a GF wants to get cursed at like he has never been cursed at before, use it in Tiamat. The lag is so bad, you would think you are watching a screen saver. Remove the blue glow. No one cares whether they visibly see themselves protected by KV. And, remove the visible effect of showing damage going to the GF. If you want your GF to glow like a nuclear reactor, use KV with lots of adds at a boss (try FH second boss if you want to laugh your face off). It is so bright, I only see white/blue on my screen. Remove it please!
    6. Fix the bug that only permits the Dragonborn helmet to go on Dragonborn race. All others are invisible by default.
    7. Fix the Profound Gear's bonuses. Make them different based on sets, and make them work.
    8. Fix the problem with temporary hit points and regeneration/lifesteal. Temporary hit points for a GF are a huge problem. First, you can be at full health and then a party member or one of your feats/enchants/encounters grants you temporary hit points. You lose health. Second, while you have temporary hit points, you do not gain regeneration nor lifesteal. Try it and see. Third, this makes the selections on the Conqueror Path for temp hit points/extra damage with temp hit points cost a lot more than a few feat points. You are giving up two means of auto-healing.


    Sincerely,
    BLUNT FORCE TRAUMA
    LEVIATHAN--19.3k Metallic Dragonborn Guardian Fighter Swordmaster Loadouts

    Guild--And the Imaginary Friends




  • damnaciousdamnacious Member, NW M9 Playtest Posts: 354 Arc User
    edited January 2015
    There has been some word from Akromatik.

    You can view it here.

    I do not foresee any further response.

    If you haven't already seen, there is a new call-out for "Class Reporters".

    In the interest of having our class not continuously ignored, I would hope that someone who genuinely cares about our class decides to take on the responsibility, particularly as having someone not truly dedicated may negatively affect any chance we might have of obtaining our much needed improvements.

    I will be asking for this thread to be locked as it no longer seems to serve much of a purpose, yet I would like to take this opportunity to once again thank you all for your efforts and support. I really do appreciate it.

    Take care all, good luck and may all your enemies (except me!) be struck quivering in fear simply by the sight of you!
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    Closing this up now so it can be used as an Archive and not have new feedback mixed in with old.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
This discussion has been closed.