Why don't you sort the rows alphabetically? Would make it easier to find things.
Better yet, group rows according to their campaign, with a clear visual separation between the blocks (or just add the context to each block, like "Sharandar", "Dread Ring", etc). Then sort the rows of each block. Would make it much easier to find things. Especially as more and more of that stuff will be added.
Why don't you sort the rows alphabetically? Would make it easier to find things.
Better yet, group rows according to their campaign, with a clear visual separation between the blocks (or just add the context to each block, like "Sharandar", "Dread Ring", etc). Then sort the rows of each block. Would make it much easier to find things. Especially as more and more of that stuff will be added.
Yep, please do this, add sub-tabs for campaigns for clarity!
Then even if you don't sort them alphabetically, it should be far easier to spot what you need (there will be no more than 3-4 currencies per tab).
Probably totally off topic but while you are working on the currency tab, is it possible to look at 2 things.
First is the companion tab. I feel like a seizure is coming whenever i go to it. Instead of the tooltip info hovering to the side like so..
it hovers over the inventory bag. And if you move fast, expect a seizure
Secondly,
it would be awesome if we could get a seperate tab for Fashion tagged items. So if it said 'fashion XXXXXX' than it could be put in a seperate inventory slot. It seems like you guys are still not selling more bank space or adding another bag and I have alot of items, specifically fashion. I would love to see this while you are configuring bag tabs.
The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
This is good news , obviously I'm not an expert on this stuff but is there any reason to keep caps at all now that the currencies aren't physical items in game now or do they need a cap by default due to how the game is programmed? personally I couldn't care less because I probably won't hit the cap on any of them but I imagine somebody will hit the cap on something sooner or later than rage about it here saying you ruined the game and threatening to quit and whatever demanding compensation xD.
This is good news , obviously I'm not an expert on this stuff but is there any reason to keep caps at all now that the currencies aren't physical items in game now or do they need a cap by default due to how the game is programmed? personally I couldn't care less because I probably won't hit the cap on any of them but I imagine somebody will hit the cap on something sooner or later than rage about it here saying you ruined the game and threatening to quit and whatever demanding compensation xD.
Well, there needs to be a limit because the number of bytes used to store the values are limited. E.g. if only two bytes are used the maximum value is 65535. If you don't have a limit the value may wrap around. Adding one to 65535 will actually give zero. Imagine the rage if that would happen ;-)
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
hrm. Thank you for the information, except it sounds off.
Literally none of the currencies in question have a stack limit of 300, so why was 300 chosen initially? and could you please list what the new stack limits are, since for some reason you didn't change it to unlimited?
The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
Do you define reasonable the same as you define appropriate? as in appropriate for your level? cause yeah it may not be enough in that case.
Well, there needs to be a limit because the number of bytes used to store the values are limited. E.g. if only two bytes are used the maximum value is 65535. If you don't have a limit the value may wrap around. Adding one to 65535 will actually give zero. Imagine the rage if that would happen ;-)
If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.
In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:
Do you define reasonable the same as you define appropriate? as in appropriate for your level? cause yeah it may not be enough in that case.
The fact we still don't know how high this "appropriate" amount is will probably lead to outrage as soon as it hits live if it is not actually "appropriate".
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.
In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:
That's what i've said too in one of my posts. The amount of copper you can have is capped at the max value of a signed 32-bit int, so i don't know what is the reason for the artificial cap on the other currencies. I can somewhat understand the lower cap on the AD you can have, but for the rest of the currencies it's uncalled for. I can understand the need for saving space and using mediumint instead of int, cause that saves (nr_of_currencies * characters) bytes, but capping currencies at a lower value than the type of integer used i can't understand since that saves no space.
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aaablacklady9Member, NW M9 PlaytestPosts: 81Arc User
edited November 2014
I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.
If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.
In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:
It's more a database issue than a hardware issue. Normally you'd want to use the smallest size elements for storing things in a database.
Anyway, if the cap would be 50000 that'll be sufficient - for me ;-)
I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.
Some currencies cannot be used for long-standing design errors (namely Vanguard Scrips).
Other currencies can't be traded alone (i.e. require AD/Gold) and you lose in the process (i.e. thayan gear, you need 10k AD to get an item you can only refine for 6k or so).
Some other currencies are gained/spent in an unbalanced way, i.e. the only way to spend Sharandar "zone" currencies is to craft fey enchantments IIRC, you need 3x each zone currency and 50 sparks to make one, but you actually get 21x zone currencies per week and only like 100 sparks a week. If you have 400 vibrant seeds and no sparks today, there is no way to spend the extra 100 seeds in less than 16 weeks (provided you stop getting them).
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited November 2014
To add to that, if you carry over non-expiring event currency like medallions of battle from a CTA where you didn't like the skins but ran it for dye/companions/AD/etc. then it'd be awfully nice to have those available to use when they run a CTA where you do like the skins, ya know?
There was one person who's been using his celestial coins every week to save up sparks so that he'd already have them when he felt like doing Sharandar. I think he said he has 480. Taking them away would be a lousy thing to do to somebody.
I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.
What about the 3000 Medallion of Battle that I cannot trade before Mod5?
I am kinda worried about those
Virtana - Debuff/AP High Prophet 4k DC
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.
and you are alone in feeling this way, or simply whiteknighting for no reason.
There's a multitude of reasons why arbitrarily capping currencies that have been earned in game (and thus destroying any leftovers that we have earned) at an unreasonable level is a terrible idea, annnnnnnd not a single good reason to do so.
Obviously storage space bits bytes whatever are a concern, but we're not asking to be able to store 2bil+ drake seals. but 5k? 10k? that's a reasonable cap. 300 or anything remotely this low is far from reasonable.
Can only hope that the developers know what reasonable is.
The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
One of my chars has 590 Drake Seals.
Your new limit is 500.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
The cap on Seals (ie drake seals, seals of shadowmantle, seals of dark fey, etc) are now 500 instead of 300. Spend these below 500 on salvage items or you will lose them in 2 days.
The caps on campaign currencies and other things seem to be at least 4k. Can't find anyone with any currency higher than 4k to check.
I wouldn't expect them to make an announcement or anything, so spread the word in game.
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
Public service announcement.
For those of you not keeping up with the currency tab changes on public test server, you may be unaware that most currencies (bounties, seals, campaign/event items) are being changed from an item in your currency tab inventory, to a numeric counter, like ad, gold, black ice, etc.
The new cap for Seal items, such as drake seals, lion seals, seals of shadowmantle, seals of the dark fey, etc, is now 500.
If you have more than 500 of these seal items you will lose them when mod 5 hits in 2 days.
Campaign currency items like vanguard scrips and thayan scrolls, dragon coins, etc, also have a cap, but it's much higher, between 1k and 5k, depending on the currency.
So are the Vanguard scrips, thayan scrolls, dragon coins current cap going to be changed in module 5?
Also, can you define what all the seals are in the game? They are different from currency campaign items right?
Also, why are they implementing this new cap for? What is the purpose of it?
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inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited November 2014
Vanguard Scrips and dragon coins cap at 5k, thayan scrolls at 1k.
Seals are items you get from bounties leveling up (ie lion, pegasus, manticore, unicorn, drake, etc). In addition you get Unicorn's from T1 bosses and Drakes from T2 bosses. Mod 1 introduced Seals of the Dark Fey (from MC, you need them to buy the MC set) and Mod 2 added Shadowmantle (from VT, you need them to buy the Dread Legion set).
Comments
Really? I thought it was "Vanguard Script". Probably should have checked the Dread Ring campaign first.
Anyway... I'm not a native English speaker and didn't know the word "scrip" ;-) Thanks for clarifying things.
I'm curious now and need to check the German translation. Sometimes it is quite funny... or complete nonsense.
Better yet, group rows according to their campaign, with a clear visual separation between the blocks (or just add the context to each block, like "Sharandar", "Dread Ring", etc). Then sort the rows of each block. Would make it much easier to find things. Especially as more and more of that stuff will be added.
Yep, please do this, add sub-tabs for campaigns for clarity!
Then even if you don't sort them alphabetically, it should be far easier to spot what you need (there will be no more than 3-4 currencies per tab).
First is the companion tab. I feel like a seizure is coming whenever i go to it. Instead of the tooltip info hovering to the side like so..
it hovers over the inventory bag. And if you move fast, expect a seizure
Secondly,
it would be awesome if we could get a seperate tab for Fashion tagged items. So if it said 'fashion XXXXXX' than it could be put in a seperate inventory slot. It seems like you guys are still not selling more bank space or adding another bag and I have alot of items, specifically fashion. I would love to see this while you are configuring bag tabs.
This is good news , obviously I'm not an expert on this stuff but is there any reason to keep caps at all now that the currencies aren't physical items in game now or do they need a cap by default due to how the game is programmed? personally I couldn't care less because I probably won't hit the cap on any of them but I imagine somebody will hit the cap on something sooner or later than rage about it here saying you ruined the game and threatening to quit and whatever demanding compensation xD.
Well, there needs to be a limit because the number of bytes used to store the values are limited. E.g. if only two bytes are used the maximum value is 65535. If you don't have a limit the value may wrap around. Adding one to 65535 will actually give zero. Imagine the rage if that would happen ;-)
hrm. Thank you for the information, except it sounds off.
Literally none of the currencies in question have a stack limit of 300, so why was 300 chosen initially? and could you please list what the new stack limits are, since for some reason you didn't change it to unlimited?
Do you define reasonable the same as you define appropriate? as in appropriate for your level? cause yeah it may not be enough in that case.
I didn't sleep last night.. just kept moving my currency around and biting my nails!
If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.
In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:
"You know you've been playing too much Neverwinter when..."
The fact we still don't know how high this "appropriate" amount is will probably lead to outrage as soon as it hits live if it is not actually "appropriate".
That's what i've said too in one of my posts. The amount of copper you can have is capped at the max value of a signed 32-bit int, so i don't know what is the reason for the artificial cap on the other currencies. I can somewhat understand the lower cap on the AD you can have, but for the rest of the currencies it's uncalled for. I can understand the need for saving space and using mediumint instead of int, cause that saves (nr_of_currencies * characters) bytes, but capping currencies at a lower value than the type of integer used i can't understand since that saves no space.
It's more a database issue than a hardware issue. Normally you'd want to use the smallest size elements for storing things in a database.
Anyway, if the cap would be 50000 that'll be sufficient - for me ;-)
Some currencies cannot be used for long-standing design errors (namely Vanguard Scrips).
Other currencies can't be traded alone (i.e. require AD/Gold) and you lose in the process (i.e. thayan gear, you need 10k AD to get an item you can only refine for 6k or so).
Some other currencies are gained/spent in an unbalanced way, i.e. the only way to spend Sharandar "zone" currencies is to craft fey enchantments IIRC, you need 3x each zone currency and 50 sparks to make one, but you actually get 21x zone currencies per week and only like 100 sparks a week. If you have 400 vibrant seeds and no sparks today, there is no way to spend the extra 100 seeds in less than 16 weeks (provided you stop getting them).
There was one person who's been using his celestial coins every week to save up sparks so that he'd already have them when he felt like doing Sharandar. I think he said he has 480. Taking them away would be a lousy thing to do to somebody.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
What about the 3000 Medallion of Battle that I cannot trade before Mod5?
I am kinda worried about those
and you are alone in feeling this way, or simply whiteknighting for no reason.
There's a multitude of reasons why arbitrarily capping currencies that have been earned in game (and thus destroying any leftovers that we have earned) at an unreasonable level is a terrible idea, annnnnnnd not a single good reason to do so.
Obviously storage space bits bytes whatever are a concern, but we're not asking to be able to store 2bil+ drake seals. but 5k? 10k? that's a reasonable cap. 300 or anything remotely this low is far from reasonable.
Can only hope that the developers know what reasonable is.
One of my chars has 590 Drake Seals.
Your new limit is 500.
The caps on campaign currencies and other things seem to be at least 4k. Can't find anyone with any currency higher than 4k to check.
I wouldn't expect them to make an announcement or anything, so spread the word in game.
For those of you not keeping up with the currency tab changes on public test server, you may be unaware that most currencies (bounties, seals, campaign/event items) are being changed from an item in your currency tab inventory, to a numeric counter, like ad, gold, black ice, etc.
The new cap for Seal items, such as drake seals, lion seals, seals of shadowmantle, seals of the dark fey, etc, is now 500.
If you have more than 500 of these seal items you will lose them when mod 5 hits in 2 days.
Campaign currency items like vanguard scrips and thayan scrolls, dragon coins, etc, also have a cap, but it's much higher, between 1k and 5k, depending on the currency.
Also, can you define what all the seals are in the game? They are different from currency campaign items right?
Also, why are they implementing this new cap for? What is the purpose of it?
Seals are items you get from bounties leveling up (ie lion, pegasus, manticore, unicorn, drake, etc). In addition you get Unicorn's from T1 bosses and Drakes from T2 bosses. Mod 1 introduced Seals of the Dark Fey (from MC, you need them to buy the MC set) and Mod 2 added Shadowmantle (from VT, you need them to buy the Dread Legion set).
All of those seals are capped at 500.
Any chance we can get an official response to clarify currency caps? I at least want to buy the purples and disenchant them before I lose it all.