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Community Feedback Thread - Currency Tab Changes

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  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    What is the typo? Both those words are spelled correctly. (It is scrip, not script. Look it up in a dictionary.)

    Really? I thought it was "Vanguard Script". Probably should have checked the Dread Ring campaign first.

    Anyway... I'm not a native English speaker and didn't know the word "scrip" ;-) Thanks for clarifying things.

    I'm curious now and need to check the German translation. Sometimes it is quite funny... or complete nonsense.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    Why don't you sort the rows alphabetically? Would make it easier to find things.

    Better yet, group rows according to their campaign, with a clear visual separation between the blocks (or just add the context to each block, like "Sharandar", "Dread Ring", etc). Then sort the rows of each block. Would make it much easier to find things. Especially as more and more of that stuff will be added.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited November 2014
    Why don't you sort the rows alphabetically? Would make it easier to find things.

    Better yet, group rows according to their campaign, with a clear visual separation between the blocks (or just add the context to each block, like "Sharandar", "Dread Ring", etc). Then sort the rows of each block. Would make it much easier to find things. Especially as more and more of that stuff will be added.


    Yep, please do this, add sub-tabs for campaigns for clarity! :)

    Then even if you don't sort them alphabetically, it should be far easier to spot what you need (there will be no more than 3-4 currencies per tab).
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    I'm all for additional sub-tabs for each campaign. Would be so much better.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • stah01stah01 Member Posts: 540 Arc User
    edited November 2014
    Probably totally off topic but while you are working on the currency tab, is it possible to look at 2 things.

    First is the companion tab. I feel like a seizure is coming whenever i go to it. Instead of the tooltip info hovering to the side like so..

    KxaxFYc.png

    it hovers over the inventory bag. And if you move fast, expect a seizure

    MiqtbUM.png

    Secondly,

    it would be awesome if we could get a seperate tab for Fashion tagged items. So if it said 'fashion XXXXXX' than it could be put in a seperate inventory slot. It seems like you guys are still not selling more bank space or adding another bag and I have alot of items, specifically fashion. I would love to see this while you are configuring bag tabs.
    GShBCGl.jpg
  • amenaramenar Member, NW_CrypticDev Posts: 90 Arc User
    edited November 2014
    The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    amenar wrote: »
    The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.

    This is good news , obviously I'm not an expert on this stuff but is there any reason to keep caps at all now that the currencies aren't physical items in game now or do they need a cap by default due to how the game is programmed? personally I couldn't care less because I probably won't hit the cap on any of them but I imagine somebody will hit the cap on something sooner or later than rage about it here saying you ruined the game and threatening to quit and whatever demanding compensation xD.
    YourSecretsAreOurSecrets.gif
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    iambecks1 wrote: »
    This is good news , obviously I'm not an expert on this stuff but is there any reason to keep caps at all now that the currencies aren't physical items in game now or do they need a cap by default due to how the game is programmed? personally I couldn't care less because I probably won't hit the cap on any of them but I imagine somebody will hit the cap on something sooner or later than rage about it here saying you ruined the game and threatening to quit and whatever demanding compensation xD.

    Well, there needs to be a limit because the number of bytes used to store the values are limited. E.g. if only two bytes are used the maximum value is 65535. If you don't have a limit the value may wrap around. Adding one to 65535 will actually give zero. Imagine the rage if that would happen ;-)
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2014
    amenar wrote: »
    The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.

    hrm. Thank you for the information, except it sounds off.

    Literally none of the currencies in question have a stack limit of 300, so why was 300 chosen initially? and could you please list what the new stack limits are, since for some reason you didn't change it to unlimited?
  • djarkaandjarkaan Member Posts: 883 Arc User
    edited November 2014
    amenar wrote: »
    The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.

    Do you define reasonable the same as you define appropriate? as in appropriate for your level? cause yeah it may not be enough in that case.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited November 2014
    amenar wrote: »
    there .
    their* /10char
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited November 2014
    I have worries about this currency cap...
    I didn't sleep last night.. just kept moving my currency around and biting my nails!
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited November 2014
    Well, there needs to be a limit because the number of bytes used to store the values are limited. E.g. if only two bytes are used the maximum value is 65535. If you don't have a limit the value may wrap around. Adding one to 65535 will actually give zero. Imagine the rage if that would happen ;-)

    If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.

    In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited November 2014
    I have worries about this currency cap...
    I didn't sleep last night.. just kept moving my currency around and biting my nails!

    "You know you've been playing too much Neverwinter when..."
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited November 2014
    djarkaan wrote: »
    Do you define reasonable the same as you define appropriate? as in appropriate for your level? cause yeah it may not be enough in that case.

    The fact we still don't know how high this "appropriate" amount is will probably lead to outrage as soon as it hits live if it is not actually "appropriate".
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited November 2014
    If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.

    In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:

    That's what i've said too in one of my posts. The amount of copper you can have is capped at the max value of a signed 32-bit int, so i don't know what is the reason for the artificial cap on the other currencies. I can somewhat understand the lower cap on the AD you can have, but for the rest of the currencies it's uncalled for. I can understand the need for saving space and using mediumint instead of int, cause that saves (nr_of_currencies * characters) bytes, but capping currencies at a lower value than the type of integer used i can't understand since that saves no space.
  • aaablacklady9aaablacklady9 Member, NW M9 Playtest Posts: 81 Arc User
    edited November 2014
    I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    My best guess is that it's some sort of cheat protection. So that people, just in case, can't create infinite currency.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    If their HW is not from the '80s there is no reason to have any less than 8 bytes for a standard "int" for modern architectures (int64). Maybe 4 bytes for some 32-bit compatibility. I don't see anyone running any NW-related software on a 16-bit machine.

    In the worst case, max_value of an int32 is 2,147,483,647. It's a bit bigger than 300! :cool:

    It's more a database issue than a hardware issue. Normally you'd want to use the smallest size elements for storing things in a database.

    Anyway, if the cap would be 50000 that'll be sufficient - for me ;-)
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited November 2014
    I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.

    Some currencies cannot be used for long-standing design errors (namely Vanguard Scrips).

    Other currencies can't be traded alone (i.e. require AD/Gold) and you lose in the process (i.e. thayan gear, you need 10k AD to get an item you can only refine for 6k or so).

    Some other currencies are gained/spent in an unbalanced way, i.e. the only way to spend Sharandar "zone" currencies is to craft fey enchantments IIRC, you need 3x each zone currency and 50 sparks to make one, but you actually get 21x zone currencies per week and only like 100 sparks a week. If you have 400 vibrant seeds and no sparks today, there is no way to spend the extra 100 seeds in less than 16 weeks (provided you stop getting them).
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    To add to that, if you carry over non-expiring event currency like medallions of battle from a CTA where you didn't like the skins but ran it for dye/companions/AD/etc. then it'd be awfully nice to have those available to use when they run a CTA where you do like the skins, ya know?

    There was one person who's been using his celestial coins every week to save up sparks so that he'd already have them when he felt like doing Sharandar. I think he said he has 480. Taking them away would be a lousy thing to do to somebody.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

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  • virtanusvirtanus Member, NW M9 Playtest Posts: 11 Arc User
    edited November 2014
    I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.

    What about the 3000 Medallion of Battle that I cannot trade before Mod5?

    I am kinda worried about those :/
    Virtana - Debuff/AP High Prophet 4k DC
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2014
    I don't see where the problem is whit the limit of 300 in currency. Just use them and be usre to have less then 300 on 18. More of the currency are just junk and, say you save them for *give them to the belt* it's just a waste of time. Use them for RAD and be happy.

    and you are alone in feeling this way, or simply whiteknighting for no reason.

    There's a multitude of reasons why arbitrarily capping currencies that have been earned in game (and thus destroying any leftovers that we have earned) at an unreasonable level is a terrible idea, annnnnnnd not a single good reason to do so.

    Obviously storage space bits bytes whatever are a concern, but we're not asking to be able to store 2bil+ drake seals. but 5k? 10k? that's a reasonable cap. 300 or anything remotely this low is far from reasonable.

    Can only hope that the developers know what reasonable is.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    amenar wrote: »
    The caps on the individual currencies were left over from the old "stack limit caps" that items have. We have gone through all of the currencies and updated there caps to be much more reasonable. We took into account the amount of existing currencies individual players have on live while updating the caps.

    One of my chars has 590 Drake Seals.
    Your new limit is 500.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2014
    The cap on Seals (ie drake seals, seals of shadowmantle, seals of dark fey, etc) are now 500 instead of 300. Spend these below 500 on salvage items or you will lose them in 2 days.

    The caps on campaign currencies and other things seem to be at least 4k. Can't find anyone with any currency higher than 4k to check.

    I wouldn't expect them to make an announcement or anything, so spread the word in game.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2014
    Public service announcement.

    For those of you not keeping up with the currency tab changes on public test server, you may be unaware that most currencies (bounties, seals, campaign/event items) are being changed from an item in your currency tab inventory, to a numeric counter, like ad, gold, black ice, etc.

    The new cap for Seal items, such as drake seals, lion seals, seals of shadowmantle, seals of the dark fey, etc, is now 500.

    If you have more than 500 of these seal items you will lose them when mod 5 hits in 2 days.

    Campaign currency items like vanguard scrips and thayan scrolls, dragon coins, etc, also have a cap, but it's much higher, between 1k and 5k, depending on the currency.
  • berserkrage99berserkrage99 Member Posts: 103
    edited November 2014
    So are the Vanguard scrips, thayan scrolls, dragon coins current cap going to be changed in module 5?

    Also, can you define what all the seals are in the game? They are different from currency campaign items right?

    Also, why are they implementing this new cap for? What is the purpose of it?
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2014
    Vanguard Scrips and dragon coins cap at 5k, thayan scrolls at 1k.

    Seals are items you get from bounties leveling up (ie lion, pegasus, manticore, unicorn, drake, etc). In addition you get Unicorn's from T1 bosses and Drakes from T2 bosses. Mod 1 introduced Seals of the Dark Fey (from MC, you need them to buy the MC set) and Mod 2 added Shadowmantle (from VT, you need them to buy the Dread Legion set).

    All of those seals are capped at 500.
  • arcanaxearcanaxe Member Posts: 192 Arc User
    edited November 2014
    Thanks for the heads up, this helps a lot, as most of my currencies is more than 500.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    Can confirm. Just copied a character and my seals were capped at 500. I think on live I have close to 2000 Drake seals.

    Any chance we can get an official response to clarify currency caps? I at least want to buy the purples and disenchant them before I lose it all.
    "Meanwhile in the moderator's lounge..."
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