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Community Feedback Thread - Currency Tab Changes

zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
Please feel free to discuss issues and opinions constructively on the changes now in testing on the Currency Tab. If there is a definite bug to be alerted of, please make a separate bug report on that either in game or on the preview bug forums, or both. There's also a general discussion thread at the moment.

What are the changes? Ryugasirius summed it up nicely, thanks!
The Currency bag has been updated to display most currencies into presorted lists including Event Currencies, PvP Currencies, Lockbox Currencies, Campaign Currencies and Dungeon Seals. Bounty items are still stored in a bag so they can be traded.
attachment.php?attachmentid=22931&stc=1
(image thanks to iambecks1)

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Post edited by Unknown User on
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Comments

  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    Since they have introduced so many currencies, I feel that this is the way to go for better or for worse
  • baylen76baylen76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    Bug: During the currency transformation, a lot of currencies got capped to 300, meaning excess amounts (and the corresponding player work) were *deleted*. The support guys would prob'ly lynch the coders and steal Akromatik's hair dyes if this went live. Gazillions of tickets anyone? ;)

    curr_del.jpg
  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited October 2014
    Yes, I've noticed this too. I have over 600 Sealed of the Dragon on the live server, but in the new currency tab it's just 300.
    I hate dancing with Lady Luck. She always steps on my toes.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2014
    Tradebars are capped at 3,000 - which means that a lot of players are going to be VERY angry.
    The right to command is earned through duty, the privilege of rank is service.


  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    Yes , the only issue I have found so far is the artificial cap , is there a reason that such a low cap exists in a list like this? surely it could go up into at least the 9999 territory before it starts making the tooltip display ugly or whatever if you know what I mean.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2014
    If absolutely nothing else. Even if the caps are fully intended. At the very least. This needs to be announced, clearly and openly what the max caps for each currency type is. Shouted as loudly as possible, in as many official places as possible. Before this goes live.

    If we have to live with reduced caps. For the love of all that is good and kind, give your players a fair chance to be aware of this and spend what we can.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited October 2014
    I'll copy/paste from the patch notes thread.

    Feedback: Currency bag
    I like it but if I was to be fussy I dislike that the icons for the various currencies aren't in a straight column, they're staggered depending on the number of digits in the number.

    My suggestions would be on of the following (in rough order of preference):

    • Move them to the right of the number.
    • Move them to the left of the text description.
    • Organise them in their own column further to the left of the number.
    • Move them immediately after their text description.


    Edit: this post is jinxed. Twice I tried to post it and twice the Zero size object forum hiccup has struck.
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2014
    Get rid of the caps. In a sense its having caps that caused problems in the first place. (Dragon Coins and such not stacking to a high number.) Imo it makes no sense to fix it with a solution that uses caps in a different way.

    Feedback: Currency bag
    I like it but if I was to be fussy I dislike that the icons for the various currencies aren't in a straight column, they're staggered depending on the number of digits in the number.

    Fully agree with this. Currently makes it 'look' sloppy, though I'm sure its not. As well as makes me go kinda OCD, but that's my problem.
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  • stretch611stretch611 Member Posts: 123 Arc User
    edited October 2014
    I like this a lot. Of course I also agree that the cap needs to be eliminated or greatly increased (to 10,000 or more.)

    While I am happy, I would like to make the suggestion that you divide the campaign currencies by campaign instead of all campaigns. Have a Sharandar campaign with its currencies listed and separate from Dread Rng, and Icewind, and Tyranny currencies. I think most will only care about the campaigns they are currently trying to finish.
    @stretch611

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  • zankardzankard Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2014
    sockmunkey wrote: »
    At the very least. This needs to be announced, clearly and openly what the max caps for each currency type is. Shouted as loudly as possible, in as many official places as possible. Before this goes live.

    Yeah, they will post it on twitter.. facepalm :P
  • baylen76baylen76 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    Guys, this isn't funny. This is nothing short of impending theft. People paid cash for their trade bars, people invested hours and hours to get whatever currency is currently capped 300.

    Whoever designed this needs serious lightning through their desk. Self-respecting people won't buy Zen from a company that is about to steal from them - this is so blatantly obvious that both the guy designing AND the guy implementing that code change need getting talked to for failing common sense checks and *harming company revenue.*
  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    edited October 2014
    Haven't been on preview yet but I like the way it looks in the pictures above.

    Suggestions:
    - set the cap higher; no cap is ridiculous and encourages hauling... currencies are meant to be spent;
    - move the currency icons on the last columns, and give them the same dimensions; helps with aesthetics;
    - if that " - " in the top right is a drop-down button, it's perfect;
    - as someone else stated above, moving campaign currencies into separate drop-down menus would be nice, as there will come a time when there will be more campaigns then there are now, and that list will simply be too long and not very pleasant to look at.

    This change will hep a lot with the problem of currencies no longer needed which we can't discard. Thanks.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited October 2014
    baylen76 wrote: »
    Guys, this isn't funny. This is nothing short of impending theft. People paid cash for their trade bars, people invested hours and hours to get whatever currency is currently capped 300.

    Whoever designed this needs serious lightning through their desk. Self-respecting people won't buy Zen from a company that is about to steal from them - this is so blatantly obvious that both the guy designing AND the guy implementing that code change need getting talked to for failing common sense checks and *harming company revenue.*

    ...I have to ask: why rainbow?
  • robrobsonrobrobson Member, NW M9 Playtest Posts: 42 Arc User
    edited October 2014
    It's no rainbow, there is no violet.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    I'll simply reiterate what people have said about the caps being substantially too low and being uneasy that they'll be implemented without warning.

    I like to stockpile medallions of battle in expectation that future events will have items that I think are really cool, even if I'm not terribly impressed with the current flavour. Then I get extras of the stuff I really like.

    If I've got one character with abundant dragon coins, I can buy steel to send to another that isn't having much luck with the RNG.

    Event currency caps appear to be low enough to prevent players from amassing enough to be able to even afford the top rewards (fawns, anyone?), so they really do need to be raised.

    I will add that I hope this change means that the concept of expiring event currency will be phased out, preventing any further fiascoes like petal deletion.
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  • miasmatmiasmat Member, Cryptic Developer Posts: 318 Cryptic Developer
    edited October 2014
    amenar (the lead designer) had this to say:
    http://nw-forum.perfectworld.com/showthread.php?774121-Trade-Bars-Missing&p=9264321&viewfull=1#post9264321
    We are aware, and it is a bug. Don't worry, we won't take all of your hard earned Trade Bars on live!

    I assume they'll set reasonable limits for all the currencies.
  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    edited October 2014
    I like this new currencies Tab, It looks very good, clean and clear.
    Well done PW!

    <edit>
    Just fix cap at 300, its too low ;/
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited October 2014
    Please get rid of the caps or make them much larger. Arbitrary caps that won't heart anyone are just annoying. I.e. how does it hurt if there just aren't any caps? Does it really matter if someone has collected e.g. 1000 or 10000 medallions of battle?

    Please put the currency icons in the first column of the table, making sure the texts align.
  • yokki1yokki1 Member Posts: 451 Arc User
    edited October 2014
    the cap is still applied on preview and set to the same low value. this will cause a lot of anger and frustration over lost currency that took lot of precious time to collect. set the cap to something really high if you really wanna implement a cap but judging from previous feedback and forum posts this will go unfixed on live and maybe they will do emergency fix after some days without returning the lost currency back to people. history has a tendency to repeat itself.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    Just want to reiterate that we'd feel a lot more confident about the impending module if we saw a preview build with the currency caps fixed.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    Yes, it'll lead to an epic cryfest if not fixed. This absolutely has to be fixed before launch....
  • edited November 2014
    This content has been removed.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    desisti wrote: »
    It's fascinating how no one from cryptic noticed this thread an told the players that they are gonna raise the cap or not... They are gonna just implement it and say latter that we saw everything on preview and had time to empty our bags... My currency bag is overflowing, drake seals over 2k (saved for refining), trade bars over 3, medallions and so on... I better discard them now than to wait for 15 days to be discarded by module.

    They are aware of the artificial cap and the Lead designer has posted elsewhere to say it will be fixed before it goes live , although i do agree they probably should have posted that here , here is the Lead designers quote - .

    amenar wrote: »
    Hi silventraven72,

    We are aware, and it is a bug. Don't worry, we won't take all of your hard earned Trade Bars on live!

    http://nw-forum.perfectworld.com/showthread.php?774121-Trade-Bars-Missing&p=9264321&viewfull=1#post9264321
    YourSecretsAreOurSecrets.gif
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    The only thing I find alarming about that post is that it's specific to trade bars. Even if they fix trade bars, I don't trust them to extrapolate to other currencies based on track records of the same bugs showing up over and over again across item categories (PvE healing items usable in PvP, new items that can't be searched on the AH, etc.). Not without actually seeing it fixed in a preview build do I trust that it's going to be ok going live.
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  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited November 2014
    Just want to reiterate that we'd feel a lot more confident about the impending module if we saw a preview build with the currency caps fixed.

    quoted for emphasis!
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited November 2014
    How is this not getting to the relevant people ? Of all the changes to module 5 this should be the number one priority, this is a crises level bug. If this goes live there could be mass rage quits and a lot of people spreading the word how this game steals peoples money.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited November 2014
    Typo: Under Campaign Currencies it says "Vanguard Scrip".
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2014
    Typo: Under Campaign Currencies it says "Vanguard Scrip".

    What is the typo? Both those words are spelled correctly. (It is scrip, not script. Look it up in a dictionary.)
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2014
    This has come up before.
    Scrip (sometimes called chit) is a term for any substitute for legal tender and is often a form of credit. Scrips were created as company payment of employees under the truck system and also as a means of local commerce in times where regular currency is unavailable, such as remote coal towns, military bases, ships on long voyages, or occupied countries in war time. Besides company scrip, other forms of scrip include land scrip, vouchers, token coins such as subway tokens, IOUs, arcade tokens and tickets, and points on some websites.
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  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited November 2014
    Will you give back 29 companion upgrade token to the people who got 1 instead of 30 when it was a bug?

    Is a 250k AD loss and seems a good chance to fix it
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