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Official Feedback Thread: Artifact Equipment

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  • graalx3graalx3 Member Posts: 232
    edited October 2014
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited October 2014
    graalx3 wrote: »
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.

    Will the chest still give you Dragon Forged Steel as well? I don't get that RNG element to be honest. Why not triple the price and let us choose the weapon then?

    I mean, it's like giving the task that unlocks SoT and LoL a 33% chance of succeeding.
  • vteasyvteasy Member Posts: 708 Arc User
    edited October 2014
    Some good ideas here
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited October 2014
    Belts should give 85% rp in a new belt.

    But I think people is getting crazy about this set bonus. I dont think it will be even 1% of the dmg (talking about black ice and imperial set). Only seldarine set was unbalanced and it was a typo.

    If you have a +4 belt in legendary and cant afford the new one, forget the set bonus, buy the cloack you want and done, at legendary status you wont notice the difference.
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    graalx3 wrote: »
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.

    What about the RP for legendary weapons and belts... They need to give as much RP as u spent making them so that you can switch weapon/belt without losing all the RP you already farmed/bought..
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited October 2014
    Yes, at least bring it on par with Artifacts and let matching gear give 80% of the RPs back.

    Again: You should only have to refine one piece of artifact gear per slot. Switching would cost 20% (reasonable), even better would be to customize for ADs or time.

    Edit: also agree on the next post. Game has gone from ALT friendly to ALT nightmare within one module. No one is hurt by dismissing BoP entirely and introduce global BtA.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2014
    hfgtfsdfs wrote: »
    What about the RP for legendary weapons and belts... They need to give as much RP as u spent making them so that you can switch weapon/belt without losing all the RP you already farmed/bought..

    THIS 100%!!!

    Now that artifact equipment is the "norm" this seriously needs to be less cost -restrictive to do. Think back to it costing 325k AD (yes 325,000 AD) to just UNSOCKET an enchant! This was swapped to 2gold 50 silver.

    We need the SAME thing TBH. 1-1 in artifact refinement BOTH for equipment and artifacts.

    THEN we need artifacts and artifact equipment to be Bound-To-Account!!! Its really silly that I spend millions of AD on a rank 10 and can swap it to an alt, but I spend even more on a belt thats CLEARLY BIS, and cant use it on an alt?

    With all these AD sinks, you guys need to give INCENTIVE to play alts not LESS incentive! Ive completely given up trying to play an alt because of the MASSIVE costs to level equipment now. It used to just be about farming the right gear, not spending AD to level the right gear!
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    ayroux wrote: »

    THEN we need artifacts and artifact equipment to be Bound-To-Account!!! Its really silly that I spend millions of AD on a rank 10 and can swap it to an alt, but I spend even more on a belt thats CLEARLY BIS, and cant use it on an alt?

    Yeah agree with that too 100%. Thats the main reason I don't even have a seconds char. It cost to much to keep them BiS.
    ZengiaH@ejziponken
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited October 2014
    hfgtfsdfs wrote: »
    Yeah agree with that too 100%. Thats the main reason I don't even have a seconds char. It cost to much to keep them BiS.

    Honestly this is why I havnt even logged for a while... Because im not motivated to play my GF, but WOULD play my GWF however dont feel like dropping 6mil+ on a belt just to "keep up".

    While yes I dont HAVE to be BIS... I wouldnt be. I would be missing ALOT of other items however +4 Con and a defensive slot is SO MUCH better than ANY other option. Its ridiculous.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    graalx3 wrote: »
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.

    So basically three fails will net players enough Shards of Dragon forged steel to purchase the artifact weapon of their choice if they salvage the three failures , I guess that is a better system than pure RNG we had before , especially considering that the chest contains five artifact weapons now , however in future please remember that letting players choose is always preferable over leaving them at the mercy of RNG to be honest.
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  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited October 2014
    graalx3 wrote: »
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.

    I'm shock both of my suggestion were considered. My characters and my AD wallet thank you.
  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited October 2014
    The Main issues.

    You must make the players artifact choice be there last gear choice they will ever make for that slot. When you introduce new artifact equipment you destroy this and players feel cheated.

    Fix: Allow all Artifact gear to refine into themselves at a rate of 1:1 RP. All Rp used on the refining piece transfers to the new artifact. This way players will always have an affordable option to change thiere artifact choice by spending wards are other refinenment items is a reasonable cost.

    Artifact Sets: This is a kinda bad Idea. I like how it is implemented with the Artifact wepaon and offhand as the offhand works with any weapon. But the Artifact belt and neck are not good. Mainly because you are not using all the artifacts. You are favoring the new artifacts. Making them better and more desireable. This makes players you invested in other artifacts and belts feel cheated.

    To fix this All old Artifact belts NEED a set piece as well. And there are plenty of other artifacts to par up with these sets. I suggest the class artifacts as everyone uses these.

    Then pair the class artifact with there respective Stat belt
    Artifact
    CW -Artifact Int Belt
    DC -Artifact Wis Belt
    GF -Artifact Con Belt
    GWF -Artifact Str Belt
    HR -Artifact Dex Belt
    TR - Artifact Dex Belt
    SW - Artifact Charisma belt

    This means that the HR and TR Artifact will serve as the same slot for the Dex blet. This also means when further class are introduced they could also share the same artifact 3/3 set with another class. Like Bard would share with SW when it comes.

    The one problem with this is the shear number of new cloaks you will have to add. Maybe keep it simply Have a few artifact cloak (Need one for each stat archtype (DPS, Tank Healer) work in multiple sets.

    Artifact gear will be more popular if it is more versatile and easier to change your investment if you really wanted to change.
  • equ4lizerequ4lizer Member Posts: 182 Arc User
    edited October 2014
    The only way how it would be good for all of us is if you let us roll the stats with the Cube of Augmentation, at least only the secondary stat, it's going to be a significant AD sink. Or what about "the base ability scores are determinated by your class after you equip it"?

    However, if it's not possible to do that, please take into consideration that you suggested to change the only one that works for GWF which is the Imperial, it was STR + DEX which are very good stats for this class but WIS doesn't help in anything, it's useless and we have to consider that the set bonus requires a Rod of Imperial Restraint which gives bad stats too already, according to your proposal CON/DEX both are secondary stats for GWF and STR/WIS Primary and not even a secondary one.

    -

    Keep STR/DEX in the Imperial for GWF/GF/HR, Lathander for the DC WIS/CON, CW and SW INT/CHA with the Beholder, DEX/CHA for TR, in this way every class has an artifact and their respective ability scores.

    Lazaroth is right, I believe if all classes is able to at least have their primary stat on the artifacts.
    Most people would still be viable for different builds, while going around between 1-2 different artifacts for their choosing.

    And I'll leave the artifact's set bonus for the developers to make it interesting like the imperial rod's extra fire damage effects etc.

    It's a pity I had to use the black ice beholder artifact rather than imperial rod but nevertheless unless they somehow made the stats swappable to other stats STR <> CON <> DEX <> WIS <> INT <> CHA .
    Then again I have no use for +control bonus on imperial rod.
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  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited October 2014
    does artifact offhand requires same amount of RP as artifact mainhand? if so would be nice if you guys cut RP needed on offhand by half with so much new stuff u guys made it ill be really expensive and time consuming to max out everything.
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    how we will get the offhands, we must farm for them? or from campaign?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    how we will get the offhands, we must farm for them? or from campaign?

    They drop in the new 25 man Raid ... need or greed fun XD (jk , no idea if they are drops or chest items or what)

    mH9wHgJ.jpg

    campaign-farm-rng

    GG

    Only the new mainhands are RNG from the campaign , offhands are from the raid.
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  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    iambecks1 wrote: »
    They drop in the new 25 man Raid ... need or greed fun XD (jk , no idea if they are drops or chest items or what)

    mH9wHgJ.jpg




    Only the new mainhands are RNG from the campaign , offhands are from the raid.

    will the new offhands be bound to pickup, or equip? but the new draconic templar set? :)
    there is only this 25 man raid, or we will have a new dungeon aswell ? (sorry , i am not on the news with pve content).
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited October 2014
    will the new offhands be bound to pickup, or equip? but the new draconic templar set? :)
    there is only this 25 man raid, or we will have a new dungeon aswell ? (sorry , i am not on the news with pve content).

    i hope it comes from chest it ill be really big letdown if they make it boss loot and then imagine 25 ppls rolling for it you ill never get it unless some 1 sell it on ah.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    ethandw wrote: »
    No crit at all.
    It showed I was going to get 1.8 million before I even refined.

    The issue, as I stated, is that the non alert may lose his/her enchants on the current main hand without warning.
    I had there a pvorp, rank 9 radiant and rank 8 radiant.
    You cannot compare this great loss to the loss of utility enchant (usually used to be only a low level dark (7-) for movement).
    If someone makes a mistake on live like I did on preview, they would be furious.

    All items used for refinement are destroyed by the process. I have no idea why you thought it would transfer over or automatically remove your enchants and return them to your bag.

    I agree that a warning about refining with enchants slotted wouldn't be a a bad idea though. You do get one when you attempt to vendor or salvage an item with an enchant in it.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Mark me down as another who likes the idea of artifact gear being able to share the wearer's XP in some fashion. Refining in 5 peridots or pieces of junk gear at a time is not how anybody wants to be spending their leisure time, players buy their way into (nearly) instant legendaries (accounting in many, many hours of refining), and the system grossly rewards botting as a result.

    I wouldn't want it to reduce the rate at which overflow experience towards the rewards is accumulated though, since these are primarily small rewards and not acquired all that frequently without heavy grinding.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    graalx3 wrote: »
    One more change, main hand artifact weapons will be able to be salvaged for a Shard of Dragon Forged Steel. The number of Shards required to purchase a weapon has gone up to 6.

    Thanks for that, as it solidly addresses my concerns regarding existing failed attempts. My over-disappointed TR has enough weapons to salvage to be able to get a desired weapon immediately, rather than needing to keep trying once the module hits.
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    will the new offhands be bound to pickup, or equip? but the new draconic templar set? :)
    there is only this 25 man raid, or we will have a new dungeon aswell ? (sorry , i am not on the news with pve content).

    At the moment it shows as BoE , the new artifact neck items drop in the well of dragons? (map?) and the offhand drops in the raid , no idea about what drop mechanic they will use either , HE type or regular boss drops and chest.
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  • graalx3graalx3 Member Posts: 232
    edited October 2014
    The Well of Dragons is the new zone, not a dungeon.

    Off-hand artifacts are chest loot. The fight is set up as a Heroic Encounter as far as the mechanics of getting your loot go but there will be no reward tiers for DPS/Healing/Tanking other than a minimum threshold for participation. Not that there will be much chance of victory if some players are not participating.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    graalx3 wrote: »
    The Well of Dragons is the new zone, not a dungeon.

    Oh wow so the artifact neck items drop in the zone itself?
    YourSecretsAreOurSecrets.gif
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited October 2014
    graalx3 wrote: »
    The Well of Dragons is the new zone, not a dungeon.

    Off-hand artifacts are chest loot. The fight is set up as a Heroic Encounter as far as the mechanics of getting your loot go but there will be no reward tiers for DPS/Healing/Tanking other than a minimum threshold for participation. Not that there will be much chance of victory if some players are not participating.

    i hope the chance of obtaining offhand from chest is not 1%.
    and how much RP is needed to make it legendary?
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited October 2014
    dante126pl wrote: »
    i hope the chance of obtaining offhand from chest is not 1%.
    and how much RP is needed to make it legendary?

    it's shown as a level 60. so probably be the same.
    so offhand drops from chest, the other things neck/belts/ draconic templar set, where will it drop?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    it's shown as a level 60. so probably be the same.
    so offhand drops from chest, the other things neck/belts/ draconic templar set, where will it drop?

    The New artifact belts drop from the raid from a special second chest that is opened using the dragon queen's key (I think you craft the key in the campaign window , maybe can buy from zen store ,I dunno) apparently the artifact neck drops in the well of dragons zone ( unless that is incorrect information from preview collection window) The Draconic Templar set - boots from the campaign store , Gloves - Raid special chest (same as the chest the new belts drop from) , body armor and helm - the raid itself (probably the boss and regular chest)
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  • giantslayer88giantslayer88 Member Posts: 9 Arc User
    edited October 2014
    There's a smart solution to solve the BELT PROBLEM for the mod4 belt owners and the further belt owners in mod5: Make the set bonuses like the new NINE HELL ARTIFACTS, for example for the cw BLACK ICE SET BONUS:

    Part of the Black Ice set (0/3)
    Cloak of Black Ice
    Belt of Black Ice
    Owlbear Leather Belt of Intelligence
    Black Ice Beholder


    This way people can decide which artifact they prefer/want to change for the new one, or not.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Bugs found in browsing preview collections on Gateway:
    Golden Dragon Stiletto (TR) shows final defense slot as still locked at legendary quality.
    Golden Dragon's Smile (HR) is mis-named as Golden Dragon's Fang at legendary quality. (Appears to be an outstanding bug from Mod 4 release.)


    I don't have a GF or SW ported over to check for similar errors.

    Are all the new weapon abilities straight-up damage increases to the paragon at-wills? I've seen final 10-15% damage buffs depending on class, and none of the other more varied effects from the original weapons.
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  • vestige321vestige321 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited October 2014
    There needs to be a way to change the primary ability stats in each of the belts as there are no belts with proper set bonuses catered to the SW. This is very unfair. They are properly catered to the CW and not SW. How is this at all even slightly fair?
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