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Official Feedback Thread: Artifact Equipment

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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    @schweifer1982 - Remember , we have the new reroll item that we hopefully might be able to use to reroll abilities and stats on this stuff , the CW weapon set effect is lame too .
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  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    you know how much damage resistance will have from neck + shield , right?

    Yes +0,5 each each AC.

    GF shild already gives AC +8 (any T2)
    My defense is ower 4500 and i am currently sitting on 47% dr (+21% maxed defect stat also feated)+ neck +4% more OMG what a huge number 51% even protector can barly reach sentis DR cuz shild ac only give you 2.5% dr.
    VS GWF Sentinel
    MY sentinel have 53% base DR with 3900 def +60% deflect w/o the neck (unsoppable not included).

    So i ask you witch are better GWF senti or GF?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    iambecks1 wrote: »
    @schweifer1982 - Remember , we have the new reroll item that we hopefully might be able to use to reroll abilities and stats on this stuff , the CW weapon set effect is lame too .

    Where do i find a patch note from this reroll stuff?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    Where do i find a patch note from this reroll stuff?

    K i find it but i dont fully understand those are random or i can chose ?
    Off-hand artifact equipment
    This is a new type of artifact equipment. Each off-hand item will come with a bonus to one of your class’ Class Feature powers, such as Destroyer for Great Weapon Fighters or Holy Fervor for Devoted Clerics. Instead of requiring a different off-hand artifact for each Class Feature, we have implemented a method for you to acquire more choices of Class Feature bonus on the same item.
    Manage Artifact Powers
    There is a new item in the menu when you right-click on one of these items: Manage Artifact Powers. This will open up a new window which allows you to acquire new class features or to change the one currently slotted in your off-hand artifact. It will require a Cube of Augmentation, an item available in the Wondrous Bazaar, to gain new Class Features. Switching the Class Feature currently slotted in your off-hand artifact will only cost Astral Diamonds.

    In addition to the Class Feature, all off-hand artifacts also gain a new stat when they reach Epic Quality. This stat will be selected from the set of stats used by Artifacts when they reach Epic and Legendary quality. This includes things like Combat Advantage Bonus and Stamina Regeneration. Like Class Features, you can gain new stat choices by consuming a Cube of Augmentation. In addition to gaining different stat choices, you can also attempt to increase the value of those stats, also at the cost of a Cube of Augmentation. Stats start at 100 and can go up to 400. The stat value will never decrease.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited October 2014
    Feedback:
    There is no way in this game to make AD for the refinement of new items. You are expecting of your players 10-20mill AD every 3/4 months. If this is the case then it should be implemented some easier way to make AD or RP points


    Implementing double RP "weekend" on permanent basis would be a step in the right direction, but not nearly enough.
    Dr. Phil
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    @schweifer1982 No idea if it is random or if you can choose what to unlock, sorry.

    abecassis wrote: »

    Implementing double RP "weekend" on permanent basis would be a step in the right direction, but not nearly enough.

    This is what I was thinking , either they need to drastically increase the drop rate on Dragon horde enchantments and reduce the cooldown between drops or they need to run a double RP event on a fairly regular basis ,once per mod simply is not enough with all the RP now required.
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  • edited October 2014
    This content has been removed.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited October 2014
    macjae wrote: »

    You should also consider a few additional changes to favor the ability of players to level up these items through playing the game:
    • Make dungeon bosses drop refining stones worth a decent amount of RP.
    • Add refining point rewards to daily quests and the like.

    I think these two would be a pretty good start as it rewards players rather than bots.

    There could also be a limit on the number of extra refinement items you can get in a day to prevent people who found short-cuts/exploits form being able to run XXXXX dungeons/skirmishes in the first days....
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    abecassis wrote: »
    Feedback:
    There is no way in this game to make AD for the refinement of new items. You are expecting of your players 10-20mill AD every 3/4 months. If this is the case then it should be implemented some easier way to make AD or RP points


    Implementing double RP "weekend" on permanent basis would be a step in the right direction, but not nearly enough.

    I agree I dont like those belt + Arti + neck combo not even litte the idea to spend agan 4,6mill RP x3 on belt artifact neck and spend another 4,6 mill rp on off hand its brutal .
    The current ad/rp is around 0,5 its 9.2 mill AD + the refine req + wards.
    After mod 3 i dried out of ad and zen. And still not have the 2 books.
    Now i must buy agan 1 belt neck new arti and i am sure to gain off hand is not cheap too.
    Where the heck shoud i get another 10 mill in this short time? 20000 zen is for my vallet too much and no option ,i still not finished my char .
    Also well done now AD is more worth then zen perfectly created a huge huge AD hole in the game .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    ethandw wrote: »
    I have just refined green chilling main hand with legendary golden dragon main hand and got to nearly level 57. All is ok except I LOST ALL THE SLOTTED ENCHANTS I HAD ON THE GOLDEN DRAGON!!!
    What the?? Cryptic please fix this!!

    Wait , so one legendary artifact into a brand new green artifact got the green artifact up to level 57?

    NVM - I'm guessing you got a crit , legendary artifact weapon still only worth 1.8 million RP on preview.

    Also any item with enchantments slotted that you alter or change loses the enchantments , the reinforced gloves used to do the same thing if you didn't remove enchantments before reinforcing them.
    YourSecretsAreOurSecrets.gif
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    This includes things like Combat Advantage Bonus and Stamina Regeneration. Like Class Features, you can gain new stat choices by consuming a Cube of Augmentation. In addition to gaining different stat choices, you can also attempt to increase the value of those stats, also at the cost of a Cube of Augmentation. Stats start at 100 and can go up to 400. The stat value will never decrease.
    Questions :


    Can Cube of Augmentation used on Draconic Templar set?

    Can i chose my own choice of stat if i use Cube of Augmentation ? Or it will be random?


    Can Cube of Augmentation Used on Legendary belts neck and artifacts?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited October 2014
    Suggestion :

    Make the neck drop fully refined from the new "Raid", unless you make the drop rate 0.001%. One artifact belt/neck should drop each run imo. The only RNG should be which one drops fully refined. That is how a normal game model would look like.. That way players can "earn" it, as well as some who cannot finish the raid can refine it the normal way.
    Dr. Phil
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited October 2014
    I don't have problem with new artifact things. The problem is, that there's no PVE content, that needs that kind of equipment. Now, all PVe dungeons can be done with 15k gs, if you are good enough. Those 20-22k geasrscores are just for PVP-ers, and dont really benefit for PVE.
    So, make some challenging dungeons, skirmishes, with equally good BOE rewards, like CN was until mod3. (And also drops in every run, not just with 5% chance. Only question is, what rewards will those be, since all high level gear comes from campaign, or BOP etc.

    Also it would be a good idea, to place some good stuff in chests too. For example, an epic resonance stone to ALL epic LOL chests, and rare res. stones to normal LOL chests. (Make it BOP or BOA). It would make refining easier for those who actually PLAY your content, not just those awful foundries. Also make it dropped by Lostmauth (BOE), it would give the feeling, that the run was worth the effort.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited October 2014
    GF artifact offhand has no AC!!!!!!

    This, I have a big problem with.

    Also if you are adding in so many pieces of artifact equipment give us better ways to get the most out of our rp cause it takes so much to refine one to legendary.
    Main-Lothor Syralth Guardian Fighter
  • fusionawesomefusionawesome Member, NW M9 Playtest Posts: 121 Arc User
    edited October 2014
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited October 2014
    I don't care if they want us to take a while to invest in this equipment to get it to Legendary status. I have no qualms about playing the game for a while to get the best stuff.

    But at least make the process fun. The refining game with Artifact Equipment is the most not fun thing I think I've ever experienced in an MMO.

    Hence my idea to make overflow experience charge any Artifact Equipment you're wearing. At least let us progress by playing the game (which is fun), not spending hours and hours sitting in PE clicking and dragging items into little boxes.
    "Meanwhile in the moderator's lounge..."
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  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited October 2014
    yea experience would be nice, and would be an additional benefit of doing daily quests, also would help alts - catching up on daily quests while improving gear, but exp should go at least 1:1 vs RP since it takes quite some time to get the 250k exp for these fake levels after 60 and you need 250k+ rp at last levels of artifact for 4.6mil total

    and that would add a reason of exp after lvl 60
    Paladin Master Race
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited October 2014
    iambecks1 wrote: »
    Wait , so one legendary artifact into a brand new green artifact got the green artifact up to level 57?

    NVM - I'm guessing you got a crit , legendary artifact weapon still only worth 1.8 million RP on preview.

    Also any item with enchantments slotted that you alter or change loses the enchantments , the reinforced gloves used to do the same thing if you didn't remove enchantments before reinforcing them.
    No crit at all.
    It showed I was going to get 1.8 million before I even refined.

    The issue, as I stated, is that the non alert may lose his/her enchants on the current main hand without warning.
    I had there a pvorp, rank 9 radiant and rank 8 radiant.
    You cannot compare this great loss to the loss of utility enchant (usually used to be only a low level dark (7-) for movement).
    If someone makes a mistake on live like I did on preview, they would be furious.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    ironzerg79 wrote: »
    I don't care if they want us to take a while to invest in this equipment to get it to Legendary status. I have no qualms about playing the game for a while to get the best stuff.

    I read your idea about using exp gained while playing to level up Artifact gear and I agree that is potentially a much better system than the current RP system , if they keep the current system with the current drop rates and no double RP weekends on a regular basis then I think the whole artifact gear idea will blow , the current system relies on bots to farm stacks of peridots , how can you have end game gear that requires bots to level up lol.


    I have only got one weapon to legendary so far and that was a hell of a lot of AD and time wasted clicking , not fun at all , the entire RP system needs a total rework if they really want to add full artifact gear.
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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited October 2014
    Any chance to improve the drop rate of the artifacts that are part of a set next module?

    Or perhaps put them in a chest, bop with low chance to get (like lathander) in addition to the regular drops?

    Honestly, I have no idea how we are going to get the black ice set with such a low drop rate in kessel and high prices on ah..
  • vestige321vestige321 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited October 2014
    Are you able to change the ability score that belts give so that they suit the class more? None of these belts are catered to the stats of an SW and that is wrong.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    ironzerg79 wrote: »

    Hence my idea to make overflow experience charge any Artifact Equipment you're wearing. At least let us progress by playing the game (which is fun), not spending hours and hours sitting in PE clicking and dragging items into little boxes.

    That's an interesting idea that could promote gameplay except I don't think they will do it because the system in place right now highly encourages people to just put in money and get their gear that way.

    They could still allow artifacts to be levelled up both ways and have artifacts ALSO level with experience, but I don't trust PWE to handle it in a fair manner. The ratio of refinement points from normal EXP would probably be tinkered to minimal levels.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited October 2014
    That's an interesting idea that could promote gameplay except I don't think they will do it because the system in place right now highly encourages people to just put in money and get their gear that way.

    Well, I thought about that...and you know what the only way to increase the rate at which you gain experience (and thus how fast you can charge an Artifact with Exp) is? That's right, buying experience boosters directly from the Zen shop :), so there's still opportunity for them to monetize it for those who want it faster. They can also spend cash and buy refining stones and do it the old fashioned way.

    But the point is, we want a way to improve these pieces of equipment by actually PLAYING the game, not some cruddy mini-game that's absolutely no fun.
    "Meanwhile in the moderator's lounge..."
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  • carlonomocarlonomo Member Posts: 111 Arc User
    edited October 2014
    would be nice if epic items were worth more points. All I do with epics is salvage them since they are not worth refining at the moment
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited October 2014
    Feedback
    As other players have mentioned, I wouldn't mind the extra artifact equipment so much if the refining system didn't involve so much mouse clicking. Why can't it be simplified like what you guys did with Black Ice? Why can't we just move stacks of RP items into a window like the bank interface, click "refine", confirm a few "Are you sure?" notices (happens if there are purple items in the mix) and be done with it?
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited October 2014
    Feedback:
    This might sound a little angry, but I am only voicing the players' concerns.
    It seems like the casual players are being forced away from the game. I mean, it's hard enough to GET and REFINE an artifact belt, currently. Now you want to add a neck item and off-hand? Really!?!?

    To give ALL players an equal chance at getting these artifacts, why don't you make them like enchantments? They are never bound to you, even though you can equip them.

    Buying and refining these will cost about as much as a rank 10 enchantment. A casual will be able to afford two, maybe three, at most. HOW IS THIS FAIR?
    [SIGPIC][/SIGPIC]
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    People should calm down and check the prices on RP. A stack of peridots have gone from like 160k to 25k. The RP is not that expensive anymore and therefore its not that hard to level up artifacts.
    ZengiaH@ejziponken
  • lordfuzunlordfuzun Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 54
    edited October 2014
    hfgtfsdfs wrote: »
    People should calm down and check the prices on RP. A stack of peridots have gone from like 160k to 25k. The RP is not that expensive anymore and therefore its not that hard to level up artifacts.

    But what about people likeme who don't like having to use AD in order to refine our Artifacts. There are other uses for AD beside refining. I'd like to be able to refine my Artifact by just playing the game. Let my active game time be used for refining. I'm doing all of the ToD Dailies and IWD every day that I play. I get an XP reward about every other day. All of my active Companions (and them some) are maxed out XP wise. So why can't that effort go into my Artifacts?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited October 2014
    hfgtfsdfs wrote: »
    People should calm down and check the prices on RP. A stack of peridots have gone from like 160k to 25k. The RP is not that expensive anymore and therefore its not that hard to level up artifacts.

    Supply and demand. Once people need to refine more artifact equipment, that price is going to shoot through the roof again.
    "Meanwhile in the moderator's lounge..."
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  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited October 2014
    ironzerg79 wrote: »
    Supply and demand. Once people need to refine more artifact equipment, that price is going to shoot through the roof again.

    No It wont, maybe the first 1-2 weeks the price goes up a bit, but they will go down again. It wasn't that long ago the artifact belts and weapons got released and the price is still low even tho people are still leveling them up.
    ZengiaH@ejziponken
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