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25 man raid coming OMG

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  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    jorifice1 wrote: »
    So you don't understand the Internet ;)
    Who does? ######
  • liliadnaliliadna Member Posts: 96
    edited October 2014
    ironzerg79 wrote: »
    I'd like to actually see it before I waste pages and pages of text complaining.

    it's not about complaining...
    it's a forum, forum provides feedback some are pro this idea some against it.
    25man raid will kill this game for me so obviously I am against it
    logic behind it is simple, the best equip will drop in 25man otherwise why bother so you have to do them. Its too much time to gather 25 players and I really don't want this game to turn to tank+healer+dps scheme which runs so many MMO's
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited October 2014
    liliadna wrote: »
    it's not about complaining...
    it's a forum, forum provides feedback some are pro this idea some against it.
    25man raid will kill this game for me so obviously I am against it
    logic behind it is simple, the best equip will drop in 25man otherwise why bother so you have to do them. Its too much time to gather 25 players and I really don't want this game to turn to tank+healer+dps scheme which runs so many MMO's

    And ure providing an empty feedback, since noone has tested it it yet. Some will have performance issues, either due an outdated graphic card or the engine itself, but oh well, cant help that much. Also, FYI, this game have been a tank+healer+DPS since day 1.

    Anyway, I do welcome this news and hope it works well. :o
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  • liliadnaliliadna Member Posts: 96
    edited October 2014
    Also, FYI, this game have been a tank+healer+DPS since day 1.

    you clearly hadn't play the game, groups do quite well without GF/tank spec GWF or DC/healer spec SW, you can heal enough with other mechanics and all classes can "tank" bosses if played smart (given they do enough dmg to maintain agro)
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited October 2014
    c) there will be some sort of mechanic that single player cannot be attacked by more than 5 mobs simultaneously at a time

    This mechanic already exists and has existed since the very beginning. You can only be attacked by 5 mobs at once, unless you've attacked or dealt damage to them.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Well, you have to remember.

    We have professional complainers on this forum. To them, anything that Cryptic does is a tragic mistake. No matter what.

    So even though a sizable segment of the playerbase has been demanding 10+ person raids for months now, when Cryptic finally reveals its preliminary plans for a 25-person raid, this of course becomes yet another opportunity to complain. Because that is all they know how to do.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    pointsman wrote: »
    Well, you have to remember.

    We have professional complainers on this forum. To them, anything that Cryptic does is a tragic mistake. No matter what.

    So even though a sizable segment of the playerbase has been demanding 10+ person raids for months now, when Cryptic finally reveals its preliminary plans for a 25-person raid, this of course becomes yet another opportunity to complain. Because that is all they know how to do.

    People have different opinions. Some people want raids, some are against it. I'm very critical of cryptic and pwe because for a while now I feel like they have done just too much wrong. It'd surprise me if the made content worth doing, but I'm not holding out any judgement yet. I'm semi looking forward to seeing it come out.

    Something is making me feel really empty though and I don't know what =/
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    pointsman wrote: »
    Well, you have to remember.

    We have professional complainers on this forum. To them, anything that Cryptic does is a tragic mistake. No matter what.

    So even though a sizable segment of the playerbase has been demanding 10+ person raids for months now, when Cryptic finally reveals its preliminary plans for a 25-person raid, this of course becomes yet another opportunity to complain. Because that is all they know how to do.

    Apparently, we also have professional whiteknights in the forum.
  • leandreav1leandreav1 Member Posts: 9 Arc User
    edited October 2014
    25 man is too much. NW doesn't have the population for that. 10 man would have been perfect.

    What the heck is Cryptic thinking this is? WoW with multi million players? They couldn't even reach their 2.5k goal in one of the latest streams.

    Am I the only one remembering the hassle it was to coordinate 25 people to all be present at the same time? Well, whatever, I'm not one of those gaga over this so I will just leave it to those who are.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited October 2014
    well i imagine that this raid will look like 5 parties of 5 ppl, each fighting one of Tiamat head...


  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    leandreav1 wrote: »
    25 man is too much. NW doesn't have the population for that. 10 man would have been perfect.

    What the heck is Cryptic thinking this is? WoW with multi million players? They couldn't even reach their 2.5k goal in one of the latest streams.

    Am I the only one remembering the hassle it was to coordinate 25 people to all be present at the same time? Well, whatever, I'm not one of those gaga over this so I will just leave it to those who are.

    They did actually make it eventually. I also see the videos they make for each module which I'd assume takes a lot of effort to make and think what is the point if not many see them which is a shame.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited October 2014
    leandreav1 wrote: »
    25 man is too much. NW doesn't have the population for that. 10 man would have been perfect.

    What the heck is Cryptic thinking this is? WoW with multi million players? They couldn't even reach their 2.5k goal in one of the latest streams.

    Am I the only one remembering the hassle it was to coordinate 25 people to all be present at the same time? Well, whatever, I'm not one of those gaga over this so I will just leave it to those who are.

    Something tells me that this won't be a "old school" raid, where you have to organize in classes, roles, positions, ecc...
    This will be a glorified Heroic Encounter and the RNG will do the trick to keep progression in check, not difficulty, just wait and see.
  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    klangeddin wrote: »
    Something tells me that this won't be a "old school" raid, where you have to organize in classes, roles, positions, ecc...
    This will be a glorified Heroic Encounter and the RNG will do the trick to keep progression in check, not difficulty, just wait and see.

    Agreed, that is how I see it too.
    Not knocking it before it happens but lag is going to be a HUGE issue.
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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited October 2014
    Agreed, that is how I see it too.
    Not knocking it before it happens but lag is going to be a HUGE issue.

    Hopefully, they will fix Knight's Valor affecting members outside of your party by then.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    klangeddin wrote: »
    Something tells me that this won't be a "old school" raid, where you have to organize in classes, roles, positions, ecc...
    This will be a glorified Heroic Encounter and the RNG will do the trick to keep progression in check, not difficulty, just wait and see.


    This.

    People should keep their hopes in check that this is a legit raid. It is a skirmish of 5 parties queueing separately that will be a heroic encounter at the boss most likely.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2014
    I hope it is given really high spike damage so it can kill high gs people just as easy as low gs people, that way large numbers will be needed and it can't be done by 5 people while letting low gs people die as some suggested.
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  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    marc8219 wrote: »
    I hope it is given really high spike damage so it can kill high gs people just as easy as low gs people, that way large numbers will be needed and it can't be done by 5 people while letting low gs people die as some suggested.
    Don't count on it buttercup, it's rated for 10k GS.
    It's going to be a breeze through and through.
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  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited October 2014
    This sounds like it's gonna be harder to farm even with premade parties because you still have to depend on the queue O.o
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    This sounds like it's gonna be harder to farm even with premade parties because you still have to depend on the queue O.o

    Did you not see the 10k GS requirement?

    I think this will be doable even with queueing solo. Think of heroic encounters
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    Don't count on it buttercup, it's rated for 10k GS.
    It's going to be a breeze through and through.

    Epic dread vault is 8300. We'll see. My hopes got vanished a couple of modules ago, but who knows. Though I hope any difficulty is better than the shores boss where he can one shot you with little time to react especially if he makes an unexpected turn. It should be tricky but in a way that you can still you skill to avoid. Latency does also play a part after all.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    frishter wrote: »
    Epic dread vault is 8300. We'll see. My hopes got vanished a couple of modules ago, but who knows. Though I hope any difficulty is better than the shores boss where he can one shot you with little time to react especially if he makes an unexpected turn. It should be tricky but in a way that you can still you skill to avoid. Latency does also play a part after all.

    Don't measure it by the old-school challenging (at that time) dungeons.

    Compare it to the new casual heroic encounters we have now.
  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    frishter wrote: »
    Epic dread vault is 8300. We'll see. My hopes got vanished a couple of modules ago, but who knows. Though I hope any difficulty is better than the shores boss where he can one shot you with little time to react especially if he makes an unexpected turn. It should be tricky but in a way that you can still you skill to avoid. Latency does also play a part after all.

    I don't get where your going with this... the shores boss does little but tickle me on normal or epic lol
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited October 2014
    24 people clicked green... one person clicked NEED!!
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited October 2014
    Oh, great! new and exciting things are coming :D
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    I don't get where your going with this... the shores boss does little but tickle me on normal or epic lol

    My 29k HP can get practically one shot by the shores boss by his quick attack with no indicator. Goes fine with a decent tank, but without one it can be problematic, especally if:
    1) Someone moves the way he faces so that he attacks in my direction
    2) Aggro instantly swaps from someone else to me not giving me time to react.

    Likewise one of the beholders attacks is a little problematic to, it's breath attack is something that I can sometimes dodge in time on my screen, but still hits me if I'm not fast enough whereas other dodging is usually very forgiving. That's less of a problem though since you can still time it better and I have managed to solo him in CN which was particularly challenging, although fun. Having said that, I've not really bothered wasting my time too much on shores. The reward of an ID scroll doesn't entice me personally. Basically I'm not sure I want that level of unpredictability having a high impact with little way to counter. I suppose it's more of a pugging in the queue issue though.
  • luxarkluxark Member, Neverwinter Beta Users Posts: 1 Arc User
    edited October 2014
    Wish they would optimize the engine before implementing raids. >.>
  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    frishter wrote: »
    My 29k HP can get practically one shot by the shores boss by his quick attack with no indicator. Goes fine with a decent tank, but without one it can be problematic, especally if:
    1) Someone moves the way he faces so that he attacks in my direction
    2) Aggro instantly swaps from someone else to me not giving me time to react.

    Likewise one of the beholders attacks is a little problematic to, it's breath attack is something that I can sometimes dodge in time on my screen, but still hits me if I'm not fast enough whereas other dodging is usually very forgiving. That's less of a problem though since you can still time it better and I have managed to solo him in CN which was particularly challenging, although fun. Having said that, I've not really bothered wasting my time too much on shores. The reward of an ID scroll doesn't entice me personally. Basically I'm not sure I want that level of unpredictability having a high impact with little way to counter. I suppose it's more of a pugging in the queue issue though.

    I happen to only play a tank (GF) at the moment because id rather pursue perfection on one character at a time and I haven't been playing all that long <~ Points to my join date.
    I too have had to solo the boss on normal and epic because of having a team who doesn't seem to grasp the concept of avoiding red and killing off the drakes while the tank occupies the big bad boss, and let me tell you, with GF damage it is long, drawn out and boring.
    The boss has a very specific attack pattern for ALL upclose combat and Mixed (ranged and upclose) and nothing can wipe a team faster than a couple of ranged dodging fireballs right behind the melee players.
    However having 58k HP allows me to roll with the punches and solo if the team sucks, he is not a challenging boss nor does he hit that hard, this boss is very tame considering the other thousand or so MMO/RPG themed games whom have bosses with more unforgiving mechanics.
    luxark wrote:
    Wish they would optimize the engine before implementing raids. >.>
    Why work on the core when they can copy & paste mounts to keep the paying player-base happy enough? XD
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  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited October 2014
    A 25 guy raid against Tiamat.
    Hopefully it won't be five separated groups of five, each group in one place and fighting one head.
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2014
    So. They are going to do 25 player raids - yet whenever 25 ppl are doing a dragon there is massive lag - unless there is some serious performance optimisations I cannot see this ending well...

    Not to mention if there is a GF in the vicinity using Knight's Valor my framerate drops through the floor - and I already have my graphics set very low. This will go down well...
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited October 2014
    Set your effects limits lower..

    Even before we test it..

    FEEDBACK: increase the need for higher level gear score and change entry to at least 13k , frankly that's pretty easy to get and if people are not putting that much time , why reward them with the raid. Maybe it should be 14k or 15 honestly.

    Raids should be ultimate end game content.
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