FEEDBACK: increase the need for higher level gear score and change entry to at least 13k , frankly that's pretty easy to get and if people are not putting that much time , why reward them with the raid. Maybe it should be 14k or 15 honestly.
Raids should be ultimate end game content.
If you really want a challenge then propose some new mechanics to the way a dungeon should work. Upping the gs requirement does nothing for challenge except diminish the amount of players who could participate making it harder to start. Maybe that is the challenge?
Decrease the grind, not increase!
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luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
Raids should be in no game "ultimate end game content" since they are in no game really needed. But for some reason people seriously think, more players makes the game harder, even if it is just wrong.
Remember classic-WoW Molten Core? How was that "hard"? The hardest part was to get enough people long enough online.
Also i do not remember playing D&D campaigns with 25 people.
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited October 2014
Why is ten k too low?
BECUASE everyone can get to lvl 60 and get to 10 k gear score with only like 100k AD spent, and they are totally way underpowered.
Gear score isnt EVERYTHING, thats true, but come on, 10k is like the start of a lvl 60, its not even average . I would think average scores for people who run most DDS are at least 13k, which is why I suggested it, ITS not elite level snobbery, that's just basically people who have played their toons for 2 months have a t1 set and have done 80% of the boons and have 2 blue level artifacts w/ r6s.
Upping the gs requirement does nothing for challenge
It at least lowers the chance of playing with people who have no clue what they're doing. If you've ever tried pugging, you'll know that there's people doing CN and epic dread vault with pretty much the bare minimum gs and without even a full t1 set and it's like wtf.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I know I'm a a complete idiot, but I'd suggest we try it first before we make suggestions on how to improve it.
You know the saying fool me once shame on you, fool me twice, shame on me?
We've seen this pattern with the content Cryptic is putting out. Some people are just smarter and know what's coming that is why they are giving some form of feedback this early.
You know the saying fool me once shame on you, fool me twice, shame on me?
We've seen this pattern with the content Cryptic is putting out. Some people are just smarter and know what's coming that is why they are giving some form of feedback this early.
Also, I barely believe, that there will be enough people to queue to this raid on preview to test it. So, it will go live as it is aaaand they don't fix existing content. Therefore, I think we'd better speculate and try to give suggestions before it's release.
There's also probability, that this so called 'raid' will be instanced dungeon (5 parties across 5 instances), so I won't hold my breath.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
BECUASE everyone can get to lvl 60 and get to 10 k gear score with only like 100k AD spent, and they are totally way underpowered.
You do not even need to spend AD. Do some Capaigns, get Boons and a little Dread Ring Gear and here you go. Do maybe a dungeon or two and your above 10k for sure.
I am looking forward to raiding in Neverwinter, but I have to say I think the GS requirement is too low. I have 17K gs on my main and I'd like to at least feel a little threatened.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Having 17k does not make you any less immortal if standing on a one shot telegraph. That only works for GFs who will put those 17k into more HP and armor and deflect and such.
So they got carried and you want more people to get carried in the Raid as well =P ..
You're wrong.
English is not my first language.
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sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
edited October 2014
Pft lol....GS is for nooooobz.
And all those so called "pro" who say "U have no 17k gs u are trash u will not walk this dungeon with us." And then u are like WUT ? I kicked your butt a couple of minutes ago in pvp and now u say u are pro and else....
So gs is for idiots, all that matters is skill, proper build and rotation + understanding the dungeon tactics.
This way gs requirement of 10k is close to reality then any other cause there are 25 men raid and it will be hard to fall in battle when u'll be healed every god darn half second by at least 2-3 clerics and 2-3 temptation warlocks.
Jesus dat raid is all we need to get things goin good and even better.
So gs is for idiots, all that matters is skill, proper build and rotation + understanding the dungeon tactics.
Ofc 10k GS player has proper build and lots of skill to compete in PvE. /sarcasm
If a player has 10k GS, then he has no skill nor understanding of the game. 10k GS player should be restricted from high end PvE and PvP content. There's not a single reason to allow such players to participate in top tier dungeons! We already have enough starting content. Players must play some time before joining competition. Anyone can reach 12k GS after playing a week or two.
12k GS requirement MINIMUM (13k tbh).
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
If a player has 10k GS, then he has no skill nor understanding of the game. 10k GS player should be restricted from high end PvE and PvP content. There's not a single reason to allow such players to participate in top tier dungeons! We already have enough starting content. Players must play some time before joining competition. Anyone can reach 12k GS after playing a week or two.
It therefore indicates that this "raid" won't be "high end", it will be an RNG piñata, ROFLstomping for the use of. No need to get so hot under the collar about it, as it will likely be as challenging as the MoTH skirmish.
BECUASE everyone can get to lvl 60 and get to 10 k gear score with only like 100k AD spent, and they are totally way underpowered.
Gear score isnt EVERYTHING, thats true, but come on, 10k is like the start of a lvl 60, its not even average . I would think average scores for people who run most DDS are at least 13k, which is why I suggested it, ITS not elite level snobbery, that's just basically people who have played their toons for 2 months have a t1 set and have done 80% of the boons and have 2 blue level artifacts w/ r6s.
Come on.
In what parallel universe is it possible to get 80% of the boons done in a couple of months on a fresh 60? A couple of blue artifacts is doable but new players will struggle to get a full T1 set decked out in all R6 enchants within 2 months of hitting 60 also. AD isn't that plentiful any more.
Besides all this, Cryptic are not going to put the Mod-defining content behind a GS wall that will exclude too many people. This isn't a traditional end-game raid despite the name, and I very much doubt that we will ever see one. It doesn't fit the FTP/casual-friendly model being followed by NWO.
It therefore indicates that this "raid" won't be "high end", it will be an RNG piñata, ROFLstomping for the use of. No need to get so hot under the collar about it, as it will likely be as challenging as the MoTH skirmish.
Yeah, I was just trying to defend the idea of increasing GS requirement, because even if this "raid" is epic Cloak Tower difficulty level, playing with fresh lvl 60s wearing blues is a pain.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
Ofc 10k GS player has proper build and lots of skill to compete in PvE. /sarcasm
If a player has 10k GS, then he has no skill nor understanding of the game. 10k GS player should be restricted from high end PvE and PvP content. There's not a single reason to allow such players to participate in top tier dungeons! We already have enough starting content. Players must play some time before joining competition. Anyone can reach 12k GS after playing a week or two.
12k GS requirement MINIMUM (13k tbh).
So u confirm my words. U rage hate people with 10k gs.
I agree that it's simple to reach 12k gs or even 13k gs just get Sharandar or DR T1 and u are gtg. But i ve seen tons of people with 15+ gs and above with NO skill useing completly overrandomized encounter powers which are even in no rotation effectivenes. And then the say that others with gs lower then theirs are bunch of dumbass trashy sheeet and quit Dungeon.
And after that u'll still tell me that those who has 10k gs are no skill....pardon me, u re dang wrong judging those lads upfront.
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luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
edited October 2014
Btw, my 60 Characters all had about 6k GS at Level 60. You should maybe not compare it to your months old accounts with a lot of stuff transfered from other characters. There is no real way a normal leveled self-sufficient character has 10k GS at the moment he reaches level 60.
Also new players have a pretty steep curve if it comes to gear. My GF is now at around 13k GS and i would need to farm TONS of AD to actually advance somewhat fast now withhout getting myself bored to death while spending ~10 hours per day on that game.
Quite a lot of people seem to think, the situation is the same like months ago. I played Neverwinter a little at release and it was completely different if it comes to AD-Trading and prices than it is now.
hmm bether think if u can play the raid since the game is very very bad optimized on crowded areas will be a lag festival and just imagine 1 fact Knight valor if more then 1 GF will use that will shutdown ur pc + any other lighty effects
In what parallel universe is it possible to get 80% of the boons done in a couple of months on a fresh 60? A couple of blue artifacts is doable but new players will struggle to get a full T1 set decked out in all R6 enchants within 2 months of hitting 60 also. AD isn't that plentiful any more.
I'm sorry, but that's total nonsense. There is no reason why you need to struggle at all, new or seasoned.
My SW was decked out in blues and junk enchants, went straight into t2, and was in full T2 with minimal effort the day after. Shortly after, drake seals bought a passable offhand and mainhand (rather than paying the stupid AH prices for brand new warlock gear. Price of T2 set and weapons? Nothing, it was actually profitable. It's not because I'm particularly talented, others walk the same path without much effort, even on their first character, these days. We're not in beta any more, Toto.
Struggle to get a full t1 set? Possibly, but only because so many people skip T1 unless they have quests/cheevs to clear, so it can be hard to find a group.
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luxarkMember, Neverwinter Beta UsersPosts: 1Arc User
My SW was decked out in blues and junk enchants, went straight into t2, and was in full T2 with minimal effort the day after. Shortly after, drake seals bought a passable offhand and mainhand (rather than paying the stupid AH prices for brand new warlock gear. Price of T2 set and weapons? Nothing, it was actually profitable. It's not because I'm particularly talented, others walk the same path without much effort, even on their first character, these days. We're not in beta any more, Toto.
There is no way to get the a whole T2-Gear withhout AD in a day withhout luck and if you do not get rushed through the dungeons by a well geared party.
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sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
There is no way to get the a whole T2-Gear withhout AD in a day withhout luck and if you do not get rushed through the dungeons by a well geared party.
But there is )) Proces for DD key are equal to amount of AD you can refine after opening any t2 chest sfter boss.
Comments
If you really want a challenge then propose some new mechanics to the way a dungeon should work. Upping the gs requirement does nothing for challenge except diminish the amount of players who could participate making it harder to start. Maybe that is the challenge?
Decrease the grind, not increase!
Raids should be in no game "ultimate end game content" since they are in no game really needed. But for some reason people seriously think, more players makes the game harder, even if it is just wrong.
Remember classic-WoW Molten Core? How was that "hard"? The hardest part was to get enough people long enough online.
Also i do not remember playing D&D campaigns with 25 people.
no more reason to do all other dungeons and tiamat becomes a trash mob, gz.
See it positive: you do not need to run all those boring dungeons with every new character anymore.
BECUASE everyone can get to lvl 60 and get to 10 k gear score with only like 100k AD spent, and they are totally way underpowered.
Gear score isnt EVERYTHING, thats true, but come on, 10k is like the start of a lvl 60, its not even average . I would think average scores for people who run most DDS are at least 13k, which is why I suggested it, ITS not elite level snobbery, that's just basically people who have played their toons for 2 months have a t1 set and have done 80% of the boons and have 2 blue level artifacts w/ r6s.
Come on.
I saw CWs in eSoT replacing their entrance-fee 13k gear with a 11k one, once they were in.
It at least lowers the chance of playing with people who have no clue what they're doing. If you've ever tried pugging, you'll know that there's people doing CN and epic dread vault with pretty much the bare minimum gs and without even a full t1 set and it's like wtf.
So they got carried and you want more people to get carried in the Raid as well =P ..
or Black Ice Motherlode . . . . back when it actually dropped a lotta black ice once you completed it.
So I suggest, GS requirement = 13.5K, and make it a 10 or 15 man dungeon.
You know the saying fool me once shame on you, fool me twice, shame on me?
We've seen this pattern with the content Cryptic is putting out. Some people are just smarter and know what's coming that is why they are giving some form of feedback this early.
Also, I barely believe, that there will be enough people to queue to this raid on preview to test it. So, it will go live as it is aaaand they don't fix existing content. Therefore, I think we'd better speculate and try to give suggestions before it's release.
There's also probability, that this so called 'raid' will be instanced dungeon (5 parties across 5 instances), so I won't hold my breath.
You do not even need to spend AD. Do some Capaigns, get Boons and a little Dread Ring Gear and here you go. Do maybe a dungeon or two and your above 10k for sure.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
You're wrong.
And all those so called "pro" who say "U have no 17k gs u are trash u will not walk this dungeon with us." And then u are like WUT ? I kicked your butt a couple of minutes ago in pvp and now u say u are pro and else....
So gs is for idiots, all that matters is skill, proper build and rotation + understanding the dungeon tactics.
This way gs requirement of 10k is close to reality then any other cause there are 25 men raid and it will be hard to fall in battle when u'll be healed every god darn half second by at least 2-3 clerics and 2-3 temptation warlocks.
Jesus dat raid is all we need to get things goin good and even better.
Ofc 10k GS player has proper build and lots of skill to compete in PvE. /sarcasm
If a player has 10k GS, then he has no skill nor understanding of the game. 10k GS player should be restricted from high end PvE and PvP content. There's not a single reason to allow such players to participate in top tier dungeons! We already have enough starting content. Players must play some time before joining competition. Anyone can reach 12k GS after playing a week or two.
12k GS requirement MINIMUM (13k tbh).
It therefore indicates that this "raid" won't be "high end", it will be an RNG piñata, ROFLstomping for the use of. No need to get so hot under the collar about it, as it will likely be as challenging as the MoTH skirmish.
Besides all this, Cryptic are not going to put the Mod-defining content behind a GS wall that will exclude too many people. This isn't a traditional end-game raid despite the name, and I very much doubt that we will ever see one. It doesn't fit the FTP/casual-friendly model being followed by NWO.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Yeah, I was just trying to defend the idea of increasing GS requirement, because even if this "raid" is epic Cloak Tower difficulty level, playing with fresh lvl 60s wearing blues is a pain.
So u confirm my words. U rage hate people with 10k gs.
I agree that it's simple to reach 12k gs or even 13k gs just get Sharandar or DR T1 and u are gtg. But i ve seen tons of people with 15+ gs and above with NO skill useing completly overrandomized encounter powers which are even in no rotation effectivenes. And then the say that others with gs lower then theirs are bunch of dumbass trashy sheeet and quit Dungeon.
And after that u'll still tell me that those who has 10k gs are no skill....pardon me, u re dang wrong judging those lads upfront.
Also new players have a pretty steep curve if it comes to gear. My GF is now at around 13k GS and i would need to farm TONS of AD to actually advance somewhat fast now withhout getting myself bored to death while spending ~10 hours per day on that game.
Quite a lot of people seem to think, the situation is the same like months ago. I played Neverwinter a little at release and it was completely different if it comes to AD-Trading and prices than it is now.
And how do you know if that 10k GS player you just kicked does not have 10 other 18k GS Characters?
I'm sorry, but that's total nonsense. There is no reason why you need to struggle at all, new or seasoned.
My SW was decked out in blues and junk enchants, went straight into t2, and was in full T2 with minimal effort the day after. Shortly after, drake seals bought a passable offhand and mainhand (rather than paying the stupid AH prices for brand new warlock gear. Price of T2 set and weapons? Nothing, it was actually profitable. It's not because I'm particularly talented, others walk the same path without much effort, even on their first character, these days. We're not in beta any more, Toto.
Struggle to get a full t1 set? Possibly, but only because so many people skip T1 unless they have quests/cheevs to clear, so it can be hard to find a group.
There is no way to get the a whole T2-Gear withhout AD in a day withhout luck and if you do not get rushed through the dungeons by a well geared party.
But there is )) Proces for DD key are equal to amount of AD you can refine after opening any t2 chest sfter boss.