test content
What is the Arc Client?
Install Arc

Official Feedback Thread: Control Wizard Changes

13334353638

Comments

  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    +1

    Assailing needs a buff! Something has to make up for the nerf.

    Yeah i think the resist and deflect nerf was too much. You need like 4k armor penetration to make up for it. everything i cast now is resisted or deflected.

    luckily i have an hr lvl 60 soon. I will totally reroll seeing how this class gets new nerfs every week.
    Dr. Phil
  • catalinr94catalinr94 Member, Neverwinter Beta Users Posts: 41
    edited August 2014
    panderus wrote: »
    Classes and Balance
    • Control Wizard
      • Assailing Force: This feat may now be resisted and deflected in PVP.

    R.I.P. CW. We are already nerfed to hell. At least remove the 'only half on players'.
  • cookiecrisp15cookiecrisp15 Banned Users Posts: 532 Bounty Hunter
    edited August 2014
    catalinr94 wrote: »
    R.I.P. CW. We are already nerfed to hell. At least remove the 'only half on players'.
    i thou u are GWF...

    http://nw-forum.perfectworld.com/showthread.php?739241-GWF-retardedly-OP!-Perma-CC-immunity!-Devs-please-give-feedback!
  • zankardzankard Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2014
    catalinr94 wrote: »
    R.I.P. CW. We are already nerfed to hell.

    Obvious troll is obvious. And what cookiecrisp said.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    Shard would be tolerable if it wouldn't stop proning enemies for the normal prone time of IMMEDIATLY getting up afterwards....

    It happens more often that what's supposed to happen.
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited August 2014

    Feedback: ToS run with Storm Spell. This isn't a particularly great run by me, but it does show what I warned about weeks ago: Storm Spell being overly effective. I've seen this on multiple runs, this is a suitable example.
    attachment.php?attachmentid=20261&stc=1&d=1408759161

    attachment.php?attachmentid=20271&stc=1&d=1408759171
    This was ran as a CW SS Renegade, so it's missing the obvious Assailant. As a class we should not be dependent on a passive skill for 30%+ of our damage. It should be part of our encounters instead of making this an effectively mandatory skill.
  • mugiwaracmugiwarac Member, Neverwinter Beta Users Posts: 1 Arc User
    edited August 2014
    assailing damage is too low, the cw has no chance in 1v1 against any class. please rethink the nerf.
    King Goponov - GWF
    Eleanor - CW (retired after Assailing nerf)

    - Brazil PvP Fraternité -
  • regulusknighrregulusknighr Member Posts: 29 Arc User
    edited August 2014
    mugiwarac wrote: »
    assailing damage is too low, the cw has no chance in 1v1 against any class. please rethink the nerf.

    You are playing with an OP class and takes a ridiculous nerf and still says he has no chance of 1x1, you are a horrible cw, train more
  • regulusknighrregulusknighr Member Posts: 29 Arc User
    edited August 2014
    Half of this community CWs also states how broken this this class, only the nebiews mourn for nerfs that are leading the pvp community is protesting in relation to the great power of the current OP cws, Cws should choose between CC and damage as well as gwf were forced to choose between tank and damage. w is taking damage + cc. This is the definition of OP
  • jayrad8jayrad8 Member Posts: 210 Arc User
    edited August 2014
    As a class we should not be dependent on a passive skill for 30%+ of our damage. It should be part of our encounters instead of making this an effectively mandatory skill.

    Yes, we should not have to be reliant on Assailant or Storm Spell, passive procs, for our damage. Although, in M3 PvP Storm Spell was already comprising about 25% of my damage -- your damage distribution is going to be highly subjective to playstyle.

    They should take the damage out of these passives and give it to shard! Woo!
    Ezra@jayrad8 | M4 CW Class Advocate
    twitch.tv/ezracw | absolutegaming.guildportal.com
    #BringBackShard | M5 CW Bug List | My M3 PvP Gameplay
    PpkM0MK.png

  • yperkeimenosyperkeimenos Member Posts: 334 Arc User
    edited August 2014
    Feedback : Storm Spell / Eye of the Storm.

    Right now Storm Spell is the only feat that's keeping Storm spell Mage, a viable path for Cws in PvE. It's unfortunate that we have to rely on just one power to be effective,but that's the truth. Personally i don't use Eye of the Storm and don't see what's all the fuss about. Sure ,you get 6 secs of crits but it's hard to time right, takes a long time to cool down and during that time you essentially sacrifice a power slot,so it's more than balanced(to the point of uselessness) especially after the Assailing Force nerfs.
    It's BUGS bunny i tell you.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited August 2014

    Feedback: ToS run with Storm Spell. This isn't a particularly great run by me, but it does show what I warned about weeks ago: Storm Spell being overly effective. I've seen this on multiple runs, this is a suitable example.



    This was ran as a CW SS Renegade, so it's missing the obvious Assailant. As a class we should not be dependent on a passive skill for 30%+ of our damage. It should be part of our encounters instead of making this an effectively mandatory skill.

    Have you played with a Warlock lately?

    It still outdps you w/o boons.
    We need that to be somewhat competitive at least!
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    kozi001 wrote: »
    Have you played with a Warlock lately?

    It still outdps you w/o boons.
    We need that to be somewhat competitive at least!

    Why. You're NOT main DPS class. You're controller class. Your duty in a run is to AoE CC and support DPS. Or you should have the option to support CC and AoE DPS.

    Not doing both.
    Being both 1st CCer and 1st DPS dealer in AoE is the reason CWs were OP in PvE in the last year. You guys must give up this idea that your class must be the main AoE CC class and also on top of the DPS chart.

    CWs should be main AoE CC and only support DPS. Not main damage dealers. We have GWFs, HRs, TRs and warlocks for that.
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited August 2014
    pando83 wrote: »
    Why. You're NOT main DPS class. You're controller class. Your duty in a run is to AoE CC and support DPS. Or you should have the option to support CC and AoE DPS.

    Not doing both.
    Being both 1st CCer and 1st DPS dealer in AoE is the reason CWs were OP in PvE in the last year. You guys must give up this idea that your class must be the main AoE CC class and also on top of the DPS chart.

    CWs should be main AoE CC and only support DPS. Not main damage dealers. We have GWFs, HRs, TRs and warlocks for that.

    I agree, can't have it all man!
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    pando83 wrote: »
    Why. You're NOT main DPS class. You're controller class. Your duty in a run is to AoE CC and support DPS. Or you should have the option to support CC and AoE DPS.

    Not doing both.
    Being both 1st CCer and 1st DPS dealer in AoE is the reason CWs were OP in PvE in the last year. You guys must give up this idea that your class must be the main AoE CC class and also on top of the DPS chart.

    CWs should be main AoE CC and only support DPS. Not main damage dealers. We have GWFs, HRs, TRs and warlocks for that.

    What makes you think that? GWF is a DPS class. Why is the Sentinel much tankier than the GF? I'm not sure what build you are running, but try to kill Lord Tyrion as a CW or HR. You will spend way more time on that task than on killing a GF. And I'm talking 20x or more of the time here.
    Why are HRs able to heal up 3 - 4x as fast as DCs? Are they clerics? No.

    The decision has to be made based on what is fun for the player. No one choosing a class other than the DC wants to play a "support class".

    This is what paragon paths are for.

    A CW should have a choice: control or damage. Right now, he has both. Same as the HR. An HR dealing enough damage to burst someone down in one rotation should only be able to heal/control to a neglectable minimum. A CW dealing enough damage to burst someone down in one rotation should only be able to control/deal AoE damage to a neglectable minimum.

    Choice for the CW should be: single target burst or control or AoE DPS.


    Choice for the HR should be: ranged DPS or melee burst or healing/team buffs. I do not play an HR actively, so what I'm saying might not be the best for HR players.

    Btw, in DnD the mage is the main damage class ("Wizard"). And same as the HR that can be both "Hunter" and "Ranger", or the GF that can be "Guardian" and "Fighter", the CW should be able to choose between "Controller" and "Wizard" (or be both to a certain extent, sacrificing some potential on both sides).
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    Yeah with the last statement i wanted to say a CW being able to cc a lot should only be support DPS. And as i wrote at the beginning of the post, if focused on DPS, should become only a support cc class.

    Anyway, each class as a 'base' should have a role and there should be a limit on how much each class can jump into the role of another class (be it tankiness, or DPS, or cc).
  • nativejoenativejoe Member Posts: 40
    edited August 2014
    CW does have these changes guys.

    I'm specced Oppressor. 15.3k gs and Specced fully into control with companions and artifacts. Some of my skills don't even work because the control stat is so high. Arcane singularity for one has become a repel spell x.x

    At any rate what I'm saying is my Dps isn't very competitive. a 10k gs Dot speced CW can Out dps me in pve dungeons. I don't need my damage nerfed. x.x I already Got 3-4k damage attacks pretty much on all my abilities, how much more do you guys wanna take off?

    As for choosing between CC and Damage... Take into consideration That I do mediocre dps compared to dps specced characters and also take into consideration that other dps specced CW's cannot ever do half the control I can. Infact I still see plenty of them having difficulty soloing heroics in ice windale because the mobs just slam them into oblivion as soon as steal time fails. There is a choice, and there is no Way around that. All this whining has already gotten Shield and Assailent nerfed multiple times, How about we focus on crying for buffs to the other classes before you guys get CW's nerfed into uselessness and then have truly horrific problems getting thru dungeons.

    In addition since I'm not dpsing as hard as everyone else I'm also being screwed over on drops...
    Currently the Loot system is based on this... whomever has the highiest dps, highiest healing, and most damage taken Get the loot (been confirmed by devs) and as a CC or debuffer there is NO REWARD or point system for us... And you guys are wanting to bring more nerfs to my class? They Recently destroyed the Damage of all our skills ( cuts range from 40-80% damage reduced) and Now im lucky if I see a 8k crit. ALL our damage now literally comes Passives and Random number Generator... For those of who you don't play our class and just see us as overpowered monsters Consider the fact that the only way for us to effectivly dps now is to stack The number of Dots we can muster by changing our companions into ones that have a chance to add a dot such as poisen, and ditch the vorpals for a fiery or plague fire to get another dot that does no real damage but adds a "chance" for us to do some damage. Our class with dots feels souless... there's no "impact" to our skills, just a Passive Damage tick that RNG gives us.

    The CW's your seeing out there, arn't the gods they where before. We've been Cut down, and remodled into a RNG dot class that is trying to compete with other classes like warlocks in dungeons when they can Slaughter us on the dps charts with blue equipment and No boons. Don't make things harder on us.
    If you have a problem with where your class is sitting don't cry for nerfs on everyone else, instead go to your forum and cry for buffs.

    Some of you say my class is overpowered... But at 15.3k gs, I Cannot 1 shot some of the level 26 mobs in neverdeath (with an encounter or at will). Can you say the same?
  • dualisticdualistic Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 24 Arc User
    edited September 2014
    meldan3n wrote: »
    Btw, in DnD the mage is the main damage class ("Wizard"). And same as the HR that can be both "Hunter" and "Ranger", or the GF that can be "Guardian" and "Fighter", the CW should be able to choose between "Controller" and "Wizard" (or be both to a certain extent, sacrificing some potential on both sides).

    Yah i don't know about that main damage class thing, but Controler Wizards and Great weapon fighters main role is controler and defender with damage as a secondary role, but in this game atleast CW's preform both at the same time, not only that, they're the best at it and it's completely unbalanced, especially considering that all dungeons are non stop AoE fests and their damage is so good you don't acually need a striker(a Rogue/Warlock, deals the highest damage but to mainly toa single enemy) to deal with the tougher mobs.
    Hell you don't even need a tank or a healer beacuse another CW will do just aswell. Just look at the /lfg channel, all you see is people asking for atleast 1 CW and joining groups consisting mainly of CWs is really common. It's obvious something is wrong here.
  • charkanramoncharkanramon Member, NW M9 Playtest Posts: 51 Arc User
    edited September 2014
    Bug: Renegade
    Chaos Magic is not applied to allies. Icon of the aura does not appear in status.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited September 2014
    fix storm spell or it needs 2.5-3 sec icd
  • therealroberttherealrobert Member Posts: 36 Arc User
    edited September 2014
    Storm Spell is too weak after the Assailant nerf. Give Storm Spell 100% more damage or make Assailant ignore damage resistance again.
    ESTUPRADOR
    - Brazil PvP Fraternité -
    Rank 7
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited September 2014
    Putting your posts in cyan text does not alone constitute valid feedback--we DO read the substance of the post as well. This is not a discussion thread, either--we have appropriate threads for that.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • mugiwaracmugiwarac Member, Neverwinter Beta Users Posts: 1 Arc User
    edited September 2014
    In a attempt to balance CWs for pve you guys have screwed CWs for end game pvp. WTF are you guys doing? The CWs have been nerfed into the ground. Our damage has been nerfed, we have no survivability, cast times are screwed. Even with end game pvp gear and rank 9 ehnchantments with a perfect vorpal I find I stand little chance against other equal geared players 1v1. Players with better gear I am usually dead before I can do much. All these other class Gfs, GWfs TRs. Have great survivability and do just as much damage if not more than CWs, It takes way to long in a 1v1 encounter to cast anything. Teleport is just a joke unless perfectly timed. trying to use it to get away from other players is such a joke You got Gfs that can leap attack from ridiculous distances, and can block huge amounts of damage They have great survivability and can do great damage and even stun you. You got GWfs that can stun you tell your dead cannot be stopped or cced for short periods and can run so fast it is not even funny. Even with full BI I have had a GWf kill me in a few attacks and my powers hardly damaged him. Trying to dodge with teleport well dealing with these way to long cast times with a GWf in your face is no fun at all. Teleport will not get you away from him anyways. So you try to cc him and he just runs right through it. Trying to out damage him with his heavy armor and high tenacity not going to happen. When you start to win he just runs away like flash. Oh then you got TRs that can take 3/4s of your life in one attack and can stay hidden in shadows and throw knifes at you from great distances and you cannot even target them. First you have to get close and find them and most of the time you are at half health if not dead. then they just roll away and do it all over again. They can stealth right out of damage they can cc all your powers roll out of your attacks and have better defense with medium armor. CWS ARE BROKEN. we have nothing to deal with most of the above mentioned classes abilities. Where we fell short in survivability we made up in damage. Not anymore. The powers we do have to try and make up for what seems a huge gap in power does very little for us. They can be blocked, ran through and stealthed out off. Most of these classes will run right for the CW because then know it is a easy kill and you stand little chance 1v1 against them. You cannot get away. I love pvp in this game and I love to play my CW. But that is changing because I feel so much weaker than these other classes. I have nothing that sets me apart from them. They have way more tools to win the fight than I do. Teleport!!! Joke. It takes good skill to use this to avoid attacks well trying to cast and miss that big attack from the Gf that will lay you low and pretty much finish you off. How much skill does it take to stealth around and throw knives? To drop a circle on the ground while stealthed that locks everyone's powers up that is in it? How much skill does it take to block and reflected everyone damage back at them? How much skill does it take to hit a button that makes it so you cannot be CCed or run like flash? Teleport needs to be made better. It needs to take less stamina than it does, and move you further away, and CWs damage needs to be increased or atleast have better armor penetration or something.. I have 3000 armor penetration and against a higher geared GF or Gwf it seems to do nothing. CWs take the most skill to play in this game in pvp. Not sure why they are get NERFED into the ground.

    This post exactly represents my view. CW is a useless punching bag in PVP compared to the other classes. GFs cannot be attacked anymore, nor can those who stand next to the GF. You attack, you die, without them attacking you. GWF sees you - you die. HR sees you - you die. Fix the CW, then I will play NW and buy Zen again. Small imbalances are ok, but what has been done to this game with CW nerfs and GF, GWF, HR buffs is beyond ridiculous.

    It's like the devs are being paid by the producer's competitor to destroy this game.
    King Goponov - GWF
    Eleanor - CW (retired after Assailing nerf)

    - Brazil PvP Fraternité -
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited September 2014
    As long as it comes to equally geared and skilled players, sadly, I have to agree with @mugiwarac. CWs are back to "punching bags". Except now that the skillful play is gone with Renegade destroyed, Ray of Enfeeblement cooldown and damage nerf and Shard damage nerf, there is no way to compensate it with high skill. I don't agree with Robert's suggestion to make Assailant ignore DR again. It would only introduce more imbalances for the future and not solve anything.

    My suggestion:

    - Double the damage on Ray of Enfeeblement and restore the old cooldown + effect.
    - Triple the damage on Shard of Endless Avalanche.
    - Make Icy Rays on Spell Mastery ignore all CC immunities.
    - Roll the Renegade path back to Module 3.
    - After you've done all that, roll Storm Spell back to Module 3.

    And there you go. Fixed. Perfect balance. No more sick imbalances. Skillful play would be rewarded, bad play would be punished. Team and solo play would be possible: Shard on TAB for team play with prones, Icy Rays on TAB for solo play. Icy Rays is the best skill to make ignore all CC immunities since it doesn't stun or interrupt the target. No more skillless procs from At-Will + DoT.

    I'm pretty sure everyone, no matter which class they main, will like this concept for CWs, because it represents perfect balance where it's only about skill.

    But I'm sure whatever buff is coming up for CWs will make us all go WTF and be something no one asked for.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    meldan3n wrote: »
    As long as it comes to equally geared and skilled players, sadly, I have to agree with @mugiwarac. CWs are back to "punching bags". Except now that the skillful play is gone with Renegade destroyed, Ray of Enfeeblement cooldown and damage nerf and Shard damage nerf, there is no way to compensate it with high skill. I don't agree with Robert's suggestion to make Assailant ignore DR again. It would only introduce more imbalances for the future and not solve anything.

    My suggestion:

    - Double the damage on Ray of Enfeeblement and restore the old cooldown + effect.
    - Triple the damage on Shard of Endless Avalanche.
    - Make Icy Rays on Spell Mastery ignore all CC immunities.
    - Roll the Renegade path back to Module 3.
    - After you've done all that, roll Storm Spell back to Module 3.

    And there you go. Fixed. Perfect balance. No more sick imbalances. Skillful play would be rewarded, bad play would be punished. Team and solo play would be possible: Shard on TAB for team play with prones, Icy Rays on TAB for solo play. Icy Rays is the best skill to make ignore all CC immunities since it doesn't stun or interrupt the target. No more skillless procs from At-Will + DoT.

    I'm pretty sure everyone, no matter which class they main, will like this concept for CWs, because it represents perfect balance where it's only about skill.

    But I'm sure whatever buff is coming up for CWs will make us all go WTF and be something no one asked for.

    I 100% agree with this.

    However a few concerns. I think CC immunities should still be CC immunities.

    Also, the damage increase on Ray of Enfeeblement could possibly be too much. Especially if you are doubling and then running it on Tab. That will hit 4x as much as it does now. Much more than in previous mods. Combine this with the Magic Missile Class Artifact and the double debuff and Arcane damage will go through the roof. Not necessarily a bad thing. But something I think we would need to be careful to ensure it doesn't go over the top.

    I disagree with the Punching bag detail on Cws at the moment. Short of GFs running Reflect build, and extremely skilled Hrs, I feel that I have a good chance agains the majority of other classes.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited September 2014
    However a few concerns. I think CC immunities should still be CC immunities.

    Also, the damage increase on Ray of Enfeeblement could possibly be too much. Especially if you are doubling and then running it on Tab. That will hit 4x as much as it does now. Much more than in previous mods. Combine this with the Magic Missile Class Artifact and the double debuff and Arcane damage will go through the roof. Not necessarily a bad thing. But something I think we would need to be careful to ensure it doesn't go over the top.

    I disagree with the Punching bag detail on Cws at the moment. Short of GFs running Reflect build, and extremely skilled Hrs, I feel that I have a good chance agains the majority of other classes.

    RoE damage got nerfed by 32%. Doubling the damage would mean 36% more damage than on the last mod. They also added 4 sec to the cooldown. Point is, RoE as a damage dealer is only worth taking for Renegades (Arcane stacks + Masterful Arcane Theft). I don't see a setup in which it plays a significant role for Thaums or Oppressors. With Magic Missile being the At-Will with the lowest damage (not counting Storm Pillar), and the fact that Renegade unleashes his full potential only in a zero-CC setup, I think it would be viable and anything but easy to pull off. Reminder: Magic Missile got nerfed by 32%, then buffed by 15%, which is an overall nerf by 21.8%.

    On Icy Rays on TAB ignoring CC resistances:

    With the last changes, I think this is necessary for balance.
    GF: The GF guard is unbreakable and lasts too long. Now, I'm not talking about the broken reflect build. I'm talking about the "normal" GF that 2-shots you. The reality at the moment in case of a non-reflect build is: shield up, walk to you, you're dead. Nothing you can do. It's ok that Chill doesn't go through Guard (even though it should go through it when the GF is standing on Icy Terrain :confused: ), but we must have something to protect ourselves against GFs. At least something that stops them from walking. It doesn't destroy their Shield or make them vulnerable. It just gives us a small chance to beat them/run away. If you wanna see it for yourself against a good GF, message Chieftain.
    HRs: Icy Rays on TAB going through immunities won't save you from Nightingale. Nothing will.
    GWF: Main reason for Icy Rays ignoring immunities - the new GWF sprint. Just to have a chance to create at least some distance when fighting perma-CC-immune GWFs. Yes, using the sprint well against CWs requires some skill. But once a GWF mastered it, like PapaBigN, a CW has zero chance against him. He doesn't even need Unstoppable to dodge all CC encounters. He's like a CW with unlimited dodges. Oh yeah, and he can "rocket" out of any situation to the next potion and nothing can stop him or run as fast as him (except another GWF).
    TR: Icy Rays ignoring CC immunities would wreck them. But major changes to TRs are coming. And it's not like a TR has a chance against a skilled CW in the first place.
    DC: No change in fight in this case.
    SW: Not viable in PvP anyway. Too long skill activation times. Shift ability should make them immune to all damages. But even then…

    Plus, all the changes mentioned would not affect PvE whatsoever.
  • catalinr94catalinr94 Member, Neverwinter Beta Users Posts: 41
    edited September 2014
    cw in pvp is just a bad joke now. no chance against any class. not enough damage, no control, because every other class is immune to any control. bad joke. cw is dead.
    Storm Spell is too weak after the Assailant nerf. Give Storm Spell 100% more damage or make Assailant ignore damage resistance again.

    agreed
  • sexykimberlysexykimberly Member Posts: 10 Arc User
    edited September 2014
    meldan3n wrote: »

    - After you've done all that, roll Storm Spell back to Module 3.

    Just no! After all the nerfs with M4, SS is all CWs have. You can not take that away. If anything, buff its damage.
    clonkyo1 wrote: »
    from your jok... er... post, I will focus just on this one part:

    If Icy rays can go thought Unstop, GWF will have 0 chances vs any CWs... so, dont lie, pls. If you still do not know how to face a GWF even after the big nerf the class got, then, you have a really serious problem and i suggest you to learn to play PvP.

    Go uninstall.
  • edited September 2014
    This content has been removed.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    clonkyo1 wrote: »
    I already do without any 10M AD (i am not a P2W player like others) or a 20k GS CW... in fact, my, now, 13k CW, is able to melt some high geared GWF-players (around 15/16ks) with ease: Entantgling + Icy + Ray of Death + Storm spell + Shield is my rotation (no glyphs, do not worry)1. BTW, let me tell you 2 tips vs GWF-class: STOP DODGING SURE STRIKE and AVOID GWF-chars when they are on unstoppable, that will helps you a lot vs GWF-players. :) , i guarantee it ;)

    EDIT:

    1: My enchant is Plaguefire (normal).

    Congrats, But not Dodging Sure Strike, You have just given that GWF all the build up stacks he needs to 1 rotation you. And Good luck trying to Dodge takedown if you are standing still and not moving around. And from there you will get 1 rotationed. GG.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
This discussion has been closed.