Committed, merged, and waiting to be included in a release build.
As always, remember to run with 2>/dev/null to reduce all the error spam from the raw input system (this error output actually slows down your frame rate).
Good luck!
Great news, hopefully we get a patch before thursday. Not only for this but for all the other issues at the moment.
Ya know, crypticcliff's work as the "Linux guy" at Cryptic on this bug exemplifies the Linux/WINE/open-source community at its best and warrants kudos (and money, pizza, beer, etc.) from his manager. I don't know how many of us running WINE play this game, but I would guess many, and we *all notice when a company notices us*. Thanks, man.
Committed, merged, and waiting to be included in a release build.
As always, remember to run with 2>/dev/null to reduce all the error spam from the raw input system (this error output actually slows down your frame rate).
Ya know, crypticcliff's work as the "Linux guy" at Cryptic on this bug exemplifies the Linux/WINE/open-source community at its best and warrants kudos (and money, pizza, beer, etc.) from his manager. I don't know how many of us running WINE play this game, but I would guess many, and we *all notice when a company notices us*. Thanks, man.
Amen to this!
@crypticcliff - Point me to a survey so I can praise you to your chiefs.
2 is stderr and > stands for redirection. In this case all error messages are redirected to /dev/null which in unix-like systems is something like "black hole/big void" where things can be thrown infinitely (and lost).
cmd [params ...] 2>/dev/null
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
my apologies, i am not very good with computers, could someone explain this further for me? Thank you.
it is simply to avoid displaying the errors on the execution shell by redirecting them from the standard output (the screen) to a dump place, it won't in any case fixe your game right now, you'll have to wait for the patch.
open a shel (ctrl + alt + del ) if you are using ubuntu, and type
wine "/home/$USER/.wine/drive_c/Program Files/Cryptic Studios/Neverwinter.exe" 2>/dev/null
supposing you are using the stabdard wine prefix, but be aware when you are using 2>/dev/null no error will be displayed on your shell.
Committed, merged, and waiting to be included in a release build.
As always, remember to run with 2>/dev/null to reduce all the error spam from the raw input system (this error output actually slows down your frame rate).
Good luck!
Excellent you are definitely my personal Nerverwinter hero of the year i barely can wait to play the new content.
You should add 2 new sub categories to the forum 1. "thank cliff" and 2. "wine only" so your chief can more easy see what a god job you do.
Will your changes also go to STO, i have a small fear that if there the next update comes the same will happen.
Just popped in to say that, while I don't play NW on Linux, I do use Linux at work and @crypticliff's effort in doing this bug fix (in his spare time?) is a great sign of the dedication the open source world shows all the time.
Just popped in to say that, while I don't play NW on Linux, I do use Linux at work and @crypticliff's effort in doing this bug fix (in his spare time?) is a great sign of the dedication the open source world shows all the time.
It's not just this bug fix. If you take a look at the gameprefs file you will also notice things like "isWine" and "wineVersion"
Committed, merged, and waiting to be included in a release build.
As always, remember to run with 2>/dev/null to reduce all the error spam from the raw input system (this error output actually slows down your frame rate).
Good luck!
Thank you, we really appreciate your work.
Ps. Doing WINEDEBUG=-all isn't doing the same thing as 2>/dev/null ? Or this error spam is from game itself not wine?
This fix is currently scheduled to make it to Preview later today and Live this week. Please PM me directly if you still have issues after these fixes (related to Linux).
Thanks Cliff for working on your own time to resolve this issue!
This fix is currently scheduled to make it to Preview later today and Live this week. Please PM me directly if you still have issues after these fixes (related to Linux).
Thanks Cliff for working on your own time to resolve this issue!
That's great news, man Cliff better get a promotion or something, and a little praise to those who helped him tackle this problem.
I can confirm, Tue @ 8 P.M. Central, with the 25.2014081a.4 patch, that I can login to the Preview server via the game client, boot the game successfully to the point of the character selection screen, but get dropped back to the game login screen (not the game client) with a "the server is not available at this time" message. I can see the "retrieving characters" message upon login to the game, but it flies by quickly before telling me the server isn't available. I'll try again later in the hopes it's a temporary hiccup.
Ya know, crypticcliff's work as the "Linux guy" at Cryptic on this bug exemplifies the Linux/WINE/open-source community at its best and warrants kudos (and money, pizza, beer, etc.) from his manager. I don't know how many of us running WINE play this game, but I would guess many, and we *all notice when a company notices us*. Thanks, man.
Well, this thread has almost 5,000 views right now. That puts it very high on the "I am interested in this thread" list (page 7 of 525 page of bug threads when listed by views, and this thread is less than a week old.) While I am sure that some of the people looked at the thread without realizing what Linux/Wine is, I think it also means that many people are interested and actually do play the game on Linux/Wine (or Mac/Crossover as suggested in an earlier post.)
Crypticcliff... I appreciate your work, it is obvious from others that they do as well. THANK YOU. May you get some positive recognition for your efforts.
Panderus... I do not expect linux to ever become "officially supported"; Just supporting all the flavors/hardware combinations of windows is a nightmare without supporting a lot more. But hopefully, you can use this thread as evidence that a linux/wine test environment would be beneficial in internal testing and to validate efforts at keeping linux a viable option even if not officially supported. (and hopefully get CrypticCliff's current and future efforts funded.) Also thank you for your efforts in seeing this fix get this far. (I am a developer myself, and I know if management does not care about an issue, it does not matter if the devs know how to fix it.)
Comments
Waiting the update...
Great news, hopefully we get a patch before thursday. Not only for this but for all the other issues at the moment.
You're the best, thank you!
Amen to this!
@crypticcliff - Point me to a survey so I can praise you to your chiefs.
+1 on this
cmd [params ...] 2>/dev/null
it is simply to avoid displaying the errors on the execution shell by redirecting them from the standard output (the screen) to a dump place, it won't in any case fixe your game right now, you'll have to wait for the patch.
wine "/home/$USER/.wine/drive_c/Program Files/Cryptic Studios/Neverwinter.exe" 2>/dev/null
supposing you are using the stabdard wine prefix, but be aware when you are using 2>/dev/null no error will be displayed on your shell.
Excellent you are definitely my personal Nerverwinter hero of the year i barely can wait to play the new content.
You should add 2 new sub categories to the forum 1. "thank cliff" and 2. "wine only" so your chief can more easy see what a god job you do.
Will your changes also go to STO, i have a small fear that if there the next update comes the same will happen.
Kudos to cliff - you are the man!!
It's not just this bug fix. If you take a look at the gameprefs file you will also notice things like "isWine" and "wineVersion"
Any word on when the patch will be out?
+1.
Awesome work for that quick fix, thx a lot.
Ps. Doing WINEDEBUG=-all isn't doing the same thing as 2>/dev/null ? Or this error spam is from game itself not wine?
Thanks Cliff for working on your own time to resolve this issue!
That's great news, man Cliff better get a promotion or something, and a little praise to those who helped him tackle this problem.
totally +1
EDIT: Ubuntu 12.04, Playonlinux, WINE 1.6.2, NVidia 650ti with 331 drivers.
EDIT @ 8:49 Central: It's working! I'm in and everything looks good. Thanks again, crypticcliff!
Well, this thread has almost 5,000 views right now. That puts it very high on the "I am interested in this thread" list (page 7 of 525 page of bug threads when listed by views, and this thread is less than a week old.) While I am sure that some of the people looked at the thread without realizing what Linux/Wine is, I think it also means that many people are interested and actually do play the game on Linux/Wine (or Mac/Crossover as suggested in an earlier post.)
Crypticcliff... I appreciate your work, it is obvious from others that they do as well. THANK YOU. May you get some positive recognition for your efforts.
Panderus... I do not expect linux to ever become "officially supported"; Just supporting all the flavors/hardware combinations of windows is a nightmare without supporting a lot more. But hopefully, you can use this thread as evidence that a linux/wine test environment would be beneficial in internal testing and to validate efforts at keeping linux a viable option even if not officially supported. (and hopefully get CrypticCliff's current and future efforts funded.) Also thank you for your efforts in seeing this fix get this far. (I am a developer myself, and I know if management does not care about an issue, it does not matter if the devs know how to fix it.)
Murphster - SS CW | Jennsen Rahl - MoF CW
Taarna - GWF
Eowyn - Protector OP | Leela - Devoted OP
Mara Jade - TR
Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
Sturm Nightblade - GF