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Cryptic OFFICIAL Feedback Thread: Active Companion Bonuses System

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  • banaancbanaanc Member Posts: 472 Arc User
    edited November 2013
    this smells like pay to win, forces ppl to buy 4 purple pets.

    from what i saw on ah free pets doesnt give much, while purple pets give 300+ stats thats more than rank 10 enchant

  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited November 2013
    There's only a very few fights where you take falling damage, to my knowledge, just dragon fights and a boss in Valindra's tower to a lesser extent. The bonus won't affect you 90% of the time if all you do is dragon dungeons and VT, and possibly won't affect you 99% of the time if you also do other dungeons. However I will say that during dracolich's boss fight, if you're tanking, the fall protection from wingflap and hand should be pretty decent
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited November 2013
    What does Cantankerous Mage +15% Control Bonus mean?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    dodgo wrote: »
    What does Cantankerous Mage +15% Control Bonus mean?

    Should be the same as the control bonus you get from wisdom, which makes control effects you case stronger.
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    please change cat bonus! Cat is an expensive pet and actual bonus is totally useless.
  • yyrkoonstyphoonyyrkoonstyphoon Member, NW M9 Playtest Posts: 231 Arc User
    edited November 2013
    For toons with additional companion slots, I have read this is just a 'oh well', however, the compaion slots I purchased were done so at lvl 60, so this would indicate no value for this purchase.

    my hope is that either purchased slots would allow for a 6th slot, or they be applied account wide, so that a new toon could benefit from what has been purchased. On the upside, I am glad i did not go out and buy that extra slot (all my toons are 60 atm)
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2013
    It's not really any different than people who paid for transmutation using an item that was later changed to a free transmute skin, or who bought a cat prior to the permanent price reduction. The change is still to the benefit of most players. "No value" is relative. You're using those slots now and have been since you bought them, right? You chose to buy them because you wanted more active companion slots. If they've been sitting empty since your purchase, then I'd agree they were a waste of money... like any other item anyone has ever bought and not used in the entire history of the world. If you've had them in use for weeks or months, then you need to weigh that into value received. Nobody else gets access to these slots until the module launches, regardless of their level.

    I've personally been making do with the default slots and am thrilled with the change. I had wondered how they would balance people who bought more slots having access to a larger number of companion buffs. I'm glad to see they levelled the field in that regard.
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  • kirebankireban Member Posts: 2 Arc User
    edited November 2013
    this bonus from the cat is just too good XD
    nice to see some humor.

    btw- will the bonus from the companion get better if you upgrade it?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    kireban wrote: »
    this bonus from the cat is just too good XD
    nice to see some humor.

    btw- will the bonus from the companion get better if you upgrade it?

    Yes. Upgrading quality upgrade the bonus given.
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    kireban wrote: »
    this bonus from the cat is just too good XD
    nice to see some humor.

    btw- will the bonus from the companion get better if you upgrade it?

    idont understand if you are joking or not but "you take % less damage when fall" is a totally useless bonus. Who cares about this? think taht most people jump intentiobally from bridge to die and reborn at campfire! I think have this bonus is equal to have no bonus.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited November 2013
    I dunno, taking less damage from wing buffet attacks sounds like a fairly big deal to me.
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    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    I dunno, taking less damage from wing buffet attacks sounds like a fairly big deal to me.

    Except the fall damage from being raised a few feet off the ground is miniscule compared to the damage from a wing buffet attack itself.

    There is no circumstance in this game where fall damage has any combat or even gameplay relevance at all. The fact you have to even search for such a circumstance should be proof enough.

    The Cat's active bonus is clearly meant to be a in-joke or a placeholder and it is not being received well by players who have invested a lot of resources to get it.
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    I dunno, taking less damage from wing buffet attacks sounds like a fairly big deal to me.


    O.o I didn't understand like this. I understood that when you fall from a hill/a bridge/ a wall... you take less damage, and this is totally useless bonus. So... why do you think that a wing buffet will be affected by this bonus? If i didn't understad well, please explain me how this bonus shoul work.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited November 2013
    fondlez wrote: »
    The Cat's active bonus is clearly meant to be a in-joke or a placeholder and it is not being received well by players who have invested a lot of resources to get it.

    Yeah I agree with this , it took me ages to get that Cat and that ability is rather useless .
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    fondlez wrote: »
    Except the fall damage from being raised a few feet off the ground is miniscule compared to the damage from a wing buffet attack itself.

    There is no circumstance in this game where fall damage has any combat or even gameplay relevance at all. The fact you have to even search for such a circumstance should be proof enough.

    The Cat's active bonus is clearly meant to be a in-joke or a placeholder and it is not being received well by players who have invested a lot of resources to get them.
    Yes it is exactly what i meant in my post. This bonus is a joke, but it should be bwtter is you make a joke with something not supposed to be a high level object like cat.Please, replace this joke ( not funny at all) by sonething serious.
  • sirpattonsirpatton Member, NW M9 Playtest Posts: 28 Arc User
    edited November 2013
    I have a question about Pheora:

    They raises and get this bonus for stats or only get a bonus to stat after raises by for example new SoulForge or DC?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    Feedback: Active Companion Slot
    The active slot effect of Honey Badger need to be changed. Its to powerful/same as some of the powers of Angel of Protection offer.
    But without of some disadvantages: 1) it is always active and don't need to be summoned. 2) it has no cooldown - ward has it but offer more reduction - or more damage reduce as Protection Ward. So it reduce Angel of Protection Power usefulness by its own only active slot effect.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    sirpatton wrote: »
    I have a question about Pheora:

    They raises and get this bonus for stats or only get a bonus to stat after raises by for example new SoulForge or DC?

    When you get brought back from the brink of death, you get the buff for 10 seconds.
  • silvergryphsilvergryph Member, NW M9 Playtest Posts: 740 Arc User
    edited November 2013
    I actually like the cat bonus because it is thematic, but it could be a little more useful.
    How about "Nine Lives: The incapacitated timer when your character is about to die is increased by 5 seconds, and you take 25% less damage from falling."
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited November 2013
    I actually like the cat bonus because it is thematic, but it could be a little more useful.
    How about "Nine Lives: The incapacitated timer when your character is about to die is increased by 5 seconds, and you take 25% less damage from falling."

    I like this. Maybe even drop the fall damage thing and increase the timer to 10 at epic, and you have a really good passive that fits the cost and quality of the cat
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  • juzamdjjuzamdj Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited November 2013
    Anyone can confirm if bonuses apply in pvp or not?
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    How about "Nine Lives: The incapacitated timer when your character is about to die is increased by 5 seconds, and you take 25% less damage from falling."

    I still continue di think this bonus i terribly useless. It help you almost never. In any case you need to fall down during dungeons, so in any case you will be helped by this bonus. So the second part of this bonus litterally doesn't exist, it is a true (useless) joke.

    Then... 5 second more when you are about to die? The actual 10 seconds are enough to be helped by teammates in 99% of the situations, so also the first part of the bonus is totally useless.

    EDIT
    How about "Nine Lives: The incapacitated timer when your character is about to die is increased by 5 seconds, and you take 25% less damage from falling."
    your quote seems to be wrong, in the following link it is state only Cat - Reduce falling damage by 25%
    http://nw-forum.perfectworld.com/showthread.php?517521-List-of-Active-Bonuses-for-companions

    but nothing change in both cases: bonus is useless
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    Bug: Companion active Bonus
    If you have 2 or more of the same companion(like i had 2 normal clerics) slotted in the active companion slots, then you get from both the bonus. This will happen too if the patch goes live. The problem is if you reset the active companion slots, the items will land in the inventory and that's maybe a problem.

    So: Poison: A dot over 6s with over 118%(maybe ~120%) of the dice weapon damage.
    It can crit. Then the dot last 10s and do so over 190% of dice weapon damage.
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    ladysylvia wrote: »
    Bug: Companion active Bonus
    If you have 2 or more of the same companion(like i had 2 normal clerics) slotted in the active companion slots, then you get from both the bonus. This will happen too if the patch goes live. The problem is if you reset the active companion slots, the items will land in the inventory and that's maybe a problem.

    mmm... it is intended that you gain twice the bonus if you have two identical companion or they will fix it?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    mmm... it is intended that you gain twice the bonus if you have two identical companion or they will fix it?

    You can't slot 2 identical companions on PTS in active slots. So this should answer your question?
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    ladysylvia wrote: »
    You can't slot 2 identical companions on PTS in active slots. So this should answer your question?

    you wrote

    If you have 2 or more of the same companion(like i had 2 normal clerics) slotted in the active companion slots, then you get from both the bonus.

    so i thought it was possible.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    you wrote

    If you have 2 or more of the same companion(like i had 2 normal clerics) slotted in the active companion slots, then you get from both the bonus.

    so i thought it was possible.

    It happened as i copy my char from live to PTS. On live i had 2 clerics in active slot(this was because i think every active companion engage combat) and i don't idle one of them. On PTS then they give both her active slot bonus to me. But you can't slot same companion again as active. 1 idle cleric + 1 active slot cleric = 1 active bonus. The idle can't call to be ready in active slot. Once you drop one of the 2 active as idle away, they can't move back to active.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    BUG: ACTIVE COMPANION BONUSES (Guardian Fighter)
    Guardian Fighter At-Wills while blocking (Aggravating Strike and Shield Bash) do not proc any companion bonuses such as tomb spider's poison, aranea's lightning strike or psuedodragon's restore stamina. These at-wills also do not proc any weapon enchantment affects at all, such as Lightning, Plague Fire, or Holy Avenger. The latter bug has been reported since Open Beta and may be the longest standing bug in the game at the moment. It seems as if Trickster Rogues could not use weapon enchantments while stealthed, the servers would be brought down for a hotfix. Please show GF some love.
  • hinageshi79hinageshi79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 246 Bounty Hunter
    edited November 2013
    ranncore wrote: »
    BUG: ACTIVE COMPANION BONUSES (Guardian Fighter)
    Guardian Fighter At-Wills while blocking (Aggravating Strike and Shield Bash) do not proc any companion bonuses such as tomb spider's poison, aranea's lightning strike or psuedodragon's restore stamina. These at-wills also do not proc any weapon enchantment affects at all, such as Lightning, Plague Fire, or Holy Avenger. The latter bug has been reported since Open Beta and may be the longest standing bug in the game at the moment. It seems as if Trickster Rogues could not use weapon enchantments while stealthed, the servers would be brought down for a hotfix. Please show GF some love.

    I'm sorry for you (and me, and any other GF), but it is clear that they hate GF. I posted many times my "proofs", the newest is the recycled paragon path from GWF. Don't ask love for GF, it is impossible. Think that they are working hardly to destroy our class. But... thank you for showing us this "expanded" new bug.
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