All companions now have an Active Bonus that they grant to you or your summoned companion when they are in an Active Companion Slot. These Active Companion slots are on the left side of the Companion Window. You start with 3 and gain one at level 30 and a fifth slot on reaching level 60.
Active Bonuses are varied in their effects. Many just grant a bonus to the character’s stats. Some give bonuses when certain conditions apply, such as extra damage when the target is knocked prone. Still other bonuses have a chance to trigger when the character uses an at-will, encounter or Daily power.
Look through your companions and decide which ones will be in your Active Slots based on the bonuses that they give. Please give us any feedback or questions on this system in this thread. I will be reading all of your posts.
-What happens with the players, which already bought her active 4th and 5th slot? Wasted Currency/Money?
I write this before the update is coming, but these points are maybe clear enough to pointed out or?
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truelokasterMember, NW M9 PlaytestPosts: 1Arc User
edited October 2013
Feedback: Active Companion Slot 1. Will this affect the augmentation companions? Having more than one of the same type/kind will stack?
2. Will the stats of the companions be something compared to a player character or will we have strikers that deal 80 damage?
Will the companions upgrade be "enhanced" like you are doing with enchantments?
The 4th and 5th slots will open up at level 30 and 60 without any costs. Those people who previously purchased the slots have all 5 slots available from level 1.
More than one companion of the same kind i.e. multiple Cleric Disciples, can no longer be in an active slot at the same time.
The Active Bonus from each companion increases in effectiveness as the quality of the companion is upgraded.
The 4th and 5th slots will open up at level 30 and 60 without any costs. Those people who previously purchased the slots have all 5 slots available from level 1.
More than one companion of the same kind i.e. multiple Cleric Disciples, can no longer be in an active slot at the same time.
The Active Bonus from each companion increases in effectiveness as the quality of the companion is upgraded.
So my critic is valid in this point. Buying the 4th and 5th slot is a waste of money/AD and only a time reducer. =(
But thanks for the answer!
Bug: Companions Collection 1. Forest Hawk - listed but has no Active Bonus.
2. Phase Spider - listed under the separate Sharandar collection but not present in the Companions Collection. 3. Ioun Stone of Might - listed as a Rare/blue companion but on Live this is an Uncommon/green companion. Has its base rank been changed?
Feedback: Active Bonus Related to Grimah's point. Prior to this, the Packs have not given any significant direct in-game advantage. But now,
1. they grant a strong gameplay advantage, e.g. the Panther grants 10% damage increase against Prone targets,
2. these advantages are often inherently most suited to specific classes, e.g. Panther is best for GF since they are the class with the highest knockdowns.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Bug: Companion: Phoera and Mystic Phoera If you have both Phoera and Mystic Phoera slotted, you only gain the bonus ability of one of them when you are rezzed. Either it needs to give you 2 stacks of the buff, not allow you to slot both, or one of them needs a new bonus.
Feedback: Equipment Since there is now a new advantage to slotting companions, I think the old disadvantage of keeping them idle should go away. Companions should be able to keep equipment on them when they are switched to idle.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Feedback: Active Companion bonus Do these bonuses apply during PvP?
RIP Neverwinter 26/06/2014
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rathma86Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 80
edited October 2013
can you use a companion during PVP? speaks for itself i think?
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
can you use a companion during PVP? speaks for itself i think?
No, but you can still have them slotted in an active slot. They don't have to be summoned to get their active bonus, just be slotted in an active slot.
I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies.
Fingers crossed the new bosses have an unavoidable throw ability that tosses the party 60ft in the air. Otherwise my beautiful cat is going to bring me the sads.
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horizonshardMember, Neverwinter Knight of the Feywild UsersPosts: 29Arc User
edited October 2013
Bug: Companion saying idle dialogue almost constantly
My companion keeps repeating her idle dialogue while I'm riding from one place to another. It's so often that she sometimes interrupts herself to say something else.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
Bug: Companion saying idle dialogue almost constantly
My companion keeps repeating her idle dialogue while I'm riding from one place to another. It's so often that she sometimes interrupts herself to say something else.
Consider this the same complaint although maybe not appropriate for this thread. But basically on a mount when you move it seems to, for lack of a better word, 'dismiss' your companion and than resummon them when you stop. Which gets you their summon dialogue every single time. You can hear "Our enemies shall feel divine wrath!" only so many times before going insane. Please change this or allow us the ability to turn off companion dialogue/sounds.
Cat -25% fall damage : i'm sad:(. It is a blue companion and i don't think it should grant a bonus so useless..
other thing : will the companions that we get from events (like the skeleton from the masquerade of liars) have bonus as well?
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
Bug: Active Bonus Description: Angel of Protection Should say "your total Hit Points" not "total your Hit Points"
Bug: Active Bonus Description: Honey Badger Should probably be "when your HP is less than 35%" not "when HP is less than 35%"
Bug: Active Bonus Description: Leprechaun resist should probably be capitalized for consistency.
Feedback: Active Bonus: Portal Hound I was hoping for something a bit cooler than just a stat increase for the Portal Hound. What exactly that should be, I don't know.
Feedback: Active Bonus: Portal Hound I was hoping for something a bit cooler than just a stat increase for the Portal Hound. What exactly that should be, I don't know.
Feedback: Active Bonus: Cat
I would gladly take your 100 Deflect of your green/Uncommon pet and you can have the "special" bonus of 25% Fall Damage Reduction from 2x of my blue/Rare Cats
Seriously, what is going on there compared to the other Augment pets? It's as if the Cat has no bonus at all.
Feedback: Active Companion bonus
Lillend 2% heal on daily seems a bit low compared to other purple companions eg: the fire archon which gives 5% dmg on target < 50% health which equates to 1/2 of all attacks.
I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies.
Fingers crossed the new bosses have an unavoidable throw ability that tosses the party 60ft in the air. Otherwise my beautiful cat is going to bring me the sads.
+1 i petition against this. this bonus is really ridiculous......
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
What are the active/passive bonuses of all the companions? Is there a list somewhere?
I posted a list here Also in the catalog, you can see most companions and therefore can check out their active bonuses.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
I feel that the Fire Archon buff is too powerful compared to that of other Active Companions. 5% bonus damage on enemies below 50% health is almost as powerful as Control Wizard's Paragon feat Tempest Magic and equivalent in power to other Paragon feats.
Considering that Fire Archon costs 1000 trade bars (same as Ioun Stone of Might, which is only classed Uncommon in exchange), the bonus should at most be 2% bonus on enemies below 50% health at max level.
Additionally, I feel that there are too few Active Companion bonuses that apply to the summoned Companion. The majority apply to the player. Those that apply to the companion are generally quite lacklustre in comparison too (with exception of the 50% crit severity), which does in no way encourage players to consider having a non-Augment companion as their summoned one.
It would be nice to see the player targeted buffs be generally weaker and more affected by diminishing returns or having only utility/niche effects (such as Cat fall damage reduction, increased incoming health amount etc) and companion buffs improve their survivability/damage output.
This could be achieved by giving them bonuses such as a fixed amount of bonus damage mitigation, damage return/reflection based on damage taken, 50%+ thread reduction etc
I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies.
Fingers crossed the new bosses have an unavoidable throw ability that tosses the party 60ft in the air. Otherwise my beautiful cat is going to bring me the sads.
Oh sweet, I have an epic cat. So I get -30% fall damage in a game where fall damage has never been an issue.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Oh sweet, I have an epic cat. So I get -30% fall damage in a game where fall damage has never been an issue.
LOL. That is a horrible bonus. I think the only place I ever take fall damage is in PE when I jump off things to shorten my trip. I intentionally do it and I do not care about the fall damage.
50% actually. I upgraded my cat to see what would happen.
Personally I'm not upset that the active bonuses that the augment companions provide is weaker compared to some of the others.
It's not a question of "weaker". The bonus for Cat specifically adds nothing of combat value or gameplay value. It may as well not exist for all the impact it would have on anything. Even the Foundry Stone gives a more useful bonus!
Also, a permanent 3% Stamina/Guard Regeneration is hardly weak, in the case of Ioun Stone of Might. It may be enoguh to make it technically the best augment companion, despite being by far the highest cost Augment.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
It's not a question of "weaker". The bonus for Cat specifically adds nothing of combat value or gameplay value. It may as well not exist for all the impact it would have on anything. Even the Foundry Stone gives a more useful bonus!
Also, a permanent 3% Stamina/Guard Regeneration is hardly weak, in the case of Ioun Stone of Might. It may be enoguh to make it technically the best augment companion, despite being by far the highest cost Augment.
The cat bonus could be changed to "gives you ears and hair while wearing certain hats" and it'd have more game impact than it does currently.
Comments
I write this before the update is coming, but these points are maybe clear enough to pointed out or?
1. Will this affect the augmentation companions? Having more than one of the same type/kind will stack?
2. Will the stats of the companions be something compared to a player character or will we have strikers that deal 80 damage?
Will the companions upgrade be "enhanced" like you are doing with enchantments?
More than one companion of the same kind i.e. multiple Cleric Disciples, can no longer be in an active slot at the same time.
The Active Bonus from each companion increases in effectiveness as the quality of the companion is upgraded.
So my critic is valid in this point. Buying the 4th and 5th slot is a waste of money/AD and only a time reducer. =(
But thanks for the answer!
There will be many fustrated customers when they find out their pets do not work well with the class they have on.
For example, galeb duhr which you must know would be bought by clerics, wizards, TRs maybe and the buff is designed for either of the fighter classes?
These are most likely pay customers so I would consider switching them to account bound. Before you fustrate them/turn them away.
and also the featured satirical comedic adventure "A Call for Heroes".
1. Forest Hawk - listed but has no Active Bonus.
2. Phase Spider - listed under the separate Sharandar collection but not present in the Companions Collection.
3. Ioun Stone of Might - listed as a Rare/blue companion but on Live this is an Uncommon/green companion. Has its base rank been changed?
Feedback: Active Bonus
Related to Grimah's point. Prior to this, the Packs have not given any significant direct in-game advantage. But now,
1. they grant a strong gameplay advantage, e.g. the Panther grants 10% damage increase against Prone targets,
2. these advantages are often inherently most suited to specific classes, e.g. Panther is best for GF since they are the class with the highest knockdowns.
If you have both Phoera and Mystic Phoera slotted, you only gain the bonus ability of one of them when you are rezzed. Either it needs to give you 2 stacks of the buff, not allow you to slot both, or one of them needs a new bonus.
Feedback: Equipment
Since there is now a new advantage to slotting companions, I think the old disadvantage of keeping them idle should go away. Companions should be able to keep equipment on them when they are switched to idle.
Do these bonuses apply during PvP?
No, but you can still have them slotted in an active slot. They don't have to be summoned to get their active bonus, just be slotted in an active slot.
Cat -25% fall damage
Really?.......
I took a cat companion over ioun stone because everyone has a stone, and I just wanted something different. I get the idea of flavour.....but -25% fall damage, I can't think of a single part of the game to which this applies.
Fingers crossed the new bosses have an unavoidable throw ability that tosses the party 60ft in the air. Otherwise my beautiful cat is going to bring me the sads.
My companion keeps repeating her idle dialogue while I'm riding from one place to another. It's so often that she sometimes interrupts herself to say something else.
Consider this the same complaint although maybe not appropriate for this thread. But basically on a mount when you move it seems to, for lack of a better word, 'dismiss' your companion and than resummon them when you stop. Which gets you their summon dialogue every single time. You can hear "Our enemies shall feel divine wrath!" only so many times before going insane. Please change this or allow us the ability to turn off companion dialogue/sounds.
Companions and their active bonuses do not exist during PvP.
Lilend should be added in The Divine and the Abyssal category.
Cat -25% fall damage : i'm sad:(. It is a blue companion and i don't think it should grant a bonus so useless..
other thing : will the companions that we get from events (like the skeleton from the masquerade of liars) have bonus as well?
Should say "your total Hit Points" not "total your Hit Points"
Bug: Active Bonus Description: Honey Badger
Should probably be "when your HP is less than 35%" not "when HP is less than 35%"
Bug: Active Bonus Description: Leprechaun
resist should probably be capitalized for consistency.
Feedback: Active Bonus: Portal Hound
I was hoping for something a bit cooler than just a stat increase for the Portal Hound. What exactly that should be, I don't know.
Feedback: Active Bonus: Cat
I would gladly take your 100 Deflect of your green/Uncommon pet and you can have the "special" bonus of 25% Fall Damage Reduction from 2x of my blue/Rare Cats
Seriously, what is going on there compared to the other Augment pets? It's as if the Cat has no bonus at all.
Feedback: Active Companion bonus
Lillend 2% heal on daily seems a bit low compared to other purple companions eg: the fire archon which gives 5% dmg on target < 50% health which equates to 1/2 of all attacks.
+1 i petition against this. this bonus is really ridiculous......
I posted a list here Also in the catalog, you can see most companions and therefore can check out their active bonuses.
Considering that Fire Archon costs 1000 trade bars (same as Ioun Stone of Might, which is only classed Uncommon in exchange), the bonus should at most be 2% bonus on enemies below 50% health at max level.
Additionally, I feel that there are too few Active Companion bonuses that apply to the summoned Companion. The majority apply to the player. Those that apply to the companion are generally quite lacklustre in comparison too (with exception of the 50% crit severity), which does in no way encourage players to consider having a non-Augment companion as their summoned one.
It would be nice to see the player targeted buffs be generally weaker and more affected by diminishing returns or having only utility/niche effects (such as Cat fall damage reduction, increased incoming health amount etc) and companion buffs improve their survivability/damage output.
This could be achieved by giving them bonuses such as a fixed amount of bonus damage mitigation, damage return/reflection based on damage taken, 50%+ thread reduction etc
+1. The maps are corridors. This bonus is useless.
+0 xD i don't have a cat xD i have a ioun stone of allure *-* +166 life steal and deflection ^^ i hata cats in game ><
Oh sweet, I have an epic cat. So I get -30% fall damage in a game where fall damage has never been an issue.
50% actually. I upgraded my cat to see what would happen.
Personally I'm not upset that the active bonuses that the augment companions provide is weaker compared to some of the others.
LOL. That is a horrible bonus. I think the only place I ever take fall damage is in PE when I jump off things to shorten my trip. I intentionally do it and I do not care about the fall damage.
It's not a question of "weaker". The bonus for Cat specifically adds nothing of combat value or gameplay value. It may as well not exist for all the impact it would have on anything. Even the Foundry Stone gives a more useful bonus!
Also, a permanent 3% Stamina/Guard Regeneration is hardly weak, in the case of Ioun Stone of Might. It may be enoguh to make it technically the best augment companion, despite being by far the highest cost Augment.
The cat bonus could be changed to "gives you ears and hair while wearing certain hats" and it'd have more game impact than it does currently.