test content
What is the Arc Client?
Install Arc

Cryptic OFFICIAL Feedback Thread: Active Companion Bonuses System

245678

Comments

  • jundxjundx Member Posts: 5 Arc User
    edited November 2013
    graalx3 wrote: »
    All companions now have an Active Bonus that they grant to you or your summoned companion when they are in an Active Companion Slot. These Active Companion slots are on the left side of the Companion Window. You start with 3 and gain one at level 30 and a fifth slot on reaching level 60.

    Active Bonuses are varied in their effects. Many just grant a bonus to the character
  • jundxjundx Member Posts: 5 Arc User
    edited November 2013
    Dont mix together stone with companion.
    Stone = extra state
    Companion = pet

    Everyone are using stone to fight even there alot New companion are release,,,
    IF a companion just for active bonus then it no need to be a pet

    Hope to see everyone with a different pet fighting in games
  • jundxjundx Member Posts: 5 Arc User
    edited November 2013
    Make Stone to be a different category with companion
    Something like Stones are to be equip, Companions are to be summon
    Make ur companions really work as a pet not only bonus state
  • warzogwarzog Member Posts: 128 Bounty Hunter
    edited November 2013
    Overall, I love the system, get the benefits of a stone, while still having the benefits of a companion.

    I do see a few problems when the expansion goes live:
    1). Folks who are already max'ed out will have to retrain several new companions.
    2). The non-collectors are going to be ticked off if they can't sell companions that they find useless.
    Go for the eyes, Boo! GO FOR THE EYES!!!
    (Where's a Miniature Giant Space Hamster when you need one?)
  • frozssfrozss Member Posts: 3 Arc User
    edited November 2013
    But u cant actually use ur companion to fight while ur stone summoned
    Then companions are just like a piece of equipment
    Even how many companions are release, what ever hey are look like, what active , passive skill they have,,
    they are just to be equip to gain bonus only
  • frozssfrozss Member Posts: 3 Arc User
    edited November 2013
    PET IS PET, STONE IS STONE
    Pls make everyone with a pet following to fight that will be fun so Companions will really work
    PPL will love that
  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User
    edited November 2013
    Nope, people will ask you to unsummon active pet, because in dungeon they only atk adds at random, they die fast, people waste time on ress them under a boss. So Cat and Ioun stone are the perfect pet and are very good now. While all the other pet at rank 30 get an extra skill, cat and ioun stone got nothing. Stop blame about this 2 pet, are the only goods things on the pet system. If they will change, you will see 3/4 of the server go on rage and prob left the game. ( since each stone cost 2k zen around 800k AD and cat too ). Only because 2 people like to use pet, you can't ask a nerf on augment pet or ask them to be an equip -.- Whitout this pet, the pve will look like the pvp and people will start rise regeneration,def/deflection to all class. Pls, stop blame on augment pet. You like pet? Play rappelz there a lot of them
  • frozssfrozss Member Posts: 3 Arc User
    edited November 2013
    Im suggesting, dont ask me if i like pet then quit and go to other games!
    There are alot of pet in games for what? Yea if i like pet so im i have to quit?
    U suck !
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited November 2013
    I am going to have to be the bad guy here and get flamed for being negative about this change.......but so be it. This is just another attempt to suck money out of us for very little benefit. Instead of fixing the companions so they actually do something, other than standing in the red and dying, they gave them little buffs. I realize the buffs can't be larger or they would start to become OP, that is not my complaint.

    Now we are going to feel the need to get certain companions so we can have BIS buffs and they will more than likely come from Zen companions or Zen related companions (lockboxes). IF a great buff comes from a non-Zen store pet we will have to pay 1.5 MILLION AD to upgrade it to get the most out of the buff. The nice thing is they are giving us the extra slots for companions for free (because they know it will cost players tons of AD/Money in upgrading companions/buying them from the zen store just to fill those slots). Now players who ran around with only a stone will have to buy 4 more companions THEY NEVER WANTED BEFORE just to get the buffs. This sounds like a money grab to me.

    Also, I bet we will see some small nerfs coming with the patch that will offset all the increases we get with the new buffs, just like we did when Feywild went live. Example......Every class had their AP messed with in some way to make it generate slower and we suddenly have access to a boon that gives 2% increased AP generation.

    This change to companions is a novel idea, but I think I would have preferred if the companions were fixed so they were more useful instead. I am going to just guess adding buffs to them was just much easier to do. I would shut my mouth if a White quality cleric gave the same buff as a purple quality one, but I doubt that is going to happen. I realize a epic version should be better, and it is, it is just not 1.5 million AD better.

    A better change would have been to have ALL summoned companions augment their user just like the stones/cat (all non HP stats transfer to the user) and the stones/cat stay immune to damage while the rest can be killed. This way all pets give you the stat boost and if you want the extra help from a combat pet you run the risk of losing that boost every time they die. This would make all companions a bit more viable without trying to falsely inflate their value. They would still need to have their AI fixed a bit so they would at least TRY to stay alive.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited November 2013
    Sylph has +50% control resist bonus. How does this work? Reduce duration of control, or allow you to resist 50% of control powers? It seems quite powerful.

    Lillend has 2% heal for nearby allies when using a daily, every 30 seconds. Does this mean only once every 30 seconds, or it applies a long duration buff that heals teammates for 2% every 30 seconds?

    Also, cat companion fall protection is useless in most situations, but reduces the damage you take when getting wing buffeted.

    edit: I purchased a lillend to test on preview. It is a 2% heal of max hp that applies to people around you and yourself, and does not replenish itself. It does not allow the heal to be applied more than once every 30 seconds.

    Since it wil be very easy to reach softcap on pretty much every stat in pve and pvp with artifacts, I think the nonstat bonus companions will be preferable unless you are lacking in something in particular. On my dc I'll be going epic cat (fall protection, I fight a lot of dragons), pig (3% hp heal per second when controlled), acolyte of kelemvor (6% more incoming healing), sprite (2% ap gain), and cavebear (1200 hp). Cleric disciple with 300 regen seems to me the best stat companion if you are lacking in regen.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    Bug: Companion UI
    The companion window shows the active ability bonus in the same area that used to have the powers of the companion. So it is currently not possible to see companion powers from that window which is the only spot where you can see the cooldown timer on their powers.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited November 2013
    Sylph has +50% control resist bonus. How does this work? Reduce duration of control, or allow you to resist 50% of control powers? It seems quite powerful.

    ...

    Your own control resist is 100%. For example: You got cced by a stunning hit for normal 3s. With this Sylph it only last 2s(3s/(1,0+0,5)). I don't know if knockback effects(push up, smash back and lying) are decreased too.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited November 2013
    Thanks ladysylvia. Imo that would be my first choice for companion bonus. Just wish it wasn't on a pack companion still tempting though o_O.
  • fondlezfondlez Member Posts: 0 Arc User
    edited November 2013
    Thanks ladysylvia. Imo that would be my first choice for companion bonus. Just wish it wasn't on a pack companion still tempting though o_O.

    Exactly how often are you CC'd in PvE enough that you need to spec specifically for it? Keep in mind everything about Companions, including Active Bonus, is unusable in PvP.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    Cat active bonus is really worthless, hope it gets changed.

    Phoera is crazy OP at the moment.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    fondlez wrote: »
    Exactly how often are you CC'd in PvE enough that you need to spec specifically for it? Keep in mind everything about Companions, including Active Bonus, is unusable in PvP.

    Many, many enemies have knockdown/knockback effects.
  • zaphrailzaphrail Member Posts: 62
    edited November 2013
    ranncore wrote: »
    Phoera is crazy OP at the moment.

    It could look OP if a char doesnt have regen at all (and even then its like 3-5k hp during 10 sec after reviving, or half of pot, or 1 healing word). To those already having close to 1000 regen, additional 1000 regen for 10 sec add pretty nothing.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2013
    I'm completely against this system. One companion at a time is enough. We don't need 5 active bonuses stacking like this, the combinations would be very numerous and your devs already have serious issues creating balanced content.

    Also, this will add yet another level of grind if you want to be competitive in PvE. Now you will have to buy and level another 4 companions that will be USELESS to you besides those stacking summon bonuses.

    So please, ditch this system.

    One companion, one active bonus, rest should offer nothing unless summoned. It will make it easier for your devs to balance PvE endgame for people with augment, since this is the standard.

    Kindly consider this. Don't just add content when you barely have any possibilities to balance it.
  • equilamequilam Member Posts: 37 Arc User
    edited November 2013
    Cat - Reduce falling damage by 25% Are you kidding me?
    Yes that is exactly what I was thinking. As a Cleric I get bossed around by this game enough, could you please make the cat bonus better? The cat was expensive enough that I can expect something useful. Suggestion for the cat bonus: + 105 Regeneration and Armorpenetration or + 105 Regeneration and Critical Strike. Dear gamedevelopers please don't fool Ca$hplayers.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited November 2013
    jarlsburg wrote: »
    A better change would have been to have ALL summoned companions augment their user just like the stones/cat (all non HP stats transfer to the user) and the stones/cat stay immune to damage while the rest can be killed.

    That would have been an absolutely useless change as the pets would still die in no time flat in high level group play. At least this system gives them some benefit to offer.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    edited November 2013
    equilam wrote: »
    Cat - Reduce falling damage by 25% Are you kidding me?
    Yes that is exactly what I was thinking. As a Cleric I get bossed around by this game enough, could you please make the cat bonus better? The cat was expensive enough that I can expect something useful. Suggestion for the cat bonus: + 105 Regeneration and Armorpenetration or + 105 Regeneration and Critical Strike. Dear gamedevelopers please don't fool Ca$hplayers.
    100% agree. At minimum cat should have stats like the stone or more, 25% falling damage is just insulting for a compation that cost 980k AD. Even with the prize reduction, this is a very bad design. If you want to give it something original, make it usefull at last.
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • kunekadenkunekaden Member, Neverwinter Beta Users Posts: 115 Bounty Hunter
    edited November 2013
    Bug: Aranea
    This bonus (chance to strike enemies with lightning) does not seem to work. At all.

    Feedback: Pseudodragon
    This bonus (chance for +5 stamina when attacking) seems a bit low. most classes need 33-50 stamina to dodge....so this needs to proc up to 10x to make a difference in combat. 10 would probably be too much, but 5 seems quite low.
  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited November 2013
    To all those who complain about the cat, all i see is the Caturday, i was not there during those time but it kept popping up in the forum once in a while, it seems the Caturday effect are being felt up to this day. LOL.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    kunekaden2 wrote: »
    Bug: Aranea
    This bonus (chance to strike enemies with lightning) does not seem to work. At all.

    It does work. Took me a while to both notice the effect going off in combat and to find it in the combat log. It is listed as zzaap or something along those lines.

    Feedback: Aranea
    The visual effect for the lightning should be more noticeable.
  • jarlsburgjarlsburg Member Posts: 222 Bounty Hunter
    edited November 2013
    knightfalz wrote: »
    That would have been an absolutely useless change as the pets would still die in no time flat in high level group play. At least this system gives them some benefit to offer.

    As I said, that is the risk you take if you want the pet's help. I also said the pets AI needed to be fixed so they would stay alive. You have to remember there are other things to do in this game other than run T2 dungeons over and over. My idea would make useless companions useful to many players and a lot of the time many other equal rank companions would outshine the Stone/Cat by just a little bit. The change on the test server keeps the companions useless and just adds a buff to them to entice players to buy/upgrade them. I don't know about you, but I want my $35 companion to actually do something other than give me a tiny buff. If that $35 pet transferred it's stats to me like a Stone and helped me in a fight I would pick it over a stone in every fight I thought it would survive (which would be almost everywhere in the game).

    The main point of my post is I want them to fix companions instead of artificially increasing their value. I just think this change is a lazy way to get people to buy more useless companions. The sad part is this tactic will work flawlessly because most people are trying to figure out which pets to buy so they can have BIS buffs instead of asking for an working companion. People will be paying $35 for a 2% AP buff (just an example) or upwards of $40 to upgrade their companions for some of the other BIS buffs instead of asking for a companion that will move out of danger, attack/heal in a semi intelligent manner, and survive a tougher fight.

    I just feel this change is nothing more than slapping some polish on a <font color="orange">HAMSTER</font> to make it nice and shiny. Unfortunately many people are so distracted by how shiny it is that they don't realize it will cost them a fortune to buy/upgrade all of these companions just to get small buffs that will be hardly noticeable in many cases due to DR.

    But....To each his own. If most of the players are fine with the change then add it to the game. It is not going to break me either way. It is just disappointing that this is what they came up with to fix companions, especially after they shafted us on the cost to upgrade them. I really expected a little bit more from the development team.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited November 2013
    Awsome the Boar Companion 50% bonus critical severity wow.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    Awsome the Boar Companion 50% bonus critical severity wow.

    The bonus severity is for your summoned companion and not your character.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited November 2013
    dardove wrote: »
    The bonus severity is for your summoned companion and not your character.
    I know but epic boar give 100% and your pets get x2 heal for healing companinons on crit and dps companion awsome dmg.(i think you misunderstand me i don't say its for you char or we have different screen's?)
    But i wonder why dont you get it for aug pets and transfer the bonus to your self?
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    I know but epic boar give 100% and your pets get x2 heal for healing companinons on crit and dps companion awsome dmg.(i think you misunderstand me i don't say its for you char or we have different screen's?)
    But i wonder why dont you get it for aug pets and transfer the bonus to your self?

    Because only stats transfer.
This discussion has been closed.