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If The New Changes Go Live

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  • neuroman23neuroman23 Member Posts: 3 Arc User
    edited August 2013
    TR changes definitely too severe.

    I also agree with the fact that changing anything that results in people doing LESS PvP is not a good idea. Unless I'm missing something here...the goal is to motivate people to do more more more in your video game to keep them busy...
  • roguish98roguish98 Member Posts: 78
    edited August 2013
    sominator wrote: »
    Thanks for the feedback everyone!

    Hi Sominator,

    I'd just like to point out that the use of at-wills while in stealth and lurker's assault have been very useful for me in solo situations. It is so common to be fighting large numbers of enemies at once in Neverwinter and a solo rogue can go down very quickly if exposed for certain periods of time.

    I have quite enjoyed a build where I alternate between bait and switch, shadow strike, and lurker's assault, with sly flourish and cloud of steel as my at-wills. I use smoke bomb as a stop-gap when I am unable to maintain stealth.

    There may well be alternative solutions to surviving large groups of mobs during solo play and I have solicted input from other solo rogues, but I wanted to make my concerns known while you were taking feedback.

    Cheers,
    Roguish98
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    roguish98 wrote: »
    Hi Sominator,

    I'd just like to point out that the use of at-wills while in stealth and lurker's assault have been very useful for me in solo situations. It is so common to be fighting large numbers of enemies at once in Neverwinter and a solo rogue can go down very quickly if exposed for certain periods of time.

    I have quite enjoyed a build where I alternate between bait and switch, shadow strike, and lurker's assault, with sly flourish and cloud of steel as my at-wills. I use smoke bomb as a stop-gap when I am unable to maintain stealth.

    There may well be alternative solutions to surviving large groups of mobs during solo play and I have solicted input from other solo rogues, but I wanted to make my concerns known while you were taking feedback.

    Cheers,
    Roguish98

    Well, the nerfs as originally described won't be hitting the live servers. The At-will change is completely gone and the have reverted lurker's assault back to a damage bonus (though the damage bonus is smaller).
  • roguish98roguish98 Member Posts: 78
    edited August 2013
    dardove wrote: »
    Well, the nerfs as originally described won't be hitting the live servers. The At-will change is completely gone and the have reverted lurker's assault back to a damage bonus (though the damage bonus is smaller).

    Interesting news dardove! I had not heard of this prior to your post.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2013
    roguish98 wrote: »
    Interesting news dardove! I had not heard of this prior to your post.

    It was mentioned on the previous page of this topic. They even linked to the topic where it was announced.
  • getoneshotgetoneshot Member Posts: 86
    edited August 2013
    These are the updated changes to Rogues:

    Trickster Rogue
    • Lurker's Assault: This power now grants 15 / 20 / 25% bonus damage, instead of 20 / 40 / 60% bonus damage.
    • Cloud of Steel: This power now has 8 maximum charges, down from 12.
    • Duelist's Flurry: When the bleed portion of this power is at 10 stacks, further applications now recalculate damage in addition to refreshing the duration.
    • Feat: Speed Swindle: This feat is now properly considered a Control effect for calculations and procs.

    They are still severely nerfing TRs (for a 2nd time), but no longer completely destroying the class' core mechanics. Bittersweet victory, I suppose.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited August 2013
    Well what a surprise you agreeing with them:rolleyes:.. how about they stop messing with the mechanics of the classes to appease the 10% of players who play PvP and actually listen to PvE majority, don't bork my class just because someone is getting his *** handed to him on a regular basis in PvP..

    I play TR,GWF & DC and get a spanking from any class if im just not paying attention, that doesn't mean the other class is OP it just means im rubbish..

    I stopped playing PvP not because im decidedly average at it but because it is the most boring PvP ever, why nerf classes when all you lot do is ride around in circles for 30mins anyways

    This patch is just another almighty nail in this games coffin..

    agree, wow is a perfect example for this concept ;p
  • sneakyervinsneakyervin Member Posts: 101
    edited August 2013
    It's nice to see that PWE/Cryptic did the right thing with the TR and listened to the people telling them it was too much of a nerf.

    The new changes I can live with. My biggest gripe with the first nerf idea was mostly that at-wills eat stealth. It's not hard to kill a stealthing rogue thats attacking you if hes in melee range, it was CoS+stealth+LA that was over the top as it was in PvP.

    .

    Cudos to PWE/Cryptic for not ruining the spec/class/specific gear and instead balancing them. I feel this change is proper, since it doesnt cripple the stealth spec or make it useless. Stealth spec should be an attrition spec, shift in and out of stealth, make the fight confusing for the enemy and giving you victory.
  • banecrushrbanecrushr Member Posts: 129 Bounty Hunter
    edited August 2013
    I seem to recall a vey decent game......at first, then all the lil PVP QQrs started boohooing, the company knee jerked reacted, nerf, nerf, nerf, nerf untill all classes were useless for PVE. And so the demise of what should hve been a quality game, one that I think I would still be playing. Of course like with this, they only took note on nerfing down classes to stop the incestant whining, , and like PWE is doing, forgetting there are still major flaws /bugs ingame that are hurting them from growing the base. Oh well....
    [SIGPIC][/SIGPIC]

    "Sir, were now surrounded"!
    Thats great news son, now we can attack from ALL sides"!
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited August 2013
    Further proof that if enough people cry and whine, changes CAN happen. :)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    http://www.nerfnow.com/comic/737/comments

    Just go ahead and nerf everything into fun size!:) Seriously dont nerf anything and unnerf the DCs. It will make it funner to compete in PVP since the devs are removing uses for glory.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • lostmarblesherelostmarbleshere Banned Users Posts: 654 Bounty Hunter
    edited August 2013
    kingculex wrote: »
    http://www.nerfnow.com/comic/737/comments

    Just go ahead and nerf everything into fun size!:) Seriously dont nerf anything and unnerf the DCs. It will make it funner to compete in PVP since the devs are removing uses for glory.

    It just proves once again botz rule this game. And proves they cant detect them or do anything about them also. Skill nodes got nerfed from botfarmers. PVP gets nerfed because of them. What else have botz controlled in this game?
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