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  • wholyhandgrenadewholyhandgrenade Member Posts: 0 Arc User
    edited July 2013
    I play only cleric and I hate always having two rogues on my team anytime I random join and trust me there are always two and most often they are with two CW's. That said there are way too many TR's and CW's in PvP at the moment, but when it comes to what I hate being attacked from I'd rank it GWF, CW, GF, then rogue. I have no defense against a GWF, struggle to hit a GF, and CW's can be a real pain when they keep targeting me. Hate the stealth build of the rogue, but the non-stealth rogues aren't such a big deal (I'd rather be up against two of them than have two of them on my team, just one is nice though). If everyone starts playing, GWF, GF, or CW my clerics may stop playing PvP, depending just how bad it is.
  • sneakyervinsneakyervin Member Posts: 101
    edited July 2013
    I play only cleric and I hate always having two rogues on my team anytime I random join and trust me there are always two and most often they are with two CW's. That said there are way too many TR's and CW's in PvP at the moment, but when it comes to what I hate being attacked from I'd rank it GWF, CW, GF, then rogue. I have no defense against a GWF, struggle to hit a GF, and CW's can be a real pain when they keep targeting me. Hate the stealth build of the rogue, but the non-stealth rogues aren't such a big deal (I'd rather be up against two of them than have two of them on my team, just one is nice though). If everyone starts playing, GWF, GF, or CW my clerics may stop playing PvP, depending just how bad it is.

    That is most likely what will happen. I stopped playing my DC in PvP after the AS nerf, it was already easy to kill a DC at 60 if you just had the slightest clue. The nerf made it way too easy. TRs will find another class to PvP with if they feel like PvPing with a competative class. Most likely they will roll a GF or GWF since they are mlee classes and have no real weakness against DCs, CWs or TRs for that matter.

    What will happen after that is another nerf to one of the more popular classes, or a rebuff (like we've seen with the GWF) of the TR. Doesnt matter which route they take, it wont be for the better.

    What make it boring and annoying for me is that we spend time and AD to get a perfectly fitting set for out playstyle, only to have it ripped away under our nose. Now the stealth duration set will most likely be trash, so we need to grind again for another set. Any chance of a GG coin refund and AD refund for chants? Or is this just Cryptics/PWs way of saying "buy zen and convert"? Or just let us turn in our old pieces atleast to get our GG coins back for those that want to.

    After so many years and games in the MMO genre you would expect companies like cryptic and PW to understand simple nerf/buff balance solutions. But they dont, they go at it like it's their first attempt at balancing things.

    Chisle > Greathammer when you wanna get the details right.
  • spyke2009spyke2009 Member Posts: 674 Bounty Hunter
    edited July 2013
    diogene0 wrote: »
    Oh i can solo rogues in pvp as a DC/CW, stealth has many weaknesses. I'm seeing the bright side of things from a pve standpoint though. It's going to require a lot more gaming skills to play a good assassin in this game. Like the DC astral shield forced many DC to learn to play. Anyway, it's expected that stealth should have a counterpart, and this counterpart is often a loss of dps. Ok, you can hide, but then you do less dps than melee dps class with no stealth and different abilities. It's like rangers, in many game, they do less damage than melee, and no one think it's outrageous. You have an awesome survivability tool, probably the best one in game (you take no damage while in stealth), well, you have to pay for it in a way or another.

    still doesn't mean that the flat out nerf to their role (single target dps) is justified when you consider that it's in conjunction with the nerfs to stealth combat. literally massive percentages in dps loss are what is happening, and all this from the class with the WORST aoe presence in the game? This is taking with one hand, and then taking with the other. There is no giving back in any other area, then you have to naturally consider the feats that are now rendered garbage due to the changes to stealth. So from at least this perspective of the sheer difference, and the anti stealth damage changes and you'll have to forgive folks for wondering what the POINT to stealth is anymore aside from as a "****ty escape"

    And for the last bloody time, stop being obtuse, you CAN take damage in stealth. I think you have a GF confused with a TR.

    Also just for the fact that I'd feel bad not pointing this shi* out. Rangers or hunters etc, usually have a ranged auto attack and the advantage of distance and tools to keep folks away from them or a pet etc. from a design standpoint RANGE is something you have to account for, it's called "risk vs reward" and when it's wrong, you end up with a GW2 issue that everyone wants to be ranged, and no one wants to be melee until they overgear stuff and know it inside out.
  • geargogglesgeargoggles Member Posts: 0 Arc User
    edited July 2013
    Let's be real here, read the posts about players changing classes in this thread because they nerfed this or that class.
    This is the best thing that Cryptic can do to keep PVP alive in this game, reason is, it will appease some players, and players who FOTM will always FOTM. They aren't interested in classes/class mechanics just that thier class is top dog when it comes to PVP. So all of those players complaining they will quit will most likely re-roll instead to whatever they are told by people on the forums is the next OP class, and in turn spend more real money in the game.

    How is this not win/win for Cryptic?
  • percefuspercefus Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Let's be real here, read the posts about players changing classes in this thread because they nerfed this or that class.
    This is the best thing that Cryptic can do to keep PVP alive in this game, reason is, it will appease some players, and players who FOTM will always FOTM. They aren't interested in classes/class mechanics just that thier class is top dog when it comes to PVP. So all of those players complaining they will quit will most likely re-roll instead to whatever they are told by people on the forums is the next OP class, and in turn spend more real money in the game.

    How is this not win/win for Cryptic?

    Seriously ? I don't know where to start, the reason players are changing a class from rogue to w/e is because they unlike you seem to have a clue exactly whats on the test server and how it D R A M A T I C L Y affects the rogue class in general.

    The best thing to keep PvP alive in this game is to make, design a better que system that places people with the same GS and enchant stats in the same match. What you and a majority of people that were screaming for a rogue nerf, should have been screaming for was removing enchantments especially high level ones from PvP if you in fact want BALANCED PvP, they are the root and cause of 99% of all game imbalances. Of course the devs won't say that because that's how this game makes money for PW.

    Vorpals from Lock Boxes, Converting Zen to AD to buy enchantments and then Wards....

    Seriously some of you really need to open your eyes.....
    image.php?type=sigpic&userid=45696675&dateline=1374083559
    A Proud Member Of THE 300 Guild - Tene's are nothing but P2W, Nerf or Remove please!
  • knarsistknarsist Member Posts: 86
    edited July 2013
    cdrbrigade wrote: »
    I'm preparing a vessel to sail in the tears of crappy TR's on the 22'nd.LOL Protectors Enclave is going to be FLOODED.images?q=tbn:ANd9GcR-LBlGs1iTbVKQHw_SdDgvi9UIGpmi2KXRhl-eN77PN_kTAFD_

    The only good thing about the rogue nerfs is the entertainment I'm going to have watching the forums after it goes live, and see all the QQ when other classes realize what really changed.

    I'm looking forward to posts like "OMG I'm still getting one-shotted by invisible rogues in PvP, WTF more nerfs please! And BTW, why are dungeons taking so long now? Nerf bosses!"

    After this patch, PvP is the only thing rogues will still be able to do well. Unless you count professions, I guess. Say goodbye to having an effective striker in PvE. You'll have to make do with GWF, but they are next in line for the PvP QQ nerf bat.

    Also, I think it's amusing that all of the "yay nerf" trolls keep saying how rogues are bad and don't know how to play. That's funny, when they are crying over rogue abilities that anyone who knows what they are doing can counter.

    It is obviously the PvP whiners who can't play, because they don't even try to learn and instead come on the forums screaming for everyone else to be nerfed so they can win without learning how to actually counter other classes. My favorite is the guy who keeps trolling the forums telling rogues to L2P, when he admits that he doesn't even try to learn to fight rogues in PvP, he just ragequits when he sees one. Classy.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    Let's be real here, read the posts about players changing classes in this thread because they nerfed this or that class.
    This is the best thing that Cryptic can do to keep PVP alive in this game, reason is, it will appease some players, and players who FOTM will always FOTM. They aren't interested in classes/class mechanics just that thier class is top dog when it comes to PVP. So all of those players complaining they will quit will most likely re-roll instead to whatever they are told by people on the forums is the next OP class, and in turn spend more real money in the game.

    How is this not win/win for Cryptic?
    Because they hurt the PvE TR. Not the PvP Tr.
    RIP Neverwinter 26/06/2014
  • bullyfootjaxonbullyfootjaxon Member Posts: 2 Arc User
    edited July 2013
    knarsist wrote: »
    The only good thing about the rogue nerfs is the entertainment I'm going to have watching the forums after it goes live, and see all the QQ when other classes realize what really changed.

    I'm looking forward to posts like "OMG I'm still getting one-shotted by invisible rogues in PvP, WTF more nerfs please! And BTW, why are dungeons taking so long now? Nerf bosses!"

    After this patch, PvP is the only thing rogues will still be able to do well. Unless you count professions, I guess. Say goodbye to having an effective striker in PvE. You'll have to make do with GWF, but they are next in line for the PvP QQ nerf bat.

    Also, I think it's amusing that all of the "yay nerf" trolls keep saying how rogues are bad and don't know how to play. That's funny, when they are crying over rogue abilities that anyone who knows what they are doing can counter.

    It is obviously the PvP whiners who can't play, because they don't even try to learn and instead come on the forums screaming for everyone else to be nerfed so they can win without learning how to actually counter other classes. My favorite is the guy who keeps trolling the forums telling rogues to L2P, when he admits that he doesn't even try to learn to fight rogues in PvP, he just ragequits when he sees one. Classy.

    GF here,full tank,never been one shotted'..I just pop reflect and let them pewpew themselves to death.TR is so advanced that you have to be a pro player to get kills in pvp;real tough skill set to master.I say adapt,like people have to do in every other game in every other nerf patch.nb4 cookie cutter TR's make cookie cutter gfw's/gf's.When they nerf THAT CC build,they'll jump to the next.FOTM...
  • geargogglesgeargoggles Member Posts: 0 Arc User
    edited July 2013
    percefus wrote: »
    Seriously ? I don't know where to start, the reason players are changing a class from rogue to w/e is because they unlike you seem to have a clue exactly whats on the test server and how it D R A M A T I C L Y affects the rogue class in general.

    The best thing to keep PvP alive in this game is to make, design a better que system that places people with the same GS and enchant stats in the same match. What you and a majority of people that were screaming for a rogue nerf, should have been screaming for was removing enchantments especially high level ones from PvP if you in fact want BALANCED PvP, they are the root and cause of 99% of all game imbalances. Of course the devs won't say that because that's how this game makes money for PW.

    Vorpals from Lock Boxes, Converting Zen to AD to buy enchantments and then Wards....

    Seriously some of you really need to open your eyes.....

    I love people who make assumptions when they are heated and sweaty.
  • axahazanaxahazan Member, Neverwinter Beta Users Posts: 4 Arc User
    edited July 2013
    This response is silly. I play both PVP and PVE. I do not care for stealth in pvp and use Lurker is PVE. This does nothing for my class. Also, if you are using something like duelist in PVP I would wager you aren't truly into pvp...
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited July 2013
    They'll be nerfing gf's next so no more chain cc 3 hit juggle charge attack. Idk which is worse not being able to defend yourself(daze/lash/dagger) or being juggled around and can't get up from prone/stun until you're dead.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited July 2013
    knarsist wrote: »
    The only good thing about the rogue nerfs is the entertainment I'm going to have watching the forums after it goes live, and see all the QQ when other classes realize what really changed.

    I'm looking forward to posts like "OMG I'm still getting one-shotted by invisible rogues in PvP, WTF more nerfs please! And BTW, why are dungeons taking so long now? Nerf bosses!"

    After this patch, PvP is the only thing rogues will still be able to do well. Unless you count professions, I guess. Say goodbye to having an effective striker in PvE. You'll have to make do with GWF, but they are next in line for the PvP QQ nerf bat.

    Also, I think it's amusing that all of the "yay nerf" trolls keep saying how rogues are bad and don't know how to play. That's funny, when they are crying over rogue abilities that anyone who knows what they are doing can counter.

    It is obviously the PvP whiners who can't play, because they don't even try to learn and instead come on the forums screaming for everyone else to be nerfed so they can win without learning how to actually counter other classes. My favorite is the guy who keeps trolling the forums telling rogues to L2P, when he admits that he doesn't even try to learn to fight rogues in PvP, he just ragequits when he sees one. Classy.

    No one said there were no counters. I can solo most rogues in pvp with my DC, and even with my CW, but it requires a high playing skill, while playing a rogue doesn't. It's harder to find a sealthed one than hiding and killing people within 5s. Nerfing their dps and stealth is really a no-brainer if anyone wants a healthy pvp in this game. And if dungeons takes 5-10 more minutes, well, i'm not going to complain about it.
  • sneakyervinsneakyervin Member Posts: 101
    edited July 2013
    They'll be nerfing gf's next so no more chain cc 3 hit juggle charge attack. Idk which is worse not being able to defend yourself(daze/lash/dagger) or being juggled around and can't get up from prone/stun until you're dead.

    And the spiral continues downwards. This next TR nerf is just the next step of the avalanche, it started with the GWF back in beta, which they reverted and made more powerful. This game will never have balance.

    With 45% extra stealth meter on my rogue, stealth is depleted in 5 seconds when using at-wills. That means without any stealth, the usual 5 second duration non-stealth build stealth will last for about 2 attacks. Unless cryptic has gone and done something stupid, like x% of your meter is depleted for each at-will attack. Meaning bonus to stealth doesnt matter since it's x% out of y stealth, the more stealth you have, the more it eats.

    But with the changes to PvP items being soulbound I dont see much future for PvP, it's not like GW where you PvP on equal footing from lvl 1 in BGs and you do it for fun. 5vs5 isnt fun, and with no reward (4k AD...) I assume most people wont bother.

    I'm also majorly dissapointed with them releasing yet another linear small 3 step zone. It brings nothing to the game, no exploring, invisible walls in the terrain which could have been open and full with mobs.

    I just dont think I'll bother anymore with NW. The first M in MMO just doesnt find it's place in NW. 1 zone in this game is like 1/10th of a zone in GW2, WoW or the coming FFXIV. Even ToR which had more linear zones at times (cities) feels like it has more exploring than NW. Heck you had to search and search for holocrons in the most fun and quarky places. Corridors and invisible walls dont fit into an MMO. Even an old game such as DaoC had much vaster zones.
  • furion192furion192 Member Posts: 187 Bounty Hunter
    edited July 2013
    The build really only works well in PvP so as I said it will effect PvE but the only utter loss in viability from what I am seeing is in PvP.

    Did you even read the whole nerf about the TR? I hope you did. I recommend you to look/read all the descriptions of the feats of the TR so you'll realize why and how the nerf will greatly affect TR in PvE.
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  • deknodekno Member Posts: 181 Bounty Hunter
    edited July 2013
    dont think it matters.
  • sneakyervinsneakyervin Member Posts: 101
    edited July 2013
    furion192 wrote: »
    Did you even read the whole nerf about the TR? I hope you did. I recommend you to look/read all the descriptions of the feats of the TR so you'll realize why and how the nerf will greatly affect TR in PvE.

    Indeed, I do hope he does, or even takes time to try it on the test shard (if he has a rogue). The changes are over the top.

    A fun thing about the thrown skill is, with 8 charges you not only lose 4 charges, you lose 4 steps on the bonus damage aswell, and in addition to that, if you are scoundrel specced, you lose another 1.5% per bonus damage from the talent, thats 6% if you focus on a target.

    It's time they scrap the stealth idea as it is and introduce the toggle stealth. Breaking on any attack you do (at-will, encounter or daily), but regens overs 5-6 seconds. This would center the TR more around encounters just like other classes and make at-wills filler skills. Extra at-will effects aswell if you are in stealth (duelist could pop flurry straight of the bat, sly flourish chain would deal 20% more damage with each swing, cloud of steel would unleash the knives 2x as fast i.e 12 knives unleashed in only 6 attacks and the gap closer at-will would snare your target) but they would all render you visible instantly so people could interrupt or whatever.

    This would give TRs more to plan for, just like GWFs, CWs and so on, to combine the most beneficial skill setup with the right timing. And it would let them lurk around and find fights in stealth.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited July 2013
    Just delete rogues and release rangers = everyone happy:p
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • cipher9nemocipher9nemo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Just delete rogues and release rangers = everyone happy:p

    Don't feed the you-know-what everyone. Move along. :)
    cipher_jitn_sig.png
    Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
  • ta1ch0u1ta1ch0u1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Just delete rogues and release rangers = everyone happy:p
    i do not see this as a *youknowwhat* after playing TR on the test server, if they do not take any feed back and modify their "balancing" it would be better to just remove a class with no benefit to a group dynamic and introduce something that might be useful till they swing their all mighty nerf bat yet again.
  • bumblebushbumblebush Member Posts: 9 Arc User
    edited July 2013
    Where can i check out the patch notes and or future patch notes for NeverWinter? Cuz i dont see an option to see the patch notes on the top of the site?
    [SIGPIC][/SIGPIC]
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    Vice Admiral of the U.S.S. Prometheus!..
    I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
  • bumblebushbumblebush Member Posts: 9 Arc User
    edited July 2013
    Where can i check out the patch notes for NeverWinter? Cuz i dont see the option to on the top of the site?
    [SIGPIC][/SIGPIC]
    "This is Fleet Commander BumBle!..
    Vice Admiral of the U.S.S. Prometheus!..
    I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
  • cgta1967cgta1967 Member Posts: 86
    edited July 2013
    DooooooooM !!
    _______________________
    ---- FIRE EVERYTHING ! ----
  • knarsistknarsist Member Posts: 86
    edited July 2013
    bumblebush wrote: »
    Where can i check out the patch notes and or future patch notes for NeverWinter? Cuz i dont see an option to see the patch notes on the top of the site?

    http://nw-forum.perfectworld.com/forumdisplay.php?1141-Patch-Notes
  • lichlamentlichlament Member Posts: 5 Arc User
    edited July 2013
    37 pages...

    Safe to say Cryptic, you fu*ked up on this one...
  • shadowboxshadowbox Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Are you guys really QQing over a daily getting nerfed? you know what even if they outright removed Slam i could still play GWF so i really don't see the issue with having to swap 1 daily if it comes to that.

    And to top it off you are *****ing about something that isn't even live yet, FFS people go play the test shard and actually give Cryptic some well thought out non aggressive feedback i'm sure you will get a better response, it's like you are all 12 and have no control over your emotions.
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  • johnygwapojohnygwapo Member Posts: 442 Arc User
    edited July 2013
    lichlament wrote: »
    37 pages...

    Safe to say Cryptic, you fu*ked up on this one...

    i want to say the same thing lol.
  • knightfalzknightfalz Member Posts: 1,261 Arc User
    edited July 2013
    lichlament wrote: »
    37 pages...

    Safe to say Cryptic, you fu*ked up on this one...

    A large number of forum posts simply indicates discontent.

    It says nothing about the validity of that discontent.
  • voidgiftvoidgift Member, NW M9 Playtest Posts: 286 Arc User
    edited July 2013
    37 pages of whining. It says more about the people playing the game. I'd say grow up, but I know there are a lot of kids there, so I won't bother. And so Cryptic won't either. TR has been OP in pvp for a long time. Did you really think that would last forever?
    With dreams to be a king, first one should be a man.

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  • mza33mza33 Member Posts: 3 Arc User
    edited July 2013
    voidgift wrote: »
    37 pages of whining. It says more about the people playing the game. I'd say grow up, but I know there are a lot of kids there, so I won't bother. And so Cryptic won't either. TR has been OP in pvp for a long time. Did you really think that would last forever?

    better buff gwf?
  • knarsistknarsist Member Posts: 86
    edited July 2013
    knightfalz wrote: »
    A large number of forum posts simply indicates discontent.

    It says nothing about the validity of that discontent.

    Because the validity comes from the content of the posts rather than the count, right?

    So, can you explain what is invalid about the rogue nerf complaints? Bonus points if you actually understand what the nerf does.
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